MorsDux Posted June 27, 2018 Share Posted June 27, 2018 I do have a wonderful amount of freerange sleet wheat source but I am interested in a renewable dirt production idea to farm sleet wheat in massive amounts (enough for 30-50 dupes) for thousands of cycles. I have decent water sources around 4l/sec avg., and polluted water source around 1.5l/sec. Plenty of energy at hand through the 4 natural gas geysers on the map. The goal with be to make around 400kg dirt / cycle. I can maybe do 50% by boiling PW and composting polluted dirt. Any ideas? Link to comment https://forums.kleientertainment.com/forums/topic/92730-mass-dirt-production-ideas/ Share on other sites More sharing options...
Coolthulhu Posted June 27, 2018 Share Posted June 27, 2018 Sieve tons of water. Build showers - dupes love to take those way more than they should. As a bonus, you get to turn those useless kilotons of regolith into something useful. Link to comment https://forums.kleientertainment.com/forums/topic/92730-mass-dirt-production-ideas/#findComment-1056707 Share on other sites More sharing options...
BlueLance Posted June 27, 2018 Share Posted June 27, 2018 Excluding sieves you could go to outhouses and use those. As for me I think I will end up boiling mine, once/if i find a source of polluted water Link to comment https://forums.kleientertainment.com/forums/topic/92730-mass-dirt-production-ideas/#findComment-1056710 Share on other sites More sharing options...
MorsDux Posted June 27, 2018 Author Share Posted June 27, 2018 10 minutes ago, BlueLance said: Excluding sieves you could go to outhouses and use those. As for me I think I will end up boiling mine, once/if i find a source of polluted water what are the numbers behind the outhouses? dirt used / polluted dirt created? 15 minutes ago, Coolthulhu said: Sieve tons of water. Build showers - dupes love to take those way more than they should. As a bonus, you get to turn those useless kilotons of regolith into something useful. This is a good thought. Free "pollution" in my water. If my math is right, each shower will generate 1.2kg compostable thus 1.2kg dirt. That adds up with 30-50 dupes. I wonder what their shower frequency is normally? TBH I hate showers because it makes dupes come back from the end of the asteroid in the middle of the day, but late game I could be generous. Link to comment https://forums.kleientertainment.com/forums/topic/92730-mass-dirt-production-ideas/#findComment-1056715 Share on other sites More sharing options...
Neotuck Posted June 27, 2018 Share Posted June 27, 2018 18 minutes ago, BlueLance said: Excluding sieves you could go to outhouses and use those.  8 minutes ago, MorsDux said: what are the numbers behind the outhouses? dirt used / polluted dirt created? Outhouse dirt input = polluted dirt output so they are useless for dirt production  Link to comment https://forums.kleientertainment.com/forums/topic/92730-mass-dirt-production-ideas/#findComment-1056716 Share on other sites More sharing options...
Lilalaunekuh Posted June 27, 2018 Share Posted June 27, 2018 7 minutes ago, MorsDux said: 17 minutes ago, BlueLance said: Excluding sieves you could go to outhouses and use those. As for me I think I will end up boiling mine, once/if i find a source of polluted water what are the numbers behind the outhouses? dirt used / polluted dirt created? If your system can prevent polluted oxygen generation you end up with the same amount of dirt. => Most likely a small mass loss over time Link to comment https://forums.kleientertainment.com/forums/topic/92730-mass-dirt-production-ideas/#findComment-1056717 Share on other sites More sharing options...
Neotuck Posted June 27, 2018 Share Posted June 27, 2018 Boiling polluted water into steam also yields dirt It's faster than compost but yields less dirt You get about 100 g dirt for every 10 kg PW boiled In the picture below I get over 50 Kg dirt per cycle Link to comment https://forums.kleientertainment.com/forums/topic/92730-mass-dirt-production-ideas/#findComment-1056718 Share on other sites More sharing options...
BlueLance Posted June 27, 2018 Share Posted June 27, 2018 Oh yeah.... i forgot about that, blegh i feel stupid Link to comment https://forums.kleientertainment.com/forums/topic/92730-mass-dirt-production-ideas/#findComment-1056729 Share on other sites More sharing options...
yoakenashi Posted June 27, 2018 Share Posted June 27, 2018 32 minutes ago, Neotuck said: Outhouse dirt input = polluted dirt output Actually, it’s even worse. Outhouses only produce polluted dirt at half the rate. You get approximately 100 kg or polluted dirt for the 200 kg of dirt used. I cannot remember if it’s 100.5 (6.7*15 uses) or 107.2 (6.7*16 uses), I think it’s the latter. Link to comment https://forums.kleientertainment.com/forums/topic/92730-mass-dirt-production-ideas/#findComment-1056734 Share on other sites More sharing options...
