• Content Count

  • Joined

  • Last visited

Community Reputation

401 Excellent

1 Follower

About Residays

  • Rank


Recent Profile Visitors

2881 profile views
  1. Good to know Winona was reworked and we have an official healer! Could we please see split-screen and tick rate set to 60 by default soon? Thanks!
  2. This update made every single texture in the game extremelly blurry no matter the resolution even with small textures disabled, as soon as I started the game.
  3. Try deleting download cache or changing download region, it may be just Steam's servers.
  4. I like this thread because I can just say something with the lowest amount of effort possible and people will still like it anyways which increases my reputation and feeds my ego.
  5. Actually it's Microsoft's fault, they dropped XP & Vista support so since it's own creator did so there's no real reason for everyone else to keep giving it support. But to be fair it scares me to think that one day, Microsoft will force us to use Operative Systems with a bunch of unnecessary and annoying unstoppable options. Dang it...
  6. This is from Woodie's prefab file, you can likely adapt it to yourself. local BEAVER_DIET = { FOODTYPE.WOOD, FOODTYPE.ROUGHAGE, } local function RightClickPicker(inst, target) if target ~= nil and target ~= inst then for i, v in ipairs(BEAVER_DIET) do if target:HasTag("edible_"..v) then return inst.components.playeractionpicker:SortActionList({ ACTIONS.EAT }, target, nil) end end return (target:HasTag("HAMMER_workable") and inst.components.playeractionpicker:SortActionList({ ACTIONS.HAMMER }, target, nil)) or (target:HasTag("DIG_workable") and target:HasTag("sign") and inst.components.playeractionpicker:SortActionList({ ACTIONS.DIG }, target, nil)) or nil end end inst.components.eater:SetDiet(BEAVER_DIET, BEAVER_DIET) From Log's prefab file: inst:AddComponent("edible") inst.components.edible.foodtype = FOODTYPE.WOOD inst.components.edible.woodiness = 10 inst.components.edible.healthvalue = 0 inst.components.edible.hungervalue = 0