SharraShimada Posted August 26, 2019 Share Posted August 26, 2019 I´ve noticed, your githup only has links to steam. Did i miss something, or is this true? If so, why? With the current steam-problems with the workshop, i like to download the mods directly, and avoid steam problems completely. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/12/#findComment-1250549 Share on other sites More sharing options...
Cairath Posted September 5, 2019 Author Share Posted September 5, 2019 Just uploaded updates of...everything for yesterday's patch. @SharraShimada: https://static.toolsnotincluded.net/Mods.zip 1 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/12/#findComment-1254471 Share on other sites More sharing options...
SharraShimada Posted September 5, 2019 Share Posted September 5, 2019 44 minutes ago, Cairath said: Just uploaded updates of...everything for yesterday's patch. @SharraShimada: https://static.toolsnotincluded.net/Mods.zip Thank you. Did not see that ^^ Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/12/#findComment-1254480 Share on other sites More sharing options...
Cairath Posted September 7, 2019 Author Share Posted September 7, 2019 I've added a new mod: Enable/Disable All Mods Button, available here: https://steamcommunity.com/sharedfiles/filedetails/?id=1855960639 The mod does pretty much what it says in its name, and in addition it does NOT get disabled when all other mods are disabled during a mod error, so you can click that button right away after restart. 1 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/12/#findComment-1255476 Share on other sites More sharing options...
SharraShimada Posted September 7, 2019 Share Posted September 7, 2019 1 hour ago, Cairath said: it does NOT get disabled when all other mods are disabled during a mod error, so you can click that button right away after restart. How did you achieve that? Is there a flag of some kind, that prevents a mod to be disabled on general error? Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/12/#findComment-1255509 Share on other sites More sharing options...
Outrate Posted September 8, 2019 Share Posted September 8, 2019 Hello! Any news about darkness mode? It seems that "absolute zero" mode are also broken... After release this game lost everything that made it interesting. I can't even find this one: On 2/2/2019 at 3:24 PM, Cairath said: Also, released a mod I finished last night: Eerie Colors. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/12/#findComment-1255629 Share on other sites More sharing options...
Cairath Posted September 11, 2019 Author Share Posted September 11, 2019 (edited) On 07/09/2019 at 9:24 PM, SharraShimada said: How did you achieve that? Is there a flag of some kind, that prevents a mod to be disabled on general error? No, not a flag. I re-enable it every time the game does "hurr durr lets disable everything" Not the cleanest solution but it works, used it only due to the nature of this mod. @Outrate Soz, I've been really busy irl Lights Out: https://steamcommunity.com/sharedfiles/filedetails/?id=1860377458 - the no-light downsides are still a work in progress, but the general thing works Eerie colors: https://steamcommunity.com/sharedfiles/filedetails/?id=1860425906 Edited September 11, 2019 by Cairath 2 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/12/#findComment-1257041 Share on other sites More sharing options...
Outrate Posted September 12, 2019 Share Posted September 12, 2019 22 hours ago, Cairath said: @Outrate Lights Out: https://steamcommunity.com/sharedfiles/filedetails/?id=1860377458 - the no-light downsides are still a work in progress, but the general thing works Works just great! It perfectly lay on the old save and moreover it correct few bugs with deep black in the space biom (with old mod it became ridiculous 100% black, but now works just fine ) Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/12/#findComment-1257572 Share on other sites More sharing options...
Cairath Posted September 12, 2019 Author Share Posted September 12, 2019 18 minutes ago, Outrate said: Works just great! It perfectly lay on the old save and moreover it correct few bugs with deep black in the space biom (with old mod it became ridiculous 100% black, but now works just fine ) It should also be a LOT better when it comes to performance -- the previous mod's code was quite bad performance wise -- I wrote my own. Currently there's a bug that if you turn on dupe-light they wake themselves up at night (oops) but I will fix that this weekend and try to add new stuff and thank you very much for supporting the development! <3 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/12/#findComment-1257607 Share on other sites More sharing options...
Ashotep Posted September 23, 2019 Share Posted September 23, 2019 Don't know if it's just me or everybody. The critter sensors don't copy their setting correctly to each other. Otherwise it seems to work as promised. Thanks of all your great mods. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/12/#findComment-1263938 Share on other sites More sharing options...
Haze33E Posted September 28, 2019 Share Posted September 28, 2019 Someone else made a request list and one of the things they had on the list was teleporters. It would be great if you could make a mod for that. I was thinking it would be a fiber optic wire system. Materials Fiber optic wire Either Glass or Plastic + Reed fiber for the wires and have them look similar to automation wire. Teleport pad refined metal, plastic, and glass Function A system similar to the transit tubes but dupes can only exit where there's a teleport pad attached to the fiber optic wire. Travel time is instant between pads. Multiple dupes can travel both ways at the same time. Power I figure power consumption would be 250 W per teleport pad with continuous power draw. No idea if the mod is possible I hope it is though. It's something that has been nagging at me for the past few weeks. So I figured I'd finally ask about it. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/12/#findComment-1265638 Share on other sites More sharing options...
savegreendale Posted October 1, 2019 Share Posted October 1, 2019 (edited) Hi! Thank you for the mods you've created. They are very high quality and super helpful. I'm just wondering. For the WALLPAPER MOD, is there an option to disable the wallpaper from appearing when you click the game's MATERIALS OVERLAY? There are instances where I want to see the gas in a room but the wallpaper overrides them. Thank you. For example, seeing the gasses in Pic 1 (overlay1.jpg) provides more important information than pic 2 (overlay2.jpg) which only shows what the wallpaper is made of. Thank you very much. Edited October 1, 2019 by savegreendale Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/12/#findComment-1266638 Share on other sites More sharing options...
