Lifegrow Posted November 22, 2017 Share Posted November 22, 2017 Just now, Tobruk said: With traffic control they will just stand by and wait until they're allowed to pass. So no, this doesn't work. Not sure you understood buddy. If you have two doors to your showers, one is a one-way exit, the other is an entrance that is locked with a timer - then they can only enter at the time you provide, and can always leave. Personally I prefer the other method I suggested of using a liquid shut off to govern the exact amount of water you want to provide - it's a bit "prison architect" but it can then be used to provide a specific amount of water to other systems. Link to comment Share on other sites More sharing options...
Tobruk Posted November 22, 2017 Share Posted November 22, 2017 8 minutes ago, Lifegrow said: Not sure you understood buddy. If you have two doors to your showers, one is a one-way exit, the other is an entrance that is locked with a timer - then they can only enter at the time you provide, and can always leave. Personally I prefer the other method I suggested of using a liquid shut off to govern the exact amount of water you want to provide - it's a bit "prison architect" but it can then be used to provide a specific amount of water to other systems. Okay, I got it. It's still a bit strange normal doors (or shutoffs) are better in this task than traffic control. Link to comment Share on other sites More sharing options...
Lifegrow Posted November 22, 2017 Share Posted November 22, 2017 Just now, Tobruk said: Okay, I got it. It's still a bit strange normal doors (or shutoffs) are better in this task than traffic control. Well those initial ideas I provided were both operated by a time sensor - the only difference between using a locked door as opposed to a set amount of liquid with a shutoff is that one governs the percentage of a cycle spent showering, the other governs water usage provided for showering... You could over complicate it with checkpoints, circuitry, automation and achieve the exact same result. Depends what you want to do I suppose. Link to comment Share on other sites More sharing options...
Saturnus Posted November 22, 2017 Share Posted November 22, 2017 Here's the really annoying thing about check points. It puts the dupe in a hold state. He'll wait there until there is a way for him to complete the next task on his list (showering). So either the traffic control allows him through or there is another route. By just locking the door or shutting off water you delete showering from the list of possible tasks to do for the dupes so they'll not get stuck at the check points. Link to comment Share on other sites More sharing options...
Tobruk Posted November 25, 2017 Share Posted November 25, 2017 On 22.11.2017 at 7:37 PM, Saturnus said: Here's the really annoying thing about check points. It puts the dupe in a hold state. He'll wait there until there is a way for him to complete the next task on his list (showering). So either the traffic control allows him through or there is another route. By just locking the door or shutting off water you delete showering from the list of possible tasks to do for the dupes so they'll not get stuck at the check points. Exactly this. I think they should add an option for each traffic control point to either "put dupe in hold state" or "disable route". Link to comment Share on other sites More sharing options...
Kabrute Posted January 2, 2018 Share Posted January 2, 2018 So far it takes 3 doors to do the job, 1 Entrance on Automation Locks, 2 exits, first floor buttons, then permissions This way no one paths into the room through the permissions door unless someone is already in there but even then they wont stay once that dupe leaves, they will be able to leave and noone else can get in behind them. For systems like showers et all you could easily stagger the buttons this way noone tries pathing in while someone is using the shower, just once they are out, but that would require some micromanagement in case dupes get stuck or a buffer gate with a long enough delay to get out screen doors are frustrating my efforts, I've seen dupes using the compactors behind them and everything, its like they don't really exist for a lot of checks Link to comment Share on other sites More sharing options...
Wolfcream23 Posted January 2, 2018 Share Posted January 2, 2018 On 11/21/2017 at 11:54 AM, PhailRaptor said: On 11/22/2017 at 4:47 AM, StroamCR said: I think this mainly stems from the fact that a huge amount of heat energy is spontaneously being added to the game world via steam geysers, natural gas geysers, and power generators. Without some way to delete heat energy from the universe (wheezeworts, and set-temperature output buildings) you would inevitably suffer heat death no matter how well you designed your base. In any case, that's the rationalization I use to not feel guilty. wow, to be honest i didn't know about the fixed output temperature, so you can use 90° water for showers and have an output of polluted water 60° cooler? that's actually quite sad, because it renders the aqua tuners kinda useless. but your statement about the heat death makes sense though. hopefully they found some other more accurate way to resolve the ever increasing amount of heat added to the system. Link to comment Share on other sites More sharing options...
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