Jump to content

An overview of the game as it is (and a poll asking for what you want after ANR)


What next?  

83 members have voted

  1. 1. What do you think Klei should work on after ANR in terms of DS and/or DST (multiple choice)?

    • Bug and error fixes (e.g. pengulls, tallbirds, behavioral problems with some giants, frog & lureplant bug/exploit if it's still present etc)
      43
    • Expanding on game design/in a sense "overhauling" (e.g. hardening survival with something like energy stat, implementing more ways to combat foes, slower thriving pace with harder/more realistic recipes for things etc.)
      15
    • More brand new content (e.g. new DLCs about shadows, underwater, sky or something else)
      35
    • Porting content between the games (e.g. Shipwrecked, DST, add some changes to vanilla, which are seen in other versions of the game etc.)
      38
    • Deal with/improve upon imbalance and annoyance (e.g. grinding, griefing, leeching, newcomer help, item/craftables balancing, abuse of admin privileges etc.)
      22
    • Performance issues (e.g. lag, low frames)
      26
    • The long-promised adventure mode
      20
    • Renewing more/all other non-renewable things, which can easily be destroyed in some ways (e.g. pi houses/pig skin/pigs, bee hives/killer bee hives, catcoon dens, reeds, ruins content renewability, caves content renewability etc.)
      31
    • Something else (list below?)
      4


Recommended Posts

In short, imho the game is broken and it isn’t getting the fixes it really needs. We’re getting more new content currently and the issues in terms of the new content are being fixed, but pretty much all of the old problems aren’t. Now, like a lot of my work, this will be long. I expect a lot of fanboy backlash against what I’m going to say, but please, try to judge critically. A lot of this is simply opinion and what I gathered from reading reviews of the game (both positive and negative) anyway, as how good or bad the game is is entirely subjective. Also please, read it all and look through all of the reviews listed and think about the response/feedback you want to give before posting.

Spoiler

 

A while back I created a thread, which looked to compare NMS and DST. It got locked “because it was going to start an argument” – Joe.

...

No clue V(‘^’)V

The reason I started it was because I looked at the game, researched some bit about it in terms of reviews and events and a lot of it did remind me of Klei and Don’t Starve and Don’t Starve Together:

·         Broken promises

·         Plenty of issues, which are

·         The moment you speak of something old promised/talked about, you have no responses (take the suggestions topic for example. How many times has Nome come out for the dank memes as opposed to any dev giving feedback on an issue that’s been reported countless times?)

·         Replayability is lacking and there’s not much going on later on in the game. It’s all the same, rinse and repeat.

There are ways the above can be addressed, but only devs know why they aren’t or haven't been in the past.

A question you might ask is “well, if I the games have so much in common in terms of negativity, why is one so very positively reviewed and the other negatively?”. To that, I don’t exactly know. But it would be my guess that NMS was an easy punching bag. Since it was advertised, you could see some things being off. But with Klei and their games? They have a loyal supportive fan base, especially with Don’t Starve Together. And it mainly comes from the mostly great art style, music and sounds as well as concepts. The moment something new is even teased, someone will go nuts. They’re too supported to fail and the hype is easily met. For No Man’s Sky and hence Hello Games, this was not the case. The hype wasn’t met. People expected things that weren’t there and the game kept crashing as a full release, costing huge amount. Klei are smart. If you look deeper at some of their business practices with DST, you’ll notice something isn’t quite right, but if you simply dismiss it, they got your back. In short, even if they miss out on a plethora of promises and occasionally keep players updated on something in relation to the game, the fan base is happy and the company as well as the game stay strongly positive. I really don’t want to say they’re kind of manipulative, although I don’t really know any other word to describe it.

