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Something small but neat a friend of mine found recently in the vanilla DS files:
gunpowder.png
Gunpowder textures look like this, there's a version with a little barrel and fuse beside the one actually used in-game.

Edited by Sunset Skye
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1 minute ago, Mike23Ua said:

@watermelen671 Also can I get animation assets of Piko & Pog? Xbox One just got Hamlet the other night and these little guys are absolutely Adorable! <3333333

Sorry about the delay! :wilson_dorky:

PIKO

Spoiler

7iXUQu8.pngrGyUYW1.png

FkTJInW.pngTNq11bG.png

POG

Spoiler

xrlKsoY.pngoHgYZTq.png

gDmdxhN.pngLXYEAQI.png

 

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6 minutes ago, Well-met said:

Weird question but does the hamlet blunderbuss even have a unique shooting animation?

I see some dst mods and they don't have it.

I'll look into it for ye. :wilson_goodjob:

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I know thoose are some unused stuff from the game but i cant find them in files because idk what they are called anyone knows what this items called in the game files im pretty sure they have anim files

Adsız.png

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90 pages makes it unfeasible to check back through the whole thread to see if the stuff I've found was already posted, but here's some honey chest stuff. An unused early design and an unused unique UI:
boxes01-0.pngboxes01-1.png
ui_honeychest.png

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I hope no one's upset about the double posting... Is that still a thing that people dislike on forums? Anyway, the Magic Flower has a couple animations that suggest it might've functioned more like a mob: being hit and dying.
1413692454_lifeplanthit.gif.3e07ce8e4fa8edad9de00ef2e3eefec0.gif109889699_lifeplantdeath.gif.d24cbb1fc50fad6705d7bb8a3c350e67.gif
Also a burnt version, in-game it just turns to ash when burnt.
burnt__000.png.fc787979bde8ae9cd143b637bb274b83.png

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I don't know if someone has already posted the animations for the unimplemented rookboat and bishopboat, but here they are:

Rookboat:

Spoiler

boatrook_idle_side.thumb.gif.e6aa661ab51b75c4f31b68904ee30997.gif

 

 

 

boatrook_paw_loop_side.thumb.gif.d761e3fe809c57496d0412ae4ec1bc50.gif

boatrook_gore_side.thumb.gif.e9ca0e6b50f28c6b1e15628a9881080e.gif

boatrook_death.thumb.gif.f84c68078a533ed74160be97793a8a21.gif

Bishopboat:

Spoiler

bishopboat_idle_side.thumb.gif.f1094d3fb4ef97fabe23f1a81b3604cc.gif

bishopboat_walk_side.thumb.gif.15af71e35d428a04df7de7d41b372ccc.gif

bishopboat_atk_side.thumb.gif.2b3ab510afbaf1333bec9a37d9a335a9.gif

bishopboat_death.thumb.gif.b4bae5f186298862769672b2db7ca444.gif

Here are also a player animation called "dodgejump", it looks similar to the animation used when jumping in a wormhole:

Spoiler

warbucks_dodgejump_down.thumb.gif.13f20464367e5d2baa2522f3d25a3900.gif

warbucks_dodgejump_side.thumb.gif.d6902bcdc18ca4ae9b32c85a856827ad.gif

warbucks_dodgejump_up.gif.15924830d55ecaa5cbed4e83a4168989.gif

Also an unused animation called player_sneaky:

Spoiler

warbucks_player_sneaky.gif.1a0121f21c9830b4d789b0b57144438d.gif

And last, another animation called "player_tornado", I have no idea what this is:

Spoiler

warbucks_player_tornado.gif.9822213cdfb71b52308266d51cb41cae.gif

 

 

Edited by mathem99
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1 hour ago, mathem99 said:

I don't know if someone has already posted the animations for the unimplemented rookboat and bishopboat, but here they are:

Rookboat:

  Hide contents

boatrook_idle_side.thumb.gif.e6aa661ab51b75c4f31b68904ee30997.gif

 

 

 

boatrook_paw_loop_side.thumb.gif.d761e3fe809c57496d0412ae4ec1bc50.gif

boatrook_gore_side.thumb.gif.e9ca0e6b50f28c6b1e15628a9881080e.gif

boatrook_death.thumb.gif.f84c68078a533ed74160be97793a8a21.gif

Bishopboat:

  Hide contents

bishopboat_idle_side.thumb.gif.f1094d3fb4ef97fabe23f1a81b3604cc.gif

bishopboat_walk_side.thumb.gif.15af71e35d428a04df7de7d41b372ccc.gif

bishopboat_atk_side.thumb.gif.2b3ab510afbaf1333bec9a37d9a335a9.gif

bishopboat_death.thumb.gif.b4bae5f186298862769672b2db7ca444.gif

Here are also a player animation called "dodgejump", it looks similar to the animation used when jumping in a wormhole:

  Hide contents

warbucks_dodgejump_down.thumb.gif.13f20464367e5d2baa2522f3d25a3900.gif

warbucks_dodgejump_side.thumb.gif.d6902bcdc18ca4ae9b32c85a856827ad.gif

warbucks_dodgejump_up.gif.15924830d55ecaa5cbed4e83a4168989.gif

Also an unused animation called player_sneaky:

  Hide contents

warbucks_player_sneaky.gif.1a0121f21c9830b4d789b0b57144438d.gif

And last, another animation called "player_tornado", I have no idea what this is:

  Hide contents

warbucks_player_tornado.gif.9822213cdfb71b52308266d51cb41cae.gif

 

 

Wow, awesome finding! I wish Klei added all these things to their DLCs, because seeing how much of the content has not been implemented makes me feel like those DLCs are lacking something.

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I never understood why they only added knigh boat and now that i see the others being almost implemented, not just a concept art as i though, it makes less sense

Same for other mobs like zebras  from hamlet 

Im curious about whar they had in mind with hamlet with all these character actions

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I'm uploading a light sneeze animation that isn't used in-game (as well as the normal sneeze animations in case anyone wants them)

Light sneeze animations:

Spoiler

lightsneeze_down.gif.3ad3d629d4dec44516e0d357baf6d930.giflightsneeze_side.gif.426f5aa1fee6576c21a4dc24d1f5acb9.giflightsneeze_up.gif.437c7c7575cfd06f1c9463df80201234.gif

 

Sneeze animations:

Spoiler

sneeze_down.gif.cea21696d114a444608a8456132dc98b.gifsneeze_side.gif.6d0b7b04a7a322d7da3f413f10631170.gifsneeze_up.gif.7faca095e670c7e66aed8cb804496486.gif

 

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22 hours ago, rogi-wind said:

Can anyone explain to me why so many Hamlet and DST unimplemented features were found in the game files of Newhome? https://dontstarve.fandom.com/wiki/Unimplemented_Features

Because klei gave them to tencent in case they want to use something for newhome

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