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Geysers, Fumaroles, and Volcanoes


New Geyser Machanics  

90 members have voted

  1. 1. Which would you prefer?

    • The Old Geyser Mechanics but includes new types of geysers
      20
    • The New Geyser System
      70


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I prefer the new system, lets players be more creative, and also forces players out of their comfort zone, as they might never get the geyser they want but have to make their base work with the geysers they have. 

Temperature will be a bigger issue, but its more a case of Risk/Reward. Do you want that metal? Yes? How will you deal with the heat? Will it be worth it etc, People seemed content with just being fed an excessive amount of Nat Gas and only really using that for power. Now people possibly have to look at alternatives or entirely new ways to do things which is pretty exciting to me. 

Steam turbine can now be used a bit more if you have a volcano as well.

Also like @Luminite2 mentioned, storing the gasses/liquids instead of letting the geyser over pressurise is a smart choice. Obviously geysers don't output as much, but you still wouldn't want to waste any of it. As for me I am hoping I find a Hydrogen one, I do not care about its temperature, I love Hydrogen.

@Zarquan I could not agree more, personally I like it more because it opens up a lot of doors. I do agree the times could be tweaked, but right now I am happy. 

But as of right now, compared to the old geysers, I can see much more potential and need for unique designs. I am hoping to use a volcano to power some things and cool down the steam etc thus cooling down the volcanos deposit.

i like the new system, but i really think we need to get some way to store LARGE quantities of gas. if we have a geyser who spits out hydrogen, it would be useless if it gives out a lot for a short period, to the point where its maxed at 5kg. if i can pump it out and store it in some storage tanks and use them as buffers so i can run a generator out of it while its in dormant mode it would be nice.

also, i had 2 steam fumarole, but i find the amount of water i get from them is rather small, one gives 6kg, 46s/103s, and other just 1kg, about 70% if the time, with a 50% dormant time. that's hardly any water at all. its gonna make it hard to maintain any colony of decent size, without some other way to produce oxygen then electrolyzers.

6 minutes ago, Xadhoom said:

i like the new system, but i really think we need to get some way to store LARGE quantities of gas. if we have a geyser who spits out hydrogen, it would be useless if it gives out a lot for a short period, to the point where its maxed at 5kg. if i can pump it out and store it in some storage tanks and use them as buffers so i can run a generator out of it while its in dormant mode it would be nice.

also, i had 2 steam fumarole, but i find the amount of water i get from them is rather small, one gives 6kg, 46s/103s, and other just 1kg, about 70% if the time, with a 50% dormant time. that's hardly any water at all. its gonna make it hard to maintain any colony of decent size, without some other way to produce oxygen then electrolyzers.

To help solve the storage issue of gasses, build a container out of tile, then use a pump to drain it of all gas. Once this is done, pump the gas from the geyser into the tank :).

2 minutes ago, Nascarlaser1 said:

To help solve the storage issue of gasses, build a container out of tile, then use a pump to drain it of all gas. Once this is done, pump the gas from the geyser into the tank :).

well, in order to store any amount using just ordinary rooms, you need plastic so you can pump in 20kg, you might aswell just build big rooms around the geysers then, instead i think it would be great to build high pressure tanks that can store tons of gas.

We got to stop looking at the geysers down periods as making them unusable we need to adapt how we approach geysers for example we figure out a geysers average output over time put that value on a valve and have a super compressor to prevent  over pressuring during the “working” periods.

Whilst it's far too early to make a call on the overall impact of the new geyser system, in general I think it's a great idea. The numbers might need tweaking but the overall concept makes the game better.

By having a dynamic system of geyser venting periods, and varied types of geyser on each world - the game becomes way more interesting. It forces the player to adapt their playstyle and their bases to both the geyser resources available, and when the geysers start pumping out their supplies.

I haven't even reached geysers in my pre-update games yet, but I imagine gas/liquid storage is going to be a critical aspect of managing the new system. When they only spew out for so long, you need to maximise your gains from their output and store what you can't use immediately. This opens up more creative solutions from the community and possibly new buildings in future updates such as gas storage facilities.

