greggbert Posted July 30, 2018 Share Posted July 30, 2018 Title says it all. Played hundreds of hours, but this week had my first colony completely wipe due to morale. Last dupe died of starvation. Haven't felt this excited and motivated about starting a new game in a long time! Thanks for keeping this game fresh! Already planning out my next colony's rooms. Link to comment Share on other sites More sharing options...
Yucie Posted July 30, 2018 Share Posted July 30, 2018 Finally, someone else who enjoys watching the dupes suffer and drop like flies. That's how I personally keep my morale up too. Want to join this padded cell with me while we share builds and strategies? It could be fun. Link to comment Share on other sites More sharing options...
chemie Posted July 30, 2018 Share Posted July 30, 2018 Morale is easy, especially if you dont over promote. What is broken is morale for sick dups. They lost great hall, bathroom, bed, and interaction buffs so stress out in the med bays. I had to micro a sick dup to avoid death. Manually locking him out of med bay to eat, socialize and briefly sleep. Link to comment Share on other sites More sharing options...
Gurgel Posted July 30, 2018 Share Posted July 30, 2018 Excessive decor also does work for the med-bay. In fact it works even better, as dupes stay there longer. Link to comment Share on other sites More sharing options...
chemie Posted July 30, 2018 Share Posted July 30, 2018 1 hour ago, Gurgel said: Excessive decor also does work for the med-bay. In fact it works even better, as dupes stay there longer. Not for lvl 6 dips. Decor gives max +12 of the needed 20 Link to comment Share on other sites More sharing options...
Lifegrow Posted July 30, 2018 Share Posted July 30, 2018 19 minutes ago, chemie said: Not for lvl 6 dips. Decor gives max +12 of the needed 20 this ^ the lack of interration with other dupes, paired with the lack of great hall etc can be a nightmare. Link to comment Share on other sites More sharing options...
Oozinator Posted July 30, 2018 Share Posted July 30, 2018 When you know how to handle stress, EU influences it not much, but slows down developement. Expressions need more impact and love, dupes more personality. In the "now state" it's flat and no reason to build a fresh base for me again. Me waiting for real "lategame content" to make game more interesting again. 1500 Hours on my ONI clock lol Link to comment Share on other sites More sharing options...
old_fantom Posted July 30, 2018 Share Posted July 30, 2018 This update seems to be like all those before it. When it comes out, your old strategies cause issues. You adapt and you are right back to the grind. The key seems to be going slow out of the gate, promote slowly. Give art high priority at the beginning of a game. I keep thinking there will be a tipping point with these updates that will increase challenges as you move later in the cycles instead of the game becoming a cake walk and strictly an exercise in building the same things more an more creatively. As it is, once you stabilize, for me that is, let's say 75-100, you generally start cruising. Link to comment Share on other sites More sharing options...
Coolthulhu Posted July 30, 2018 Share Posted July 30, 2018 Expressive changed the meta regarding promotions and that's good. Instead of bumping everyone to tier zillion, it's better to have one t6 dupe who knows everything, a handful of t4 farmer/rancher/miners/electric engineers, and a bunch of tier2 plebs who do the grunt work like hauling, cooking, (non-abyssalite) digging etc. However, the UI is still inadequate, because filling a tier requires 5+ manual job reassignments per dupe, and the UI still doesn't even show that a dupe mastered a job or that a job is mastered by dupe. It is less inadequate than back then when the meta was to creep forward and have everyone be a master of all trades (instead of the jacks we have now), but it's still not fixed. Link to comment Share on other sites More sharing options...
Scorpio King Posted July 30, 2018 Share Posted July 30, 2018 1 hour ago, Coolthulhu said: Expressive changed the meta regarding promotions and that's good. Instead of bumping everyone to tier zillion, it's better to have one t6 dupe who knows everything, a handful of t4 Still bumping everyone to tier zillion! Zero f*** given xD But damn i need to rethink my bed layout, 4 tile ceiling... Link to comment Share on other sites More sharing options...
greggbert Posted July 31, 2018 Author Share Posted July 31, 2018 4 hours ago, old_fantom said: This update seems to be like all those before it. When it comes out, your old strategies cause issues. You adapt and you are right back to the grind. The key seems to be going slow out of the gate, promote slowly. Give art high priority at the beginning of a game. I keep thinking there will be a tipping point with these updates that will increase challenges as you move later in the cycles instead of the game becoming a cake walk and strictly an exercise in building the same things more an more creatively. As it is, once you stabilize, for me that is, let's say 75-100, you generally start cruising. Thermal is the last one that kicked my butt, and this one.... Link to comment Share on other sites More sharing options...
chemie Posted July 31, 2018 Share Posted July 31, 2018 15 hours ago, Lifegrow said: this ^ the lack of interration with other dupes, paired with the lack of great hall etc can be a nightmare. I am surprised there are not many threads or comments about the stress spiral associated with sickness. I rarely get sick dups but was slow to exosuits this game and had 2 dups get sick and I was surprised how broken it was. Link to comment Share on other sites More sharing options...
