Mencken Posted April 13, 2017 Share Posted April 13, 2017 Decided to take my time thinking about it before deploying this, last game I used it for hounds, pretty much a waste. Link to comment Share on other sites More sharing options...
megalobun Posted April 13, 2017 Share Posted April 13, 2017 Wall in a few bunny hutches near your base, put the houndius shootius outside the walls, walk by carrying meat. Free food! Link to comment Share on other sites More sharing options...
Diaboliko Posted April 13, 2017 Share Posted April 13, 2017 1 hour ago, Sylveonite said: Wall in a few bunny hutches near your base, put the houndius shootius outside the walls, walk by carrying meat. Free food! Rabbits can be killed in easier ways... IMO you should use it either to make a cave farm for monkeys or to deal with hounds(replacing the trap fields). Its DPS is relatively low to use against any bosses. However nice this turret could be on paper, its not game changing at all. It is, however, pretty useful during Krampi farming. Link to comment Share on other sites More sharing options...
KilliasK Posted April 13, 2017 Share Posted April 13, 2017 1 hour ago, Diaboliko said: Its DPS is relatively low to use against any bosses. You're able to get up to 3 in 1 world (though you can just pocket them and escape for more). You can use multiples to kite boss so long as their attacks are staggered. At the very least, you can use them as additional damage. Link to comment Share on other sites More sharing options...
Noob634 Posted April 13, 2017 Share Posted April 13, 2017 2 minutes ago, KilliasK said: You're able to get up to 3 in 1 world (though you can just pocket them and escape for more). You can use multiples to kite boss so long as their attacks are staggered. At the very least, you can use them as additional damage. This is DST. Link to comment Share on other sites More sharing options...
KilliasK Posted April 13, 2017 Share Posted April 13, 2017 Just now, Noob634 said: This is DST. I know. I just gave a response relevant to both games. Link to comment Share on other sites More sharing options...
Noob634 Posted April 13, 2017 Share Posted April 13, 2017 Just now, KilliasK said: I know. I just gave a response relevant to both games. Well it's not relevant for dst as houndius' are renewable. Link to comment Share on other sites More sharing options...
KilliasK Posted April 13, 2017 Share Posted April 13, 2017 1 minute ago, Noob634 said: Well it's not relevant for dst as houndius' are renewable. Does renewable mean they work differently or you can't get more than 1? You're just being pedantic. Link to comment Share on other sites More sharing options...
Cyberboy2000 Posted April 13, 2017 Share Posted April 13, 2017 7 minutes ago, KilliasK said: Does renewable mean they work differently or you can't get more than 1? You're just being pedantic. Renewable means there's no (theoretical) limit to how many you can get. You can renew it by resetting ruins. Link to comment Share on other sites More sharing options...
KilliasK Posted April 13, 2017 Share Posted April 13, 2017 Just now, Cyberboy2000 said: Renewable means there's no (theoretical) limit to how many you can get. You can renew it by resetting ruins. I'm not sure how to respond to this. So I'll just say that was rhetoric. I know what renewable means. That was my point. Link to comment Share on other sites More sharing options...
Cyberboy2000 Posted April 13, 2017 Share Posted April 13, 2017 1 minute ago, KilliasK said: I'm not sure how to respond to this. So I'll just say that was rhetoric. I know what renewable means. That was my point. I don't think that was very obvious from your comment (I had to re-read it to understand what you meant). Also I assume you mean rhetorical. Link to comment Share on other sites More sharing options...
brbrmensch Posted April 13, 2017 Share Posted April 13, 2017 can you place it outside fuelweaver boss room so he won't be able to attack it? Link to comment Share on other sites More sharing options...
cezarica Posted April 13, 2017 Share Posted April 13, 2017 if you use the Hondius Shootius for a Krampus farm then this means 3 things: you would have to wall it in, else would risk having it taken down fast you need to repair the walls as Krampus will kick them if Hondius Shootius is out of reach then attack it once punched in or is within it's reach once you get the Krampus sack, the Hondius Shootius will just sit there being useless I would rather rely get 4-5 rabbits hutches and use them to take down the Krampus waves, as the rabbits attack them on sight. For Hondius Shootius I would rather make a pen out of burned end tables, make a Varg trap and farm hounds for their teeth, gems and monster meat. We did this in last world and had lots of loot from it with minimal effort. Link to comment Share on other sites More sharing options...
KilliasK Posted April 13, 2017 Share Posted April 13, 2017 2 hours ago, Cyberboy2000 said: I don't think that was very obvious from your comment (I had to re-read it to understand what you meant). Also I assume you mean rhetorical. No, I meant rhetoric. Link to comment Share on other sites More sharing options...
megalobun Posted April 13, 2017 Share Posted April 13, 2017 8 hours ago, Diaboliko said: Rabbits can be killed in easier ways... IMO you should use it either to make a cave farm for monkeys or to deal with hounds(replacing the trap fields). Its DPS is relatively low to use against any bosses. However nice this turret could be on paper, its not game changing at all. It is, however, pretty useful during Krampi farming. True, true. Monkeys are probably a better usage. Link to comment Share on other sites More sharing options...
