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[Game Update] - 266019


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  • Fix Drip Cooling. In liquid density settling code we should've been calculating average temperature, not average energy which caused a rapid loss of energy.
  • Abyssalite should now ignore neutronium when averaging the temperature of nearby cells during world generation.
  • Fixed a bug where elements with zero thermal conductivity were conducting.
  • Fixed a crash that could occur when a helmet was destroyed.
  • Fixed the chewing sound on the adult hatch and added a chewing sound to the hatch babies.
  • Added some baby movement and inhale sounds to the Puft/Slickster. 
  • Fixed a crash that could occur when the contents of a pipe froze as the pipe was destroyed.
  • Fixed an issue where the energy being passed from the conduit contents to the pipe was inverted.
  • Creature Lure should no longer crash on deconstruct.
  • Algae Habitats now have an empty chore which allows them to drop their bottles on the ground even if there is no bottle emptier. 
  • Algae habitat no longer allows removal directly from storage.
  • Increased bottle emptier speed.
  • Fish eating from a storage locker notify the locker that it's contents have been changed so that the feeder gets properly refilled and things like the transfer arms can detect that it needs refilling.
  • Fish feeder should properly restore it's contents to the bottom of the feeder on load so that it's reachable by the fishes.
  • Baby hatches should no longer attempt to make jumps they can't reach.
  • Sandbox clear floor tool will not delete items in storage
  • Sandbox mode now has toggleable instant build mode.
  • Fixed a crash that could occur when using the 2147483646 world seed due to the Mono Random function crashing when using a value of int.Min.
  • Creature wrangling now respects priority. You can also see the priority toolbar if you click on the creature.
  • Thermal conductivity displayed on the properties panel for insulated/radiant buildings should now take into account those buildings modifiers.
  • Eggs spawned from tame creatures should now be tame.
  • Babies spawned from tame eggs should now be tame.
  • Adults spawned from tame babies should now be tame.
  • Duplicants can be spawned from the sandbox spawner menu.
  • Added official Russian translation(beta).
     

 

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25 minutes ago, R9MX4 said:

The most most most important change.

I disagree. I think the most important change is that the update notes now are complete. No more surprises.
That was the most annoying aspect when testing something out after an update that another change that wasn't described could affect your results. And it was the main reason why I deleted the game and stopped playing it.

Edited by Saturnus
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Just now, regault said:

So now Electrolyzers/Water Sieves are the only way to cool hot substances until you can acquire wheezeworts and the AETNS?

We still have many tools can use. For example, NG generator outputs PW and CO2 in building temperature. So if we keep the generator in a low temperature, we can get tons of cold PW

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55 minutes ago, R9MX4 said:

The most most most important change.

 

EDIT

I just confirmed it! By comparing 265826 and this update! Celebrate the death of drip cooling!:D

I suppose everybody should check their cooling mechanisms. It can be not clear you actually using that bug (we saw this many times).

Also, thanks for

1 hour ago, Cheerio said:
  • Added official russian translation(beta).

I still will play english, but will test it definitely.
 

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44 minutes ago, R9MX4 said:

We still have many tools can use. For example, NG generator outputs PW and CO2 in building temperature. So if we keep the generator in a low temperature, we can get tons of cold PW

So basically seal the NG generator in a room filled with carbon dioxide and wheezeworts? (Since CO2 and Chlorine are pretty much the lowest temp gases a Wheezewort can cool without stifling.)

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This note appears to be backwards; 'Fix Drip Cooling. In liquid density settling code we should've been calculating average temperature, not average energy which caused a rapid loss of energy.'

 

Should likely read; 'Fix drip cooling. In liquid density setting code we should've been calculating average energy and not average temperature which caused a rapid loss of energy.'

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