Lifegrow Posted July 31, 2018 Share Posted July 31, 2018 3 hours ago, chemie said: I am surprised there are not many threads or comments about the stress spiral associated with sickness. I rarely get sick dups but was slow to exosuits this game and had 2 dups get sick and I was surprised how broken it was. Happened to me on stream on my first play of the update, the chain reaction is real Link to comment Share on other sites More sharing options...
Gurgel Posted July 31, 2018 Share Posted July 31, 2018 23 hours ago, chemie said: Not for lvl 6 dips. Decor gives max +12 of the needed 20 Feed them +8 food or better and you are all set. If you do not have that food yet, then you went for lvl 6 far too quickly.... Link to comment Share on other sites More sharing options...
chemie Posted July 31, 2018 Share Posted July 31, 2018 29 minutes ago, Gurgel said: Feed them +8 food or better and you are all set. If you do not have that food yet, then you went for lvl 6 far too quickly.... I believe it was good meal and nice decor so +14. The point is you were at good balance until they get sick, then lose around 10 morale due to sick bay mechanic and that is hard to make up. In fact, a lvl 3 dup is even worse since you have fewer options to fix but same loss of most morale when you lose great hall, bathroom, and bedroom which are corner stone morale sources early on. Link to comment Share on other sites More sharing options...
Christophlette Posted July 31, 2018 Share Posted July 31, 2018 1 minute ago, chemie said: I believe it was good meal and nice decor so +14. The point is you were at good balance until they get sick, then lose around 10 morale due to sick bay mechanic and that is hard to make up. The devs added a stress buff when they are in the medbay or in the pharma chamber. And the stress buff is even bigger if they receive care. So the problem is not as hard as it was Link to comment Share on other sites More sharing options...
chemie Posted July 31, 2018 Share Posted July 31, 2018 Just now, Christophlette said: The devs added a stress buff when they are in the medbay or in the pharma chamber. And the stress buff is even bigger if they receive care. So the problem is not as hard as it was When? Link to comment Share on other sites More sharing options...
Christophlette Posted July 31, 2018 Share Posted July 31, 2018 4 minutes ago, chemie said: When? 23 hours ago, Cheerio said: Dupes won't use rec buildings more than one per half cycle. Generators will now display what resource they are missing as part of their missing resources status item. Tried to fix a crash that was occurring when some virus software was locking some of the yaml files being read by the game. Fixed a crash that could occur when exiting to the main menu. Jobs screen now highlights a dupe if they are in over their heads. Using a med bed, and receiving care includes a stress reduction effect. Rectangle visualizer for drag tools such as dig and cancel should now have fixed edge widths. Fixed Critter Feeder displaying empty, checked, filters for critters that cannot be fed from the critter feeder. Roles screen now has feedback about the morale consequences of taking on new roles. Pharma chamber also applies stress reduction. Dupes won't interrupt healing in a medbed / pharma chamber to sneeze, cough, vomit. Dupes recovering in a medbed or pharma chamber no longer interrupt their care to catch their breath. Latrine to Washroom and Barracks to Bedroom room upgrades don't happen now unless you remove lower tech buildings furniture. Dupes should no longer stop generating power to use the massage table. Dupes should no longer stop peeing so that they can start urgently peeing. Fixed an issue where cracking eggs was causing the resource screen to report incorrect values. View full update Here it is ! Link to comment Share on other sites More sharing options...
chemie Posted July 31, 2018 Share Posted July 31, 2018 27 minutes ago, Christophlette said: Here it is ! Interesting. There were two patches with same number and I only saw the second one.. thx Link to comment Share on other sites More sharing options...
abhiraz Posted August 1, 2018 Share Posted August 1, 2018 can someone tell me what will be end goal of ONI i dont understand objective Link to comment Share on other sites More sharing options...
Oozinator Posted August 1, 2018 Share Posted August 1, 2018 Just now, abhiraz said: can someone tell me what will be end goal of ONI i dont understand objective There is none, so far.. Link to comment Share on other sites More sharing options...
abhiraz Posted August 1, 2018 Share Posted August 1, 2018 1 minute ago, Oozinator said: There is none, so far.. i think devs of game should add some moral booster for us too playing cycles after cycles and update and again new base is exhausting Link to comment Share on other sites More sharing options...
Oozinator Posted August 1, 2018 Share Posted August 1, 2018 Just now, abhiraz said: i think devs of game should add some moral booster for us too playing cycles after cycles and update and again new base is exhausting I need no morale boost, they could nerf it for my taste, game is too easy, no real dangers. Link to comment Share on other sites More sharing options...
Exa Posted August 1, 2018 Share Posted August 1, 2018 managing a healthy colony of 18 dupes for 800 cycles now in fatalistic / miserable difficulty stress around 30%, never more, food for years to come, too much O2 (got 20t of oxylite from my dense puft farm) chilling base around 18 C° and stable never had a sick dupe All my dupes master all jobs Klei please! I want challenge! Link to comment Share on other sites More sharing options...
Rebrait Posted August 3, 2018 Share Posted August 3, 2018 The Great Hall +6 morale broke the EU... very easy just add a water cooler and have a massive morale bonus. Link to comment Share on other sites More sharing options...
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