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Can someone explain disease to me?


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The more I look this up, the more confused I get. 

I stupidly didn't switch off petrification and disease, and now I'm on day 30 and I really don't want to restart. What does it do? Is it just gonna kill off all my plants randomly? Is there any pros to having this feature?

17 minutes ago, TheKingofSquirrels said:

What does it do? Is it just gonna kill off all my plants randomly?

Pretty much, yeah. Apparently there's warning signs but I personally haven't noticed what they are.

17 minutes ago, TheKingofSquirrels said:

Is there any pros to having this feature?

Nope. Not unless you like seeing all your basic resource farms just rot away.

7 minutes ago, Sinister_Fang said:

Pretty much, yeah. Apparently there's warning signs but I personally haven't noticed what they are.

Nope. Not unless you like seeing all your basic resource farms just rot away.

So it just sucks then?

Why is it even a thing? 

4 hours ago, TheKingofSquirrels said:

So it just sucks then?

Why is it even a thing? 

I dunno, to force players to adapt to using the alternate forms of the basic resources ( Saplings to Twiggy Trees, etc.).

I really wish there was a cure for disease. The disease mechanic just feels so... rushed.

15 hours ago, TheKingofSquirrels said:

The more I look this up, the more confused I get. 

I stupidly didn't switch off petrification and disease, and now I'm on day 30 and I really don't want to restart. What does it do? Is it just gonna kill off all my plants randomly? Is there any pros to having this feature?

When you pick up grass/saplings the character has a chance to play a quote:
 

Spoiler

 

ANNOUNCE_PICK_DISEASE_WARNING = "How putrid!",

ANNOUNCE_PICK_DISEASE_WARNING = "VIRUS DETECTED",

ANNOUNCE_PICK_DISEASE_WARNING = "Uh, is it supposed to smell like that?",

ANNOUNCE_PICK_DISEASE_WARNING = "Ugh, put it back!",

ANNOUNCE_PICK_DISEASE_WARNING = "This plant is exhibiting concerning signs.",

 

When you see that quote play try to find out from what plant it came, to see that you have to start examining the closest one you were at if you find the plant that's soon to become diseased this quote will play for it:

Spoiler

WICKERBOTTOM = DISEASING = "Hm... The leaves are curling at the edges.",

WX-78 = DISEASING = "THIS ORGANIC SEEMS MORE INFERIOR THAN USUAL",

WAXWELL = DISEASING = "Looks a little off, if you ask me.",

WILSON = DISEASING = "Err, something's not right.",

WILLOW = DISEASING = "Blech. You smell.",

This means that that plant will become diseased soon and spread to all your other ones, how to stop that? Dig the plant with the shovel and replant it if you want to.

If your plant is already diseased and looks a bit like this:

latest?cb=20160422182236latest?cb=20160520155946latest?cb=20160522141518

What you have to do is dig the infected ones as soon as possible!

And you'll be okay. Don't let it wait, cause it might spread and then all your plants are in trouble!

The disease will happen somewhere on the end of the first year OR the third season on your world...

 

3 hours ago, Kittydub said:

I just flip disease off really.. I already get tiny heart attacks when my grass farm isn't symmetrical anymore because my grass decides to take a run for it, I don't need it dying on me too. 

Yeah, too late for me. There's a mod I think that might work tho. 

1 hour ago, Michi01 said:

Disease only affects plants that you dug up and replanted a while ago and it only starts and spreads when someone is nearby.

So literally all the bushes at my base are doomed then.

2 hours ago, mathem99 said:

When you pick up grass/saplings the character has a chance to play a quote:
 

  Reveal hidden contents

 

ANNOUNCE_PICK_DISEASE_WARNING = "How putrid!",ANNOUNCE_PICK_DISEASE_WARNING = "How putrid!",

ANNOUNCE_PICK_DISEASE_WARNING = "VIRUS DETECTED",

ANNOUNCE_PICK_DISEASE_WARNING = "Uh, is it supposed to smell like that?",

ANNOUNCE_PICK_DISEASE_WARNING = "Ugh, put it back!",

ANNOUNCE_PICK_DISEASE_WARNING = "This plant is exhibiting concerning signs.",

 

When you see that quote play try to find out from what plant it came, to see that you have to start examining the closest one you were at if you find the plant that's soon to become diseased this quote will play for it:

  Hide contents

WICKERBOTTOM = DISEASING = "Hm... The leaves are curling at the edges.",

WX-78 = DISEASING = "THIS ORGANIC SEEMS MORE INFERIOR THAN USUAL",

WAXWELL = DISEASING = "Looks a little off, if you ask me.",

WILSON = DISEASING = "Err, something's not right.",

WILLOW = DISEASING = "Blech. You smell.",

This means that that plant will become diseased soon and spread to all your other ones, how to stop that? Dig the plant with the shovel and replant it if you want to.

