IanV Posted May 10, 2018 Share Posted May 10, 2018 If you generate 100 duplicants at random, how many of them will have at least a +3 in one of their preferred jobs? +5? Right now it seems frustratingly low and I'm stuck with the choice of picking someone who is bad at something they love, or is good at something the dislike. (Yes I realize that I should ignore the preferred job and go with the stats only..... but then the duplicant will be sad.... DON'T JUDGE ME! ) Anyway, really curious if the devs had that kind of analytics. Link to comment https://forums.kleientertainment.com/forums/topic/90701-chances-of-getting-a-duplicant-that-both-likes-and-is-good-at-his-job/ Share on other sites More sharing options...
Miravlix Posted May 10, 2018 Share Posted May 10, 2018 Stats go to 30+ so it's largely irrelevant if they have 0 or 5 to start. What matters is the 50% reduction in training time, because that raises the stats faster. Taking a -4 athletics is a problem though, it's -40% movement speed. Link to comment https://forums.kleientertainment.com/forums/topic/90701-chances-of-getting-a-duplicant-that-both-likes-and-is-good-at-his-job/#findComment-1034330 Share on other sites More sharing options...
pnambic Posted May 10, 2018 Share Posted May 10, 2018 20 minutes ago, Miravlix said: What matters is the 50% reduction in training time, because that raises the stats faster. Stat growth is governed by the "Learning" stat. The training time reduction applies to job mastery (which includes a +2 stat bonus usually, but that's a separate issue from "regular" stat growth). Link to comment https://forums.kleientertainment.com/forums/topic/90701-chances-of-getting-a-duplicant-that-both-likes-and-is-good-at-his-job/#findComment-1034336 Share on other sites More sharing options...
SamLogan Posted May 10, 2018 Share Posted May 10, 2018 Interests are useless given in the early game you don't want grow too fast because you'll need great painting. And later, you'll don't care about this bonus as the jobs grow fast enough. Link to comment https://forums.kleientertainment.com/forums/topic/90701-chances-of-getting-a-duplicant-that-both-likes-and-is-good-at-his-job/#findComment-1034338 Share on other sites More sharing options...
Miravlix Posted May 10, 2018 Share Posted May 10, 2018 5 minutes ago, pnambic said: Stat growth is governed by the "Learning" stat. The training time reduction applies to job mastery (which includes a +2 stat bonus usually, but that's a separate issue from "regular" stat growth). No matter learning the dupe is going to get really high stats anyway, so without changing the rate of skill gains by a large factor, I just don't see the point in worrying about having 0 or 7 learning. Link to comment https://forums.kleientertainment.com/forums/topic/90701-chances-of-getting-a-duplicant-that-both-likes-and-is-good-at-his-job/#findComment-1034339 Share on other sites More sharing options...
Lilalaunekuh Posted May 10, 2018 Share Posted May 10, 2018 2 hours ago, IanV said: Yes I realize that I should ignore the preferred job and go with the stats only..... but then the duplicant will be sad.... I feel you ^^ I have standart priorities for all my dupes but i raise every liked job for a specific dupe by one priority stage. (Just for the fun of roleplaying) Yeah i know that interests are just a nice flavor without real late game use. Link to comment https://forums.kleientertainment.com/forums/topic/90701-chances-of-getting-a-duplicant-that-both-likes-and-is-good-at-his-job/#findComment-1034340 Share on other sites More sharing options...
pnambic Posted May 10, 2018 Share Posted May 10, 2018 42 minutes ago, Miravlix said: No matter learning the dupe is going to get really high stats anyway, so without changing the rate of skill gains by a large factor, I just don't see the point in worrying about having 0 or 7 learning. Agreed, they do get there eventually. The question is: how long does it take? Take a look at these two members of my latest starting crew... Stinky, Head of Mining, interested in Cooking and Engineering. 13 total attribute points at cycle 1, a respectable 59 at cycle 197: For comparison, here's Bubbles, Chief Scientist, interested in Research only. From 11 points at cycle 1 to 81 at cycle 197: They both have the same vocational training (Miner, Architect, Courier, Electrical Engineer, Plumber/Groundskeeper). Stinky just got started in Exosuit Engineering, Bubbles has to finish Plumbing first, but she's a Tenured Scientist to make up for it. Learning matters. Link to comment https://forums.kleientertainment.com/forums/topic/90701-chances-of-getting-a-duplicant-that-both-likes-and-is-good-at-his-job/#findComment-1034369 Share on other sites More sharing options...
beowulf2010 Posted May 10, 2018 Share Posted May 10, 2018 23 minutes ago, pnambic said: (Snip) Learning matters. Agreed. I did a couple quick proof of concept tests a couple updates ago and found similar results. On average, it was a point or two more every 10 or so cycles for the learning 5 dupes over the learning 0 dupes. When starting a new game, I go for 3 5+ learning dupes (4 if they like research) with no red stats and decent interests. After the initial 3, I'll take with 3+ learning if I'm not actively looking for a specific interest and Stat combination. Link to comment https://forums.kleientertainment.com/forums/topic/90701-chances-of-getting-a-duplicant-that-both-likes-and-is-good-at-his-job/#findComment-1034373 Share on other sites More sharing options...
Cypher-7 Posted May 11, 2018 Share Posted May 11, 2018 @pnambic so if I understand this correctly, a higher learning stat is more important then job preferences? Or is learning just a more valued stat overall? Link to comment https://forums.kleientertainment.com/forums/topic/90701-chances-of-getting-a-duplicant-that-both-likes-and-is-good-at-his-job/#findComment-1034510 Share on other sites More sharing options...
