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How do you feed critters other than hatches?


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So for forever everybody has known how to feed hatches. You just plopped down some materials or some food and they ate it up and excreted some coal for your generator. But coming in with the Ranching Upgrade, I have litterally no idea how to feed all the other creatures. I'm trying to breed shinebugs but they're just so unhappy because they're always starving. I put algae, dirt, fetilizer, metal, and rock in the feeder and on the ground, and they don't eat it. I put mush bars and fries on the ground and feeder. Same with slicksters and pufts. I have no idea how to feed them...

Somebody please explain to me?

6 hours ago, Lutzkhie said:

i think feeding is for happiness level only, imagine all your hatches die of starvation, 

i think feeding is for happiness level only, imagine all your hatches die of starvation, 

I think your right, and that you hit copy/paste at an odd time.

I think your right, and that you hit copy/paste at an odd time.

12 hours ago, Master Jand said:

I have litterally no idea how to feed all the other creatures.

I have no idea how to feed them...

Somebody please explain to me?

But.... but..... we have an all powerful lexicon ingame now - you should never need search for answers again! :D 

 

  private void SetupDiet(GameObject prefab)
  {
    Diet diet = new Diet(new Diet.Info[2]
    {
      new Diet.Info(new TagBits((Tag) PrickleFruitConfig.ID), SimHashes.Void, 4000000f, 1f, (string) null, 0.0f),
      new Diet.Info((TagBits) GameTags.Phosphorite, SimHashes.Void, 4000000f, 1f, (string) null, 0.0f)
    });
    prefab.AddOrGetDef<CreatureCalorieMonitor.Def>().diet = diet;
    prefab.AddOrGetDef<SolidConsumerMonitor.Def>().diet = diet;
  }

Looks like phosphorite and raw bristle berries, each converted at 1kg=4000kcal rate.

3 hours ago, Lifegrow said:

But.... but..... we have an all powerful lexicon ingame now - you should never need search for answers again! :D 

 

Not described in either creature description or dictionary thing boi. Just said they can be ranched and their made of DuPe Ooze.

46 minutes ago, Master Jand said:

Not described in either creature description or dictionary thing boi. Just said they can be ranched and their made of DuPe Ooze.

In the last stream, one of the Klei people - the loremaster - said she is working on filling in all that stuff.  I think it's on it's way. 

4 hours ago, Coolthulhu said:

  private void SetupDiet(GameObject prefab)
  {
    Diet diet = new Diet(new Diet.Info[2]
    {
      new Diet.Info(new TagBits((Tag) PrickleFruitConfig.ID), SimHashes.Void, 4000000f, 1f, (string) null, 0.0f),
      new Diet.Info((TagBits) GameTags.Phosphorite, SimHashes.Void, 4000000f, 1f, (string) null, 0.0f)
    });
    prefab.AddOrGetDef<CreatureCalorieMonitor.Def>().diet = diet;
    prefab.AddOrGetDef<SolidConsumerMonitor.Def>().diet = diet;
  }

Looks like phosphorite and raw bristle berries, each converted at 1kg=4000kcal rate.

...Where did you get that information??? 346589009717231616.png?v=1

22 hours ago, Coolthulhu said:

  private void SetupDiet(GameObject prefab)
  {
    Diet diet = new Diet(new Diet.Info[2]
    {
      new Diet.Info(new TagBits((Tag) PrickleFruitConfig.ID), SimHashes.Void, 4000000f, 1f, (string) null, 0.0f),
      new Diet.Info((TagBits) GameTags.Phosphorite, SimHashes.Void, 4000000f, 1f, (string) null, 0.0f)
    });
    prefab.AddOrGetDef<CreatureCalorieMonitor.Def>().diet = diet;
    prefab.AddOrGetDef<SolidConsumerMonitor.Def>().diet = diet;
  }

Looks like phosphorite and raw bristle berries, each converted at 1kg=4000kcal rate.

In other words, 250g/cycle compared to 250g/s before for some critters.

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