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Anti-SlimeLung Airlock


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A simple pit with CO2 will suffice

As to Slimeling - Decompress the area and place containers with polluted dirt with food poisoning. The offgassing of airborne food poisoning kills slimelung. Also, it will die off naturally over time.

Also, store slime underwater and avoid digging contaminnated algie

Don't dig out slime until you research deodorizers. Spam deodorizers everywhere, especially before breaking any pockets of polluted oxygen.

Store slime under water and put the slime compactor on highest priority in your base. If you have other compactors at high priority, lower priority of other compactors. Have at least one dupe with hauling at highest priority to clean up all slime as soon as possible.

Slimelung is not really a problem, so you might want to look into why it's an issue for you.

 

Most old timers would use a liquid airlock, but I personally think that is legacy gameplay and the optimal solution these days is using ExoSuits outside of a core base with CO2 airlocks.

 

Another thing I ended up doing was a system of pure oxygen airlocks, since it also kills off slime lung, put deodorizers in each and every one, so if some does get in via polluted oxygen, you can lock it off until it's completely dead. Chlorine, if you have access, is also pretty effective. CO2 also works really well. 

4 hours ago, Inchulk2013 said:

Im trying to venture into the slime biome but need a good way to keep the slimelung out (every other colony usually falls to slimelung)

A few deodorizers along your main walks and one at each entry to the base is usually plentiful.  Just keep an eye on dupes that get to 60% or less and lock 'em into the main base until they can recover.  Slimelung is typically only dangerous if keep dupes permanently infected.  So, using deodorizers to keep the main base safe and some selective micro-management you can avoid all but the most severe mistakes.

One thing about storing slime in water,  it doesn't kill the slimelung well.  If you're using that slime you'll still run the risk of contamination from dropped piles and such. 

I start with submerged storage,  but asap I build a small chamber with containers and a water lock and then fill it with 1800g chlorine.  No offgassing and the slime is quickly sterilized for safer use. 

17 minutes ago, Soulwind said:

I start with submerged storage,  but asap I build a small chamber with containers and a water lock and then fill it with 1800g chlorine.  No offgassing and the slime is quickly sterilized for safer use. 

I find a little slime lying around isn't too big a deal.  One of my common setups for early game for shrooms, and it basically never changes:

j67tX57.jpg

To avoid slimelung the best you should do the following:

Going out your base in this order, place

1. sinks - so and surface germs that would get on your exosuit stations otherwise gets cleaned in and out of your base.

2. exosuit station - so you avoid your dupes breathing germy air

3. airlock - so you avoid germy air coming inside your base

also you should:

4. put storage container for slime on high priority, inside your water or polluted water tank so slime doesnt offgas slimelung into the air. You should have sinks coming back from this container as putting germy stuff in containers gets germs on your dupes that you need to immediately clean off

5. make your storage containers submerged in chlorine, and put sinks on the way in/out. Every time the dupes put germy gold or clay inside, they get germs on themselves that needs to clean off. Also try to avoid building with freshly dug out materials that might avoid going into the storage before being used.

 

The above system is around 95% at avoiding slimelung infections. They can still happen though, for example dupes dropping the slime somewhere to go to sleep - then another dupe pick the slime up where you dont have sinks - then infects all the ladders on the way to your storage. If you play on miserable immune system difficulty, you should try to set up a balm lilly farm and make vitamin chews. Eats through your coal reserves like crazy (if you have many dupes) but you can offset that with a few hatch ranches. That or put a sink between all your buildings and places your dupes can hop on ladders :o)

42 minutes ago, MorsDux said:

1. sinks - so and surface germs that would get on your exosuit stations otherwise gets cleaned in and out of your base.

This is mostly for food poisoning, not slimelung.  Slimelung can't be infected without breathing, and the surface infection isn't significant unless PO2 is in rampant in the base. Otherwise I agree, chlorine gas or H2O sunk containers will remove the rest of the infection, depending on if you deal with the germs or the amplifier.

12 minutes ago, Oozinator said:

1. Spam deodorizers
2. Done.

 

Just don't forget how costly deodorizers is in dupe time.

 

I usually start collecting gas and sorting it, creating builds to use the types, so I have a dedicated PO cleaning setup, with dupes just having to service a few deodorizers, instead of having 300 deodorizers all over the world and having most of the dupes waste time running to them.

54 minutes ago, Bobanaut said:

if you really are lazy or want to clear a huge area from slime, put a storage compactor into a slime biome, get dupes to put all slime into it and some bleach stone. the bleach stone will off gas killing the slime inside the compactor at insane rates

sounds promising, I will have to try that.

1 hour ago, Oozinator said:

1. Spam deodorizers
2. Done.

this is false. I once did this and my dupes went to med-bed in 2-3 cycles. The slimelung is killed slowly by oxygen, by the time the dupes can inhale too much of it.

10 minutes ago, MorsDux said:

sounds promising, I will have to try that.

this is false. I once did this and my dupes went to med-bed in 2-3 cycles. The slimelung is killed slowly by oxygen, by the time the dupes can inhale too much of it.

lol then setup a door, prevent dupe access with permissions, to fix that. I always do it that way, need no doors.
Give them a task in another corner.
It's right. ^^

Deodorizers and keeping a close look on dupe health (and preventing those most affected from going in) until everything is mostly clean does it. Keeping close watch on dupe health even works without deodorizers for this, but it is a lot of work and you need significant downtime for the dupes. 

As to dupe time, after constructed and loaded, deodorizers cost next to nothing. Remember that one loading can clean 320kg of polluted oxygen. That is 240 tiles worth on 1.5kg of pressure per tile. 

2 hours ago, MorsDux said:

this is false. I once did this and my dupes went to med-bed in 2-3 cycles. The slimelung is killed slowly by oxygen, by the time the dupes can inhale too much of it.

may be your problem is wrong deodorizers location? I build it before or as soon as possible digging slime and trying to cover all the height of biome. I have never did a screenshots of clearing toxic biome process and unforunately just comleted last one to make new screenshot, but i have amazing piant skills so enjoy (a gray squares is deodorizers obviously) and you can see pretty clear O2 on top and toxic polluted O2 at bottom. Due to the fact that each tunnel is 3 tiles hight only, there is no way to PO2 to escape without beeing cleared. Sometimes, if the tunnel is quite long some PO2 stays near deeper end, then i build one more deodorizer in the middle of this cloud.
Ofcourse all of digged slime i put in submerged storages or in storages with bleachstone. Depending on circumstances and access to refined metal you can build smth like on screenshot. In this game i first time recieved cold PH2O geyser, therefore i decided just to cool slime.
Sry for my English.

1.PNG

20180624175124_1.jpg

One cute way is turning on the germs view and digging thru the slime biome but leaving all the slimelung on the tiles. You can safely dig open slimelung free polluted oxygen and your dups can use The free oxygen. When you later have these areas full of normal oxygen you can dig out the infected tiles, leaving only the slime tiles that offgas po.

Even later you can dig the slime tiles in small chunks, creating small infected po pockets to deodorize or Filter thru with 100% immune system dups.

Sounds micromanagerial, but is a lot less trouble than dealing with germs, especially on the earlygame.

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