Here are some of the reviews I read (I’m including only those which I read that actually tell me something about the game. Some are early access reviews, others are “full game” reviews):

Positive

 

http://steamcommunity.com/profiles/76561198120339862/recommended/322330/

http://steamcommunity.com/id/Winter_Scout/recommended/322330/

http://steamcommunity.com/profiles/76561198032463751/recommended/322330/

http://steamcommunity.com/id/SolidJOE/recommended/322330/

http://steamcommunity.com/id/Baio-Chan/recommended/322330/

http://steamcommunity.com/id/Fruners/recommended/322330/

http://steamcommunity.com/id/aNak1N122/recommended/322330/

http://steamcommunity.com/id/thegreatcommander/recommended/322330/

http://steamcommunity.com/profiles/76561198002119299/recommended/322330/

http://steamcommunity.com/profiles/76561198083615980/recommended/322330/

http://steamcommunity.com/id/Perdemot/recommended/322330/

http://steamcommunity.com/id/flamedraseer7213/recommended/322330/

http://steamcommunity.com/id/thesmurfstomper/recommended/322330/

http://steamcommunity.com/id/Magicus/recommended/322330/

 

Negative

 

http://steamcommunity.com/profiles/76561198049686349/recommended/322330/

http://steamcommunity.com/id/badoli/recommended/322330/

http://steamcommunity.com/id/Cheese9898/recommended/322330/

http://steamcommunity.com/id/vitina/recommended/322330/

http://steamcommunity.com/id/zschambill/recommended/322330/

http://steamcommunity.com/id/lee-laa/recommended/322330/

http://steamcommunity.com/id/gamer9sam/recommended/322330/

http://steamcommunity.com/profiles/76561198307154161/recommended/322330/

http://steamcommunity.com/id/Lucidess/recommended/322330/

http://steamcommunity.com/id/Zefar/recommended/322330/

http://steamcommunity.com/profiles/76561198065791781/recommended/322330/

 

A pattern drawn here seems to be one that what some people find alright and fun, others find very bad about the game, in particular griefing and looting. It might be due to this very reason why devs might not want to erase griefing completely; because it’s fun for some people. And whilst the two can coexist on separate servers (e.g. if one server is meant for you to grief all you want, whilst another for cooperation), they cannot coexist. And the balance of the game is set out to allow griefing whilst punishing you if you get caught possibly severely. A simple solution would be to have modes actually matter and affect what you do in terms of game mechanics. But alas, nothing’s been done in terms of that.

Both positive and negative reviews remind you of the game lacking in a good game design. Winter, Summer start and possibly even Spring start not being tweaked and you’re either a newbie who can’t do anything or a pro for whom the game becomes repetitive and it’s more about farming simulation than it is about actual survival.

On top of that, you can draw a pattern where a lot of people see the game extremely simplistic in its game play. Sure, it works for a while or if you don’t take the game as seriously, but it’s very repetitive. Imagine being able to jump, leap or crouch in order to avoid certain enemy attacks, if your journey didn’t require you to be so quick-paced, if the game actually provided you with the necessary knowledge you needed to know how to really interact with something, as a lot of the time you won’t know unless you get out of your way to look at the controls or the wiki or something else entirely. The amount of times people have asked me “how do I split a stack” is irritating, not counting the times when I had to literally be a human wiki for newcomers.

Furthermore, the reviews have made me think about something I really didn’t think about before: single player doesn’t get as much attention to, now PS4 version gets more than PC due to split-screen. Perhaps it has to do with the Steam works, but having features in one version whilst not another and then having to buy a complete another copy of essentially the same game in order to get those extra features is just... I have no words to describe this.

 

My conclusion?

·         Artstyle for the most part is amazing if you don’t have too much trouble with particular art style as a whole

·         Same goes for many of the sounds and music

·         Most concepts are well-thought through in both artistic design as well as in terms of the ideas behind them.

·         Game PLAY design is very lacking and simplistic (e.g. basic hit and dodge combat). There’s little to no variation that can be reliable and often the case that one thing is more useful than another even when it’s not supposed to be, making certain types of game play superior than others.

·         Reliance on cheats/console to deal with problems as far as players go and sometimes with the world itself too.

·         Mechanics and their relation to some others have little attention paid. AI of various things in the game seems quite rushed (e.g. Tallbirds).

 

 

Knowing past experience, I really expect flame coming from others due to me putting the game in a negative light. But hopefully this won’t happen. I really don’t know what to say anymore... The core game needs fixing and it’s not being done. How long has it been? 2 years? More?

