Neotuck Posted October 22, 2018 Share Posted October 22, 2018 I was just running an experiment on ways to generate large amounts of PO for pufts without relying on mobs which will lag the game I realized bottled PW always emits PO at an even rate depending on how many kg it has So I built this automation to make dupes drop the bottles in an enclosed room to harvest PO for the automation every time a dupe runs over the switch to the bottle emptier a signal is sent out and extended by 2 seconds by the buffer gate That signal goes to 6 AND gates Each and gate is also waiting for a signal from one of 6 pressure plates at the bottom. Each plate sends a signal when the weight is less than 1000kg the signals from the AND gates are slowed down by filter gates set at 0.1 second (wish I didn't have to stack them but the next number up was 0.5 seconds and that was too long) Depending on what pressure plate doesn't have enough weight determines the delay on the door closing to the bottle emptier forcing the dupe to drop the bottle Also the pressure plates are joined by OR gates, this way if all pressure plates have enough weight then the door remains locked so dupes won't over fill it And finally the door in front of the bottle opener receives a signal from an AND gate one side of the AND gate get's it's signal from the delayed AND gates (reversed with a NOT gate) the other side of the AND gate gets it's signals from the OR gates this way the door only opens when no dupe is running in AND one or more of the pressure plates doesn't have enough weight This is just a first crude effort for proof of concept but I'm generating up to 600g/s PO That's about the same as 24 morbs plus no slimelung! Link to comment https://forums.kleientertainment.com/forums/topic/97221-polluted-oxygen-generator/ Share on other sites More sharing options...
tzionut Posted October 22, 2018 Share Posted October 22, 2018 you will have same results whit polluted dirt stored. Bonus the polluted dirt will not evaporate in time = constant polluted oxygen output. Link to comment https://forums.kleientertainment.com/forums/topic/97221-polluted-oxygen-generator/#findComment-1100859 Share on other sites More sharing options...
Neotuck Posted October 22, 2018 Author Share Posted October 22, 2018 5 minutes ago, tzionut said: you will have same results whit polluted dirt stored. Bonus the polluted dirt will not evaporate in time = constant polluted oxygen output. ok two things wrong first off they do evaporate but at a much slower rate second the slow rate also means slow PO produced almost 20 times slower than PW Link to comment https://forums.kleientertainment.com/forums/topic/97221-polluted-oxygen-generator/#findComment-1100863 Share on other sites More sharing options...
Fischer_L Posted October 22, 2018 Share Posted October 22, 2018 Good, now we can ranch puft, without them starving. Link to comment https://forums.kleientertainment.com/forums/topic/97221-polluted-oxygen-generator/#findComment-1100870 Share on other sites More sharing options...
tzionut Posted October 22, 2018 Share Posted October 22, 2018 Quote second the slow rate also means slow PO produced almost 20 times slower than PW Thank you for pointing that. I use polluted oxygen outside my base only for cleaning it and the oxygen resulted converted in oxilite for my rockets. What i do i overkill but it works. Link to comment https://forums.kleientertainment.com/forums/topic/97221-polluted-oxygen-generator/#findComment-1100940 Share on other sites More sharing options...
Saturnus Posted October 22, 2018 Share Posted October 22, 2018 Same automation as used by @Neotuck just a lot more compact EDIT: Made it even more compact than the one I originally posted, as I realized you only need one set of delay filters, not a set for each sensor. Link to comment https://forums.kleientertainment.com/forums/topic/97221-polluted-oxygen-generator/#findComment-1101003 Share on other sites More sharing options...
ToiDiaeRaRIsuOy Posted October 22, 2018 Share Posted October 22, 2018 Hmm, I just read on the wiki that polluted water converts gasses into polluted oxygen (unless it sits in polluted oxygen; then it will just convert polluted water into polluted oxygen until 1.8kg pressure). Is that true? So for instance if you have a layer of CO2 on top of polluted water, will it convert this into polluted oxygen? https://oxygennotincluded.gamepedia.com/Polluted_Water Link to comment https://forums.kleientertainment.com/forums/topic/97221-polluted-oxygen-generator/#findComment-1101008 Share on other sites More sharing options...
Fischer_L Posted October 22, 2018 Share Posted October 22, 2018 42 minutes ago, ToiDiaeRaRIsuOy said: Hmm, I just read on the wiki that polluted water converts gasses into polluted oxygen (unless it sits in polluted oxygen; then it will just convert polluted water into polluted oxygen until 1.8kg pressure). Is that true? So for instance if you have a layer of CO2 on top of polluted water, will it convert this into polluted oxygen? https://oxygennotincluded.gamepedia.com/Polluted_Water I think it's just error. Polluted water just emmits polluted oxygen, if there is enough pressure for it... less then1800g per tile if i'm not mistaken. I often use overpressurized CO2 to prevent PW from converting to PO. Link to comment https://forums.kleientertainment.com/forums/topic/97221-polluted-oxygen-generator/#findComment-1101031 Share on other sites More sharing options...
crypticorb Posted October 22, 2018 Share Posted October 22, 2018 I love this design, and I'm trying to pick apart how it works. One key thing I'm missing is what mechanic actually stops the dupe from delivering the pH2O to the faucet. Is the automation opening up the airflow doors over the exact spot? Does it ever fail? Link to comment https://forums.kleientertainment.com/forums/topic/97221-polluted-oxygen-generator/#findComment-1101071 Share on other sites More sharing options...
