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(Cosmic Upgrade) Output of geysers is too low now


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7 hours ago, Sentry Neko said:

I just did it.
The result was much hotter than I thought. 

QjRt82eudVQ.jpg

And there are almost no cold (slush and carbon dioxide)  geysers. And also almost no NG geysers (2). 

Just increasing it doesn't change the types, but yeah, the colder geysers have a lower chance of spawning, so yeah.

7 hours ago, avc15 said:

hey by the way, if you can't make your natgas sustain you, it's very rare to get a map that's just not at all sustainable, you'll just have to work at harnessing some of the other replenishable things.

Ranch some hatches in the meantime. Lots and lots of them. You won't run out of igneous rock before you've had time to put that PO2 vent to use and build some solar panels & load controls.

All maps should be sustainable, but require you to make sacrifices

16 hours ago, PhailRaptor said:

Adjusting for eruption and activity and assuming it never goes overpressure, the output of that geyser would be 13 g/s.  That's less than a single FertSynth.

yeah, i'm okay with that. this game is about solving problems, it gets boring if the solution is always the same.

Still would be fine with an option at game creation, call it "make my asteroid bountiful" or something insinuating easymode

Wouldn't it be kind of cool to have a 'Geologist' job which branches of the Scientist tree, very high expectations and all that

With those, you can start long-term projects to Reroll a geyser into a new one. Takes a whole lot of time, multiple geologists can work on the same project too to speed up the proccess. Maybe they can maintain volcanoes/geysers too to make them emit a little additional resources perhaps. Which also is very time consuming. 

3 hours ago, Kabrute said:

image.thumb.png.b68537a0e7fe1846b06191079ca1b305.png
down at the bottom of the text
image.thumb.png.49862481e3d5bbc7db13362f9bceb443.png

image.png.5a321fcdc85e422f159a82eab04df1fe.png

change that number

Note that you'll have to do that for each biome.  The highlighted file is for Ice Biome, HotMarsh would be Swamp.  I don't see anything that would correlate to the Caustic Biome, but I assume it's just farther down in the folder in the screenshot.

21 minutes ago, SaySosa12 said:

This may not really relate to the topic at hand, but can someone post / direct me to a nat gas setup using fertilizer synthesizer or geyser?

best to use simple math with what you need

a single nat gas gen needs 90 g/s NG

one fert synths emits 30 g/s NG (you will need 3 to run one NG gen)

one fert synths needs 150 g/s PH2O (450 g/s for 1 NG gen)

Calculate the average g/s of natural gas and/or polluted water from your geysers/vents using this link https://onical.ga/  to see how many NG generators you can support

2 minutes ago, Neotuck said:

one fert synths emits 30 g/s NG

So that was changed as well?  In-game on Ranch 2 atm, FertSynths produce 20 g/s.  This would mean that they have maintained the 3:1 FertSynth:NatGas Gen ratio.

3 minutes ago, PhailRaptor said:

So that was changed as well?  In-game on Ranch 2 atm, FertSynths produce 20 g/s.  This would mean that they have maintained the 3:1 FertSynth:NatGas Gen ratio.

yes, that's why I wasn't really bothered by the NG gen nerf as most of my fuel is supplied by slush geysers 

8 hours ago, Neotuck said:

best to use simple math with what you need

a single nat gas gen needs 90 g/s NG

one fert synths emits 30 g/s NG (you will need 3 to run one NG gen)

one fert synths needs 150 g/s PH2O (450 g/s for 1 NG gen)

Calculate the average g/s of natural gas and/or polluted water from your geysers/vents using this link https://onical.ga/  to see how many NG generators you can support

We need a new natural gas gen design for the cosmic upgrade.

 

17 minutes ago, Arash70 said:

We need a new natural gas gen design for the cosmic upgrade.

 

No, we dont. Thats a nerf to the oil economy, where you boil oil, get gas and co2, which then makes more oil on an infinite loop that only consumes some magma.

I actually suggested that exact nerf earlier, and thats now coming. The old gasgen/fertsynth loop is unaffected (same Watts/pw).

 

Been toying around with volcano oil cooking for water in debug. On theory the heat conversion process is exothermic, where high gas heat capacity should be enough to nearly preboil oil and Even necessitate outside cooling for The gas.

 

Inefficiencies on My first 2 drafts More than compensate for the extra heat though and havent gotten even near my 10l/sec goal.

4 minutes ago, Carnis said:

No, we dont. Thats a nerf to the oil economy, where you boil oil, get gas and co2, which then makes more oil on an infinite loop that only consumes some magma.

