Maxposting Posted November 20, 2018 Share Posted November 20, 2018 I want skins but equal chances for everyone. Link to comment Share on other sites More sharing options...
TipherethB Posted November 23, 2018 Share Posted November 23, 2018 On 19/11/2018 at 4:51 PM, JohnWatson said: your chance of getting a high tier drop should increase the longer you spend time not playing the game this gives players an incentive to come back to the game for better drops, which lets the playerbase get more active This sounds pretty easily exploitable, but then again, AFK for gifts is also a thing. Link to comment Share on other sites More sharing options...
JohnWatson Posted November 23, 2018 Share Posted November 23, 2018 1 hour ago, Mattyington said: This sounds pretty easily exploitable, but then again, AFK for gifts is also a thing. how is this exploitable this isn't exploitable Link to comment Share on other sites More sharing options...
TipherethB Posted November 25, 2018 Share Posted November 25, 2018 On 23/11/2018 at 6:15 PM, JohnWatson said: how is this exploitable this isn't exploitable Spend Loong times without playing the game on purpose, come back, get elegants, sell them (optional), repeat. Link to comment Share on other sites More sharing options...
TheKingDedede Posted November 25, 2018 Share Posted November 25, 2018 44 minutes ago, Mattyington said: Spend Loong times without playing the game on purpose, come back, get elegants, sell them (optional), repeat. So where's the part where you tell us it's an exploit? Link to comment Share on other sites More sharing options...
JohnWatson Posted November 26, 2018 Share Posted November 26, 2018 11 hours ago, Mattyington said: Spend Loong times without playing the game on purpose, come back, get elegants, sell them (optional), repeat. like the fellow above said, that's not an exploit, and obviously there'd be a reasonable cap so that you don't get 100% chance of getting elegants just for going on a holiday for a week and you still need to play the game to get the drops in the first place, this system balances itself out through diminishing returns again, the purpose of this is to encourage players to keep coming back to the game Link to comment Share on other sites More sharing options...
minespatch Posted November 26, 2018 Share Posted November 26, 2018 I'd love the devs to add a time bar on the main menu to show how long until the next gift. That'd give me a incentive to keep returning at night instead of once a week. Link to comment Share on other sites More sharing options...
BellumOmnes Posted November 26, 2018 Share Posted November 26, 2018 On 19.11.2018 г. at 12:56 AM, TemporaryMan said: Just my own stats that I've been collecting. Sample 632 Common 68.5% Classy 22.8% Spiffy 5.2% Distinguished 2.8% Elegant 0.6% Lol, I didn't know there is a chance of getting an elegant item via the in game presents. I thought they could only be bought. edit: Are these drop rates accurate or it's just assumptions? Link to comment Share on other sites More sharing options...
Sinister_Fang Posted November 26, 2018 Share Posted November 26, 2018 7 hours ago, BellumOmnes said: Lol, I didn't know there is a chance of getting an elegant item via the in game presents. I thought they could only be bought. Well, someone needed to get them somehow in order for them to be sold on the steam market... 7 hours ago, BellumOmnes said: edit: Are these drop rates accurate or it's just assumptions? As stated in their post, it's stats they've collected themselves by recording what drops they've gotten. Link to comment Share on other sites More sharing options...
TemporaryMan Posted November 26, 2018 Share Posted November 26, 2018 15 hours ago, minespatch said: I'd love the devs to add a time bar on the main menu to show how long until the next gift. That'd give me a incentive to keep returning at night instead of once a week. Nice idea, but the times are random. And not random as in generating a random number of minutes in advance and awarding an item once the time elapses. Random as in after a minimum delay, the game starts calling the skins server every couple minutes (15, maybe? Just a guess.), and the skins server makes a roll to decide if you get something now or have to keep waiting. Even the skins server doesn't really know how long you'll have to wait. @BellumOmnes Well, there's going to be some small degree of variance from the true probability due to the random nature of the sample, and sample bias against distinguished items because there weren't any for the first couple months. There were also no common items during the first Winter's Feast season. But it should be fairly accurate. The rate for elegants has varied between 0.4% and 0.6% for the last year, and commons have only fluctuated by about +/- 1%. Link to comment Share on other sites More sharing options...
hhh2 Posted November 27, 2018 Share Posted November 27, 2018 On 18/11/2018 at 10:56 PM, TemporaryMan said: Just my own stats that I've been collecting. Sample 632 Common 68.5% Classy 22.8% Spiffy 5.2% Distinguished 2.8% Elegant 0.6% i love people like you. It must be such a hassle. Link to comment Share on other sites More sharing options...
fimmatek Posted November 27, 2018 Share Posted November 27, 2018 13 hours ago, TemporaryMan said: Even the skins server doesn't really know how long you'll have to wait. I think the skins server does know how long one has to play, the devs could tell the exact time of a given player: Link to comment Share on other sites More sharing options...
DatShadowJK Posted November 28, 2018 Share Posted November 28, 2018 On 11/18/2018 at 7:56 AM, __IvoCZE__ said: *get a survivor wilson* *mains wolfgang* *gets literally any other skin for any other character except for two* *mains wes and maxwell* Link to comment Share on other sites More sharing options...
Maxposting Posted November 28, 2018 Share Posted November 28, 2018 Let just setup communism.exe and make all skin rates same for EVERYONE! *One second later* no skins? Link to comment Share on other sites More sharing options...
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