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Industrial Scale Farming for 50+ dupes


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1 hour ago, Neotuck said:

Just because a room doesn't have a passive effect don't mean it has no affect what so ever, they have active effects that require dupe interaction to activate

Power Plant: tune up

Stable: grooming

Greenhouse: farmer's touch 

You don't need Stable for grooming.  What stable actually does is increases the taming speed significantly (The +50% taming, so 2 cycle taming).

The issue with this is that this is something worth doing ONCE per save.  After that, there is no benefit to making an actual stable at all, because the tamed status will persist through all following generations.

5 hours ago, Steelflame said:

You don't need Stable for grooming.  What stable actually does is increases the taming speed significantly (The +50% taming, so 2 cycle taming).

The issue with this is that this is something worth doing ONCE per save.  After that, there is no benefit to making an actual stable at all, because the tamed status will persist through all following generations.

That's a bug and the devs are aware of it so don't expect that to always be the case

On 29.10.2018 at 4:43 PM, Neotuck said:

also most of my dirt goes to the sleet wheat, I don't have enough dirt to make fertilizer for more than one farm station AND 30 sleet wheat 

Sleet wheat needs 5kg each cycle to grow and 5 kg fertilizer will provide you with an additional cycle of growth.

=> If you want to conserve dirt, it´s better to fertilize as much as possible.

(To produce 5kg fertilizer you need roughly 2,7kg dirt.)

14 minutes ago, Lilalaunekuh said:

Sleet wheat needs 5kg each cycle to grow and 5 kg fertilizer will provide you with an additional cycle of growth.

=> If you want to conserve dirt, it´s better to fertilize as much as possible.

(To produce 5kg fertilizer you need roughly 2,7kg dirt.)

Let me see if I can follow your math:

sleet wheat takes 18 cycles to harvest

(18 x 5kg) = 90kg dirt total without fertilizer

farmer's touch cuts the time in half, 9 cycles

(9 x 5kg) + (9 x 2.7kg) = 69.3kg dirt total with fertilizer

....... :D nice!

1 minute ago, Neotuck said:

farmer's touch cuts the time in half, 9 cycles

(9 x 5kg) + (9 x 2.7kg) = 69.3kg dirt total with fertilizer

That would be to optimistic to say 9 cycles, in a normal colony it can take quite some time for a farmer to reapply the buff.

(Even if your farmer sleeps next to the farming station and you automate the delivery you still need your farmer to use the farming station and apply the buff. For most linear farm layouts you have an additional increasing distance to walk.)

( 9 * 5kg ) + ( 9 * 5kg / 120 * 65 ) = 69.375 kg dirt total if you could achieve 100% uptime.

 

 

Wouldn´t recommand feeding food to hatches.

 

Here some facts that made me forget this idea:

- Hatches eat food items based on their caloric value not their mass

- Hatches excrete 75% of the mass they eat, if fed food items (Sage hatches excrete 100%)

- A hatch will eat 700kcal each cycle

=> It takes one tamed (sage) hatch ( 2400kcal / 700kcal = ) 3,42 cycles to eat one dusk cap

(Or one tamed hatch will eat the yield of 8,75 wild dusk caps)

=> One wild dusk cap will yield you just 0,75kg (hatch) or 1kg (sage hatch) coal every 30 cycles ...

 

 

 

17 minutes ago, Lilalaunekuh said:

Wouldn´t recommand feeding food to hatches.

 

Here some facts that made me forget this idea:

- Hatches eat food items based on their caloric value not their mass

- Hatches excrete 75% of the mass they eat, if fed food items (Sage hatches excrete 100%)

- A hatch will eat 700kcal each cycle

=> It takes one tamed (sage) hatch ( 2400kcal / 700kcal = ) 3,42 cycles to eat one dusk cap

(Or one tamed hatch will eat the yield of 8,75 wild dusk caps)

=> One wild dusk cap will yield you just 0,75kg (hatch) or 1kg (sage hatch) coal every 30 cycles ...

 

 

 

to summarize:

Hatches don't poop much when fed dupe food 

26 minutes ago, Lilalaunekuh said:

Wouldn´t recommand feeding food to hatches.

Is there a better use for it?

Wild dusk caps farming is a renewable resources, sure it take a long time but if you build big enough farm late game you'll drown in them, so any use would be better than nothing. 

Also does fed hatches reproduce faster? because right now most of my hatch farm is more of zoo, to keep them out of my/harms way and harvest the occasional eggs (lime) and meat, and if they bread faster that would translate to more free resources.

21 minutes ago, Cipupec2 said:

Wild dusk caps farming is a renewable resources

so is wild sleet wheat and wild pincha peppers

21 minutes ago, Cipupec2 said:

does fed hatches reproduce faster?

reproduction is based on happiness, oddly starving doesn't effect that

28 minutes ago, Cipupec2 said:
1 hour ago, Lilalaunekuh said:

Wouldn´t recommand feeding food to hatches.

Is there a better use for it?

 

I convey all my unused low tier wild foods into one sealed room and let them rot. The decayed food can be converted into dirt using a composter.

=> Use low tier food to grow more sleet wheat ;)

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