The Curator Posted April 13, 2017 Share Posted April 13, 2017 Having one at the base would still be nice to ease up on hound attacks, which will never stop. Although it just puts to light how little danger there is for player bases, which is unfortunate. Heard previously that the Guardian naturally respawns during the Summer in Don't Starve Together, but the Fuelweaver also resets the Ruins. Does that mean the Guardian can be respawned two ways or is the former incorrect? Link to comment Share on other sites More sharing options...
Mencken Posted April 13, 2017 Author Share Posted April 13, 2017 9 hours ago, Diaboliko said: Rabbits can be killed in easier ways... IMO you should use it either to make a cave farm for monkeys or to deal with hounds(replacing the trap fields). Its DPS is relatively low to use against any bosses. However nice this turret could be on paper, its not game changing at all. It is, however, pretty useful during Krampi farming. I didn't want to use in the caves because I'll lose it when ruins reset right? For hounds I don't use traps anymore, I just fight them or led them to beefalo, swamp, spiders, bees etc (all nearby). Krampus farming I do near beefalo. i think you can trap the monkeys by blocking their hutches (after killing them all)? Link to comment Share on other sites More sharing options...
Mencken Posted April 13, 2017 Author Share Posted April 13, 2017 38 minutes ago, The Curator said: Having one at the base would still be nice to ease up on hound attacks, which will never stop. Although it just puts to light how little danger there is for player bases, which is unfortunate. Heard previously that the Guardian naturally respawns during the Summer in Don't Starve Together, but the Fuelweaver also resets the Ruins. Does that mean the Guardian can be respawned two ways or is the former incorrect? Well, if the guardian respawns that would be amazing. Link to comment Share on other sites More sharing options...
ButterStuffed Posted April 13, 2017 Share Posted April 13, 2017 Just now, The Curator said: Having one at the base would still be nice to ease up on hound attacks, which will never stop. Although it just puts to light how little danger there is for player bases, which is unfortunate. Heard previously that the Guardian naturally respawns during the Summer in Don't Starve Together, but the Fuelweaver also resets the Ruins. Does that mean the Guardian can be respawned two ways or is the former incorrect? I'm pretty sure Guardian doesn't re spawn during summer. However in Rezecibs Rebalance mod it does. Maybe you heard someone referring to that? Link to comment Share on other sites More sharing options...
The Curator Posted April 13, 2017 Share Posted April 13, 2017 12 minutes ago, Weird Wanderer said: I'm pretty sure Guardian doesn't re spawn during summer. However in Rezecibs Rebalance mod it does. Maybe you heard someone referring to that? Yeah people sometimes forget they even have mods installed, probably was that. But with the Fuelweaver the Guardian can now be respawned at least, even if it does require fighting multiple significant bosses. Link to comment Share on other sites More sharing options...
Rellimarual Posted April 13, 2017 Share Posted April 13, 2017 1 hour ago, Mencken said: I didn't want to use in the caves because I'll lose it when ruins reset right? For hounds I don't use traps anymore, I just fight them or led them to beefalo, swamp, spiders, bees etc (all nearby). Krampus farming I do near beefalo. I'm pretty sure anything you build in the ruins will be retained along with the map after the reset, but I've only reset the ruins using a console command, not the Fuel Weaver, so I could be wrong. What will be reset is the guardian, contents of chests, clockworks, monkeys, slurpers, worms and statues. So anything you knocked down/killed will be back again. This raises the question of: what if you built something on the site where a statue once stood? I have no idea if that would cause a crash or simply keep the statue from regenerating. Link to comment Share on other sites More sharing options...
Destros09 Posted April 19, 2017 Share Posted April 19, 2017 skin holding Link to comment Share on other sites More sharing options...
csc_unit Posted April 19, 2017 Share Posted April 19, 2017 1 hour ago, Destros09 said: skin holding Thats an expensive skin holder. Still maybe one of the best use of the Hondius shootius, especially when it's to show off your broad collection of pleated shirts. Link to comment Share on other sites More sharing options...
Electroely Posted April 19, 2017 Share Posted April 19, 2017 On 4/13/2017 at 11:00 AM, Mencken said: I didn't want to use in the caves because I'll lose it when ruins reset right? For hounds I don't use traps anymore, I just fight them or led them to beefalo, swamp, spiders, bees etc (all nearby). Krampus farming I do near beefalo. i think you can trap the monkeys by blocking their hutches (after killing them all)? It will not get deleted when the ruins get reset. The ruins reset event only repsawns destroyed entities in the ruins (excluding thulecite walls if I recall correctly). You are correct about being able to trap monkeys by blocking their hutches. Personally, I prefer using the Houndius Shootius for monkeys. If you set up a wall that will stop them from moving ahead, you could set up a Houndius Shootius behind it, run around a monkey biome when the Nightmare Phase hits and go hide behind said wall. I've been using it for quite a while and it works like a charm. Link to comment Share on other sites More sharing options...
csc_unit Posted April 19, 2017 Share Posted April 19, 2017 27 minutes ago, Electroely said: (excluding thulecite walls if I recall correctly). That would be disastrous. Can someone confirm or infirm this? How can you get more thulicites then? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.