Kiros Posted May 11, 2018 Share Posted May 11, 2018 I always make sure my dedicated Researcher has 7+ Learning to knock out all the researching asap. Link to comment https://forums.kleientertainment.com/forums/topic/90701-chances-of-getting-a-duplicant-that-both-likes-and-is-good-at-his-job/#findComment-1034511 Share on other sites More sharing options...
beowulf2010 Posted May 11, 2018 Share Posted May 11, 2018 40 minutes ago, Cypher-7 said: @pnambic so if I understand this correctly, a higher learning stat is more important then job preferences? Or is learning just a more valued stat overall? Learning versus job preferences is more personal preference in my mind. Both are important if you want better short term performance from your dupes. Yes, I would say that Learning is probably the most valuable Stat overall for the first 300 cycles or so as it boosts the gain rate of other stats and is the most "limited" to train. As far as I've seen, Research is the only non-occupation way to raise it. Link to comment https://forums.kleientertainment.com/forums/topic/90701-chances-of-getting-a-duplicant-that-both-likes-and-is-good-at-his-job/#findComment-1034518 Share on other sites More sharing options...
CDoroFF Posted May 11, 2018 Share Posted May 11, 2018 First of all i'm checking negative traits of my dupes like Narcoleptic and Mouth Breather which i hate and specific advantages like germ resistant for miner. 5+ learning and favorite job is the second significant factor to become duplicated on my asteroid. Regarding initial team, i prefer high stats in their own jobs for two of them rather than learning due to easier start and I hire them as scientists later. The third dupe is always Scientist with high learning. Link to comment https://forums.kleientertainment.com/forums/topic/90701-chances-of-getting-a-duplicant-that-both-likes-and-is-good-at-his-job/#findComment-1034520 Share on other sites More sharing options...
pnambic Posted May 11, 2018 Share Posted May 11, 2018 4 hours ago, Cypher-7 said: @pnambic so if I understand this correctly, a higher learning stat is more important then job preferences? Or is learning just a more valued stat overall? beowulf2010 answered that already, but, just for completeness: - the learning stat governs how quickly your dupes get better at the stuff they're actually doing. Additionally, right now it is the only stat that won't increase on its own over time, because there's a hard cap on opportunities to actively use it (research topics + geysers). - job preferences govern how quickly dupes reach higher vocational training levels. That only matters if you need early access to second-level traits. Right now, the only preferences that are actually worth something are Digging (to reach Miner for Abyssalite) and Farming (to reach Farmer for the Farm Station or Rancher for, well, Ranching). That said, it doesn't take that long without the preference. Stinky above doesn't care for Digging, but he was able to dig up Abyssalite by cycle 9 (job board went up in cycle 2). They're fun for role-playing, though. Link to comment https://forums.kleientertainment.com/forums/topic/90701-chances-of-getting-a-duplicant-that-both-likes-and-is-good-at-his-job/#findComment-1034594 Share on other sites More sharing options...
beowulf2010 Posted May 11, 2018 Share Posted May 11, 2018 7 minutes ago, pnambic said: Additionally, right now it is the only stat that won't increase on its own over time, because there's a hard cap on opportunities to actively use it (research topics + geysers). Geysers, right. I thought I was forgetting something. Thanks! Oh, and I'd add Supply and Operate to useful preferences if for no other reason than getting to Exosuit Engineer fast for the elimination of the movement speed penalty. Link to comment https://forums.kleientertainment.com/forums/topic/90701-chances-of-getting-a-duplicant-that-both-likes-and-is-good-at-his-job/#findComment-1034596 Share on other sites More sharing options...
Yoma_Nosme Posted May 11, 2018 Share Posted May 11, 2018 Learning and strength FTW Link to comment https://forums.kleientertainment.com/forums/topic/90701-chances-of-getting-a-duplicant-that-both-likes-and-is-good-at-his-job/#findComment-1034606 Share on other sites More sharing options...
Lilalaunekuh Posted May 11, 2018 Share Posted May 11, 2018 If i got time i try to train ALL my dupes first as scientiest than starting my way to the exosuit engineer training. Link to comment https://forums.kleientertainment.com/forums/topic/90701-chances-of-getting-a-duplicant-that-both-likes-and-is-good-at-his-job/#findComment-1034614 Share on other sites More sharing options...
Carnis Posted May 11, 2018 Share Posted May 11, 2018 21 hours ago, pnambic said: They both have the same vocational training (Miner, Architect, Courier, Electrical Engineer, Plumber/Groundskeeper). Stinky just got started in Exosuit Engineering, Bubbles has to finish Plumbing first, but she's a Tenured Scientist to make up for it. Learning matters. Why electrical engineers? Ive never built conductive heavi watt, do you? Mechatronics on the other hand gives you sweepers? Isnt it always preferable? Link to comment https://forums.kleientertainment.com/forums/topic/90701-chances-of-getting-a-duplicant-that-both-likes-and-is-good-at-his-job/#findComment-1034640 Share on other sites More sharing options...
pnambic Posted May 11, 2018 Share Posted May 11, 2018 2 minutes ago, Carnis said: Why electrical engineers? Ive never built conductive heavi watt, do you? Mechatronics on the other hand gives you sweepers? Isnt it always preferable? For tune-ups, mostly, although I do tend to build some conductive heavy-watt later on, for the same reason (tuning engineers spend quite some time in the bowels of the power system, and the decor does add up). Any why tune-ups? For heat management. Link to comment https://forums.kleientertainment.com/forums/topic/90701-chances-of-getting-a-duplicant-that-both-likes-and-is-good-at-his-job/#findComment-1034641 Share on other sites More sharing options...
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