Cairath Posted August 1, 2019 Author Share Posted August 1, 2019 4 hours ago, BoulderSteve said: Your work on this is amazing! Thank you very much for what you've done. As a relative newb, I want to play my first game on the new release in no sweat mode. I apologize if this has been covered before, (I tried to do a search first) but apparently the maps generate differently depending on the difficulty level. Is there any way to see what the no-sweat map looks like? They generate the same, the difficulty level affects things like hunger rate or how quickly the dupes get stressed out Link to comment Share on other sites More sharing options...
vascoegertklei Posted August 1, 2019 Share Posted August 1, 2019 Quick question, I tried putting my seed number in to see what geysers I would get, but the page is returning no results. Is this because the archives are incomplete? Link to comment Share on other sites More sharing options...
Blodo Posted August 1, 2019 Share Posted August 1, 2019 Thanks for your work Cairath, I used your page quite a bit before the release update and it always worked great. However, since release I tried 3 different seeds and they all generate differently from what was shown on the world map for the seed, i.e. PoIs are not where they are meant to be. I use no mods (I have one installed but its disabled), all my attempts were on terra and I reported the last one as invalid. I just launched one seed in sandbox mode for a quick check, and it too was different from what was shown on the world map, including the geysers and the biomes. So eventually I tried to check whether copy pasting coordinates (i.e. SNDST-A-1563228281-0, etc.) updates the map seed in the settings, and it doesn't do that. Not sure whether to submit to Klei as a bug or to you to inform people of this Link to comment Share on other sites More sharing options...
Cairath Posted August 1, 2019 Author Share Posted August 1, 2019 58 minutes ago, Blodo said: So eventually I tried to check whether copy pasting coordinates (i.e. SNDST-A-1563228281-0, etc.) updates the map seed in the settings, and it doesn't do that. Not sure whether to submit to Klei as a bug or to you to inform people of this I reported this error yesterday: You need to go to to settings and set the asteroid and seed number yourself, then it'll generate actually the map you want! Link to comment Share on other sites More sharing options...
MountainChris Posted August 1, 2019 Share Posted August 1, 2019 @Cairath Do you know if maps without a single world trait are possible/valid? Link to comment Share on other sites More sharing options...
Cairath Posted August 1, 2019 Author Share Posted August 1, 2019 Just now, MountainChris said: @Cairath Do you know if maps without a single world trait are possible/valid? Terra asteroids are trait-less. All uploads are validated against traits generated on the server, too Link to comment Share on other sites More sharing options...
BoulderSteve Posted August 1, 2019 Share Posted August 1, 2019 Thanks for your quick reply, but the reason I posted was that I was generating worlds that didn't look like the maps on the website, even though I copied and pasted the seed. I loaded and revealed in Sandbox seven or eight worlds before I figured out what was happening. When I changed the difficulty level, the maps matched.I think Klei may have thrown another wrench in the works, but if you have another suggestion of something I could try, then please let me know. Quote Your work on this is amazing! Thank you very much for what you've done. As a relative newb, I want to play my first game on the new release in no sweat mode. I apologize if this has been covered before, (I tried to do a search first) but apparently the maps generate differently depending on the difficulty level. Is there any way to see what the no-sweat map looks like? Link to comment Share on other sites More sharing options...
Cairath Posted August 1, 2019 Author Share Posted August 1, 2019 25 minutes ago, BoulderSteve said: Thanks for your quick reply, but the reason I posted was that I was generating worlds that didn't look like the maps on the website, even though I copied and pasted the seed. I loaded and revealed in Sandbox seven or eight worlds before I figured out what was happening. When I changed the difficulty level, the maps matched.I think Klei may have thrown another wrench in the works, but if you have another suggestion of something I could try, then please let me know. I will try to verify it this weekend. Link to comment Share on other sites More sharing options...
BoulderSteve Posted August 2, 2019 Share Posted August 2, 2019 3 hours ago, Cairath said: I will try to verify it this weekend. You are awesome! I know this has to have been, and will probably continue to be, a lot of work on your part. I just want to say that it is very much appreciated. Link to comment Share on other sites More sharing options...
Cairath Posted August 2, 2019 Author Share Posted August 2, 2019 The aftermath: 466 maps having conflicting Metal Rich+Metal Poor / Geoactive+Geodormant combos have been removed 450 maps having that changed because of boulder changes have been removed which results in 916 out of 13381 maps lost (only 6.8%) The Trait Finder algorithm on the website has also been updated. Link to comment Share on other sites More sharing options...
chemie Posted August 2, 2019 Share Posted August 2, 2019 What is a "trait finder algorithm"? I briefly had hoped it would allow filtering for the "world traits" but it does not look the case (yet). Thanks for patching! Link to comment Share on other sites More sharing options...
somchaay Posted August 2, 2019 Share Posted August 2, 2019 I'm probably missing it, but with the new updates I can't see where the seed is in Tools Not Included, just the coordinates. I love your work, by the way. It makes the game so much better for me. Link to comment Share on other sites More sharing options...
