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Why Tiles Lose 50% Of Their Mass When They Are Dug?


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16 minutes ago, 0xFADE said:

more valuable than extra water. 

I'd argue that the extra water is... a nuisance!

Spoiler

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by the by, the first screenshot after some digging and a break through, I dub it "The Wall"

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In any event, indeed the extra mass serves a buffer for heat. There is nothing to add.

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Did they implement block formation when there is too many debris in a given tile? I am having trouble following some of the recent changes. Depending on how that works, a tile might re-form right after digging it out, if you don’t have mass-loss when digging...

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Why Tiles Lose 50% Of Their Mass When They Are Dug?

From translation file - Mining Gun Promo:

Bring your mining operations into the twenty-third century with new Gravitas personal excavators.

Improved particle condensers reduce raw volume for more efficient product shipping - and that's good for your bottom line.

Licensed for industrial use only, resale of Gravitas equipment may carry a fine of up to $200,000 under the Global Restoration Act.

 

Maybe...?;)

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5 hours ago, pacovf said:

Did they implement block formation when there is too many debris in a given tile?

People keep mentioning this but i didn`t see it in any of the patchnotes (maybe i mised it). They did some stuff about tile formation. Shove voles form tiles. Cooking slime/algae forms tiles.

There`s also something going on with tiles being formed on load of the game. Mostly regolith. seems to happen based on the mass but i`m not sure. Happens only when i load a game. Normally falling regolith adds to the existing tiles instead fo forming new ones.

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14 minutes ago, PhailRaptor said:

Er....  what?

If it off-gases, it doesn't leave anything behind.  If it boils, it deposits some Dirt debris of small mass.

Wait, it doesn`t? I guess i had some pwater boil drop dirt that changed instantly into sand and i assumed it created a tile. Soeey for the confusion.

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3 hours ago, Sasza22 said:

Wait, it doesn`t? I guess i had some pwater boil drop dirt that changed instantly into sand and i assumed it created a tile. Soeey for the confusion.

You are not wrong. Rather than the Pwater boiling though, it is the dirt which cooks into sand at precisely 326.9°C, turning into a tile in the process.

There are basically two rules for forming tiles

  • Debris which changes into another solid when cooked becomes a tile no matter the mass
  • Any liquid which solidifies and has above a certain mass becomes a tile (i.e above 800 kg for Water, 1472 kg for Magma)

This means that: 

  • Dirt debris becomes Sand tiles at 326.9°C
  • Fertilizer, Algae and Slime become Dirt at 125°C
  • These are all their precise melting points.
  • These are the only solids changing into solids I recall, anything else usually changes states (many things turn into Magma, phosphorus, sour gas, methane, &c)

by the by, some trivia, when trying to making ice tiles I could see the ice being warmer than the water it was made off when it was cooled~

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On 15/11/2018 at 6:25 PM, pacovf said:

Did they implement block formation when there is too many debris in a given tile? I am having trouble following some of the recent changes. Depending on how that works, a tile might re-form right after digging it out, if you don’t have mass-loss when digging...

yes if you get a lot of ice dropping onto the same spot it turns into an ice tile for example.

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21 hours ago, Sasza22 said:

There`s also something going on with tiles being formed on load of the game. Mostly regolith. seems to happen based on the mass but i`m not sure. Happens only when i load a game. Normally falling regolith adds to the existing tiles instead fo forming new ones.

I think that a tile cannot contain more than 99999 kg of material. If a regolith tile contain an amount of buried regolith that is higher than that, the surplus ore will form new tiles above the existing one upon loading the savefile, resulting in towers.

Edit : I discovered this because I've had a ~40000t mass deletion of regolith in my colony recently. My compressed regolith formed into a tower of tiles that went up beyond the top edge of the map and everything over the build limit disappeared.

I was puzzled since it didn't happened immediately when my colony was updated, but what I now think happened is that a shove vole (I added a couple of it with debug) went in and pooped a tile on my regolith.

It would mean that :

- Buried ore within a tile merge with said tile upon loading the game.

- Big pile of debris won't form new tiles by themselves, only when they are buried.

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