HomShaBom Posted September 26, 2016 Share Posted September 26, 2016 Well, that scarecrow is kind of annoying. I already made a Scarecrow mod and put it on the Workshop almost exactly 1 year to the date before this update (1 year and 1 day to be precise). My version is a scarecrow that failed at life. The birds have realized that there's nothing to be afraid of so instead of keeping birds away it attracts birds to it and they poop on it. You can collect the bird poop to use as fertilizer or fuel. In my version of the scarecrow you can actually dress it up too. When it is wearing seasonal appropriate clothing it becomes more effective (Rain Hat & Rain Coat for Spring, Straw Hat & Floral Shirt for Summer, Cat Cap & Breezy Vest for Autumn, Winter Hat & Puffy Vest for Winter). Klei's version just changes crows that spawn near it into canaries. The recipe is similar except mine takes Twigs instead of Boards and requires 12 cut grass instead of 3. Of course my mod doesn't even work now in the new reign beta branch because it creates a new prefab called "scarecrow" but that already exists now. Link to comment https://forums.kleientertainment.com/forums/topic/70454-scarecrow/ Share on other sites More sharing options...
MrDeepDarkmind Posted September 26, 2016 Share Posted September 26, 2016 Damn I guess they didn't saw this coming Link to comment https://forums.kleientertainment.com/forums/topic/70454-scarecrow/#findComment-818493 Share on other sites More sharing options...
Auth Posted September 26, 2016 Share Posted September 26, 2016 Darn.....?? Link to comment https://forums.kleientertainment.com/forums/topic/70454-scarecrow/#findComment-818495 Share on other sites More sharing options...
Donke60 Posted September 26, 2016 Share Posted September 26, 2016 3 hours ago, HomShaBom said: Well, that scarecrow is kind of annoying. I already made a Scarecrow mod and put it on the Workshop almost exactly 1 year to the date before this update (1 year and 1 day to be precise). My version is a scarecrow that failed at life. The birds have realized that there's nothing to be afraid of so instead of keeping birds away it attracts birds to it and they poop on it. You can collect the bird poop to use as fertilizer or fuel. In my version of the scarecrow you can actually dress it up too. When it is wearing seasonal appropriate clothing it becomes more effective (Rain Hat & Rain Coat for Spring, Straw Hat & Floral Shirt for Summer, Cat Cap & Breezy Vest for Autumn, Winter Hat & Puffy Vest for Winter). Klei's version just changes crows that spawn near it into canaries. The recipe is similar except mine takes Twigs instead of Boards and requires 12 cut grass instead of 3. Of course my mod doesn't even work now in the new reign beta branch because it creates a new prefab called "scarecrow" but that already exists now. I know you must feel a little annoyed and sad but you created this mod first so for all you know Kiel could of saw yours and liked your idea and put their version of your mod offically in the game. From what i'm saw people did like your scarecrow and you still like your scarecrow and since your the creator and you like your creation that is the only thing that matters. so I think you should update it I want a fluffy hat wearing scarecrow for don't starve together pronto mister Link to comment https://forums.kleientertainment.com/forums/topic/70454-scarecrow/#findComment-818496 Share on other sites More sharing options...
ObsidianKing Posted September 26, 2016 Share Posted September 26, 2016 There's been a scarecrow in the files for years. And it isn't like a scarecrow is particularly inventive. Link to comment https://forums.kleientertainment.com/forums/topic/70454-scarecrow/#findComment-818498 Share on other sites More sharing options...
Donke60 Posted September 26, 2016 Share Posted September 26, 2016 3 hours ago, Lium said: There's been a scarecrow in the files for years. And it isn't like a scarecrow is particularly inventive. well ok but he can still feel sad about and i can try say some comfort words everyone needs them even if their pointless Link to comment https://forums.kleientertainment.com/forums/topic/70454-scarecrow/#findComment-818501 Share on other sites More sharing options...
HomShaBom Posted September 26, 2016 Author Share Posted September 26, 2016 36 minutes ago, Lium said: There's been a scarecrow in the files for years. And it isn't like a scarecrow is particularly inventive. Nope. I just opted out of the beta branch and checked, there's no reference at all to a scarecrow in Don't Starve Together. You're thinking of Don't Starve that had an unused scarecrow icon that served no purpose whatsoever in that game, and they didn't even copy that useless icon over into Don't Starve Together. DST has a totally different scarecrow now completely unrelated to anything that has ever existed in any of either games' files. Link to comment https://forums.kleientertainment.com/forums/topic/70454-scarecrow/#findComment-818509 Share on other sites More sharing options...
