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Found 4 results

  1. Note to all: If you vote against a poll option, please leave a comment so I know why you don't like it and how it should change. Otherwise, I have nothing to go on. I want everyone to input to Grillby! Okay, so I'm looking to make a character mod. I'm working with a couple of people to recreate Grillby from Undertale. He's already basically working and has his custom sounds, textures, and all of that good stuff. Credit given to OddVibe for the picture of Grillby. Formatting into Don't Starve (text, window, etc) done by me. There's a lot of things I plan to add to him (and he's almost complete; thanks guys!). However, as I'm not a coding genius, I'm curious as if you guys have a solution for a couple of ideas, the main one that needs to be made being the title of the post. I'll also list a bunch of other ideas I'm not sure where to start with in case anyone wants to help. If someone helps a lot I may very well add them as a contributor to the mod if they wish, so help is definitely appreciated. Important Issue as of Now: Custom Research Lab Alright, I'm looking into making a custom research lab, specifically a Juice Bar that allows Grillby to create custom drinks. I plan to do the bar texturing myself, as well as the item texturing, but I need a basis for creating research labs, and some information on how to include a structure. If anyone can offer a base structure to use to start with, it would help. I also need crafting recipes to be able to load from the drink bar in a similar fashion to how the recipes in mods call for TECH.NONE and RECIPETABS.FARM (examples). I would want those to be TECH.GRILLBYBAR and I'll keep it in the Food tab to avoid including a whole new tab since that often creates lag. Can anyone offer some basic help with this? I'm almost done with him! The list of remaining features are here: Important Bugs: None Right Now! Other Issues (Not Main Focus) THE FUEL BAR! Scrapped due to coding issues. How to gain sanity around other modded characters (specifically, Sans and Papyrus). I believe I can do this without help now. How to light objects on fire with nothing equipped. Need help with this! How to create an Alcohol system if you drink too many of his finest drinks and die from Alcohol Poisoning (being reconsidered). Scrapped. Possibly make the drinks simply cause Sanity loss instead? How to make it so that he can't freeze or overheat, but instead Fuel drain decreases and increases in Summer and Winter (respectively). Scrapped along with Fuel System. Instead he'll probably be unable to overheat but easily freeze. Deciding whether or not he should light things near him on fire when at high fuel amounts or when near objects for too long (not including man-made objects so he doesn't burn everything to the ground). More in need of opinions, but code help is nice here too (being reconsidered). Scrapped. Going to be replaced with the ability to manually light objects and potentially the ability to light things he picks at a low chance. Need more votes! Full list can be found above the Important Bugs tab in the Spoiler. As with any of my posts, any and all feedback, even critical, is appreciated! Just don't be surprised if I don't agree with you since I don't agree about things very often. Thanks for reading, thanks for submitting comments if you do, whatever you do, thank you and have a great day.
  2. I'm having an issue adding any Perk to my/friends characters. [Have been posting in the Don't Starve forums, Sorry!] ginnokaze.lua And willows increase in sanity when near fire, but when i tried adding them to the characters i either got errors or when trying those specific perks in-game they just didn't work I'm new to Modding in general and would like to learn more, but everything im trying fails and i don't know how most of this works, Anyone want to assist or try to help me learn sometime? This is for my friends character, mine is in another post with much more custom Perks and such i have little idea on how to go about these lua files outside of following a video. ginnokaze.lua
  3. Hello! It's my first feedback on Klei forums. I'll try to be argumentative and organized. Although there are 7 characters in the game that we can select from, each feel slightly different and have different things to say, it seems clear to me that some are MUCH stronger than the others. From the gameplay perspective it reduces the number of optimal characters and pushes you to play them. Of course, a stubborn person will still pick something he or she prefers, but it makes no sense why they should be punished for that. I will go through all the characters and try to give a suggestion on what should be addressed by Klei Entertainment. Wilson - His beard is one of the abilities that can remain useful throughout the game. He is the only character that will be able to build Meat effigy without exploiting or even dropping down his Sanity Willow - She is immune to fire, her fire-starting tendencies can occasionally cause you trouble, but if you're careful it will never happen. Considering that up to half of incoming Hell Hounds are flaming, her immunity will go a long way in helping you through-out the game. Wendy - I her. By far my favorite character, aesthetically. Her ability (Abigail coming at night) is NOT strong enough, as far as I'm concerned. Not only it can potentially kill you if you happen to be very low on health, but also her aggro logic is frustrating. Wendy is as fragile as anybody else and for the ghost of Abigail to attack anything, this anything must hit Wendy first (Needless to say, it is not very useful during fights with creatures like Spider Queens). Wolfgang - If I had to name one character that is blatantly overpowered, it would be Wolfgang. Realistically, he is the only character that has 3 (!!!) positive abilities. He gets +100HP; +75 Stomach Size; +Additional Hitting Power with any item in hand. He is the only character in the game that can kill a basic creature with 3 hits, instead of 4 with an axe (or any other Craftsman tool). As it stands right now, I believe he should be either nerfed or slightly redesigned, because as it stands today he is the most optimal out of all the characters. Alternative would be to buff other characters across the board, but that may make the game's difficulty a little bit too easy. WX78 - His ability to eat spoiling food without any penalty is a good help to the player, as you need to eat regularly anyway. However, as it stands today, the spoiling mechanics are not yet refined and the different stages of spoil are not that hindering to the player.. If you are going to fine-tune them, he may become dramatically more useful or incrementally less useful. Wickerbottom - In my eyes, the weakest character in the game (after Wes). Her ability allows her to access Tier 1 researches without having the Science Machine. IMO when you are committing to build your base, the Alchemy Engine will be built this way or the other soon enough (I don't even start my base without it), so her ability will become obsolete very very quickly. Literally, she WILL NOT have any ability after she gets Alchemy Engine. If I would translate her ability into resource saved it would be 1 Gold Nugget, 4 Logs, 4 Stones. This is not really helpful at all... Wes - I am not going to discuss him, as I understand his role to provide a lot more challenge to the player. TLDR: Some characters are OP and some others are UP. I suggest to nerf Wolfgang; buff Wendy and Wickerbottom; reconsider WX78 and leave Wes, Willow and Wilson alone. Thanks for reading!
  4. We know that the next update will be the Winter update and it sounds like it will be fun and hard. So I was thinking the polar opposite could be the Summer update where it's hot as hell and most things die off. Forest fires have been suggested also I'd love to see a water mechanic added that's only around during summer. New animals and bosses could be introduced and the landscape could change to mostly rocky and beefalo plains with forests and grasslands sprinkled here and there. So what do the rest of you think I'd love to see other people's ideas on this.
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