Jumpp Posted November 14, 2018 Share Posted November 14, 2018 In my last game, shove-voles went extinct. I didn't pay too much attention to them and I'm not clear on why they died off. This game, I want to make sure I preserve some. How do people generally do this? The rules of their movement are unclear to me. I tried setting out a feeder for them, but as you'd reasonably expect, that feeder got frequently buried. I'm hoping for a lengthy game this time and I'll need their help disposing of regolith. How is this done? Link to comment Share on other sites More sharing options...
Neotuck Posted November 14, 2018 Share Posted November 14, 2018 enclose some wild vole eggs you find in a metal room and seal it off feed them with sweeper arm and feeder, make sure you have a robo miner to dig any regolith they poop Link to comment Share on other sites More sharing options...
Jumpp Posted November 14, 2018 Author Share Posted November 14, 2018 Awesome. Exactly what I was hoping for. Thanks much. What's the virtue of making the walls of the shove-vole pen out of metal? Link to comment Share on other sites More sharing options...
Neotuck Posted November 14, 2018 Share Posted November 14, 2018 2 minutes ago, Jumpp said: What's the virtue of making the walls of the shove-vole pen out of metal? They can't dig though anything made of refined metals Link to comment Share on other sites More sharing options...
crypticorb Posted November 14, 2018 Share Posted November 14, 2018 Link to comment Share on other sites More sharing options...
SakuraKoi Posted November 14, 2018 Share Posted November 14, 2018 12 minutes ago, Neotuck said: enclose some wild vole eggs you find in a metal room and seal it off feed them with sweeper arm and feeder, make sure you have a robo miner to dig any regolith they poop Spoiler Just now, crypticorb said: Spoiler I reported both you to the PETA, expect an ad with barely and in shells clothed duplicants with puppy eyes in the next upgrade! Seriously thou', I suppose 1kg egg shells and 10kg meat per 100 cycles per Vole plus getting rid of regolith (if you have meteor showers) is not bad for what could be maintained with a solar panel... but the refined metal cost is nothing to scoff at. Like 4t of metal and what are the wheeze there for? Or did you just not want to build the stuff out of Steel? Link to comment Share on other sites More sharing options...
Neotuck Posted November 14, 2018 Share Posted November 14, 2018 3 minutes ago, SakuraKoi said: but the refined metal cost is nothing to scoff at. Like 4t of metal 3600kg, a few meteor showers should provide that 4 minutes ago, SakuraKoi said: what are the wheeze there for? Or did you just not want to build the stuff out of Steel? prevent overheating of the sweeper arm, even with steel it will still reach overheat temperatures Link to comment Share on other sites More sharing options...
chemie Posted November 14, 2018 Share Posted November 14, 2018 I take care of them by pausing the game, opening sandbox, and deleting anyone I ever see. they lag out and poop tiles where you dont want them Link to comment Share on other sites More sharing options...
SakuraKoi Posted November 14, 2018 Share Posted November 14, 2018 2 hours ago, Neotuck said: 3600kg, a few meteor showers should provide that prevent overheating of the sweeper arm, even with steel it will still reach overheat temperatures I see and Niobium would maybe be overkill (I still dunno how many Wheezeworts one returns with). Of course Meteor showers provide infinite iron, like my two volcanoes provide infinite gold which I right away invest into metal tiles~ In any event, I wonder... how effective is it to bait them (wild ones) with a feeder? One would think that their AI is set to look for food whenever they are hungry. Otherwise, if the devs want a viable solutions for shove voles becoming a fpests which are not findable once let loose, that should be one. Perhaps one can also limit their pathing to hover near sources of food while setting them to hibernation (which'd disable pathing checks and only check for food/dirt, rego and iron ore) if none is reachable in a X tiles. Link to comment Share on other sites More sharing options...
Neotuck Posted November 14, 2018 Share Posted November 14, 2018 From what I've seen, wild voles perfer to eat from feeders over loose regolith on the ground. And they eat so fast a single vole will empty a full feeder in a single feeding That's why sweepers need cooling, they will work overtime keeping the feeders full Link to comment Share on other sites More sharing options...
psusi Posted November 14, 2018 Share Posted November 14, 2018 Don't you want to groom them? Link to comment Share on other sites More sharing options...
Neotuck Posted November 14, 2018 Share Posted November 14, 2018 37 minutes ago, psusi said: Don't you want to groom them? voles are clever escape artists and can easily escape the same way dupes can get in It's possible to create an escape proof vole ranch but it's not really worth the trouble as there is little benefit beyond regolith dumping Link to comment Share on other sites More sharing options...
PhailRaptor Posted November 15, 2018 Share Posted November 15, 2018 15 minutes ago, Neotuck said: voles are clever escape artists and can easily escape the same way dupes can get in Has the Transit Tube wall crossing been tested yet? Link to comment Share on other sites More sharing options...