Nativel Posted June 27, 2018 Share Posted June 27, 2018 Place outhouse and make it full, do not clean it and wait for 15 cycles(or so), then Morbs will spown = P.oxygen(ulimited) P.oxygen+Puft = Slime Slime + Algae distiller -> Algae+P.Water Alge + Pacu -> P.dirt + Compost = Dirt P.Water 126C= steam + Dirt. How much dirt you can create? More cycles with full outhouses = more morbs, more morbs = more P.oxygen, more p.oxygen = more slime etc... So is it possible to gain 400 kg of dirt ea cycle? Yes, with alot of lags from those morbs. Link to comment https://forums.kleientertainment.com/forums/topic/92730-mass-dirt-production-ideas/#findComment-1056736 Share on other sites More sharing options...
Neotuck Posted June 27, 2018 Share Posted June 27, 2018 19 minutes ago, yoakenashi said: Actually, it’s even worse. Outhouses only produce polluted dirt at half the rate. You get approximately 100 kg or polluted dirt for the 200 kg of dirt used. I cannot remember if it’s 100.5 (6.7*15 uses) or 107.2 (6.7*16 uses), I think it’s the latter. I'm looking at it and it says: Requirements 6.7 kg dirt per use Effects 6.7 kg polluted dirt per use Link to comment https://forums.kleientertainment.com/forums/topic/92730-mass-dirt-production-ideas/#findComment-1056740 Share on other sites More sharing options...
Hellshound38 Posted June 27, 2018 Share Posted June 27, 2018 It took me like 500 cycles to get it right, but I have been using a pwater geyser (2387 kgs output counting all dormacy / inactivity), to first cool a bunch of bunker doors slowly. Which heats the pwater to between 90-105 degrees. At first I then dumped it onto hot tiles under the bunker doors (from digging out space), which instantly made steam and dirt, and the steam would vent into space. More recently however I have been Sieving + Compost it all (making dirt) - back down to 40 Degrees and using the water for bristles. Enough bristles for an absurd amount of sage hatches... like... 40? Link to comment https://forums.kleientertainment.com/forums/topic/92730-mass-dirt-production-ideas/#findComment-1056741 Share on other sites More sharing options...
yoakenashi Posted June 27, 2018 Share Posted June 27, 2018 20 minutes ago, Neotuck said: I'm looking at it and it says: Requirements 6.7 kg dirt per use Effects 6.7 kg polluted dirt per use  Yeah, I did some experiments on it about a month or so ago. It doesn’t do what it says unfortunately. The way it actually behaves is that you lose the 200kg all at once on a cleaning. This also applies to cleaning early. If you clean after one use, you get 6.7kg polluted dirt and then lose 200kg regular dirt. Link to comment https://forums.kleientertainment.com/forums/topic/92730-mass-dirt-production-ideas/#findComment-1056749 Share on other sites More sharing options...
SamLogan Posted June 27, 2018 Share Posted June 27, 2018 Â Link to comment https://forums.kleientertainment.com/forums/topic/92730-mass-dirt-production-ideas/#findComment-1056756 Share on other sites More sharing options...
PhailRaptor Posted June 28, 2018 Share Posted June 28, 2018 13 hours ago, MorsDux said: TBH I hate showers because it makes dupes come back from the end of the asteroid in the middle of the day, but late game I could be generous. The alternative to this is to use a clock sensor on the door to the Shower room to control how often they can access the Showers. Link to comment https://forums.kleientertainment.com/forums/topic/92730-mass-dirt-production-ideas/#findComment-1056968 Share on other sites More sharing options...
Lutzkhie Posted June 28, 2018 Share Posted June 28, 2018 polluted vent + Pufts = slime but polluted oxygen from vent is 500c, turns slime to dirt, probably, never tested Link to comment https://forums.kleientertainment.com/forums/topic/92730-mass-dirt-production-ideas/#findComment-1056971 Share on other sites More sharing options...
PhailRaptor Posted June 28, 2018 Share Posted June 28, 2018 12 minutes ago, Lutzkhie said: polluted vent + Pufts = slime but polluted oxygen from vent is 500c, turns slime to dirt, probably, never tested Don't creatures output at their body temp? Link to comment https://forums.kleientertainment.com/forums/topic/92730-mass-dirt-production-ideas/#findComment-1056976 Share on other sites More sharing options...
abud Posted June 28, 2018 Share Posted June 28, 2018 1 hour ago, PhailRaptor said: Don't creatures output at their body temp? Yes, critters produced poop at their body temp. But I'm not sure about stored poop inside, it is affected by ambient temp or not. When critter produces something, but less than min_poop_size, then they store that poop. Link to comment https://forums.kleientertainment.com/forums/topic/92730-mass-dirt-production-ideas/#findComment-1056989 Share on other sites More sharing options...
MorsDux Posted June 28, 2018 Author Share Posted June 28, 2018 it shouldnt be too difficult to regulate the cooling of the polluted oxygen. I have a vent with an average output of 100g/sec (60kg/cycle) - I closed it off but if its possible to use this for dirt production Im all for it. Link to comment https://forums.kleientertainment.com/forums/topic/92730-mass-dirt-production-ideas/#findComment-1057013 Share on other sites More sharing options...
