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Who is your Forge Dream Team?


Donut Steevia

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3 hours ago, Donut Steevia said:

I think mine would be;

Wigfrid (for the group buffs and turtle flips) 

Wilson (heal and revives)

Wolfgang (tank)

Willow (So OP with the fire staff)

Wes (Kiting)

Wickerbottom (petrify groups to help group focus/not be overwhelmed)

Pretty much exactly this, though either WX or Winona can swap in for Wolfgang tanking and it seems to work fairly well. (Wigfrid you need, for the flippy flips.) 
And I've heard Woodie and Wendy can be just as good at kiting, though I've personally mostly played with Wesses doing it and they do a great job! 

(you CAN beat it by just using many abigails, but I think it's more fun to do it the hard way with all the classes working together uwu but you do whats fun for you!)

Line-up with friends :
- Maxwell [WIZARD]
- Wickerbottom [HEAL]
- WX78 [TANK]
- WX78 [TANK]
- Wigfrid [DPS DISTANCE]
- Wilson [DPS DISTANCE - KITING]

We like to get 2 tank WX78 because they can trigger their stun ability often against mob and boss
Maxwell is great to stun lock bosses for the end
Wicker grant a good healing with her passive
Wigfrid is not a bad dps with her passive (But i always wonder if it's this efficient)
Wilson to secure the run for the ressurect (and could hold the fire staff during the scorpion wave)

-Wilson (revive + heal)

-Wickerbottom (crowd control + inferno staff late-game)

-Woodie OR Wes (kiting)

-WX-78 (tank)

-Wolfgang (tank)

-Wendy OR Webber (ranged support)

I've had the most success with a team build similar to this one (beat the Forge twice so far). 

For me it's : 

Willson - revs / heal

Woodie - usually me - Kite / tank

WX (but any other melee 200 hp works) - Main tank

Webber - ranged pDPS

Wickerbottom  (may be Maxwell) - CC / ranged mDPS

Whatever - this setup is already perfect, so 6th player can take anything they like playing as long as they clearly state their role and do not steal items they do not need

Did full forge twice with:

Wilson - DPS not healer (Molten dart vs boarrior, Double barrage vs boarilla, Winona's hammer vs turtles).

Winona - Healer, Just for the hammer for extra stuns.

Woody - Distracts bosses, Swaps to tank gear vs boarrior

WX - Tank

Maxwell - Stun book and staff

Willow - DPS, Bernie distracts the wave of pit pigs vs boarrior so maxwell can nuke them. Give her dps gear before Wilson.

Woody can stall forever vs boarilla #2 and when all is done he can go to tank gear and smash boarrior's face.

 

Make sure people stunlock boarrior between winona's heals. (Molten Dart -> WX Hammer -> Meteor -> Molten Dart -> Lucy -> Heal)

Was pretty easy to beat everything with it.

  1. Wilson - Healer. Almost necessary on every team.
  2. Wilson - Dart DPS. Helps to have a backup in case your healer dies plus the other dart classes don't have a huge advantage over Wilson. Could be Willow if your healer is a god and never dies (though they will).
  3. Wes - Runner. This slot could also be Woodie, but he can't kite large groups of enemies. Both draw and keep aggro excellently. Very helpful for making sure the Grand Forge Boarrior spawns without any enemies from the previous wave.
  4. Wolfgang - Tank. Wolfgang pretty much outperforms every other tank. There is an argument for Woodie here, since he can draw aggro, but the tank should always have aggro in the first place.
  5. WX-78 - Melee DPS. Having 2 melees is pretty important for keeping the Grand Forge Boarrior stationary during the last phase. I choose WX-78 for the extra stun time. Woodie also works here. Wigfrid in my opinion is a poor choice here due to drawing less aggro. You need to be able to switch aggro between melees in the last phase.
  6. Wickerbottom - Caster (alternates fire staff and tome). Petrifying helps tremendously in the turtle wave and scorpion wave, plus an upgraded meteor can 1-shot all of the pigs the Grand Forge Boarrior spawns, provided the team can kite them to a heal to make them sleep.

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