Steelflame Posted October 30, 2018 Share Posted October 30, 2018 1 hour ago, Neotuck said: Just because a room doesn't have a passive effect don't mean it has no affect what so ever, they have active effects that require dupe interaction to activate Power Plant: tune up Stable: grooming Greenhouse: farmer's touch You don't need Stable for grooming. What stable actually does is increases the taming speed significantly (The +50% taming, so 2 cycle taming). The issue with this is that this is something worth doing ONCE per save. After that, there is no benefit to making an actual stable at all, because the tamed status will persist through all following generations. Link to comment https://forums.kleientertainment.com/forums/topic/97712-industrial-scale-farming-for-50-dupes/page/2/#findComment-1106250 Share on other sites More sharing options...
Cipupec2 Posted October 30, 2018 Share Posted October 30, 2018 @Neotuck,That makes sense, otherwise my dusk cap farms --which I locked away and let nature do its thing-- would be extra productive by magic Link to comment https://forums.kleientertainment.com/forums/topic/97712-industrial-scale-farming-for-50-dupes/page/2/#findComment-1106263 Share on other sites More sharing options...
Neotuck Posted October 30, 2018 Author Share Posted October 30, 2018 5 hours ago, Steelflame said: You don't need Stable for grooming. What stable actually does is increases the taming speed significantly (The +50% taming, so 2 cycle taming). The issue with this is that this is something worth doing ONCE per save. After that, there is no benefit to making an actual stable at all, because the tamed status will persist through all following generations. That's a bug and the devs are aware of it so don't expect that to always be the case Link to comment https://forums.kleientertainment.com/forums/topic/97712-industrial-scale-farming-for-50-dupes/page/2/#findComment-1106368 Share on other sites More sharing options...
Lilalaunekuh Posted October 31, 2018 Share Posted October 31, 2018 On 29.10.2018 at 4:43 PM, Neotuck said: also most of my dirt goes to the sleet wheat, I don't have enough dirt to make fertilizer for more than one farm station AND 30 sleet wheat Sleet wheat needs 5kg each cycle to grow and 5 kg fertilizer will provide you with an additional cycle of growth. => If you want to conserve dirt, it´s better to fertilize as much as possible. (To produce 5kg fertilizer you need roughly 2,7kg dirt.) Link to comment https://forums.kleientertainment.com/forums/topic/97712-industrial-scale-farming-for-50-dupes/page/2/#findComment-1106692 Share on other sites More sharing options...
Neotuck Posted October 31, 2018 Author Share Posted October 31, 2018 14 minutes ago, Lilalaunekuh said: Sleet wheat needs 5kg each cycle to grow and 5 kg fertilizer will provide you with an additional cycle of growth. => If you want to conserve dirt, it´s better to fertilize as much as possible. (To produce 5kg fertilizer you need roughly 2,7kg dirt.) Let me see if I can follow your math: sleet wheat takes 18 cycles to harvest (18 x 5kg) = 90kg dirt total without fertilizer farmer's touch cuts the time in half, 9 cycles (9 x 5kg) + (9 x 2.7kg) = 69.3kg dirt total with fertilizer ....... nice! Link to comment https://forums.kleientertainment.com/forums/topic/97712-industrial-scale-farming-for-50-dupes/page/2/#findComment-1106696 Share on other sites More sharing options...
Lilalaunekuh Posted October 31, 2018 Share Posted October 31, 2018 1 minute ago, Neotuck said: farmer's touch cuts the time in half, 9 cycles (9 x 5kg) + (9 x 2.7kg) = 69.3kg dirt total with fertilizer That would be to optimistic to say 9 cycles, in a normal colony it can take quite some time for a farmer to reapply the buff. (Even if your farmer sleeps next to the farming station and you automate the delivery you still need your farmer to use the farming station and apply the buff. For most linear farm layouts you have an additional increasing distance to walk.) ( 9 * 5kg ) + ( 9 * 5kg / 120 * 65 ) = 69.375 kg dirt total if you could achieve 100% uptime. Link to comment https://forums.kleientertainment.com/forums/topic/97712-industrial-scale-farming-for-50-dupes/page/2/#findComment-1106701 Share on other sites More sharing options...