How can the game get better if pretty much all we’ll be doing and allowing to do is to give praise no matter what? It’s what for me at least seems to be keeping Klei not too interested in all of it. May be we will see something change after ANR content is fully implemented, but I have high doubts about this as they could have fixed the problems at hand before starting ANR or overworld problems before implementing caves etc.

Regardless, all of this is opinion based. Take what you will from this, I really don’t know. I guess you can’t please everyone to a very good extent.

 

I've added a poll on this topic to see what people really want next in the game, which might give an insight for Klei as to what to do with the game after ANR. I honestly would like bug fixes and improvements in game design. I'd say that if you advance those and content as it stands, you would expand the game significantly.

I can agree with the Bug Fixes from stuff that was released Pre New Reign. But i'm still sure once the DLC is released they will be fixing and maybe tuning in some of those.

Don't forget, took them a lot more time then they thought to implement Caves/Ruins and that delayed the DLC and possible some Bug Fixing. I don't think they will allow most of the bugs that have been reported to live on.
They have been hearing a lot the community but you can't just assume everything that is reported or said will be implemented/fixed

About everything else like you said it's your opinion, witch is quite the opposite of mine. And when you add reviews like http://steamcommunity.com/id/Zefar/recommended/322330/  to make up for your point i don't even feel like responding point by point, because it will be moot :)

18 minutes ago, Glhrmzz said:

I can agree with the Bug Fixes from stuff that was released Pre New Reign. But i'm still sure once the DLC is released they will be fixing and maybe tuning in some of those.

Don't forget, took them a lot more time then they thought to implement Caves/Ruins and that delayed the DLC and possible some Bug Fixing. I don't think they will allow most of the bugs that have been reported to live on.
They have been hearing a lot the community but you can't just assume everything that is reported or said will be implemented/fixed

About everything else like you said it's your opinion, witch is quite the opposite of mine. And when you add reviews like http://steamcommunity.com/id/Zefar/recommended/322330/  to make up for your point i don't even feel like responding point by point, because it will be mute :)

I guess you have a point. But I'll really be pissed and I'm sure some others will too if the bugs don't get fixed sooner or later. I mean, many of them have been there for years. And things like griefing can easily be dealt with in some ways, but the changes made have made things even worse unfortunately.

I voted:
Bug and error fixes
Performance issues
More brand new content (!)


I think these three achieve most of a union between what benefits Klei by bringing in customers and the ease of enjoyment of the game. I feel like interpersonal issues rely on us, not really Klei. Bugfixes and performance checks are important for being able to fully enjoy more content, so I believe it's a sensible triad.

(I'd be glad to see some SW content in DST, not more islands - because => performance - but relatively simple things like the plants, prime apes, crabbits, water beefalo, fishermerms and snakes; however I left it out as I felt this can also be decently achieved through mods, whereas the three points listed are very important.)

Ignoring the nonexistant point for a second. Why do you still play DST? Ever since you came into the forums, you have done nothing but criticize(negatively), complain, ask for overhauls of everything for your personal vision, and more. I am truly curious.

7 minutes ago, AnonymousKoala said:

Ignoring the nonexistant point for a second. Why do you still play DST? Ever since you came into the forums, you have done nothing but criticize(negatively), complain, ask for overhauls of everything for your personal vision, and more. I am truly curious.

Well, probably some bit of addiction. But largely also because it's a game with some good potential. And the way I see it, it would be more immersive with some of the things me and perhaps some others have suggested. On top of that, bugs, performance, griefing etc. ruin the experience for many players. Plus, I generally don't have anything as compelling to play either. Would probably be playing NMS (No Man's Sky) if it matched its promises and was more immersive with more features, because... I LOVE space :D Yeah, you have some other space games out there, but nothing like what NMS had been planned to have, which I find very cool in concept.

