minespatch Posted November 15, 2016 Share Posted November 15, 2016 2 minutes ago, GiddyGuy said: Yes! A way to get rid of my excess top hats! Raising Kittykits to grow into respectable catcoons. Link to comment https://forums.kleientertainment.com/forums/topic/71701-issue-with-pets-and-how-to-fix-it/page/2/#findComment-837779 Share on other sites More sharing options...
An Artifact Posted November 15, 2016 Share Posted November 15, 2016 1 minute ago, minespatch said: Raising Kittykits to grow into respectable catcoons. kittttiiieeesss Link to comment https://forums.kleientertainment.com/forums/topic/71701-issue-with-pets-and-how-to-fix-it/page/2/#findComment-837781 Share on other sites More sharing options...
TheKingofSquirrels Posted November 15, 2016 Author Share Posted November 15, 2016 18 minutes ago, MeingroessterFan said: ... You know, up till now, I was pretty convinced that the way pets were added right now was mainly for testing purposes - an easy way to get the things now so we can see about their A.I. and animations and stuff, so that eventually, they could all be reassigned to their true purposes elsewhere in the game. But the idea of introducing pet skins seems just a bit too plausible. If that's what this is all about, I'm going to give you Klei guys a very stern disappointed glare. >:( Couldn't have put it better. Link to comment https://forums.kleientertainment.com/forums/topic/71701-issue-with-pets-and-how-to-fix-it/page/2/#findComment-837787 Share on other sites More sharing options...
voyager156 Posted November 15, 2016 Share Posted November 15, 2016 15 hours ago, TheKingofSquirrels said: I really do not like the idea of crafting animals, again, it's a very typical thing you would see in a mod rather than an official game update because it's frankly...kinda cheap. Yeah, I also think that this is just a bad idea... It feels artificial and out of place with Don't Starve world. 15 hours ago, TheKingofSquirrels said: We (presumably) want things like Smallbird and life-cycle mechanics, where it's in the diegesis of the world and it adds to this feeling that you are surviving amongst living fauna. Exactly 14 hours ago, Sinister_Fang said: I'm sure skin collectors would care. Cosmetic options aren't ever a bad thing. I would love this - I like to collect them. Me (and presumably many other people) like the ability to change skins. Link to comment https://forums.kleientertainment.com/forums/topic/71701-issue-with-pets-and-how-to-fix-it/page/2/#findComment-837889 Share on other sites More sharing options...
BiddoBams Posted November 15, 2016 Share Posted November 15, 2016 I swear i'm one of the only people who are perfectly fine with pets right now, I hoped when they were announced that they would be cosmetic and I'm glad they are. They're just something to take with you, keep you company, like pets in real life! They don't have a point and they don't need a point. Just be cute and stuff. As for making them age like tallbirds... lets be honest who in their right mind does that? It's annoying, a huge waste of time and it'll probably end up killing itself eventually. You don't know how glad I was that pets are literally just a cosmetic thing that follows you, if they could take damage or die then why bother wasting time on them? (plus i'd be heartbroken if my little pupper died) There's enough stuff to faff about with. Also, you're saying that "crafting them" feels like a mod, how else would you suggest you get a pet you want? Because I don't want to have to worry about a lamb following me around after I kill a Ewecus or a Kittycoon when I feed too many Catcoons. I feel like Klei handled how you obtain pets well; it's simple and it works. Finally... The Ewecus doesn't have a purpose other than "existing?" It's drops are used to make 2 (3 including the pet) things. It has more uses than the Koalephant except it drops less meat! The phlegm is kinda useless atm though but that's not enough to justify a creature "serving no purpose". wew. just my two cents. Link to comment https://forums.kleientertainment.com/forums/topic/71701-issue-with-pets-and-how-to-fix-it/page/2/#findComment-837902 Share on other sites More sharing options...