Neotuck Posted October 31, 2018 Author Share Posted October 31, 2018 15 minutes ago, Lilalaunekuh said: ( 9 * 5kg ) + ( 9 * 5kg / 120 * 65 ) = 69.375 kg dirt total if you could achieve 100% uptime. then lets say between 70 to 80 dirt average given dupe time Link to comment https://forums.kleientertainment.com/forums/topic/97712-industrial-scale-farming-for-50-dupes/page/2/#findComment-1106708 Share on other sites More sharing options...
Cipupec2 Posted October 31, 2018 Share Posted October 31, 2018 Does anyone have experience with wild dusk cup farming and for example feeding it to hatches? Link to comment https://forums.kleientertainment.com/forums/topic/97712-industrial-scale-farming-for-50-dupes/page/2/#findComment-1106737 Share on other sites More sharing options...
Lilalaunekuh Posted October 31, 2018 Share Posted October 31, 2018 Wouldn´t recommand feeding food to hatches. Here some facts that made me forget this idea: - Hatches eat food items based on their caloric value not their mass - Hatches excrete 75% of the mass they eat, if fed food items (Sage hatches excrete 100%) - A hatch will eat 700kcal each cycle => It takes one tamed (sage) hatch ( 2400kcal / 700kcal = ) 3,42 cycles to eat one dusk cap (Or one tamed hatch will eat the yield of 8,75 wild dusk caps) => One wild dusk cap will yield you just 0,75kg (hatch) or 1kg (sage hatch) coal every 30 cycles ... Link to comment https://forums.kleientertainment.com/forums/topic/97712-industrial-scale-farming-for-50-dupes/page/2/#findComment-1106741 Share on other sites More sharing options...
Neotuck Posted October 31, 2018 Author Share Posted October 31, 2018 17 minutes ago, Lilalaunekuh said: Wouldn´t recommand feeding food to hatches. Here some facts that made me forget this idea: - Hatches eat food items based on their caloric value not their mass - Hatches excrete 75% of the mass they eat, if fed food items (Sage hatches excrete 100%) - A hatch will eat 700kcal each cycle => It takes one tamed (sage) hatch ( 2400kcal / 700kcal = ) 3,42 cycles to eat one dusk cap (Or one tamed hatch will eat the yield of 8,75 wild dusk caps) => One wild dusk cap will yield you just 0,75kg (hatch) or 1kg (sage hatch) coal every 30 cycles ... to summarize: Hatches don't poop much when fed dupe food Link to comment https://forums.kleientertainment.com/forums/topic/97712-industrial-scale-farming-for-50-dupes/page/2/#findComment-1106743 Share on other sites More sharing options...
Cipupec2 Posted October 31, 2018 Share Posted October 31, 2018 26 minutes ago, Lilalaunekuh said: Wouldn´t recommand feeding food to hatches. Is there a better use for it? Wild dusk caps farming is a renewable resources, sure it take a long time but if you build big enough farm late game you'll drown in them, so any use would be better than nothing. Also does fed hatches reproduce faster? because right now most of my hatch farm is more of zoo, to keep them out of my/harms way and harvest the occasional eggs (lime) and meat, and if they bread faster that would translate to more free resources. Link to comment https://forums.kleientertainment.com/forums/topic/97712-industrial-scale-farming-for-50-dupes/page/2/#findComment-1106751 Share on other sites More sharing options...
Neotuck Posted October 31, 2018 Author Share Posted October 31, 2018 21 minutes ago, Cipupec2 said: Wild dusk caps farming is a renewable resources so is wild sleet wheat and wild pincha peppers 21 minutes ago, Cipupec2 said: does fed hatches reproduce faster? reproduction is based on happiness, oddly starving doesn't effect that Link to comment https://forums.kleientertainment.com/forums/topic/97712-industrial-scale-farming-for-50-dupes/page/2/#findComment-1106761 Share on other sites More sharing options...
Lilalaunekuh Posted October 31, 2018 Share Posted October 31, 2018 28 minutes ago, Cipupec2 said: 1 hour ago, Lilalaunekuh said: Wouldn´t recommand feeding food to hatches. Is there a better use for it? I convey all my unused low tier wild foods into one sealed room and let them rot. The decayed food can be converted into dirt using a composter. => Use low tier food to grow more sleet wheat Link to comment https://forums.kleientertainment.com/forums/topic/97712-industrial-scale-farming-for-50-dupes/page/2/#findComment-1106764 Share on other sites More sharing options...
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