Just now, EuedeAdodooedoe said:

Well, probably addiction. But largely also because it's a game with some good potential. And the way I see it, it would be more immersive with some of the things me and perhaps some others have suggested. On top of that, bugs, performance, griefing etc. ruin the experience for many players. Plus, I generally don't have anything as compelling to play either. Would probably be playing NMS (No Man's Sky) if it matched its promises and was more immersive with more features, because... I LOVE space :D Yeah, you have some other space games out there, but nothing like what NMS had been planned to have, which I find very cool in concept.

"Addiction". That means something is done right. That means you like something about it. Obviously, you're not gonna get the overhauls you're begging for. We both know that. Why do you keep crying out for it to completely change then? Hell, you seem to know how to mod, make the game what you want it to be.

*sigh*

Right, I don't have the time to tackle every single aspect of your critique. Needless to say, you have some good points, but I find that you have a specific vision as to what the game could/should be that I don't think the devs and the majority of the fanbase would agree on.

Firstly, the comparison to NMS is... unfair to say the least. A feature teased =/= a promise, first of all. And while not every single feature that may have been in discussion for DS or DST ended up in the actual game, it pales in comparison to the absolute beef manure that happened with NMS. I see what you mean, I really do, but this direct comparison you're drawing is, frankly, a little insulting to the devs at Klei. They've been listening to the fanbase much more than some other, 'bigger' developers, and while they made some mistakes (as we all do), Don't Starve Together is NOT like No Man's Sky. It's like comparing a mole hill to a volcano.

Right, that out of the way, I notice a trend with your suggestions. You have many suggestions for mechanics that would make the game more complex in one way or another, be it purely mechanically or in the long term gameplay flow. And personally, I'm against that. The KISS principle springs to mind; I suspect that a lot of DS's appeal comes from its relative simplicity in terms of gameplay. There is a lot of surreal and humerous elegance in the way the crafting works, and making it more "realistic" would break the tone completely and, at least in my opinion, would take away from the enjoyability. Same with more difficult combat; now, I would agree that darts could be a bit more useful and that maybe we could have a few more enemies that take more effort than dodge and weave (though a lot of the new boss enemies are already doing that), but I would not want DS to have ducking or combat rolls or manure like that. Even though it has the same initials, it isn't Dark Souls and it shouldn't try to be Dark Souls.

Maybe there could be more complex mechanics for gathering certain recourses, I wouldn't be opposed to that at all. And I agree, the game is not perfect; there's room for improvement in many areas. But they are still working on the game, and while you might feel different and are absolutely entitled to, I have not yet felt betrayed by Klei. They made some mistakes in the design, certainly; and I slept in and missed two job interviews in 2014. We all make mistakes, and nothing is perfect.

That said though, I would appreciate more people bringing forth their criticisms more vocally (without being rude; it's possible to be vocal and NOT be a massive wiener, would you believe it). Nobody is going to profit from having an echo chamber of positivity, I completely agree; however, I don't think these forums ARE an echochamber. There's a lot of criticisms and suggestions being voiced already; maybe not as many as there could be, but it's not just mindless praise in here.

Anyway, that's all I have time for. Bless.

Edit: Oh, and by the way, I voted for porting SW to DST because I really want to enact dorky epic sea battles with friends.

I see where your going and I see your anger
but this game isn't in some serious danger
I always do new things to make survival fun

keeping things simple is a golden rule
if I add all your meters and twinks It wouldn't be that cool
FTL and Enter the Gungeon keep things nice and easy no question
 

All the newbies here want a helping hand 
they just want to be a part of our big band
 

If you want it to be harder I suggest you play something different
Like darkest dungeon and try to  beat it
Most of what we complain was fixed
but keeping the skill floor easy to meet is number one on the list

 

Just now, Donke60 said:

I see where your going and I see your anger
but this game isn't in some serious danger
I always do new things to make survival fun

keeping things simple is a golden rule
if I add all your meters and twinks It wouldn't be that cool

Eyyy good job with the rhymes x3

1 hour ago, AnonymousKoala said:

"Addiction". That means something is done right. That means you like something about it. Obviously, you're not gonna get the overhauls you're begging for. We both know that. Why do you keep crying out for it to completely change then? Hell, you seem to know how to mod, make the game what you want it to be.

