Fidooop Posted September 9, 2017 Share Posted September 9, 2017 (edited) This mod adds Daniel, The Spectromancer to the character roster! Made by CoC (Company of Creators) which are made up of the following:@Fidooop, @Dudedude, @ImDaMisterL, @Asparagus, and @Chris1488 Daniel is based off of the likeness of @Asparagus. (Big thanks to @SageOfLegend for doing Daniel's art and R63 skin's art!) Get the mod here: http://steamcommunity.com/sharedfiles/filedetails/?id=1134891274 Join the CoC Steam group: http://steamcommunity.com/groups/CompanyOfCreators Join the CoC Discord: https://discord.gg/YYD6Q77 See the whole CoC mod collection: http://steamcommunity.com/sharedfiles/filedetails/?id=884413115 This mod is also compatible with: Modded Skins: http://steamcommunity.com/sharedfiles/filedetails/?id=835602689 Mods in Menu: http://steamcommunity.com/sharedfiles/filedetails/?id=880465230 Status Announcements: http://steamcommunity.com/sharedfiles/filedetails/?id=343753877 Daniel: Spoiler "Your souls belong to me now..." - Health || Hunger || Sanity || Tiredness 130 || 150 || 180 || 150 Starting Inventory:x1 x1 Starting Learned Recipes: During one of Daniel's endeavors long ago with his buddy Jerry, (trying to stop Daniel's evil bloodmage twin brother) Jerry suffered a massive injury which would have killed him if Daniel didn't do anything quickly. Sadly for Jerry, Daniel hadn't yet learned how to revive people from the dead. So after some quick impulsive thinking, Daniel permanently bound Jerry's soul to a walking cane. Now he carries Jerry everywhere, hoping to one day figure out a way to make it up to his friend and bring him back to the way he used to be. Years of study into the spectral realm puts a lot of strain on one's body. Daniel must sleep from time to time or else he'll get incredibly tired and his movement will be slowed! If he continues to avoid sleeping he'll eventually pass out. In his spectral-based pursuits, Daniel has come across many unique resources and has learned how to take advantage of some of their unique abilities. Because of this, he will have a few recipes pre-learned. Being a Spectromancer puts one in front of very many spooky and scary things! Making their effect on your mental health less and less damaging. (0.9 negative aura multiplier) After so many years of being rebellious towards his body's need to sleep, Daniel's practically become half immune to how spooky the darkness is! (0.5 night drain multiplier) When tired enough, Daniel will begin to spew random nonsense. You'd think it'd annoy the other survivors with some groggy guy shouting "POOP FOR THE BLOOD GODS!" but oddly enough, they kind of enjoy it in some weird way... Even so to the point where it will give them a small sanity boost when near a tired Daniel. Tiredness: Spoiler It will take 25 minutes for tiredness to fill from 0 to 150 Sleeping (passed out on the floor or in a Straw/Fur Roll) will empty tiredness from full in 2 minutes and 30 seconds Sleeping in a tent will empty tiredness in 1 minute and 40 seconds Sleeping in a Breezy/Puffy Roll will empty tiredness in 1 minute and 15 seconds Wetness decreases the movement speed of Tiredness based on how wet Daniel is *Capping out at halving the speed (both up and down) at full wetness If Tiredness reaches 150, Daniel will take 3 damage and pass out for 30 seconds There are 3 thresholds in Daniel's tiredness (75, 100, 125) Once surpassed 75 tiredness, Daniel officially becomes "tired" with a low chance that he'll get groggy every once in a while Once surpassed 100 tiredness, Daniel will become groggy more than he will be able to walk around normally Once surpassed 125 tiredness, Daniel will be groggy constantly If Daniel's tiredness gets too high, his sanity will begin to drain Starving, overheating/freezing, fighting Giants/Wargs/Worms (Treeguards not included), getting struck by lightning, and being in the ruins during the peak of the nightmare cycle will completely pause Tiredness' movement (both up and down) for a short period of time *When paused, Daniel cannot become groggy no matter the tiredness level (if groggy when pause starts, the grogginess has to wear off) *Tiredness will stay paused for up to 15 seconds after leaving "danger" *When paused, a visible pause symbol shows over top the meter: Getting splashed by a waterballoon will drain tiredness by 10 points Getting attacked by Grue/Charlie will drain tiredness by 30 points Claiming souls will increase a penalty block on tiredness, forcing the tiredness to not go any lower than the block Eating various comfort/discomfort foods will increase/decrease Daniel's tiredness levels A full list of every food that increases/decreases