ZeZesRevenge Posted November 15, 2018 Share Posted November 15, 2018 Hi Everyone! I wander if this thing is related to real life or just for balancing the game? Answers will be appreciated. Link to comment Share on other sites More sharing options...
ButterStuffed Posted November 15, 2018 Share Posted November 15, 2018 They were probably going have some job or tool that made mining more efficient to encourage specialist digging dupes or something but they just haven’t implemented or abandoned the idea.. At least that’s what I’m guessing happened. Link to comment Share on other sites More sharing options...
Christophlette Posted November 15, 2018 Share Posted November 15, 2018 Tiles offer a better insulation (or buffer for heat) this way. So it's better to not dig too much and let the tiles absorb heat to protect your base. Link to comment Share on other sites More sharing options...
Coolthulhu Posted November 15, 2018 Share Posted November 15, 2018 More heat sink and to make oxylite digging a waste. Both are minuscule past very early game and honestly the whole thing is a bad idea. Link to comment Share on other sites More sharing options...
0xFADE Posted November 15, 2018 Share Posted November 15, 2018 It is a sort of good reason to introduce heat in to an ice biome and melt all the ice rather than mine it out. Though the naturally growing sleet wheat is more valuable than extra water. Link to comment Share on other sites More sharing options...
SakuraKoi Posted November 15, 2018 Share Posted November 15, 2018 16 minutes ago, 0xFADE said: more valuable than extra water. I'd argue that the extra water is... a nuisance! Spoiler by the by, the first screenshot after some digging and a break through, I dub it "The Wall" In any event, indeed the extra mass serves a buffer for heat. There is nothing to add. Link to comment Share on other sites More sharing options...
pacovf Posted November 15, 2018 Share Posted November 15, 2018 Did they implement block formation when there is too many debris in a given tile? I am having trouble following some of the recent changes. Depending on how that works, a tile might re-form right after digging it out, if you don’t have mass-loss when digging... Link to comment Share on other sites More sharing options...
Tekky Posted November 15, 2018 Share Posted November 15, 2018 In my opinion, it does not make sense that the mass is reduced to half when mined. This should be changed so that the whole mass is mined. Link to comment Share on other sites More sharing options...
Male_zvire Posted November 15, 2018 Share Posted November 15, 2018 Quote Why Tiles Lose 50% Of Their Mass When They Are Dug? From translation file - Mining Gun Promo: Bring your mining operations into the twenty-third century with new Gravitas personal excavators. Improved particle condensers reduce raw volume for more efficient product shipping - and that's good for your bottom line. Licensed for industrial use only, resale of Gravitas equipment may carry a fine of up to $200,000 under the Global Restoration Act. Maybe...? Link to comment Share on other sites More sharing options...
Sasza22 Posted November 15, 2018 Share Posted November 15, 2018 5 hours ago, pacovf said: Did they implement block formation when there is too many debris in a given tile? People keep mentioning this but i didn`t see it in any of the patchnotes (maybe i mised it). They did some stuff about tile formation. Shove voles form tiles. Cooking slime/algae forms tiles. There`s also something going on with tiles being formed on load of the game. Mostly regolith. seems to happen based on the mass but i`m not sure. Happens only when i load a game. Normally falling regolith adds to the existing tiles instead fo forming new ones. Link to comment Share on other sites More sharing options...
PhailRaptor Posted November 15, 2018 Share Posted November 15, 2018 10 minutes ago, Sasza22 said: Evaporating polluted water forms tiles. Er.... what? If it off-gases, it doesn't leave anything behind. If it boils, it deposits some Dirt debris of small mass. Link to comment Share on other sites More sharing options...
Sasza22 Posted November 15, 2018 Share Posted November 15, 2018 14 minutes ago, PhailRaptor said: Er.... what? If it off-gases, it doesn't leave anything behind. If it boils, it deposits some Dirt debris of small mass. Wait, it doesn`t? I guess i had some pwater boil drop dirt that changed instantly into sand and i assumed it created a tile. Soeey for the confusion. Link to comment Share on other sites More sharing options...
SakuraKoi Posted November 16, 2018 Share Posted November 16, 2018 3 hours ago, Sasza22 said: Wait, it doesn`t? I guess i had some pwater boil drop dirt that changed instantly into sand and i assumed it created a tile. Soeey for the confusion. You are not wrong. Rather than the Pwater boiling though, it is the dirt which cooks into sand at precisely 326.9°C, turning into a tile in the process. There are basically two rules for forming tiles Debris which changes into another solid when cooked becomes a tile no matter the mass Any liquid which solidifies and has above a certain mass becomes a tile (i.e above 800 kg for Water, 1472 kg for Magma) This means that: Dirt debris becomes Sand tiles at 326.9°C Fertilizer, Algae and Slime become Dirt at 125°C These are all their precise melting points. These are the only solids changing into solids I recall, anything else usually changes states (many things turn into Magma, phosphorus, sour gas, methane, &c) by the by, some trivia, when trying to making ice tiles I could see the ice being warmer than the water it was made off when it was cooled~ Link to comment Share on other sites More sharing options...
Coolthulhu Posted November 16, 2018 Share Posted November 16, 2018 5 hours ago, SakuraKoi said: These are the only solids changing into solids I recall, anything else usually changes states There is also clay and coal. Link to comment Share on other sites More sharing options...
ChickenMadness Posted November 16, 2018 Share Posted November 16, 2018 On 15/11/2018 at 6:25 PM, pacovf said: Did they implement block formation when there is too many debris in a given tile? I am having trouble following some of the recent changes. Depending on how that works, a tile might re-form right after digging it out, if you don’t have mass-loss when digging... yes if you get a lot of ice dropping onto the same spot it turns into an ice tile for example. Link to comment Share on other sites More sharing options...
Mariilyn Posted November 16, 2018 Share Posted November 16, 2018 21 hours ago, Sasza22 said: There`s also something going on with tiles being formed on load of the game. Mostly regolith. seems to happen based on the mass but i`m not sure. Happens only when i load a game. Normally falling regolith adds to the existing tiles instead fo forming new ones. I think that a tile cannot contain more than 99999 kg of material. If a regolith tile contain an amount of buried regolith that is higher than that, the surplus ore will form new tiles above the existing one upon loading the savefile, resulting in towers. Edit : I discovered this because I've had a ~40000t mass deletion of regolith in my colony recently. My compressed regolith formed into a tower of tiles that went up beyond the top edge of the map and everything over the build limit disappeared. I was puzzled since it didn't happened immediately when my colony was updated, but what I now think happened is that a shove vole (I added a couple of it with debug) went in and pooped a tile on my regolith. It would mean that : - Buried ore within a tile merge with said tile upon loading the game. - Big pile of debris won't form new tiles by themselves, only when they are buried. Link to comment Share on other sites More sharing options...
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