Saturnus Posted October 22, 2018 Share Posted October 22, 2018 5 minutes ago, crypticorb said: I love this design, and I'm trying to pick apart how it works. One key thing I'm missing is what mechanic actually stops the dupe from delivering the pH2O to the faucet. Is the automation opening up the airflow doors over the exact spot? Does it ever fail? It's the door in front of the bottle emptier. When a dupe carrying water on a path to the bottle emptier passes the the weight plate, the door closes breaking the path so the dupe drops what he's carrying and looks for another task to do. The delay determines where the dupes is when the door is closed determining the spot where the bottle is dropped. Link to comment https://forums.kleientertainment.com/forums/topic/97221-polluted-oxygen-generator/#findComment-1101075 Share on other sites More sharing options...
Saturnus Posted October 22, 2018 Share Posted October 22, 2018 Improved the automation by adding a directional sensor. See above for my original post. The door now only responds to dupes moving right to left. This is an improvement because another dupe somewhere on the map could be given the task of delivering a new bottle after the bottle is dropped and if the dupe that dropped the bottle then leaves and triggers the door again, the dupe assigned the task somewhere else on the map will drop that task. As you can see it's fairly accurate in where it stops the dupe. It doesn't always stop the dupe at the exact spot needed but 9 of 10 times it will. Link to comment https://forums.kleientertainment.com/forums/topic/97221-polluted-oxygen-generator/#findComment-1101086 Share on other sites More sharing options...
goatt Posted October 22, 2018 Share Posted October 22, 2018 I had made this long time ago before I even knew about mobs. Link to comment https://forums.kleientertainment.com/forums/topic/97221-polluted-oxygen-generator/#findComment-1101088 Share on other sites More sharing options...
Glassyfo Posted October 22, 2018 Share Posted October 22, 2018 12 minutes ago, goatt said: I had made this long time ago before I even knew about mobs. Not the same thing. Polluted water has a CHANCE of off-gassing whereas the bottles will ALWAYS off-gas. Link to comment https://forums.kleientertainment.com/forums/topic/97221-polluted-oxygen-generator/#findComment-1101102 Share on other sites More sharing options...
goatt Posted October 22, 2018 Share Posted October 22, 2018 7 minutes ago, bleeter6 said: Not the same thing. Polluted water has a CHANCE of off-gassing whereas the bottles will ALWAYS off-gas. In my observation, once one surface area start bubbling, it will not stop. So in the end i had all the surface to bubble. Link to comment https://forums.kleientertainment.com/forums/topic/97221-polluted-oxygen-generator/#findComment-1101106 Share on other sites More sharing options...
zzKratoszz Posted October 22, 2018 Share Posted October 22, 2018 Polluted water off gasses more with higher pressures. And turns it self off once it over pressurizes. So my design is normally a 1 time cost of adding more polluted water than I need then replacing what gets used. If lets say I have 2 pumps I would keep adding 1k pwater to the pile to replenish it. Link to comment https://forums.kleientertainment.com/forums/topic/97221-polluted-oxygen-generator/#findComment-1101108 Share on other sites More sharing options...
Glassyfo Posted October 22, 2018 Share Posted October 22, 2018 57 minutes ago, goatt said: In my observation, once one surface area start bubbling, it will not stop. So in the end i had all the surface to bubble. Bubbling is just a visual. The actual amount of polluted oxygen is unrelated. Link to comment https://forums.kleientertainment.com/forums/topic/97221-polluted-oxygen-generator/#findComment-1101162 Share on other sites More sharing options...
0xFADE Posted October 22, 2018 Share Posted October 22, 2018 You can quickly overcome chance with quantity. A high surface area air tile setup will put out a lot from just a single source. Link to comment https://forums.kleientertainment.com/forums/topic/97221-polluted-oxygen-generator/#findComment-1101222 Share on other sites More sharing options...
Yoma_Nosme Posted October 22, 2018 Share Posted October 22, 2018 I also think that high pressure ph2otiles inside an airtile maze is efficiency wise superior in po2 production. But the idea of this bottle dropping contraption is very nice for some other ideas. no need for steel for pumps...just bottle the magma and drop it down to a kind of heating/boiling roomwill try this out next game! Link to comment https://forums.kleientertainment.com/forums/topic/97221-polluted-oxygen-generator/#findComment-1101239 Share on other sites More sharing options...
