alficles Posted November 20, 2017 Share Posted November 20, 2017 My dupes are showering way, way too frequently. The problem is that I'm in the ice biome and it's slowly, but surely, melting all over the place. I'm doing the best I can to mop up the mess, but it's getting really problematic. Every time a dupe goes to mop up polluted water, he mops once, then discovers he's grimy and goes to shower. I can't see any way to reduce the priority of showers, but it's slowing the entire base to a crawl. Is there a way to reduce showering frequency or priority? Link to comment Share on other sites More sharing options...
Lifegrow Posted November 20, 2017 Share Posted November 20, 2017 7 minutes ago, alficles said: My dupes are showering way, way too frequently. The problem is that I'm in the ice biome and it's slowly, but surely, melting all over the place. I'm doing the best I can to mop up the mess, but it's getting really problematic. Every time a dupe goes to mop up polluted water, he mops once, then discovers he's grimy and goes to shower. I can't see any way to reduce the priority of showers, but it's slowing the entire base to a crawl. Is there a way to reduce showering frequency or priority? Disable them, burn their clothes, turn the heating up and cut off the water supply - it's your only hope! God speed, mucky one. Link to comment Share on other sites More sharing options...
goboking Posted November 20, 2017 Share Posted November 20, 2017 The solution to this particular annoyance requires micromanagement, but denying them access to the showers via door permission will keep them in the field. Just make sure they have access to an outhouse/lavatory somewhere else and remember to give them access to the showers once the job is complete. Link to comment Share on other sites More sharing options...
Lifegrow Posted November 20, 2017 Share Posted November 20, 2017 Or use automation to only permit access to them for 2% of the day WE'VE JUST HAD AN AUTOMATION UPDATE GUYS, CMON NOW! Link to comment Share on other sites More sharing options...
alficles Posted November 20, 2017 Author Share Posted November 20, 2017 Yeah, that was my first thought. How, though? I can turn off the water, but that only affects the shower-after-next. And for public showers, one person can wind up taking all the day's showers. I might could lock the door, but that could turn ugly if I lock it while it's in use. Link to comment Share on other sites More sharing options...
Lifegrow Posted November 20, 2017 Share Posted November 20, 2017 Something simple like this would suffice maybe ? Left most door is set to only allow exit, rightmost door is locked on the time sensor that you set. 1% of the cycle equates to 6 seconds, so how long you give them to shower is upto you Link to comment Share on other sites More sharing options...
alficles Posted November 20, 2017 Author Share Posted November 20, 2017 Heh. That might work. Great ideas. Link to comment Share on other sites More sharing options...
TheGCat Posted November 20, 2017 Share Posted November 20, 2017 Did it the same way but with an OR Gate and weight plates. If a dupe is showering and the door close, he cannot out. Timer from 0% to 10% and the door open through the timer OR the weight plates. So everyone can go out and is not trapped. PS: The nonstop showering should be fixed through the devs. Once per day is enough. Link to comment Share on other sites More sharing options...
PhailRaptor Posted November 20, 2017 Share Posted November 20, 2017 Alternatively, just disable the Showers. Or don't build them at all. The negative aspect of the "Grimey" debuff is basically nonexistent. Combined with the "Nice Bathroom" and "Messhall" room buffs and it's altogether irrelevant. Link to comment Share on other sites More sharing options...
KittenIsAGeek Posted November 20, 2017 Share Posted November 20, 2017 I've never really had the problem. Usually when my dupes are somewhere that they'll encounter polluted water, they're in environmental suits. They shower once a day or so, but usually not more than that. Link to comment Share on other sites More sharing options...
BlueLance Posted November 20, 2017 Share Posted November 20, 2017 4 hours ago, DustFireSky said: Did it the same way but with an OR Gate and weight plates. If a dupe is showering and the door close, he cannot out. Timer from 0% to 10% and the door open through the timer OR the weight plates. So everyone can go out and is not trapped. PS: The nonstop showering should be fixed through the devs. Once per day is enough. Turn the one door to an exit only, dupe can always get out but can only get in during the timers limit. Link to comment Share on other sites More sharing options...
Saturnus Posted November 20, 2017 Share Posted November 20, 2017 We discussed this a while ago when automation first came out. The current system I find best is to every day allow a numbers of showers equal to the number of dupes. So a counter is reset every morning, counts the number of dupes going into the showers and locks the door after a set number of showers. What you need for this to work is a binary counter and an XOR comparator. Both are already described on the forum. Link to comment Share on other sites More sharing options...
Lifegrow Posted November 20, 2017 Share Posted November 20, 2017 This all seems a little overkill for something as benign as showering. Suppose the idea @Saturnus suggests makes a whole lot of sense however if you're depending on the showers output for other systems - i.e. you really need that stinky water for a farm or fertiliser synth room. Link to comment Share on other sites More sharing options...
Saturnus Posted November 20, 2017 Share Posted November 20, 2017 I mainly use showers as fixed temperature source that is adjustable. You adjust the shower temperature to the output water temperature you want and make sure they're used enough for the amount of throughput water you want. At the moment they have no other use in the game as being Grimey really has no effect. Link to comment Share on other sites More sharing options...