Lumina Posted November 15, 2016 Share Posted November 15, 2016 16 hours ago, TheKingofSquirrels said: I really do not like the idea of crafting animals, again Someone said that the crafting part was probably here so you can later have skin for pet and be able to choose a skin, and i think it's a good reason. Imagine a black kittycoon or a fire wargling or an orange broodling. I like this idea. 16 hours ago, TheKingofSquirrels said: The Ewecus still bothers me; add it to the world by giving it a purpose in it other that just existing. I don't understand. You need steel wool to craft the ewelet, so crafting or killing ewecus to obtain ewelet are pretty close, no ? Link to comment https://forums.kleientertainment.com/forums/topic/71701-issue-with-pets-and-how-to-fix-it/page/2/#findComment-837905 Share on other sites More sharing options...
Michi01 Posted November 15, 2016 Share Posted November 15, 2016 46 minutes ago, Lumina said: Someone said that the crafting part was probably here so you can later have skin for pet and be able to choose a skin, and i think it's a good reason. Imagine a black kittycoon or a fire wargling or an orange broodling. I like this idea. I don't understand. You need steel wool to craft the ewelet, so crafting or killing ewecus to obtain ewelet are pretty close, no ? Having pets not be craftable doesn't mean they can't have skins. Generally to people saying that they are fine as cosmetics, having to obtain pets from their parents wouldn't mean that they couldn't be invincible and also they currently stay far away from fights which means they wouldn't get hurt most of the time anyway. Personally I would be completely fine with mostly cosmetic and invincible pets but the crafting thing really doesn't feel like it's something out of Don't Starve to me. Link to comment https://forums.kleientertainment.com/forums/topic/71701-issue-with-pets-and-how-to-fix-it/page/2/#findComment-837923 Share on other sites More sharing options...
Lumina Posted November 15, 2016 Share Posted November 15, 2016 4 minutes ago, Michi01 said: Having pets not be craftable doesn't mean they can't have skins. At the moment i'm not aware of things that could have skin (that you can choose) except crafting and character selection (including scarecrow). Coding something entirely new just for pet is possible but not sure it worth it. Link to comment https://forums.kleientertainment.com/forums/topic/71701-issue-with-pets-and-how-to-fix-it/page/2/#findComment-837927 Share on other sites More sharing options...
Michi01 Posted November 15, 2016 Share Posted November 15, 2016 1 minute ago, Lumina said: At the moment i'm not aware of things that could have skin (that you can choose) except crafting and character selection (including scarecrow). Coding something entirely new just for pet is possible but not sure it worth it. We can use wardrobes to change our skins so it doesn't seem to me like it would be very hard to make it so people can select a skin for their pet while using one. Link to comment https://forums.kleientertainment.com/forums/topic/71701-issue-with-pets-and-how-to-fix-it/page/2/#findComment-837929 Share on other sites More sharing options...
Zeklo Posted November 15, 2016 Share Posted November 15, 2016 1 hour ago, Michi01 said: We can use wardrobes to change our skins so it doesn't seem to me like it would be very hard to make it so people can select a skin for their pet while using one. The way things are now means the current system (for pets and skins) works. New code would have to be implemented for this and all for just changing skins in a different way doesn't seem worth the time. Link to comment https://forums.kleientertainment.com/forums/topic/71701-issue-with-pets-and-how-to-fix-it/page/2/#findComment-837951 Share on other sites More sharing options...
Michi01 Posted November 15, 2016 Share Posted November 15, 2016 1 hour ago, Zeklo said: The way things are now means the current system (for pets and skins) works. New code would have to be implemented for this and all for just changing skins in a different way doesn't seem worth the time. I think they'd probably have to add a way to change the skins of pets after crafting anyway. Imagine getting a broodling skin after crafting one (or just generally not wanting to have to get a new pet just to change the skin). Link to comment https://forums.kleientertainment.com/forums/topic/71701-issue-with-pets-and-how-to-fix-it/page/2/#findComment-837976 Share on other sites More sharing options...
BiddoBams Posted November 15, 2016 Share Posted November 15, 2016 3 hours ago, Michi01 said: I think they'd probably have to add a way to change the skins of pets after crafting anyway. Imagine getting a broodling skin after crafting one (or just generally not wanting to have to get a new pet just to change the skin). They should implement this with other craftables too TBH, like backpacks and top hats. Standing next to the wardrobe lets you mouse over any skinned item in your inventory and change its skin as if you were crafting. This would also work on rotten backpacks, allowing you to recycle them back! Link to comment https://forums.kleientertainment.com/forums/topic/71701-issue-with-pets-and-how-to-fix-it/page/2/#findComment-838088 Share on other sites More sharing options...