If your plant is already diseased and looks a bit like this:

latest?cb=20160422182236latest?cb=20160520155946latest?cb=20160522141518

What you have to do is dig the infected ones as soon as possible!

And you'll be okay. Don't let it wait, cause it might spread and then all your plants are in trouble!

The disease will happen somewhere on the end of the first year OR the third season on your world...

 

Oh, so I can just replant it and that's it? 

6 minutes ago, AnonymousKoala said:

Also slightly off of the topic, but Petrification is NOT disease and I don't switch it off because it's actually pretty neat IMO. 

Because that actually has a use, it makes stone renewable.

As for the disease, I don't really get it. It be fun maybe if you can catch diseases by making mistakes. For example if you pick berries from an infected bush or get in contact with it in some shape or form, and then you as a player run the risk of dangerously spreading that disease to your base.

But it coming randomly out of nowhere, potentially destroying your entire base. That's not really balanced at all. 

Just now, TheKingofSquirrels said:

Because that actually has a use, it makes stone renewable.

As for the disease, I don't really get it. It be fun maybe if you can catch diseases by making mistakes. For example if you pick berries from an infected bush or get in contact with it in some shape or form, and then you as a player run the risk of dangerously spreading that disease to your base.

But it coming randomly out of nowhere, potentially destroying your entire base. That's not really balanced at all. 

Yeah Disease is pretty bad.

14 hours ago, TheKingofSquirrels said:

Why is it even a thing? 

When disease was first implemented, it meant that resources where changing type (normal berries to juicy, etc), when the resource variation system changed, disease became its own thing, because as they said on stream, they did not want to "waste" the assets.

2 minutes ago, Mudley said:

When disease was first implemented, it meant that resources where changing type (normal berries to juicy, etc), when the resource variation system changed, disease became its on thing, because as they said on stream, they did not want to "waste" the assets.

The idea of normal berries bushes turning into Juicy Berries is pretty dumb, so thankfully they didn't do that.

You can still not "waste" it, just wish they would implement it in a better way. 

I've love the idea of finding a base that was disease ridden. You'd want to loot it, but run the risk of getting infected it. 

There is a point to this mechanic, you know. It forces people to get out of the singleplayer megabase mindset: rather than replant everything, you have to wander around more. And frequent trips mean more interesting random encounters!

I suspect there will eventually be some special chemical to cure disease, but for now, you just have to ignore the urge to dig all berrybushes up and replant them next to your crockpot ;).

PS On my servers, caves do not have disease. So people who want to replant stuff and yet take no risks just need to go downstairs.

1 hour ago, TheKingofSquirrels said:

Oh, so I can just replant it and that's it? 

Yes, BUT if the plant is ALREADY diseased, it will only drop rot and cut grass/twigs.

About petrification:

Basically near a forest all trees will turn into 'Petrified Trees' which works exactly like Boulders, you can mine them for rocks. I'm not sure when this event will happen, I heard somewhere near the end of a year?...

I kinda like the disease mechanic, it's poetic even... as a minimalist (when it comes to farming), and a nomad, I like seeing the natural look of the world gen, but as bases are made and people are in need of food...

they gather nature's bounty and move them some place else... as with this, it is now man's property... and nature's blessing will not be on them... they will need to be tended by those who have robbed them of their birth right, the nutrients of their native soil, replaced with another... far from home they long for, they live... but soon, their melancholy will end, when they meet, Pestilence... may man care not of their plight, for their selfish acts, they too will suffer, they must toil and work for their food; food that nature bares for free...

and now, they will starve....

Don't Starve... O__O

(I told myself I was going to bed... IDK what crap I just wrote)

1 hour ago, Asparagus said:

I kinda like the disease mechanic, it's poetic even... as a minimalist (when it comes to farming), and a nomad, I like seeing the natural look of the world gen, but as bases are made and people are in need of food...

they gather nature's bounty and move them some place else... as with this, it is now man's property... and nature's blessing will not be on them... they will need to be tended by those who have robbed them of their birth right, the nutrients of their native soil, replaced with another... far from home they long for, they live... but soon, their melancholy will end, when they meet, Pestilence... may man care not of their plight, for their selfish acts, they too will suffer, they must toil and work for their food; food that nature bares for free...

and now, they will starve....

Don't Starve... O__O

(I told myself I was going to bed... IDK what crap I just wrote)

Hey, this is not crap, but actually something pretty good! Quite resembling the style of Jonathan Edwards, don't you think?

 

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