I actually suggested that exact nerf earlier, and thats now coming. The old gasgen/fertsynth loop is unaffected (same Watts/pw).

 

Been toying around with volcano oil cooking for water in debug. On theory the heat conversion process is exothermic, where high gas heat capacity should be enough to nearly preboil oil and Even necessitate outside cooling for The gas.

 

Inefficiencies on My first 2 drafts More than compensate for the extra heat though and havent gotten even near my 10l/sec goal.

It does make natural gas geysers a lot less valuable (it was already questionable to bother with them). They could have just changed the conversion ratio of boiling oil to nat gas.

57 minutes ago, turbonl64 said:

It does make natural gas geysers a lot less valuable (it was already questionable to bother with them). They could have just changed the conversion ratio of boiling oil to nat gas.

The thing is natural gas was too valuable, if you did the nat gas fert synth then you can scale it. Makes all other sources of power kinda redundant.

For me I welcome it, sure you can boil your oil etc, but then you have to deal with cooling it down. Natural gas is still valuable, viable and easy to obtain (Except when you have the pitiful geyser mentioned in this post) but you are not restricted to only one type of power generation. 

  • Nat Gas
  • Hydrogen
  • Petroleum
  • Coal
  • Dupe
  • Solar
  • Steam

I have a set up for most of them and if one runs out the other switches on etc. 

23 minutes ago, BlueLance said:

The thing is natural gas was too valuable, if you did the nat gas fert synth then you can scale it. Makes all other sources of power kinda redundant.

For me I welcome it, sure you can boil your oil etc, but then you have to deal with cooling it down. Natural gas is still valuable, viable and easy to obtain (Except when you have the pitiful geyser mentioned in this post) but you are not restricted to only one type of power generation. 

  • Nat Gas
  • Hydrogen
  • Petroleum
  • Coal
  • Dupe
  • Solar
  • Steam

I have a set u for most of them and if one runs out the other switches on etc. 

Except synth still provide the same power per pw?

1 minute ago, turbonl64 said:

Except synth still provide the same power per pw?

Does it? I don't use them so I am not used to how they work, but since Nat Gas Gens need more gas now I would have thought the same setup would not be enough now?

11 minutes ago, BlueLance said:

Does it? I don't use them so I am not used to how they work, but since Nat Gas Gens need more gas now I would have thought the same setup would not be enough now?

so NGG's now consume 90g/s of gas (before 60 g/s); synthesizers now produce 30g/s (before 20g/s). So your ratio remains the same. This effectively downgraded the natural gas geysers. I don't see it as a downgrade for boiling oil to nat gas because you can get such huge volumes of natural gas that way, you'll never have to worry about power again.

Essentially what this change did was making natural gas geysers even more redundant and puts more value on gas production from synth.

1 minute ago, turbonl64 said:

synthesizers now produce 30g/s (before 20g/s).

I didn't know that oopsie, and yeah like I said you can still boil oil! I have never actually done that but I would love to give it a try sometime.

2 hours ago, Carnis said:

No, we dont. Thats a nerf to the oil economy, where you boil oil, get gas and co2, which then makes more oil on an infinite loop that only consumes some magma.

I actually suggested that exact nerf earlier, and thats now coming. The old gasgen/fertsynth loop is unaffected (same Watts/pw).

 

Been toying around with volcano oil cooking for water in debug. On theory the heat conversion process is exothermic, where high gas heat capacity should be enough to nearly preboil oil and Even necessitate outside cooling for The gas.

 

Inefficiencies on My first 2 drafts More than compensate for the extra heat though and havent gotten even near my 10l/sec goal.

I didn't mean devs should change it, I meant we need a new model as standard natural gas power plant.
 

Something like  room 1 (5 natural gas generators + 1 liquid pump + power station) + room 2 (20kg natural gas room) + room 3 (battery + transformer room)

1 hour ago, Arash70 said:

I didn't mean devs should change it, I meant we need a new model as standard natural gas power plant.
 

Something like  room 1 (5 natural gas generators + 1 liquid pump + power station) + room 2 (20kg natural gas room) + room 3 (battery + transformer room)

Yes, I realized that. But as that system is only affected If you were using carbon skimmers to make pw.

If you were feeding your co2 to slicksters, you can still make 1gasgen / 3 fert synth for 440watts from polluted water. I'm actually still on ranching II, but Im not aware of any changed to pw produced per generator.

I still think the target of The nerf was infinite oil from volcano boiling. Geysir redux is coming sooner or later. There is no way they launch the game with 10g/s hot steam vents. They will likely do slight changes on all at once, not targeting NG specific.

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