TheGCat Posted November 20, 2017 Share Posted November 20, 2017 6 hours ago, BlueLance said: Turn the one door to an exit only, dupe can always get out but can only get in during the timers limit. Hmmm, try it Link to comment Share on other sites More sharing options...
goboking Posted November 20, 2017 Share Posted November 20, 2017 13 hours ago, alficles said: Yeah, that was my first thought. How, though? I can turn off the water, but that only affects the shower-after-next. And for public showers, one person can wind up taking all the day's showers. I might could lock the door, but that could turn ugly if I lock it while it's in use. There's no need to lock the door, just change the door's permission to allow exiting but not entering the room and you're good to go. Link to comment Share on other sites More sharing options...
chemie Posted November 20, 2017 Share Posted November 20, 2017 4 hours ago, Saturnus said: I mainly use showers as fixed temperature source that is adjustable. You adjust the shower temperature to the output water temperature you want and make sure they're used enough for the amount of throughput water you want. At the moment they have no other use in the game as being Grimey really has no effect. This. Use showers to convert 90C water to 30C PW which you can then turn into 40C regular water. Or if you need natural gas use them to generator PW for burning. Otherwise just turn the showers off; they have no effect on dups but consume large amounts of water. Link to comment Share on other sites More sharing options...
Lifegrow Posted November 20, 2017 Share Posted November 20, 2017 We've already established that if your shower room has access on both sides, then only permitting exit through one door, and a time lock on the other would work. 13 hours ago, Lifegrow said: Left most door is set to only allow exit, rightmost door is locked on the time sensor that you set. 1% of the cycle equates to 6 seconds, so how long you give them to shower is upto you If however your shower room only has one access point, then you'll need to use something like a combination of door permissions/checkpoint logic/timers to achieve the same results. You could also approach from a different angle and have your water pipe be connected to a liquid cut off that is also toggled on/off with a timer, then govern the amount of water you want to provide by the length of pipe connecting to the showers. Link to comment Share on other sites More sharing options...
TheGCat Posted November 20, 2017 Share Posted November 20, 2017 1 hour ago, chemie said: This. Use showers to convert 90C water to 30C PW which you can then turn into 40C regular water. Or if you need natural gas use them to generator PW for burning. Otherwise just turn the showers off; they have no effect on dups but consume large amounts of water. It's a little bit cheating Why u not using the aquacooler ? Link to comment Share on other sites More sharing options...
PhailRaptor Posted November 21, 2017 Share Posted November 21, 2017 9 hours ago, DustFireSky said: It's a little bit cheating Why u not using the aquacooler ? While I personally agree that taking advantage of fixed temperature outputs feels like cheating, apparently the devs have stated it is intentional. Which is sad, but a fact of life. As for not using the Aquatuner, it takes a certain level of infrastructure to facilitate the function of the Aquatuner. It displaces such a huge quantity of heat that you just account for, and either negate it (Weezeworts or new HydroCrystalCooler) or channel it to a useful process (boiler setups, basically). Link to comment Share on other sites More sharing options...
TheGCat Posted November 21, 2017 Share Posted November 21, 2017 If u put the aquatuner under oil (don't do it with water), the heat output is not really noticeable. The aquatuner can run for hours and the oil temperature is nearly the same as before. I have 4 of them in the oil tank. They are fully automated and enabled's or not, if the water temperature is higher or lesser. Try it. Power isn't a problem in the game I think. Link to comment Share on other sites More sharing options...
StroamCR Posted November 21, 2017 Share Posted November 21, 2017 16 hours ago, PhailRaptor said: While I personally agree that taking advantage of fixed temperature outputs feels like cheating, apparently the devs have stated it is intentional. Which is sad, but a fact of life. I think this mainly stems from the fact that a huge amount of heat energy is spontaneously being added to the game world via steam geysers, natural gas geysers, and power generators. Without some way to delete heat energy from the universe (wheezeworts, and set-temperature output buildings) you would inevitably suffer heat death no matter how well you designed your base. In any case, that's the rationalization I use to not feel guilty. Link to comment Share on other sites More sharing options...
clickrush Posted November 22, 2017 Share Posted November 22, 2017 19 hours ago, PhailRaptor said: While I personally agree that taking advantage of fixed temperature outputs feels like cheating, apparently the devs have stated it is intentional. Which is sad, but a fact of life. I disagree that this is sad. It makes a whole lot of sense, especially on chemical devices like the electrolyzer and the skimmer. Those devices simulate chemical reactions (that use up energy / are endothermic). Them having a fixed temperature output is a simplification needed to simulate that. The shower one is even more obvious as it moves water through the thing, so if you heat/cool the thing the water will get hotter/cooler as well. Link to comment Share on other sites More sharing options...
Le0n1des Posted November 22, 2017 Share Posted November 22, 2017 7 hours ago, clickrush said: The shower one is even more obvious as it moves water through the thing, so if you heat/cool the thing the water will get hotter/cooler as well. I guess it is true if we imagine internal piping in the shower, and that the intake is abissalyte and output is made of diamond In fact, if anyone wants to be a purist about it, just don't use abissalyte pipes, and you won't have heat disappearing (as the shower will be the same temperature as the intake water) Link to comment Share on other sites More sharing options...
Tobruk Posted November 22, 2017 Share Posted November 22, 2017 On 20.11.2017 at 4:05 AM, Lifegrow said: Or use automation to only permit access to them for 2% of the day WE'VE JUST HAD AN AUTOMATION UPDATE GUYS, CMON NOW! With traffic control they will just stand by and wait until they're allowed to pass. So no, this doesn't work. Link to comment Share on other sites More sharing options...
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