No, that's not entirely true... may be read some of these suggestions here to get a better idea for it and compare it to some of the stuff that has been added into ANR and before it (namely Jelly beans, marbled clockwork heads/nose, toadstool having a bunch of combat mechanics to him, depth worms and glowberries... just read the topic and you'll see). And yes, I am modding it, although suggesting them for the real game never hurt anyone, did it? Why are you so butt-hurt about me suggesting them and pointing out some things I and some other people didn't particularly like about the game?

 

50 minutes ago, MeingroessterFan said:

*sigh*

Right, I don't have the time to tackle every single aspect of your critique. Needless to say, you have some good points, but I find that you have a specific vision as to what the game could/should be that I don't think the devs and the majority of the fanbase would agree on.

1) Firstly, the comparison to NMS is... unfair to say the least. A feature teased =/= a promise, first of all. And while not every single feature that may have been in discussion for DS or DST ended up in the actual game, it pales in comparison to the absolute beef manure that happened with NMS. I see what you mean, I really do, but this direct comparison you're drawing is, frankly, a little insulting to the devs at Klei. They've been listening to the fanbase much more than some other, 'bigger' developers, and while they made some mistakes (as we all do), Don't Starve Together is NOT like No Man's Sky. It's like comparing a mole hill to a volcano.

2) Right, that out of the way, I notice a trend with your suggestions. You have many suggestions for mechanics that would make the game more complex in one way or another, be it purely mechanically or in the long term gameplay flow. And personally, I'm against that. The KISS principle springs to mind; I suspect that a lot of DS's appeal comes from its relative simplicity in terms of gameplay. There is a lot of surreal and humerous elegance in the way the crafting works, and making it more "realistic" would break the tone completely and, at least in my opinion, would take away from the enjoyability. Same with more difficult combat; now, I would agree that darts could be a bit more useful and that maybe we could have a few more enemies that take more effort than dodge and weave (though a lot of the new boss enemies are already doing that), but I would not want DS to have ducking or combat rolls or manure like that. Even though it has the same initials, it isn't Dark Souls and it shouldn't try to be Dark Souls.

3) Maybe there could be more complex mechanics for gathering certain recourses, I wouldn't be opposed to that at all. And I agree, the game is not perfect; there's room for improvement in many areas. But they are still working on the game, and while you might feel different and are absolutely entitled to, I have not yet felt betrayed by Klei. They made some mistakes in the design, certainly; and I slept in and missed two job interviews in 2014. We all make mistakes, and nothing is perfect.

4) That said though, I would appreciate more people bringing forth their criticisms more vocally (without being rude; it's possible to be vocal and NOT be a massive wiener, would you believe it). Nobody is going to profit from having an echo chamber of positivity, I completely agree; however, I don't think these forums ARE an echochamber. There's a lot of criticisms and suggestions being voiced already; maybe not as many as there could be, but it's not just mindless praise in here.

Anyway, that's all I have time for. Bless.

Edit: Oh, and by the way, I voted for porting SW to DST because I really want to enact dorky epic sea battles with friends.

1) Thanks for understanding. I do not care about whether something is insulting or not. I spoke a message I thought should be spoken of and that's the end of it. Criticize it, tell me and others the flaws with what I'm saying, but don't tell me what kind of message I can or cannot tell, alright? And, correct me if I'm wrong, but are you implying that NMS was made by a huge developer? Because it wasn't; Hello Games are an even smaller indie company than Klei.

2) Alright. Each to their own, I guess. Can't appeal fully to everyone. Although I really think that it wouldn't exactly be possible to have much of the "late-game" stuff unless such "overhauling" mechanics were implemented. Simplicity = you can do a lot in a very short period of time in the game. And it's true; you could get a shadow manipulator going in like the first 5 days if you really tried to, which is not even an hour of gameplay.

3) Again, alright, each to their own. And I know what you mean by the forum not having "mindless praise", although I have noticed quite the bit of it. It's quite amusing how somebody gets so hyped over seeing a reindeer silhouette; like calm down, it's just an image for an upcoming feature in an upcoming update, which has been happening for the last 5 updates roughly at this exact time.