Glassyfo Posted October 25, 2018 Share Posted October 25, 2018 I tried this build but my exosuit dupes are too fast. Guess I'm gonna have to extend the gap between the doors and the pressure sensors? Link to comment https://forums.kleientertainment.com/forums/topic/97221-polluted-oxygen-generator/#findComment-1103217 Share on other sites More sharing options...
Glassyfo Posted October 26, 2018 Share Posted October 26, 2018 On 10/22/2018 at 11:23 AM, Saturnus said: Improved the automation by adding a directional sensor. See above for my original post. The door now only responds to dupes moving right to left. This is an improvement because another dupe somewhere on the map could be given the task of delivering a new bottle after the bottle is dropped and if the dupe that dropped the bottle then leaves and triggers the door again, the dupe assigned the task somewhere else on the map will drop that task. As you can see it's fairly accurate in where it stops the dupe. It doesn't always stop the dupe at the exact spot needed but 9 of 10 times it will. I tried this build but couldn't get the timing right. My dupes in exosuits kept making all the way across and sometimes the door didn't close at all. Link to comment https://forums.kleientertainment.com/forums/topic/97221-polluted-oxygen-generator/#findComment-1104120 Share on other sites More sharing options...
Saturnus Posted October 26, 2018 Share Posted October 26, 2018 8 minutes ago, bleeter6 said: I tried this build but couldn't get the timing right. My dupes in exosuits kept making all the way across and sometimes the door didn't close at all. Didn't test with exosuit dupes. Only dupes with different levels of athlectics. Worked for all of those. Link to comment https://forums.kleientertainment.com/forums/topic/97221-polluted-oxygen-generator/#findComment-1104126 Share on other sites More sharing options...
RonEmpire Posted October 28, 2018 Share Posted October 28, 2018 Sorry for jumping into this conversation late. But why is it important to have a cap of 1000kg bottles. and a row of 6. Why not have one tile with as many bottles stacked on top of the one spot? Also- could you achieve similar results just doing an Algae terrarium, and constantly create the polluted PO and not sweep it any place to empty, and pile up a bunch of bottles in that spot. You can even make a door horizonal to where the terrarium and collect the bottles below by opening door and letting it drop. Link to comment https://forums.kleientertainment.com/forums/topic/97221-polluted-oxygen-generator/#findComment-1105052 Share on other sites More sharing options...
Neotuck Posted October 28, 2018 Author Share Posted October 28, 2018 27 minutes ago, RonEmpire said: Sorry for jumping into this conversation late. But why is it important to have a cap of 1000kg bottles. and a row of 6. Why not have one tile with as many bottles stacked on top of the one spot? the more bottles spread out the more PO is generated If you stack all the bottles on one tile you bottleneck the PO production 28 minutes ago, RonEmpire said: Also- could you achieve similar results just doing an Algae terrarium, and constantly create the polluted PO and not sweep it any place to empty, and pile up a bunch of bottles in that spot. You can even make a door horizonal to where the terrarium and collect the bottles below by opening door and letting it drop. the objective it to produce PO, algae terrariums also create O2 Link to comment https://forums.kleientertainment.com/forums/topic/97221-polluted-oxygen-generator/#findComment-1105058 Share on other sites More sharing options...
RonEmpire Posted October 28, 2018 Share Posted October 28, 2018 1 minute ago, Neotuck said: the more bottles spread out the more PO is generated If you stack all the bottles on one tile you bottleneck the PO production the objective it to produce PO, algae terrariums also create O2 Yes, I realize that the O2 part is there. But it's to create PW bottles, after you make enough bottles, just deconstruct the terrarium, and build a new one elsewhere. As I suggested, you can open a trap door below to let the bottles slip downward to a different room and collect bottles there as well. and pump the O2 out as needed. My suggestion was just an idea on how to generate more PW bottles as that is the objective. So the 1000kg isn't per say a real cap limit. You're just trying to spread the area of coverage out. So got it. So another idea, would it not be easier to flood a floor with PW, and mop them up and repeat the process until the entire floor has bottles all over it. Would that not be faster in creating as many bottles as possible. I definitely like this idea of using PW bottles to make PO2. if its possible to generate enough of it without the use of morphs that would be awesome. Link to comment https://forums.kleientertainment.com/forums/topic/97221-polluted-oxygen-generator/#findComment-1105059 Share on other sites More sharing options...
Saturnus Posted October 28, 2018 Share Posted October 28, 2018 On 26/10/2018 at 8:17 PM, bleeter6 said: I tried this build but couldn't get the timing right. My dupes in exosuits kept making all the way across and sometimes the door didn't close at all. I tried it again with exosuits. Works flawlessly for me so I'm not sure what you're doing. Link to comment https://forums.kleientertainment.com/forums/topic/97221-polluted-oxygen-generator/#findComment-1105068 Share on other sites More sharing options...
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