UziMaster Posted June 30, 2018 Share Posted June 30, 2018 Hmm, everything I've read about dirt production seems to be based on your precious geyser outputs, and a lot of the rates are very low. I think I've cracked a more scale-able solution though... Egg shells can be sent to compost, and will produce dirt. Drecko's can be fed on Balm Lillies for no resource cost, and can then sustain Shine Bugs with their free poop. You could mass-ranch both of these for a lot of eggs, though the math for labor cost might not work out too favorably... Apparently all critters are guaranteed to drop eggs now, even if they never get fed or groomed, correct? Then you just need two Drecko (and shinebug if you want to include them) ranches, one for eggs one for sustained population. Auto-sweep the eggs from the egg producing ranch, then force them to drop on the floor in another room via automation. (NOT gate+BUFFER gate achieves this I believe) If Critters are guaranteed to lay an egg, you've got an infinity increasing output of composteable egg-shells. (You can compost Bristle Berries and Pincha Peppers for dirt-surplus as well, but both require water as well, perhaps the conversion rate is better than the other water-based methods, I didn't bother to check. Obviously, Mealwood and Sleetweat composting results in net loss of dirt) Link to comment https://forums.kleientertainment.com/forums/topic/92730-mass-dirt-production-ideas/#findComment-1057754 Share on other sites More sharing options...
SamLogan Posted June 30, 2018 Share Posted June 30, 2018 3 hours ago, UziMaster said: your precious geyser outputs, and a lot of the rates are very low. Yes, very very low output... That's only from one NG geyser with 5 Generators. 3 hours ago, UziMaster said: Egg shells can be sent to compost Never do that, you will need tons and tons of Egg shells for the surface, and it's pretty slow to get it. 3 hours ago, UziMaster said: Apparently all critters are guaranteed to drop eggs now, even if they never get fed or groomed, correct? Nope, there's many things that can block the eggs productions. Go to ONI biology for more informations. 4 hours ago, UziMaster said: Then you just need two Drecko (and shinebug if you want to include them) ranches, one for eggs one for sustained population. Try this in the game and you will see it's not so easy. Link to comment https://forums.kleientertainment.com/forums/topic/92730-mass-dirt-production-ideas/#findComment-1057803 Share on other sites More sharing options...
UziMaster Posted June 30, 2018 Share Posted June 30, 2018 Not everyone is so fortunate with their geysers and vents... And I did say most, not all :p. Are you guaranteed oil reservoirs though? If so that does guarantee a high potential for dirt generation, while also creating a surplus of water, unlike other geysers those have a guaranteed output it would seem. Â Eh, from what I understand the surface is fairly underwhelming, and if you can get mass production of eggshells, it's not like you can't just not compost them when you want some lime. I could've sworn I saw more than one thread where people had avoided the overcrowding debuff... Turns out it was just the output of a lot of ranches though. There was another one though, where an open room design was used to keep lightbugs alight for solar panels. If a room is big enough is it still considered a room at all, or is there a threshold upon which it no longer applies? If the latter, an infinite shell farm is still possible; it would take a while to get a high output, and would cause tremendous lag though, of course. If the former, then it would seem NatGas is the only way to sustainably mass produce extra dirt. You could still use untended Ranches as a supplemental source of dirt, since even though large, NatGass dirt production is still capped at geyser number and output. Pacu would actually be best for this, due to high-mass eggs and short lifespans. It would be space intensive, but once set up you'd need no material upkeep and little labour upkeep. Not sure what you mean by not so easy, at least not now that we have the auto-wrangle feature... Link to comment https://forums.kleientertainment.com/forums/topic/92730-mass-dirt-production-ideas/#findComment-1057987 Share on other sites More sharing options...
Coolthulhu Posted July 1, 2018 Share Posted July 1, 2018 On 6/30/2018 at 2:17 PM, SamLogan said: Nope, there's many things that can block the eggs productions. Go to ONI biology for more informations. Old news. Nowadays overcrowded and unhappy critters still lay eggs. On 6/30/2018 at 2:17 PM, SamLogan said: Try this in the game and you will see it's not so easy. What problems do you have? Works for me. Link to comment https://forums.kleientertainment.com/forums/topic/92730-mass-dirt-production-ideas/#findComment-1058237 Share on other sites More sharing options...
SamLogan Posted July 1, 2018 Share Posted July 1, 2018 1 minute ago, Coolthulhu said: Old news. Nowadays overcrowded and unhappy critters still lay eggs. In fact it's a bug. Link to comment https://forums.kleientertainment.com/forums/topic/92730-mass-dirt-production-ideas/#findComment-1058238 Share on other sites More sharing options...
Coolthulhu Posted July 1, 2018 Share Posted July 1, 2018 3 minutes ago, SamLogan said: In fact it's a bug. Link the thread where it was officially confirmed as a bug then. It was an obvious result of the change to egg drops. There is no effect that separates "very unhappy" from "unhappy" critters, despite it being in the code. There implementation is pretty clear in NOT telling unhappy and overcrowded critters apart, by having overcrowded critters simply be unhappy. If it was a bug, it would be clearly visible at design stage, long before anyone actually implemented it. So either it managed to slip by both the designer and the implementer, or was actually intended to work this way. Link to comment https://forums.kleientertainment.com/forums/topic/92730-mass-dirt-production-ideas/#findComment-1058245 Share on other sites More sharing options...
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