All of this is a good thing that keeps the puzzle-solving nature of the game for long-term colonies, and gives players more things to think about when coming up with strategies.

For those who want boring vanilla geysers, they could just have an option at world creation where you can have "static output" geysers and maybe even toggle the types of geyser you want from a list.

1 hour ago, Xadhoom said:

well, in order to store any amount using just ordinary rooms, you need plastic so you can pump in 20kg, you might aswell just build big rooms around the geysers then, instead i think it would be great to build high pressure tanks that can store tons of gas.

This is just not true.

Even an incredibly basic door compression chamber and you have an infinite stockpile.

Those of you who have not yet got into the habit of storing 100% of your geysers outputs need to adapt your play. It's been this way since automation/smart batteries became common management techniques.

Just collecting your unused natural gasses as soon as you find your gas geysers can give a massive stockpile of gas for later in the game. Throw in a bit of super-basic automation (smart battery > automation wire > generators) and you have really efficient power gen, and a reserve of gas for when you need it.

Pair this with coal, hydrogen, petroleum and manual gens - and you're good to go.

I honestly havn't played any of the pre-release, and as ever I don't intend to until it's received at least a couple of hotfixes - however on the surface this looks like the "cook your asteroid" update, rather than anything worthwhile to do with critters...

@Lifegrow I can agree with you completely I’m seeing all these post complaining about the geyser changes and it’s all based on the misconception that geysers are unusable now  .I howerver believe that this change is a very good change because I believe geysers were implemented to help towards the goal of a end game sustainable base and not for a lazy player who wants to set and forget power on cycle 20.

Not to mention with the new volcanoes and other geysers we will now have the ability to use steam power tune ups truely sustainable sand and many more features.

20 minutes ago, catsRjerks said:

Haven't had a chance to play but the reported 100+ cycle dormancy period of some geysers seems nuts. 

Would rather have the same reduced output but spread out more evenly. 

Well, it might at first, but it might make sense, considering there are more like 10 geysers now. 

-So far I've found 2 cold steam geysers and 1 warm, and other kind of geysers also, like copper. i'm up at around 6 or 7 geysers now, cycle 100, and i'm not even 50% done exploring the map. 

So in other words, you might have up to around 10+ geysers on the map.

 

 

1 hour ago, Lifegrow said:

This is just not true.

Even an incredibly basic door compression chamber and you have an infinite stockpile.

Those of you who have not yet got into the habit of storing 100% of your geysers outputs need to adapt your play. It's been this way since automation/smart batteries became common management techniques

So your solution is to use door exploits?

54 minutes ago, SkunkMaster said:

Well, it might at first, but it might make sense, considering there are more like 10 geysers now. 

-So far I've found 2 cold steam geysers and 1 warm, and other kind of geysers also, like copper. i'm up at around 6 or 7 geysers now, cycle 100, and i'm not even 50% done exploring the map. 

So in other words, you might have up to around 10+ geysers on the map.

 

geyser.PNG.891c9273f78d325cd156055d20d09432.PNG

 

Two random geysers are placed per biome.

 

I hope that the minimum supply per geysers is higher.

now too little.


Please check the following folder for details.


OxygenNotIncluded_Data\StreamingAssets\worldgen\subworlds

Frozen.yaml
HotMarsh.yaml
Jungle.yaml

5 minutes ago, jamesbread said:

geyser.PNG.891c9273f78d325cd156055d20d09432.PNG

 

Two random geysers are placed per biome.

 

I hope that the minimum supply per geysers is higher.

now too little.


Please check the following folder for details.


OxygenNotIncluded_Data\StreamingAssets\worldgen\subworlds

Frozen.yaml
HotMarsh.yaml
Jungle.yaml

That font... My god...

1 hour ago, Lifegrow said:

Even an incredibly basic door compression chamber and you have an infinite stockpile.

well, i feel that is more of a hack then an intended feature of the game. and using such stuff don't sit all to well with me. if there was some storage device, or other device that allowed high pressure compression of gasses i would be ok with it.

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