4) Rewrite my large post in a "non-whiny manner" and perhaps then I'll understand a bit more about what you mean, because at the moment I think it's more about what is being said, rather than how it's being said. I tried to be as polite as I could, much more so than before, but I still get this kind of bull and it really grinds my gears.

Last: Alright, thanks for the info and the vote :)

26 minutes ago, Donke60 said:

I see where your going and I see your anger
but this game isn't in some serious danger
I always do new things to make survival fun

keeping things simple is a golden rule
if I add all your meters and twinks It wouldn't be that cool
FTL and Enter the Gungeon keep things nice and easy no question
 

All the newbies here want a helping hand 
they just want to be a part of our big band
 

If you want it to be harder I suggest you play something different
Like darkest dungeon and try to  beat it
Most of what we complain was fixed
but keeping the skill floor easy to meet is number one on the list

 

Yeah, part of it is me wanting more complexity within the game. But then again, they have added some complexity to the game with the new updates, like I mentioned in response to AnonymousKoala. Also, is that a response written in a poetic format? :D

32 minutes ago, Mantas said:

I vote for bug fixes, expanding on game design, performance issues and renewable things. What's the point of this poll? Lol

6 hours ago, EuedeAdodooedoe said:

I've added a poll on this topic to see what people really want next in the game, which might give an insight for Klei as to what to do with the game after ANR.

 

8 minutes ago, EuedeAdodooedoe said:

snip

1: No, I was referring to the size of their ***-ups, not the size of the company.

4: The wiener part actually wasn't directed at you, but people on the internet in general. Sorry for my poor phrasing. 

 

On the note of you still getting manure from people - HEY GUYS! See how easy this is? Both parties can civilly voice their points without exploitives being flung about! Amazing, isn't it?

6 minutes ago, EuedeAdodooedoe said:

No, that's not entirely true... may be read some of these suggestions here to get a better idea for it and compare it to some of the stuff that has been added into ANR and before it (namely Jelly beans, marbled clockwork heads/nose, toadstool having a bunch of combat mechanics to him, depth worms and glowberries... just read the topic and you'll see). And yes, I am modding it, although suggesting them for the real game never hurt anyone, did it? Why are you so butt-hurt about me suggesting them and pointing out some things I and some other people didn't particularly like about the game?

 

1) Thanks for understanding. I do not care about whether something is insulting or not. I spoke a message I thought should be spoken of and that's the end of it. Criticize it, tell me and others the flaws with what I'm saying, but don't tell me what kind of message I can or cannot tell, alright? And, correct me if I'm wrong, but are you implying that NMS was made by a huge developer? Because it wasn't; Hello Games are an even smaller indie company than Klei.

2) Alright. Each to their own, I guess. Can't appeal fully to everyone. Although I really think that it wouldn't exactly be possible to have much of the "late-game" stuff unless such "overhauling" mechanics were implemented. Simplicity = you can do a lot in a very short period of time in the game. And it's true; you could get a shadow manipulator going in like the first 5 days if you really tried to, which is not even an hour of gameplay.

3) Again, alright, each to their own. And I know what you mean by the forum not having "mindless praise", although I have noticed quite the bit of it. It's quite amusing how somebody gets so hyped over seeing a reindeer silhouette; like calm down, it's just an image for an upcoming feature in an upcoming update, which has been happening for the last 5 updates roughly at this exact time.

4) Rewrite my large post in a "non-whiny manner" and perhaps then I'll understand a bit more about what you mean, because at the moment I think it's more about what is being said, rather than how it's being said. I tried to be as polite as I could, much more so than before, but I still get this kind of bull and it really grinds my gears.

Last: Alright, thanks for the info and the vote :)

Yeah, part of it is me wanting more complexity within the game. But then again, they have added some complexity to the game with the new updates, like I mentioned in response to AnonymousKoala. Also, is that a response written in a poetic format? :D

(Before we start with the points, Donke did write in a poetic format, he writes poems.)