TheKingofSquirrels Posted November 15, 2016 Author Share Posted November 15, 2016 8 hours ago, Ashkain said: I swear i'm one of the only people who are perfectly fine with pets right now, I hoped when they were announced that they would be cosmetic and I'm glad they are. They're just something to take with you, keep you company, like pets in real life! They don't have a point and they don't need a point. Just be cute and stuff. As for making them age like tallbirds... lets be honest who in their right mind does that? It's annoying, a huge waste of time and it'll probably end up killing itself eventually. You don't know how glad I was that pets are literally just a cosmetic thing that follows you, if they could take damage or die then why bother wasting time on them? (plus i'd be heartbroken if my little pupper died) There's enough stuff to faff about with. Also, you're saying that "crafting them" feels like a mod, how else would you suggest you get a pet you want? Because I don't want to have to worry about a lamb following me around after I kill a Ewecus or a Kittycoon when I feed too many Catcoons. I feel like Klei handled how you obtain pets well; it's simple and it works. Finally... The Ewecus doesn't have a purpose other than "existing?" It's drops are used to make 2 (3 including the pet) things. It has more uses than the Koalephant except it drops less meat! The phlegm is kinda useless atm though but that's not enough to justify a creature "serving no purpose". wew. just my two cents. I do that. I always try to raise small birds. And what I want, is for the world of the game to feel deeper and more immersive. To me a tab where you can just craft animals, kills the immersion. The Ewecus obviously has a purpose in terms you needing resources from it. I meant what does it do? It just exists. Things should have life cycle or behaviour unique to them, that makes them feel more real. Like Pengulls nesting in the winter, or Bearger scavenging for food. The Ewecus just exists. Link to comment https://forums.kleientertainment.com/forums/topic/71701-issue-with-pets-and-how-to-fix-it/page/2/#findComment-838135 Share on other sites More sharing options...
TheKingofSquirrels Posted November 15, 2016 Author Share Posted November 15, 2016 I'm gonna say this and it's gonna be kinda unpopular. Screw skins. I prefer new actual game mechanics over cosmetics any day. Link to comment https://forums.kleientertainment.com/forums/topic/71701-issue-with-pets-and-how-to-fix-it/page/2/#findComment-838138 Share on other sites More sharing options...
TheKingofSquirrels Posted November 15, 2016 Author Share Posted November 15, 2016 6 hours ago, Zeklo said: The way things are now means the current system (for pets and skins) works. New code would have to be implemented for this and all for just changing skins in a different way doesn't seem worth the time. How about like the Wardrobe, u can craft like a Dog House? Link to comment https://forums.kleientertainment.com/forums/topic/71701-issue-with-pets-and-how-to-fix-it/page/2/#findComment-838139 Share on other sites More sharing options...
TheKingofSquirrels Posted November 16, 2016 Author Share Posted November 16, 2016 8 hours ago, Ashkain said: I swear i'm one of the only people who are perfectly fine with pets right now, I hoped when they were announced that they would be cosmetic and I'm glad they are. They're just something to take with you, keep you company, like pets in real life! They don't have a point and they don't need a point. Just be cute and stuff. As for making them age like tallbirds... lets be honest who in their right mind does that? It's annoying, a huge waste of time and it'll probably end up killing itself eventually. You don't know how glad I was that pets are literally just a cosmetic thing that follows you, if they could take damage or die then why bother wasting time on them? (plus i'd be heartbroken if my little pupper died) There's enough stuff to faff about with. Also, you're saying that "crafting them" feels like a mod, how else would you suggest you get a pet you want? Because I don't want to have to worry about a lamb following me around after I kill a Ewecus or a Kittycoon when I feed too many Catcoons. I feel like Klei handled how you obtain pets well; it's simple and it works. Finally... The Ewecus doesn't have a purpose other than "existing?" It's drops are used to make 2 (3 including the pet) things. It has more uses than the Koalephant except it drops less meat! The phlegm is kinda useless atm though but that's not enough to justify a creature "serving no purpose". wew. just my two cents. And also, your complains about the Smallbird...Is what makes the game challenging and engaging! If everything was just cosmetic and easy, then there would be nothing to do (currently how I feel cause I'm bored of it and I want to be able to do new stuff, and by new stuff I don't mean win a new hat randomly -.-). Link to comment https://forums.kleientertainment.com/forums/topic/71701-issue-with-pets-and-how-to-fix-it/page/2/#findComment-838141 Share on other sites More sharing options...