Angelix Posted October 26, 2019 Share Posted October 26, 2019 Can you add list to Ranching Sensors for being able customize critter(like one in critter drop-off)? Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/12/#findComment-1276881 Share on other sites More sharing options...
Sensorsaure Posted November 5, 2019 Share Posted November 5, 2019 I was playing the game with th epalmera and fervine and made me think about that it would be fun if there was like a way to make power with an animal like an electric eel it would be a nice game change from machine power production Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/12/#findComment-1280874 Share on other sites More sharing options...
playboyjroy Posted November 23, 2019 Share Posted November 23, 2019 (edited) Solved Edited December 28, 2019 by playboyjroy Solved Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/12/#findComment-1285945 Share on other sites More sharing options...
Senacharim Posted December 29, 2019 Share Posted December 29, 2019 Hi Cairath! Just started using the "Lights Out" mod, and it's awesome! Except, is there any chance of getting an automatic toggle when paused? I find I'm constantly pausing, toggling the mod, planning a build/dig, and then toggling the mod again and returning to play. It's happening so very often in the past few hours I'm shocked nobody has requested it sooner. Anyhow, thanks for the awesome mod(s), and thanks if you take the time to read this. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/12/#findComment-1295083 Share on other sites More sharing options...
Yemto Posted January 5, 2020 Share Posted January 5, 2020 I really like the idea of this mod, however right now I'm really picky when it comes to mods that changes game play. So would it be possible to have a setting/version of this without the buff? Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/12/#findComment-1296773 Share on other sites More sharing options...
SharraShimada Posted January 5, 2020 Share Posted January 5, 2020 49 minutes ago, Yemto said: I really like the idea of this mod, however right now I'm really picky when it comes to mods that changes game play. So would it be possible to have a setting/version of this without the buff? You can change the settings-file. Its everything there. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/12/#findComment-1296786 Share on other sites More sharing options...
Yemto Posted January 12, 2020 Share Posted January 12, 2020 On 1/5/2020 at 3:07 PM, SharraShimada said: You can change the settings-file. Its everything there. Where is the settings file? I can't find it. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/12/#findComment-1298400 Share on other sites More sharing options...
Cairath Posted February 6, 2020 Author Share Posted February 6, 2020 (edited) Currently on the list to fix, post-update: Bigger Building Menu (disable for now, crashes the game) Fervine (works incorrectly) Some parts of Lights Out (a few config settings broke) I'll be reuploading all mods this weekend, I'll let you know when it's done. Edited February 6, 2020 by Cairath 2 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/12/#findComment-1305029 Share on other sites More sharing options...
Junksteel Posted February 6, 2020 Share Posted February 6, 2020 Hello Cairath, Thank you for all the work and mods dedicated to ONI. May I ask a question about Buildable POI props? Do you have any future plans to make the window behave like a drywall? Was it a design decision of yours or just the way it has to be? Cheers! Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/12/#findComment-1305037 Share on other sites More sharing options...
Cairath Posted February 14, 2020 Author Share Posted February 14, 2020 @Junksteel I'll look into it when I have some time, but unfortunately recently it's been a rare commodity. I foresee problems with the implementation though, most likely transparent drywall pieces would be easier. 1 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/12/#findComment-1307732 Share on other sites More sharing options...
Junksteel Posted February 14, 2020 Share Posted February 14, 2020 @Cairath I know you're super busy with TNI losing previous database and whatnot. I really appreciate all the effort. Thanks for including this one more item in your long list. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/12/#findComment-1307739 Share on other sites More sharing options...
BlackAeronaut Posted February 14, 2020 Share Posted February 14, 2020 Howdy! Just would like to say thank you very much for the work you've been doing. Flow Splitters and Conveyor Filters are definitely some of my favorites. Question about Wounded Go To Med Bed - I've had issues where my dupes will keep at something until they incapacitate themselves. Is this just something where I need to be more careful about where priority is concerned? I usually keep my triage cots set to priority level 9, but I've noticed that the dupes will prioritize certain types of jobs over others. Also, do you think there'd be much desire out there for a mod that adds gas/liquid check valves? I like my builds to be small and elegant and having to use the gas/liquid bridges as check valves rubs me wrong. (Probably a quick and easy mod to make, even for me. I figured I'd just copy the code for the bridges, make the building 1x2 squares instead of 1x3, and just recolor the gas/liquid flow valves for the sprite.) Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/12/#findComment-1307748 Share on other sites More sharing options...
shh_portland Posted February 19, 2020 Share Posted February 19, 2020 HI Cairath, Thanks for all your mods! They're awesome. Any plans to update the Buildable POI props mod? I've been having trouble with it since the latest update and when the mod is turned off all the furniture added is gone. Eek! TIA for your reply! Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/12/#findComment-1308971 Share on other sites More sharing options...
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