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atleast have the roll animation be cancelled like shielding


The Noon Fish

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The Boarilla's new roll can go off when he's next to you leaving a very small window to react. You can deal with this fine as Woodie, but this is nearly impossible if you're using darts. My suggestion would be to let Boarilla wind up a bit longer to give players a better opportunity to react. This is not an issue with the top percentage of players, but in public games players keep losing when his hp gets low for the roll.

Honestly the entire roll move is kind of ridiculous. The forge is a difficult enough event to begin with and now they've made it basically impossible for any normal person to beat. I don't understand why they would put that in at all? It seriously destroys any hope of winning that keeps the event fun and worth playing. I really hope they decide to scrap it.

I think you can dodge it if you stay near to it, and if you hit him less you will not even have to deal with the rolls, only attack when he is about to lose the aggro, if your team is efficient they will be helping you before the boarilla starts with the rolls, I don't really have any complain wth this new attack, I mean, the way the runner works always felt cheesy for me, a bit unfair for the challenge and boring for the runner, yes, its a bit complicated now but I don't see whats the big deal, yes, we were on shock when we saw it and all but the game doesn't feel much harder with it, I think this fine and I would love more of these little fixes to make you think more and make the forge less predictable and diverse

7 hours ago, Chrysaoraachlyo said:

Honestly the entire roll move is kind of ridiculous. The forge is a difficult enough event to begin with and now they've made it basically impossible for any normal person to beat. I don't understand why they would put that in at all? It seriously destroys any hope of winning that keeps the event fun and worth playing. I really hope they decide to scrap it.

DST isn't made in Super-Easy-Mode and the content is supposed to become harder in lategame, keep trying until you can beat him or swap to Super-Easy-Mode and quit the game right after the first wave.

Btw. did you play The Forge last year? If yes then you should know how easy he is, compared to the Grand Forge Warrior.

The Roll does seem to have an HP trigger. Never seen one yet while running it as Woodie unless the teammates have harped on the boss.

The Roll be blocked by Lucy like a snotoise, but the windup is so short you basically need to be throwing before he triggers it.

The Roll can be dodged from far away. Reliably. It has a skinnier hitbox then you may expect, so go sideways.

If I were Klei, I would have The Roll have a noticably longer wind-up but more devastating consequences if not prevented.

i am 99% sure that it has an HP trigger, but the problem is that if you lose aggro as the runner you've practically ****** the team with poor RNG. boarrior hits them, they fight back, and bam; you can no longer kite it.

i think they should look at the aggro system. maybe make it much easier to regain aggro as the runner classes, or at least a sure-fire way of maintaining it instead of "oh sorry guys, he lost aggro, guess it's gg!"

then they could remove the HP cap for the roll and make it dodge-able. that would make the boarrior fun to kite, and add a skill floor to the runner.

22 minutes ago, EthanTheMime said:

i think they should look at the aggro system. maybe make it much easier to regain aggro as the runner classes, or at least a sure-fire way of maintaining it instead of "oh sorry guys, he lost aggro, guess it's gg!"

Little known fact: Punching an enemy will take back aggro 100% of the time (unless Wes is involved with his aggro-altering stats) It's saved me in many an all-random challenge run.

Edit: Wigfrid also has less then 100% aggro chance with fists because she gains less aggro when attacking.

12 minutes ago, The 2C3D said:

Little known fact: Punching an enemy will take back aggro 100% of the time (unless Wes is involved with his aggro-altering stats) It's saved me in many an all-random challenge run.

Edit: Wigfrid also has less then 100% aggro chance with fists because she gains less aggro when attacking.

huh, that's handy to know. i'll have to try that out, ty.

57 minutes ago, The 2C3D said:

Little known fact: Punching an enemy will take back aggro 100% of the time (unless Wes is involved with his aggro-altering stats) It's saved me in many an all-random challenge run.

Edit: Wigfrid also has less then 100% aggro chance with fists because she gains less aggro when attacking.

This will only happen when the target hasn't been hit in a certain amount of time (few seconds), this means it wont switch targets every 0.1 seconds.

Edit: In my opinion this roll is perfectly balanced, the Boarilla was too easy to kill during the first forge, the only challenge was the Grand Forge Boarrior. The Boarrior had attacks that are simlar to this roll, like the tripple hit or the spin, this roll can still be cancelled when throwing lucy at the right time or using molten darts and such.

I think the roll is manageable so far but if the event is going to get harder and longer as people unlock community goals then i hope it gets tweaked. Double borila phase was acceptable because one person runs in circles while everyone else fights in a corner, but now running requires skill far beyond casual level and the corner isn't safe. If both borilas decide to roll+pound at the same time then your full team gets hurt and maxwell just dies. 

I think that if the forge gets longer then this fight becomes too hard to be so early.

5 hours ago, Serph said:

I think that if the forge gets longer then this fight becomes too hard to be so early.

Well, I suspect it’ll have something to do with the:

Spoiler

Ancient Anchor, which mysteriously appeared by the entrance. I think we’ll get the option to leave, but we can also choose to stay and fight more. Like deciding to cook more meals in the Gorge to fill out achievements or whatnot.

 

Not bad, it is unblockable with the old meteor running in a straight line, I've been seeing players who turn the borilla without it can move almost, being able to avoid the rolling attack to be hectic moving around it.

I did not prove it, maybe only Woody was lucky twice in that game.

 

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