I am not butt hurt. I'm a game designer, I only benefit off of criticism. But there's a very thin line between criticism and...why are you even playing if all you can say are how much things are bad and horrible and atrocious and nerf this and buff that and fix this and overhaul this and change this core mechanic and remove that core mechanic, etc. etc. etc.

Somewhere down the line, you have to ask, is there anything you enjoy about the game? I'm truly curious.

I despise SW with a good chunk of myself. But I still see some of the good in it. Wether it be adding some new lategame tricks, looking absolutely astonishing, or even some of the interesting stuff it does, 

 

Spoiler

With all of the new convenience items coming out (ex, marble shrubs / mushroom farms / etc), there needs to be more late-game challenges, New conveniences in RoG such as tumbleweeds, cacti, renewable gears, and the ice flingomatic were offset with new challenges such as 99.5% of things being flammable, more giant attacks, more lethal seasons, etc.

Willow needs some love, she's borderline-worse-than-wes at the moment.

Don't Starve Together should not be eligible for steam's "family sharing" feature, I've tested it, and a meanie could make infinite alt accounts to get around being banned from a given server, (at no cost) but that's just my opinion.

Structure placement needs a complete overhaul, It's maddening to build bases when you need to constantly push your pets and Abigail out of the way, Ice boxes can be placed super close to crockpots, but crockpots can not be placed as close to iceboxes in that way.

It is more cost-effective to hammer down walls and re-build them than it is to repair them, which makes absolutely no sense.

Abigail's AI really needs a complete overhaul, To offset that, abigail should be nerfed in a seperate way

The only player who should be able to attack Abigail in PvE scenarios should be the wendy that spawned her in, It makes no sense for other players to be able to attack her. (The same goes for Maxwell's shadow minions.)

Player ghosts should not be able to turn crockpot dishes into Wet Goop, In fact, ghosts need to be re-done for the most part.

Ranged targeting with followers such as in single player would be a welcome re-addition, Perhaps it could be disabled for pvp situations.

Something needs to be done about bees' recent nerfing, I don't know what should be done, but I've seen a single abigail kill over 400 bees without dying, That seems broken.

When a player first joins a server, the portal should give them 5-10 seconds of "spawn protection", This should prevent 99% of those annoying instances where people place tentacles on the portal.

Worlds should always spawn with 4 walrus camps, Having 1 walrus camp on a high-capacity server (or any server, for that matter.) is annoying, Everybody fights each other over who gets the loot.

Also, mactusk's fighting mechanics need to be re-worked, Killing him is like taking candy from a baby.

I thought it would be cool if when a full moon lines up with a hound attack, purple hounds would spawn instead of ordinary red/blue ones, It would be an interesting anomaly to break the monotony of late-gameplay.

Direct item transactions during players/pig king/birdcage trading would be very nice, The whole 'loot-pinata' mechanic makes much more sense in a single-player environment.

While cooking food on a fire, 95% of the time cooking is spent worrying if a player is going to run in front of your cursor and accidentally take all of your food because you clicked on him, I think it would be great if the "give" option were disabled when holding a cookable item with your cursor while within cooking distance of a cooking entity (ex, campfire/furnace/magma/lavae/things you can cook on). (If this bothers some, maybe it could be an on/off option.)

Webber being able to craft sticky turfs and silk walls (which are not randomly attacked by spiders) would be an awesome use for all of that excess silk, Plus it would allow webber to non-invasively farm spiders closer to a base.

While we're on the topic of improving DST, I have a bunch of thoughts and ideas which could help polish the game up.

I dont think that this topic is gonna change anything, because it's not fully for us to decide these stuff what next to do. This pole is not gonna help klei anyway, and gonna make people more anxious about the stuff mentioned in the pole :D

Just now, AnonymousKoala said:

Before we start with the points, Donke did write in a poetic format, he writes poems

I got bored and as a result you guys get half thought forms of freestyle prose 

What is this kid talking about, his opinion is very little due to the fact that he has only hours on Don't Starve Together. I am Going to agree with my boy glhrmzz. 

Spoiler

This is most likely a troll thread, and the kid only got info from other sources to bundle up one "big" opinion that make absolutely no sense.