Neotuck Posted November 15, 2018 Share Posted November 15, 2018 Just now, PhailRaptor said: Has the Transit Tube wall crossing been tested yet? yes and they can dig though plastic tiles Link to comment Share on other sites More sharing options...
tzionut Posted November 15, 2018 Share Posted November 15, 2018 I made same design, but next game i will improve it whit an storage compactor and a creature feeder. If you fill your storage at 20 tones, and drop everything on the ground, o shove vole eat all the dropped regolith in one bite. Link to comment Share on other sites More sharing options...
Angpaur Posted November 15, 2018 Share Posted November 15, 2018 20 hours ago, Jumpp said: In my last game, shove-voles went extinct. I didn't pay too much attention to them and I'm not clear on why they died off. I thought mine extinct too. I observed them from time to time and there were some bug I suppose - they were just shaking in one place and not moving around. After few hundred cycles I wanted to start ranching them, but all I could see was only a few meat pices lying on regolith. So I thought I was just too late to save them. But then, during some excavation of regolith layers I found one single vole egg. Now I'm bringing shove vole population back to my asteroid Link to comment Share on other sites More sharing options...
psusi Posted November 15, 2018 Share Posted November 15, 2018 13 hours ago, Neotuck said: voles are clever escape artists and can easily escape the same way dupes can get in It's possible to create an escape proof vole ranch but it's not really worth the trouble as there is little benefit beyond regolith dumping They will eat the regolith faster if groomed, and produce eggs right? Link to comment Share on other sites More sharing options...
Neotuck Posted November 15, 2018 Share Posted November 15, 2018 39 minutes ago, psusi said: They will eat the regolith faster if groomed, and produce eggs right? oddly no once tamed they have a set kcal limit and will get full when eating enough but wild ones don't have a kcal limit and are always hungry Link to comment Share on other sites More sharing options...
psusi Posted November 15, 2018 Share Posted November 15, 2018 2 minutes ago, Neotuck said: oddly no once tamed they have a set kcal limit and will get full when eating enough but wild ones don't have a kcal limit and are always hungry Oh that's broken as fsck. Link to comment Share on other sites More sharing options...
Neotuck Posted November 15, 2018 Share Posted November 15, 2018 Just now, psusi said: Oh that's broken as fsck. yes but I hope it doesn't get fixed if it does they won't be able to keep up with the regolith from meteor showers and we'll have the same problem with too much regolith as before Link to comment Share on other sites More sharing options...
Craigjw Posted November 15, 2018 Share Posted November 15, 2018 47 minutes ago, psusi said: Oh that's broken as fsck. You mean like fish and algae.. Link to comment Share on other sites More sharing options...
psusi Posted November 15, 2018 Share Posted November 15, 2018 6 hours ago, Neotuck said: yes but I hope it doesn't get fixed if it does they won't be able to keep up with the regolith from meteor showers and we'll have the same problem with too much regolith as before I would expect the fix to increase the amount they eat when groomed, not decrease it. Just to make sure though, wild ones will just eat an unlimited amount of regolith and walk around with a million kcal in them? Link to comment Share on other sites More sharing options...
Neotuck Posted November 15, 2018 Share Posted November 15, 2018 9 minutes ago, psusi said: Just to make sure though, wild ones will just eat an unlimited amount of regolith and walk around with a million kcal in them? I think it's more of a mass deletion than to assume they are walking around with millions of kcal Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted November 15, 2018 Share Posted November 15, 2018 1 hour ago, Neotuck said: 1 hour ago, psusi said: Just to make sure though, wild ones will just eat an unlimited amount of regolith and walk around with a million kcal in them? I think it's more of a mass deletion than to assume they are walking around with millions of kcal Turn it round: Wild voles are much worse at digesting food, so they need more mass to stay alive Link to comment Share on other sites More sharing options...
psusi Posted November 16, 2018 Share Posted November 16, 2018 4 hours ago, Neotuck said: I think it's more of a mass deletion than to assume they are walking around with millions of kcal What? What does mass deletion have to do with it? I was talking about where you said wild ones have no kcal limit but tame ones do, so they stop eating. If wild ones never stop eating, then don't they end up with a huge number of kcals? But I guess you can't see kcals on wild critters so moot point. It seems stupid that they can dig through anything other than regolith or sand. They should only be able to dig solid tiles if they become entombed in them, so they can get out. They shouldn't be able to just start digging around everywhere on the map. They can be auto wrangled right? So if you use two doors with an entry room with a drop-off set to auto wrangle above 0, that should put them back into the main room if they escape through the door. Then again, why the hell can they go through doors when doors say they stop critters? Drakeos and pufts have the same problem though. Link to comment Share on other sites More sharing options...
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