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Scarecrow... :(


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Well, that scarecrow is kind of annoying.

I already made a Scarecrow mod and put it on the Workshop almost exactly 1 year to the date before this update (1 year and 1 day to be precise).

My version is a scarecrow that failed at life. The birds have realized that there's nothing to be afraid of so instead of keeping birds away it attracts birds to it and they poop on it. You can collect the bird poop to use as fertilizer or fuel.

In my version of the scarecrow you can actually dress it up too. When it is wearing seasonal appropriate clothing it becomes more effective (Rain Hat & Rain Coat for Spring, Straw Hat & Floral Shirt for Summer, Cat Cap & Breezy Vest for Autumn, Winter Hat & Puffy Vest for Winter).

Klei's version just changes crows that spawn near it into canaries.

The recipe is similar except mine takes Twigs instead of Boards and requires 12 cut grass instead of 3.

Of course my mod doesn't even work now in the new reign beta branch because it creates a new prefab called "scarecrow" but that already exists now.

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3 hours ago, HomShaBom said:

Well, that scarecrow is kind of annoying.

I already made a Scarecrow mod and put it on the Workshop almost exactly 1 year to the date before this update (1 year and 1 day to be precise).

My version is a scarecrow that failed at life. The birds have realized that there's nothing to be afraid of so instead of keeping birds away it attracts birds to it and they poop on it. You can collect the bird poop to use as fertilizer or fuel.

In my version of the scarecrow you can actually dress it up too. When it is wearing seasonal appropriate clothing it becomes more effective (Rain Hat & Rain Coat for Spring, Straw Hat & Floral Shirt for Summer, Cat Cap & Breezy Vest for Autumn, Winter Hat & Puffy Vest for Winter).

Klei's version just changes crows that spawn near it into canaries.

The recipe is similar except mine takes Twigs instead of Boards and requires 12 cut grass instead of 3.

Of course my mod doesn't even work now in the new reign beta branch because it creates a new prefab called "scarecrow" but that already exists now.

I know you must feel a little annoyed and sad but you created this mod first so for all you know Kiel could of saw yours and liked your idea and put their version of your mod offically in the game. From what i'm saw people did like your scarecrow and you still like your scarecrow and since your the creator and you like your creation that is the only thing that matters. so I think you should update it I want a fluffy hat wearing scarecrow for don't starve together pronto mister

36 minutes ago, Lium said:

There's been a scarecrow in the files for years. And it isn't like a scarecrow is particularly inventive.

Nope. I just opted out of the beta branch and checked, there's no reference at all to a scarecrow in Don't Starve Together.

You're thinking of Don't Starve that had an unused scarecrow icon that served no purpose whatsoever in that game, and they didn't even copy that useless icon over into Don't Starve Together. DST has a totally different scarecrow now completely unrelated to anything that has ever existed in any of either games' files.

5 hours ago, HomShaBom said:

Of course my mod doesn't even work now in the new reign beta branch because it creates a new prefab called "scarecrow" but that already exists now.

Change the prefab (scarecrow1 / scarecrow_mod / scarecrow_me / scarecrow_dressup)

5 hours ago, HomShaBom said:

Klei's version just changes crows that spawn near it into canaries.

I honestly find the canaries AMAZING!

5 hours ago, HomShaBom said:

Well, that scarecrow is kind of annoying.

In what way is it annoying?

5 hours ago, HomShaBom said:

The birds have realized that there's nothing to be afraid of so instead of keeping birds away it attracts birds to it and they poop on it. You can collect the bird poop to use as fertilizer or fuel.

That's pretty cool as well, I don't see any reason you should be worried that the in-game scarecrow killed your mod.

5 hours ago, HomShaBom said:

 

The recipe is similar except mine takes Twigs instead of Boards and requires 12 cut grass instead of 3.

So the recipe is different. Using twig or grass or board is normal since it's the base resource of the game.

5 hours ago, HomShaBom said:

Of course my mod doesn't even work now in the new reign beta branch because it creates a new prefab called "scarecrow" but that already exists now.