 

14 minutes ago, jantonio said:

What is this kid talking about, his opinion is very little due to the fact that he has only hours on Don't Starve Together. I am Going to agree with my boy glhrmzz. 

  Hide contents

This is most likely a troll thread, and the kid only got info from other sources to bundle up one "big" opinion that make absolutely no sense.

 

Actually, he has some pretty valid points, and he does not seem to be a kid. Why his age would matter is beyond me, anyway.

2 hours ago, AnonymousKoala said:

(Before we start with the points, Donke did write in a poetic format, he writes poems.)

I am not butt hurt. I'm a game designer, I only benefit off of criticism. But there's a very thin line between criticism and...why are you even playing if all you can say are how much things are bad and horrible and atrocious and nerf this and buff that and fix this and overhaul this and change this core mechanic and remove that core mechanic, etc. etc. etc.

Somewhere down the line, you have to ask, is there anything you enjoy about the game? I'm truly curious.

I despise SW with a good chunk of myself. But I still see some of the good in it. Wether it be adding some new lategame tricks, looking absolutely astonishing, or even some of the interesting stuff it does, 

 

Same goes for me, I too see some good. And if you read my wall of text at the beginning of this thread, I did mention things which I and possibly others may be fascinated about this game, which are art style, soundtracks and concepts.

2 hours ago, Mantas said:

I dont think that this topic is gonna change anything, because it's not fully for us to decide these stuff what next to do. This pole is not gonna help klei anyway, and gonna make people more anxious about the stuff mentioned in the pole :D

Only devs might know right now and time will tell... @nome bless us with thy blessed water melo... I mean potato cups, yes potato cups... >.>

1 hour ago, jantonio said:

What is this kid talking about, his opinion is very little due to the fact that he has only hours on Don't Starve Together. I am Going to agree with my boy glhrmzz. 

  Hide contents

This is most likely a troll thread, and the kid only got info from other sources to bundle up one "big" opinion that make absolutely no sense.

 

Jackie-Chan-WTF.jpg

nahuwrongbro.png

Actually, for anybody here who wasn't around when...things went down a few months ago, Euededewhatever used to post these kinds of things CONSTANTLY.  He thinks we're all an echo-chamber of constant praise (we're not--I myself posted passionately about fixing smallbirds just a bit ago, for example), that he is the only one standing up to say The Real Truth, is _obsessed_ with griefers & looters--while also thinking that he should be able to just grab things out of other people's chests if needed without even asking first, and last but not least, has a five-page-long MANIFESTO of changes he thinks the game desperately needs--which are actually all just "tailor it to _me_."

However, I'll give him this--this is way more polite than he used to be.  He used to go around calling people "idiots" if they disagreed with him and then insulting you a lot MORE if you got upset about this!  So, he can improve--although it took us like three entire threads of explaining the very _concept_ of "People's feelings DO matter" and "Dropping the subject IS, in fact, a thing"...and like two or three Admin warnings!. 

This is at least _only_ the manifesto without the implications along the way that those who disagree are stupid or inferior.  (Why all this bitterness?  Look.  Up. The archives.  Only don't, unless you want a headache.)  It's a MASSIVE improvement compared to his old posts.

Then again, I still don't _get_ it...WHY is somebody who has apparently only barely played the game at all THIS OBSESSED with it, to the point that he'll post multiple-page fine-point screeds about alll the percieved problems...MANY MANY TIMES?!

(I'm not kidding, I've honestly lost track.  Nearly every single thread he starts is for the purpose of complaining. There's not thinking the game is _perfect_, and then there's THIS.)

That said, I did vote, and I like a lot of these options (not the #2 one though), but the main one I went for was the "port things between the games" thing.  Not so much for Don't Sink Together, fun as that would be.  Oh no.  "Port between the games" can go BOTH ways, and singleplayer could really use a Together-only-content injection.  Not even the _earlier_ stuff has made it there yet.  Nurse, I'll need an injection of twiggy trees and juicy berry bushes, a beefalo-taming bandage, and an IV of continuing to gather resources while carrying something in your cursor "hand", stat!

...Notorious

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...