Sinister_Fang Posted November 16, 2016 Share Posted November 16, 2016 54 minutes ago, TheKingofSquirrels said: The Ewecus obviously has a purpose in terms you needing resources from it. I meant what does it do? It just exists. Replace "ewecus" with literally anything and it sounds just as silly. "The trees obviously has a purpose in terms you needing resources from it. I meant what does it do? It just exists." "The kolafant obviously has a purpose in terms you needing resources from it. I meant what does it do? It just exists." "The berry bushes obviously has a purpose in terms you needing resources from it. I meant what does it do? It just exists." "The rocks obviously has a purpose in terms you needing resources from it. I meant what does it do? It just exists." You get the point. Sounds pretty ridiculous doesn't it? Just because it's purpose is to be for resources doesn't mean it lacks a purpose. The ewecus also fills the same purpose as the varg by making hunting a little more dangerous later in the game. Except unlike the varg, the ewecus actually has exclusive resources you can get from it. Link to comment https://forums.kleientertainment.com/forums/topic/71701-issue-with-pets-and-how-to-fix-it/page/2/#findComment-838152 Share on other sites More sharing options...
TheKingDedede Posted November 16, 2016 Share Posted November 16, 2016 1 hour ago, TheKingofSquirrels said: I'm gonna say this and it's gonna be kinda unpopular. Screw skins. I prefer new actual game mechanics over cosmetics any day. Why not have both? Link to comment https://forums.kleientertainment.com/forums/topic/71701-issue-with-pets-and-how-to-fix-it/page/2/#findComment-838155 Share on other sites More sharing options...
BiddoBams Posted November 16, 2016 Share Posted November 16, 2016 4 hours ago, TheKingofSquirrels said: And also, your complains about the Smallbird...Is what makes the game challenging and engaging! If everything was just cosmetic and easy, then there would be nothing to do (currently how I feel cause I'm bored of it and I want to be able to do new stuff, and by new stuff I don't mean win a new hat randomly -.-). I see what you mean, but the reward for raising a Smallbird is... something that tries to kill you and drops little food. It seems like raising it is a artificial way of making the game harder. Theres minimal reward to do it so chances are nobody is gonna do it. I'd be totally down for raising Smallbirds if they, I don't know, made a nest or something, making them a farmable resource, or anything. Just the state Smallbirds have always been in feels useless and unfinished since day 1. Theres a reason to raise Beefalo; transportation, lots of meat, wool, horns and defense. Whilst with Smallbirds.. you get a boon. The Vargling could be a great opportunity to give a purpose to the Varg. Seriously, does anyone ever fight those things? Cause there's no reward in doing so. ..So basically like Tallbirds? 5 hours ago, TheKingofSquirrels said: To me a tab where you can just craft animals, kills the immersion. Hey, you don't craft them, ingame the button says "Adopt" :> Just imagine you put the food outside the cave and the pets inside are like man thanks for the gifts imma follow yu (last edit now i swear) Link to comment https://forums.kleientertainment.com/forums/topic/71701-issue-with-pets-and-how-to-fix-it/page/2/#findComment-838194 Share on other sites More sharing options...
Michi01 Posted November 16, 2016 Share Posted November 16, 2016 Smallbirds aren't useless you can use them to farm feathers and morsels from birds. Link to comment https://forums.kleientertainment.com/forums/topic/71701-issue-with-pets-and-how-to-fix-it/page/2/#findComment-838204 Share on other sites More sharing options...