Daniel's tiredness levels: Spoiler Drains Tiredness: Red Cap: -20 Durian: -10 Extra Smelly Durian: -15 Ice: -1 Monster Meat: -25 Cooked Monster Meat: -5 Dried Monster Meat: -10 Monster Lasagna: -40 Wet Goop: -5 Glommer's Goop: -25 Phlegm: -40 Spicy Chili: -20 Ice Cream: -20 Pumpkin Cookie: -15 Cactus Flesh: -10Increases Tiredness: Blue Cap: 5 Koalefant Trunk Steak: 20 Fried Drumstick: 5 Electric Milk: 15 Dragon Pie: 20 Honey Ham: 20 Meaty Stew: 15 Stuffed Eggplant: 10 Turkey Dinner: 20 Waffles: 10 Mandrake: 150 Cooked Mandrake: 150 Mandrake Soup: 30 Skins: Spoiler The Roseate Spoiler "All who serve me must wear roses." - Genderbent Spoiler "I don't need much... just your soul." - Additional Changes: Spoiler Name changes from Daniel to Danielle Pronoun becomes "she" instead of "he" in examination quotes and announcements Voice will become higher pitched All 'Jerry's in speech will be swapped out with 'Jenny' if no Jerry cane is held Tiredness meter symbol changes from a Daniel eye to a Danielle eye: Lore: Spoiler Hahah! Looks like the lore is still being worked on by a team of highly trained monkeys and chickens. ¯\_(ツ)_/¯ Strategy: Spoiler Uh oh, no strats have been written yet! Guess that'll have to be worked one... ¯\_(ツ)_/¯ Items: Spoiler Jerry: Spoiler "Ah, yes... Right where I belong." - Crafting Recipe: Found in the Magic tab.x2 x2 x3 Can only be held by DanielActs as a passive walking caneIs able to talk and will warn Daniel of being too tired among other things*Disclaimer: Jerry doesn't like bags and/or chestsDoes 15 damageDoes a bonus 30 damage to Nightmare Creatures and Ghosts (totaling to 45 damage)Is able to haunt objects at the cost of 10 hungerIs able to Claim souls from mobs at 15% or lower HP (instantly killing them) for 20 hunger and 30 sanity*If claiming a giant's soul, it will take 40 hunger and 75 sanity*After claiming a soul, Jerry will become tired for 2 minutes and can't haunt/claim anythingIs also able to "free" claimed souls from Daniel's control Soul claiming example: Skins: Spoiler Roseate Jerry: Spoiler "Their life force is fading. Now's your chance!" - Speech text color becomes a rosey red Changes haunted energy blast effect to a dark red color Changes Claimed Souls into Roseate Claimed Souls Roseate Claimed Souls: Jenny's Cane: Spoiler "Watch the claw, I like that part." - Renames the cane to "Jenny's Cane" Is followed by Jenny Doesn't talk. Instead, Jenny will talk Speech text color becomes a light purple Voice becomes higher pitched Makes the Daniel holding this cane say "Jenny" instead of "Jerry" in his quotes Changes haunted energy blast effect to a light pink color Changes Claimed Souls into Claimed Wisps Claimed Wisps: Breezy Roll: Spoiler "A comfy way to take the stress away." - Crafting Recipe: Prototyped at a Science Machine and found in the Survival tab.x1 x6 x2 Runs on durability rather than a sleep count Increases the rate at which tiredness decreases greatlyGood for 16 minutes of sleep Can be sewn with a Sewing Kit (1 use = full durability) Does 30% the hunger drain a straw roll does Does 20% the sanity and health regen a straw roll does Puffy Roll: Spoiler "It's warm, it's leathery, and it's mine." - Crafting Recipe: Prototyped at an Alchemy Engine and found in the Survival tab.x1 x10 x2 Run on durability rather than a sleep count Increases the rate at which tiredness decreases greatlyGood for 30 minutes of sleep Can be sewn with a Sewing Kit (1 use = 66% durability) Does 20% the hunger drain a straw roll does Does 25% the sanity and health regen a straw roll does Provides a small bit of insulation Claimed Souls: Spoiler "Do my bidding, and you get to avoid judgement for a while, sound good?" - Claimed from mobs that are at 15% or lower HP using Jerry If claimed from a giant, it will be a Giant Claimed Soul Follows Daniel around to help him with combat When claimed, Daniel will have a penalty block on his tiredness (12% for each soul and 36% for a giant soul) *One soul caps tiredness to 18, two caps it at 36, three souls/one giant soul caps it at 54 Daniel is limited to 3 regular souls at once or 1 giant soul *If a Giant Soul is claimed while having regular Claimed Souls, they will all be freed to make room for the giant one If a Claimed Soul dies, it'll drain Daniel's tiredness by 15 points (Giant Souls drain 50 tiredness on death) Regular HP: 250 | Giant HP: 1000 Regular regen: 1 per second | Giant regen: 3 per second Regular damage: 0.6 times Abigail's damage | Giant damage: twice Abigail's damage Videos: Spoiler Edited September 20, 2017 by Fidooop Link to comment Share on other sites More sharing options...
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