Cairath Posted August 2, 2019 Author Share Posted August 2, 2019 @chemie https://toolsnotincluded.net/map-tools/world-trait-finder filtering during the weekend, as promised I accidentally messed up performance of the brute-force in the trait finder so it's slow as hell, I'll fix it in the evening. It's killing the site so bad I'll fix it now Fixed Link to comment Share on other sites More sharing options...
chemie Posted August 2, 2019 Share Posted August 2, 2019 16 minutes ago, Cairath said: @chemie https://toolsnotincluded.net/map-tools/world-trait-finder filtering during the weekend, as promised I accidentally messed up performance of the brute-force in the trait finder so it's slow as hell, I'll fix it in the evening. It's killing the site so bad I'll fix it now Fixed I was confused as to finder vs filter being different things....Chrome will have to help me filter for now Link to comment Share on other sites More sharing options...
Cairath Posted August 2, 2019 Author Share Posted August 2, 2019 After thoughtful consideration I will be doing the following: - the automatic mod will be removed from steam. I cannot upload the completely automatic auto-restarting mod to steam due to people mindlessly clicking subscribe without reading anything - I will upload a manual mod (aka generate fresh world and click upload) to steam - I will upload a fully automatic mod that restarts the game each X uploads to my website. I'll add the configuration there. It will require manual installation in the mods folder and will require manually moving it out of the folder in order to disable it -- you can't really disable the mod in game if it auto starts the world generating loop I really wanted this to be on steam, but some people lack basic reading skills and I've already had people complaining to me that help my game is now generating worlds all the time???!!!??? - you can only guess what would happen if people kept "accidentally" subscribing to a mod that doesn't let them do anything in game. The upside is that I've been running it for a few hours on a loop now and nothing bork except for rare worldgen glitches. Link to comment Share on other sites More sharing options...
Kenchikuka Posted August 2, 2019 Share Posted August 2, 2019 13 minutes ago, Cairath said: - I will upload a fully automatic mod that restarts the game each X uploads to my website. Could you make a config text file just to edit the X uploads before restart the game, I dont now if this is really a problem, but people with more ram could run the game for more time before restarting it. Make a default value, without the text file, and just who really read the instructions can make the text file manually and put in the folder. Thanks! Link to comment Share on other sites More sharing options...
Cairath Posted August 2, 2019 Author Share Posted August 2, 2019 2 minutes ago, Kenchikuka said: Could you make a config text file just to edit the X uploads before restart the game, I dont now if this is really a problem, but people with more ram could run the game for more time before restarting it. Make a default value, without the text file, and just who really read the instructions can make the text file manually and put in the folder. Thanks! yes, that will be one of the configurable values Link to comment Share on other sites More sharing options...
Ellilea Posted August 2, 2019 Share Posted August 2, 2019 Now I'm as curious what the other configurable values will be as if the mod was a game DLC or something... Link to comment Share on other sites More sharing options...
Cairath Posted August 2, 2019 Author Share Posted August 2, 2019 1 minute ago, Ellilea said: Now I'm as curious what the other configurable values will be as if the mod was a game DLC or something... Whatchu mean? Link to comment Share on other sites More sharing options...
Ellilea Posted August 2, 2019 Share Posted August 2, 2019 I mean I'm mostly curious if we'll be able to configure traits being generated tbh And generally pretty excited about the tool so upgrades and news are as interesting as game DLC updates and news. I'm weird sometimes, don't mind me! Link to comment Share on other sites More sharing options...
raptor42 Posted August 2, 2019 Share Posted August 2, 2019 Other than help with crowdsourcing seeds, is there anything else we can do to help lighten your load? Link to comment Share on other sites More sharing options...
xialeth Posted August 3, 2019 Share Posted August 3, 2019 On 8/1/2019 at 9:21 AM, vascoegertklei said: Quick question, I tried putting my seed number in to see what geysers I would get, but the page is returning no results. Is this because the archives are incomplete? You've probably found an answer to your question already, but yes, this means your seed hasn't been uploaded yet! You can install the mod, regenerate the seed (i.e. start a new game with the seed), upload it and then check. Only seeds someone somewhere has generated (and that wasn't removed due to fixes/changes to worldgen) will be findable, so if you want info on a seed that's not uploaded yet, uploading it yourself fixes that quite nicely! Link to comment Share on other sites More sharing options...
Cairath Posted August 3, 2019 Author Share Posted August 3, 2019 On 02/08/2019 at 2:17 PM, somchaay said: I'm probably missing it, but with the new updates I can't see where the seed is in Tools Not Included, just the coordinates. I love your work, by the way. It makes the game so much better for me. seed number is the number part of the coordinate. so ABC-1234567-0, the 1234567 is the seed. Link to comment Share on other sites More sharing options...
vascoegertklei Posted August 3, 2019 Share Posted August 3, 2019 1 hour ago, xialeth said: You've probably found an answer to your question already, but yes, this means your seed hasn't been uploaded yet! You can install the mod, regenerate the seed (i.e. start a new game with the seed), upload it and then check. Only seeds someone somewhere has generated (and that wasn't removed due to fixes/changes to worldgen) will be findable, so if you want info on a seed that's not uploaded yet, uploading it yourself fixes that quite nicely! Okay cool. Thanks for the info. I will see if I can get the mod to work without spazzing out my game Link to comment Share on other sites More sharing options...
Cairath Posted August 3, 2019 Author Share Posted August 3, 2019 @vascoegertklei I'll be uploading new versions tonight - the manual single seed one and auto restarting one. Should help with avoiding the memleak Link to comment Share on other sites More sharing options...
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