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Found 7 results

  1. I guess the most lucky world gen ever lol. Triple MuckTusk, double walking cane and even miners helm.
  2. Ok, I'll get straight to the point. The seed of a world. Through the years when I wanted to save special or bizzare worlds, I looked up on how to find the seed and replicate those same worlds. Needless to say it was a pain in the pig skin to say the least.... It's 2022 and I wanted to ask here if after all this time the method got better or if someone can explain better on how to do it. I would really appreciate, after one of my friends founded a fantastic and cool speedrun world. It would be a shame loosing it
  3. Hey, so... I need help with a character who should gain some sanity when he plants seeds. Previously I used this code in modmain, but it seems that after the Reap What You Sow update, it stopped working for seeds because of the new farm system. The rest like bushes and pinecones still work. But it doesn't work when planting seeds in farm soils. I have already searched in many places and even in the wormwood codes and nothing has worked for me Some help please. local function SanityOnDeploy(inst) if inst.components.deployable then local oldondeploy = inst.components.deployable.ondeploy inst.components.deployable.ondeploy = function(inst, pt, deployer) if oldondeploy then oldondeploy(inst, pt, deployer) end if deployer.prefab == "rossa" then deployer.components.sanity:DoDelta(3) end end end end AddPrefabPostInit("pinecone", SanityOnDeploy) AddPrefabPostInit("twiggy_nut", SanityOnDeploy) AddPrefabPostInit("acorn", SanityOnDeploy) AddPrefabPostInit("dug_grass", SanityOnDeploy) AddPrefabPostInit("dug_sapling", SanityOnDeploy) AddPrefabPostInit("dug_berrybush", SanityOnDeploy) AddPrefabPostInit("dug_berrybush2", SanityOnDeploy) AddPrefabPostInit("butterfly", SanityOnDeploy) AddPrefabPostInit("berrybush_juicy", SanityOnDeploy) AddPrefabPostInit("marsh_bush", SanityOnDeploy) AddPrefabPostInit("dug_rock_avocado_bush", SanityOnDeploy) AddPrefabPostInit("dug_sapling_moon", SanityOnDeploy) AddPrefabPostInit("seeds", SanityOnDeploy) AddPrefabPostInit("asparagus_seeds", SanityOnDeploy) AddPrefabPostInit("carrot_seeds", SanityOnDeploy) AddPrefabPostInit("corn_seeds", SanityOnDeploy) AddPrefabPostInit("dragonfruit_seeds", SanityOnDeploy) AddPrefabPostInit("durian_seeds", SanityOnDeploy) AddPrefabPostInit("eggplant_seeds", SanityOnDeploy) AddPrefabPostInit("garlic_seeds", SanityOnDeploy) AddPrefabPostInit("onion_seeds", SanityOnDeploy) AddPrefabPostInit("pepper_seeds", SanityOnDeploy) AddPrefabPostInit("pomegranate_seeds", SanityOnDeploy) AddPrefabPostInit("potato_seeds", SanityOnDeploy) AddPrefabPostInit("pumpkin_seeds", SanityOnDeploy) AddPrefabPostInit("tomato_seeds", SanityOnDeploy) AddPrefabPostInit("watermelon_seeds", SanityOnDeploy)
  4. Is there a way to save the map or re use it? I like when I'm given the option to choose to play it hard or make it easier. The spirit of the game might be yours, but how I want to play it, is mine
  5. i was thinking about having a little more variety in this game (when it comes to food) Having large game included in this game would be interesting to see (in my opinion) maybe something like a deer could be added to the game. Large game could result in more amounts of food, but would be much more difficult to acquire just an idea
  6. I log into my playthrough of around 36 days, my new record since I bought the game only 5 days or so ago. I go in, and I've set my camp up decently close to 5 or 6 spider dens. Not close enough that they come in my camp at night, but so I can farm them if I wanted to. I built 2 bee mines, 4 fire darts, had 2 pigs with me, and I was wielding a tentacle spike along with my log suit. Much to my surprise all 4 of the nearest dens became spider queens, I managed to kill 2, then night came and I retreat to my camp. After much kiting and the use of my meat effigy, I kill the third. Day has come and the 4th spider queen is still infesting my camp, I have no food, weapon, or armor. I don't want to lose all the stuff at my camp either. I suit up with a fresh log suit, retrieve my extra tentacle spike. The queen has summoned 4 warrior since my departure, after I finally kill them I go in to kite and kill the queen. I imagine she was almost dead because night rolls around again, and I finally die. Not a rant, just wanted to share my adventure of the new patch before the balances. I know they didn't balance spider queens, but since my world was an old world all my spider dens were synchronized and 4 spider queens mauled me. It was a good run though, now I get to try out a new character and see if I can't beat 38 days! =)
  7. First off, let's talk about birds... 1. They land on top of seeds and can easily be farmed for their feathers and/or their meat. 2. If you don't even want to kill them, they'll repeatedly land on a seed, and if you're next to it, they'll fly away, sometimes dropping seeds, making them easily farmed. Secondly, seeds... 1. Seeds have an incredibly high drop rate and when cooked over a fire, you can live off of them. You will never need another source of food. So... The solution? I believe that the birds new to have their AI fixed a bit so they won't land if the player is within a certain distance of them, and the seed drop rate should be lowered, as well as how much health and hunger they replenish. I believe all three of these values should be lowered quite a bit to make the game much more balanced. Seeds are way too easy to farm and live off of.