Just change the name of the prefab of your own scarecrow, like attractcrow or anything else, and all will be fine :)

 

4 hours ago, HomShaBom said:

Nope. I just opted out of the beta branch and checked, there's no reference at all to a scarecrow in Don't Starve Together.

There was a scarecrow head in the inventory file since don't starve a long time ago.

 

As a modder, you should be ready to see your idea and klei's idea sometime be close. I planned to add a scaregobbler (and will probably do it anyway). Pumpkin head, grass, and maybe log, twig, or a special resource i didn't choose yet. Very close to klei recipe or your recipe.

It's because they have the same inspiration, the idea of a scarecrow made of straw, a pumpkin head because it's frightening, it fit really well don't starve theme and you could easily imagine the scarecrow being suddently alive at full moon or when insane.

It's a kind of cliche, and it fit the don't starve universe.

 

So what to do ? I decided that, even if i'm disappointed that my idea is not really original now, i will still include my scaregobbler, because the role is different and there is enough place for two scary pumpkin man.

Your mod have people enjoying it, so i suggest that you consider doing the same, so they will continue to enjoy your work.

28 minutes ago, Lumina said:

So the recipe is different. Using twig or grass or board is normal since it's the base resource of the game.

Just change the name of the prefab of your own scarecrow, like attractcrow or anything else, and all will be fine :)

 

There was a scarecrow head in the inventory file since don't starve a long time ago.

 

As a modder, you should be ready to see your idea and klei's idea sometime be close. I planned to add a scaregobbler (and will probably do it anyway). Pumpkin head, grass, and maybe log, twig, or a special resource i didn't choose yet. Very close to klei recipe or your recipe.

It's because they have the same inspiration, the idea of a scarecrow made of straw, a pumpkin head because it's frightening, it fit really well don't starve theme and you could easily imagine the scarecrow being suddently alive at full moon or when insane.

It's a kind of cliche, and it fit the don't starve universe.

 

So what to do ? I decided that, even if i'm disappointed that my idea is not really original now, i will still include my scaregobbler, because the role is different and there is enough place for two scary pumpkin man.

Your mod have people enjoying it, so i suggest that you consider doing the same, so they will continue to enjoy your work.

Perfectly said. I am sure I will subscribe to the cool scaregobbler by the way! And the other scarecrow. It's not about when you do it (first or not), bu HOW you do it!

Lumina, did you even read anything I wrote or did you just respond to random words here and there?

3 hours ago, Lumina said:

So the recipe is different. Using twig or grass or board is normal since it's the base resource of the game.

Yes, it is different. I said it was similar, I did not say it was the same, and then I explained what was different about it.

4 hours ago, Lumina said:

There was a scarecrow head in the inventory file since don't starve a long time ago.

I am well aware of that. I think I made it perfectly clear that I am well aware of that when I stated:

8 hours ago, HomShaBom said:

Don't Starve had an unused scarecrow icon that served no purpose whatsoever in that game, and they didn't even copy that useless icon over into Don't Starve Together.

 

Anyway...

I'm not sure what I want to do with my mod now. I know that it can easily be fixed by giving it a new name, but I just don't know if that's even worth doing. I don't think it makes sense to have 2 different scarecrows in the game.

Also, there's a mod on the Workshop that scares gobblers away, but it's done with the garden gnomes instead so they have a use beyond trading to the Pig King for gold.

I know there is a mod doing something close to what i plan with my scaregobbler, but it's fine, since the way it's done is different enough and each mod could bring something.

Two things could have the same effect, if the way you obtain it is different, it's fine. Two things could be similar, if they have different purpose, it's fine.

So even if a mod add a way to scare gobbler, i consider that mine will bring something different, and both are fine. You just have to decide if your mod bring something interesting enough to worth a prefab name change.

16 minutes ago, nome said:

Hey! I object to being mischaracterized as someone who is helpful! 

B...b..but... You're the potato lord! How can you not be helpful!? You're the defenition of helpful!

Send one of your less starchy minions! You're too good for this, my spudness.

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