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Industrial Scale Farming for 50+ dupes


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I figured I would share my latest farm from my current survival map

Main reason I don't have a farming station for the bristles and pincha was I was over producing and wasting fertilizer, so only the sleet wheat benefits from farmer's touch and it balances out nicely

Questions? Comments?

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1 minute ago, Neotuck said:

I figured I would share my latest farm from my current survival map

Main reason I don't have a farming station for the bristles and pincha was I was over producing and wasting fertilizer, so only the sleet wheat benefits from farmer's touch and it balances out nicely

Questions? Comments?

 

Why don't you just get rid of some of the bristles and pinchas then instead of the farming station?  It takes a little more dirt and polluted water for the fertilizer, but saves quite a bit of clean/polluted water by having the plant grow in half the time.

2 minutes ago, psusi said:

Why don't you just get rid of some of the bristles and pinchas then instead of the farming station?  It takes a little more dirt and polluted water for the fertilizer, but saves quite a bit of clean/polluted water by having the plant grow in half the time.

a good point but I have 2 slush geysers on my map so I have water to spare

also most of my dirt goes to the sleet wheat, I don't have enough dirt to make fertilizer for more than one farm station AND 30 sleet wheat 

That damn mesh tile again.

Hurts my brain

 

:edit: To clarify the mesh tile between the otherwise perfect temperature isolating liquid airlock. I don't know if it actually conducts the temp between the two sides, however It scares me by the way it looks like it should mess up the vacuum.

2 minutes ago, Fischer_L said:

What's the deal with closed pneumatic doors and gap for the sweepers below pincha plant's?

collecting pincha nuts

they use to be greenhouses before I removed the stations so I only had a 3 tile gap to work with

I have 37 dupes (9 bedrooms with four comfy beds each)

The sleet Wheat Farm was the last one I built after my latest rocket trip to an ice world for wart seeds. 

Now I put all my cooking into Berry Mush so now I have more food then I need and I calculate I can easily get up to 50 or more dupes.

no lag yet mainly because I'm not ranching anyting and I kill most wild Critters I come across

3 minutes ago, Neotuck said:

I have 37 dupes (9 bedrooms with four comfy beds each)

The sleet Wheat Farm was the last one I built after my latest rocket trip to an ice world for wart seeds. 

Now I put all my cooking into Berry Mush so now I have more food then I need and I calculate I can easily get up to 50 or more dupes.

no lag yet mainly because I'm not ranching anyting and I kill most wild Critters I come across

They called him: "Terminator" :D Thanks for your statement. Ranching seems to be an great fps impact.

2 minutes ago, DustFireSky said:

They called him: "Terminator" :D Thanks for your statement. Ranching seems to be an great fps impact.

I only have one Ranch that's for glossy dreckos

I might need to make a hatch Ranch soon.  I've almost dug out all the coal in the map

Critter pathing in a ranch is usually fairly restricted and the rest of the critter behaviour seems trivial. I think wild critters potentially have a much larger impact on performance than ranched ones.

The worst is duplicants especially with jet suits though. My last base had 32 duplicants and I really got turned off by the lagg by cycle 400ish around the time when I started my first rocket so the whole asteroid was explored and the space biome was accessible. I got duplicant behaviour stutters and general lag. I actually wanted to try out jet suits in that run...

So I started a new base with only 12 dupes. The progression is slower but try to be heavily organised and rely on automation alot to counteract it. Then I started using jet suits just for 6/12 dupes (my 3 runners and 3 miners/builders) and it lagged harder than my 32 dupe base (understandably if you look at the possible pathing, especially after breaching space). Now I restricted the jet suits to only my 3 builders/miners, my exosuits to my runners, pilot and scientist. The rest 4 can only reach the living and industrial area. It runs smooth again.

Long story short: If you encounter laggs then try to restrict pathing in sensible ways. Ranching itself is very unlikely to give a huge performance hit since ranches are relatively small, restricted areas.

41 minutes ago, Neotuck said:

I use to spawn enough Morbs to ranch Pufts and it always caused lag issues even though the Morbs were restricted

Now I only spawn Morbs for LOX production

I hadn't thought about using polluted oxygen for LOX, what happens when it condenses? Do you get some dirt, and is it worth it?

I have a polluted oxygen vent I wanted to do something with, but making puft/slime/dirt cooker seems inefficient. 

3 minutes ago, crypticorb said:

I hadn't thought about using polluted oxygen for LOX, what happens when it condenses? Do you get some dirt, and is it worth it?

I have a polluted oxygen vent I wanted to do something with, but making puft/slime/dirt cooker seems inefficient. 

It condenses w/o producing dirt or anything else than pure oxygen. It should be net neutral in terms of heat. The advantage is that you can produce pure oxygen for basically free in terms of materials (morbs) instead of using water and the disadvantage is that it costs you quite some power and it doesn't produce hydrogen which is essential if you want to reach some of the asteroids and bring something back. If lagg wasn't such an issue we'd see many more bases with *alot* of dupes that are nat gas boiler powered, breathe from LOX production and still eat berry sludge.

27 minutes ago, crypticorb said:

I hadn't thought about using polluted oxygen for LOX, what happens when it condenses? Do you get some dirt, and is it worth it?

I have a polluted oxygen vent I wanted to do something with, but making puft/slime/dirt cooker seems inefficient. 

No dirt. It just turns to liquid oxygen. 

I will shut the door, block the water and shut down electricity when my fridge of each one was full so there will be no over producing.

And add some filter gate to not have them on/off constantly.

1 Question here "You have enough steel to use without ranching pacu?"

6 minutes ago, SackMaggie said:

Question here "You have enough steel to use without ranching pacu?"

Most lime comes from fossils I dug out in the oil biome

I wouldn't call it ranching but I keep all wild pacu in my clean water tank.  They have the crowded stat but it doesn't effect reproduction.  I get plenty of egg shells and meat from them.

12 hours ago, Neotuck said:

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I really like the simplicity of this setup, most of all how easy it is to scale. 

 

12 hours ago, Neotuck said:

Main reason I don't have a farming station for the bristles and pincha was I was over producing and wasting fertilizer, so only the sleet wheat benefits from farmer's touch and it balances out nicely

I was wondering about that, doesn't farm stations provide room growing bonus just by being there?

7 minutes ago, Cipupec2 said:

I assume that there is some hidden effect, like the med bay bonus. Are you saying that half of the rooms are just for show and has no affect what so ever :/

Just because a room doesn't have a passive effect don't mean it has no affect what so ever, they have active effects that require dupe interaction to activate

Power Plant: tune up

Stable: grooming

Greenhouse: farmer's touch 

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