SuperPsiPower Posted November 16, 2016 Share Posted November 16, 2016 Honestly I like the concept of having pets in the game. Though I wish they would DO more. Like I wish I could interact with my pet more then just feed it or examine it. I wanna be able to groom my pet with the brush. It would make having a brush more conveinent, and maybe building trust with them would have benefits like having them fight for/with you. Link to comment https://forums.kleientertainment.com/forums/topic/71701-issue-with-pets-and-how-to-fix-it/page/2/#findComment-838209 Share on other sites More sharing options...
Pyr0mrcow Posted November 16, 2016 Share Posted November 16, 2016 7 hours ago, TheKingofSquirrels said: How about like the Wardrobe, u can craft like a Dog House? Some sort of general pet housing would be really nice. Like, a place where you can store them and switch between pets you've obtained. Link to comment https://forums.kleientertainment.com/forums/topic/71701-issue-with-pets-and-how-to-fix-it/page/2/#findComment-838212 Share on other sites More sharing options...
pesron33 Posted November 16, 2016 Share Posted November 16, 2016 I think the pets could also drop manure after feeding or randomly, I guess ill like it even more after (the pet ofc) and maybe to give you a few points on sanity if/when they show their affection to you Link to comment https://forums.kleientertainment.com/forums/topic/71701-issue-with-pets-and-how-to-fix-it/page/2/#findComment-838229 Share on other sites More sharing options...
TheKingofSquirrels Posted November 16, 2016 Author Share Posted November 16, 2016 13 hours ago, Sinister_Fang said: Replace "ewecus" with literally anything and it sounds just as silly. "The trees obviously has a purpose in terms you needing resources from it. I meant what does it do? It just exists." "The kolafant obviously has a purpose in terms you needing resources from it. I meant what does it do? It just exists." "The berry bushes obviously has a purpose in terms you needing resources from it. I meant what does it do? It just exists." "The rocks obviously has a purpose in terms you needing resources from it. I meant what does it do? It just exists." You get the point. Sounds pretty ridiculous doesn't it? Just because it's purpose is to be for resources doesn't mean it lacks a purpose. The ewecus also fills the same purpose as the varg by making hunting a little more dangerous later in the game. Except unlike the varg, the ewecus actually has exclusive resources you can get from it. Here's the thing about that, it doesn't make it more dangerous. If you see the varg or the ewecus when a hunting a Koalefent, you can literally just walk away. Doens't change the game experience at all. IT DOES NOTHING. Link to comment https://forums.kleientertainment.com/forums/topic/71701-issue-with-pets-and-how-to-fix-it/page/2/#findComment-838286 Share on other sites More sharing options...
TheKingofSquirrels Posted November 16, 2016 Author Share Posted November 16, 2016 10 hours ago, Ashkain said: I see what you mean, but the reward for raising a Smallbird is... something that tries to kill you and drops little food. It seems like raising it is a artificial way of making the game harder. Theres minimal reward to do it so chances are nobody is gonna do it. I'd be totally down for raising Smallbirds if they, I don't know, made a nest or something, making them a farmable resource, or anything. Just the state Smallbirds have always been in feels useless and unfinished since day 1. Theres a reason to raise Beefalo; transportation, lots of meat, wool, horns and defense. Whilst with Smallbirds.. you get a boon. ..So basically like Tallbirds? Hey, you don't craft them, ingame the button says "Adopt" :> Just imagine you put the food outside the cave and the pets inside are like man thanks for the gifts imma follow yu (last edit now i swear) I agree with you that I don't think Smallbirds are perfect. Yes, there is little reward in raising them. Yes, some of the mechanics are just crap (I made a post earlier about how they teleport, even if you trap them to keep them safe). But the difficulty of it is what's engaging. There's no achievement in raising it if it can't die. At the moment, having a pet has equal status to wearing clothes, because that's all it is, a cosmetic, it might as well be a skin that you win in a present. Link to comment https://forums.kleientertainment.com/forums/topic/71701-issue-with-pets-and-how-to-fix-it/page/2/#findComment-838290 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.