Arlesienne Posted September 26, 2016 Share Posted September 26, 2016 My advice? Change the mod to reference the prefab "scarecrow-pro" and let's have a meeting of the two... strawmen... Link to comment https://forums.kleientertainment.com/forums/topic/70454-scarecrow/#findComment-818534 Share on other sites More sharing options...
mathem99 Posted September 26, 2016 Share Posted September 26, 2016 5 hours ago, HomShaBom said: Of course my mod doesn't even work now in the new reign beta branch because it creates a new prefab called "scarecrow" but that already exists now. Change the prefab (scarecrow1 / scarecrow_mod / scarecrow_me / scarecrow_dressup) 5 hours ago, HomShaBom said: Klei's version just changes crows that spawn near it into canaries. I honestly find the canaries AMAZING! 5 hours ago, HomShaBom said: Well, that scarecrow is kind of annoying. In what way is it annoying? 5 hours ago, HomShaBom said: The birds have realized that there's nothing to be afraid of so instead of keeping birds away it attracts birds to it and they poop on it. You can collect the bird poop to use as fertilizer or fuel. That's pretty cool as well, I don't see any reason you should be worried that the in-game scarecrow killed your mod. Link to comment https://forums.kleientertainment.com/forums/topic/70454-scarecrow/#findComment-818553 Share on other sites More sharing options...
Lumina Posted September 26, 2016 Share Posted September 26, 2016 5 hours ago, HomShaBom said: The recipe is similar except mine takes Twigs instead of Boards and requires 12 cut grass instead of 3. So the recipe is different. Using twig or grass or board is normal since it's the base resource of the game. 5 hours ago, HomShaBom said: Of course my mod doesn't even work now in the new reign beta branch because it creates a new prefab called "scarecrow" but that already exists now. Just change the name of the prefab of your own scarecrow, like attractcrow or anything else, and all will be fine 4 hours ago, HomShaBom said: Nope. I just opted out of the beta branch and checked, there's no reference at all to a scarecrow in Don't Starve Together. There was a scarecrow head in the inventory file since don't starve a long time ago. As a modder, you should be ready to see your idea and klei's idea sometime be close. I planned to add a scaregobbler (and will probably do it anyway). Pumpkin head, grass, and maybe log, twig, or a special resource i didn't choose yet. Very close to klei recipe or your recipe. It's because they have the same inspiration, the idea of a scarecrow made of straw, a pumpkin head because it's frightening, it fit really well don't starve theme and you could easily imagine the scarecrow being suddently alive at full moon or when insane. It's a kind of cliche, and it fit the don't starve universe. So what to do ? I decided that, even if i'm disappointed that my idea is not really original now, i will still include my scaregobbler, because the role is different and there is enough place for two scary pumpkin man. Your mod have people enjoying it, so i suggest that you consider doing the same, so they will continue to enjoy your work. Link to comment https://forums.kleientertainment.com/forums/topic/70454-scarecrow/#findComment-818557 Share on other sites More sharing options...
Arlesienne Posted September 26, 2016 Share Posted September 26, 2016 28 minutes ago, Lumina said: So the recipe is different. Using twig or grass or board is normal since it's the base resource of the game. Just change the name of the prefab of your own scarecrow, like attractcrow or anything else, and all will be fine There was a scarecrow head in the inventory file since don't starve a long time ago. As a modder, you should be ready to see your idea and klei's idea sometime be close. I planned to add a scaregobbler (and will probably do it anyway). Pumpkin head, grass, and maybe log, twig, or a special resource i didn't choose yet. Very close to klei recipe or your recipe. It's because they have the same inspiration, the idea of a scarecrow made of straw, a pumpkin head because it's frightening, it fit really well don't starve theme and you could easily imagine the scarecrow being suddently alive at full moon or when insane. It's a kind of cliche, and it fit the don't starve universe. So what to do ? I decided that, even if i'm disappointed that my idea is not really original now, i will still include my scaregobbler, because the role is different and there is enough place for two scary pumpkin man. Your mod have people enjoying it, so i suggest that you consider doing the same, so they will continue to enjoy your work. Perfectly said. I am sure I will subscribe to the cool scaregobbler by the way! And the other scarecrow. It's not about when you do it (first or not), bu HOW you do it! Link to comment https://forums.kleientertainment.com/forums/topic/70454-scarecrow/#findComment-818563 Share on other sites More sharing options...
