Cairath Posted August 10, 2020 Author Share Posted August 10, 2020 The mods have been updated -- sorry for the delay. If steam fails to serve updated version (4), links below: https://static.toolsnotincluded.net/AutoMapSharing.zip https://static.toolsnotincluded.net/MapSharing.zip Link to comment Share on other sites More sharing options...
guildcrest Posted August 12, 2020 Share Posted August 12, 2020 Been running the auto upload update for a few days now and want to note a couple things I've noticed. While I'm used to seeing the occasional "error please restart your game" Unity now hard crashes with the same convoluted error (log file attached). This may be a OniDev fix as it looks like the methods causing the crash concern the PowerDiagram but I'm going to note it here for your sharp eyes and maybe see if I can get it to happen without the mod. Second it looks like the JSON for submission is being written to the logs again and the last time that was enabled it was noted as an "oops". Crash_2020-08-12_172512341.zip Link to comment Share on other sites More sharing options...
Cairath Posted August 12, 2020 Author Share Posted August 12, 2020 Hey. Sadly the hard crash with unity restarter started happening when the game had a bigger update and I don't think I can fix that. As for the json -- oops... :P Thankfully it doesnt negatively impact anything, but I'll note it down this time and try to remember :P Link to comment Share on other sites More sharing options...
Jeager Posted August 17, 2020 Share Posted August 17, 2020 Hello, I was trying to generate a easier map on Rime when I found your tool (which look cool) but I couldn't believe the number of geyser available for each map so I tried 3 or 4 random maps in debug and nothing was alike I'm missing something or it's normal ? (i never had the 3 nat gas or 5 volcano i should have found etc) I'm still new but a bit confuse Link to comment Share on other sites More sharing options...
SharraShimada Posted August 17, 2020 Share Posted August 17, 2020 Have you checked the seed-number is the same as in the browser after you started the map? If not, you entered the number wrong. If the browser tells you the seed is S-FRZ-1824830694-0, you only need to insert the 1824830694 to the map generator, after you selected the world type (in your case Rime). Link to comment Share on other sites More sharing options...
Jeager Posted August 18, 2020 Share Posted August 18, 2020 I'm sure the seed number was the same but I think it's because most of the geyser are dormant and hidden behind material right ? I'm using https://toolsnotincluded.net/map-tools/map-browser/map/336516 atm (not sure if it's any good) and the first geyser on the right look to be at the right spot, I will see tomorow if the natural gaz if near too Link to comment Share on other sites More sharing options...
SharraShimada Posted August 18, 2020 Share Posted August 18, 2020 Most of them are buried as default state. You can spot them though via the 4 tile wide neutronium base. Link to comment Share on other sites More sharing options...
Jeager Posted August 21, 2020 Share Posted August 21, 2020 Yes all good now thanks to you and owner of this tool Link to comment Share on other sites More sharing options...
Cairath Posted October 23, 2020 Author Share Posted October 23, 2020 Hey! With the upcoming DLC I'm considering adding additional translations to TNI. If anyone is interested in providing translations to their language - let me know (looking for volunteers right now, actual translations when I update the website after dlc changes) Link to comment Share on other sites More sharing options...
captainflint Posted December 3, 2020 Share Posted December 3, 2020 Hey @Cairath, people have been talking that the Nov 25th updated changed the game engine, which changes all the world generation seeds. Is there any plans for updating the database for the new world gen? Will you save the old database? Also, I have noticed that the last seed submission at toolsnotincluded was at Nov 24th Link to comment Share on other sites More sharing options...
Cairath Posted December 3, 2020 Author Share Posted December 3, 2020 @captainflint The engine change did not invalidate map generation. As of current live version the maps on TNI are valid. The upcoming DLC release changes worldgen significantly and will require major rework of the website. The site is currently in maintenance mode and what happens next will depend on state of both the base game and the DLC when DLC is released, but most likely that will be a full wipe. Link to comment Share on other sites More sharing options...
SharraShimada Posted December 3, 2020 Share Posted December 3, 2020 3 hours ago, Cairath said: @captainflint The engine change did not invalidate map generation. As of current live version the maps on TNI are valid. The upcoming DLC release changes worldgen significantly and will require major rework of the website. The site is currently in maintenance mode and what happens next will depend on state of both the base game and the DLC when DLC is released, but most likely that will be a full wipe. Did the base game world generation also change? If not, i guess it will be a dual system. Basegame and DLC. Link to comment Share on other sites More sharing options...
Cairath Posted December 3, 2020 Author Share Posted December 3, 2020 54 minutes ago, SharraShimada said: Did the base game world generation also change? If not, i guess it will be a dual system. Basegame and DLC. That's something we won't know for certain until it hits live. If there are absolutely no changes then I'll get to migrate the current data, but a lot of world-handling code changed, I wouldn't be surprised if there were side effects - although I haven't tested that so no clue. Rather short on time these days so waiting for more concrete data before I start working on it and with such substantial changes I probably won't be done any soon. It's going to have to be 'dual' either way - noncluster and cluster maps, that'll take a lot of work to adjust, both backend (....a lot) and frontend. Link to comment Share on other sites More sharing options...
SharraShimada Posted December 3, 2020 Share Posted December 3, 2020 3 hours ago, Cairath said: That's something we won't know for certain until it hits live. If there are absolutely no changes then I'll get to migrate the current data, but a lot of world-handling code changed, I wouldn't be surprised if there were side effects - although I haven't tested that so no clue. Rather short on time these days so waiting for more concrete data before I start working on it and with such substantial changes I probably won't be done any soon. It's going to have to be 'dual' either way - noncluster and cluster maps, that'll take a lot of work to adjust, both backend (....a lot) and frontend. Take your time. In the end, you provide a free and wonderful service to the players. Its done when its done ^^ And a big thank you. Link to comment Share on other sites More sharing options...
Clinch Posted December 30, 2020 Share Posted December 30, 2020 On 12/3/2020 at 12:51 AM, Cairath said: That's something we won't know for certain until it hits live. If there are absolutely no changes then I'll get to migrate the current data, but a lot of world-handling code changed, I wouldn't be surprised if there were side effects - although I haven't tested that so no clue. Rather short on time these days so waiting for more concrete data before I start working on it and with such substantial changes I probably won't be done any soon. It's going to have to be 'dual' either way - noncluster and cluster maps, that'll take a lot of work to adjust, both backend (....a lot) and frontend. I'm interested in helping out, I'll contact you via Github - I think you've created a very useful set of mods, thanks for all of your effort to make this asteroid a little more hospitable! Link to comment Share on other sites More sharing options...
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