MrFurphie Posted September 26, 2016 Share Posted September 26, 2016 Talk to @nome He's the guy who fixes our problems. Right @nome? Link to comment https://forums.kleientertainment.com/forums/topic/70454-scarecrow/#findComment-818585 Share on other sites More sharing options...
HomShaBom Posted September 26, 2016 Author Share Posted September 26, 2016 Lumina, did you even read anything I wrote or did you just respond to random words here and there? 3 hours ago, Lumina said: So the recipe is different. Using twig or grass or board is normal since it's the base resource of the game. Yes, it is different. I said it was similar, I did not say it was the same, and then I explained what was different about it. 4 hours ago, Lumina said: There was a scarecrow head in the inventory file since don't starve a long time ago. I am well aware of that. I think I made it perfectly clear that I am well aware of that when I stated: 8 hours ago, HomShaBom said: Don't Starve had an unused scarecrow icon that served no purpose whatsoever in that game, and they didn't even copy that useless icon over into Don't Starve Together. Anyway... I'm not sure what I want to do with my mod now. I know that it can easily be fixed by giving it a new name, but I just don't know if that's even worth doing. I don't think it makes sense to have 2 different scarecrows in the game. Also, there's a mod on the Workshop that scares gobblers away, but it's done with the garden gnomes instead so they have a use beyond trading to the Pig King for gold. Link to comment https://forums.kleientertainment.com/forums/topic/70454-scarecrow/#findComment-818618 Share on other sites More sharing options...
Lumina Posted September 26, 2016 Share Posted September 26, 2016 I know there is a mod doing something close to what i plan with my scaregobbler, but it's fine, since the way it's done is different enough and each mod could bring something. Two things could have the same effect, if the way you obtain it is different, it's fine. Two things could be similar, if they have different purpose, it's fine. So even if a mod add a way to scare gobbler, i consider that mine will bring something different, and both are fine. You just have to decide if your mod bring something interesting enough to worth a prefab name change. Link to comment https://forums.kleientertainment.com/forums/topic/70454-scarecrow/#findComment-818627 Share on other sites More sharing options...
Developer nome Posted September 26, 2016 Developer Share Posted September 26, 2016 4 hours ago, MrFurphie said: Talk to @nome He's the guy who fixes our problems. Right @nome? Hey! I object to being mischaracterized as someone who is helpful! Link to comment https://forums.kleientertainment.com/forums/topic/70454-scarecrow/#findComment-818652 Share on other sites More sharing options...
GentlemanFridge Posted September 26, 2016 Share Posted September 26, 2016 16 minutes ago, nome said: Hey! I object to being mischaracterized as someone who is helpful! B...b..but... You're the potato lord! How can you not be helpful!? You're the defenition of helpful! Send one of your less starchy minions! You're too good for this, my spudness. Link to comment https://forums.kleientertainment.com/forums/topic/70454-scarecrow/#findComment-818656 Share on other sites More sharing options...
MrFurphie Posted September 26, 2016 Share Posted September 26, 2016 1 hour ago, nome said: Hey! I object to being mischaracterized as someone who is helpful! Which reminds me, @ScottHansen told me to go to you, @nome, for my promised Shadow Wilson. I hope that this meme will suffice. Link to comment https://forums.kleientertainment.com/forums/topic/70454-scarecrow/#findComment-818672 Share on other sites More sharing options...
GiddyGuy Posted September 26, 2016 Share Posted September 26, 2016 1 hour ago, nome said: Hey! I object to being mischaracterized as someone who is helpful! But you're the server guy, that must mean you're the mister knowitall around here right?! Sarcasm intensifies. Link to comment https://forums.kleientertainment.com/forums/topic/70454-scarecrow/#findComment-818676 Share on other sites More sharing options...
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