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Butterflies,an amazing food source


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Hello guys,

I just wanted to share this frustration I have about butterflies. After I discovered what an amazing ingredient they are and how easy they are to create/catch/kill,I wondered why on earth are people not making butterfly farms more often?

Pros of having a butterfly farm:

-It's super easy to create (the only difficult component is 2 silk for a 10 flower stack)

-Provides cheap healing and food source

-Butterfly wings are an amazingly cheap food component excluding winter.You can use them as ice on most recipies.

-Butter muffin.Second cheapest food after dragonpie. Is fast food (pun intended) ,heals a lot and is crafted for just 1 butterfly wing,1 vegetable (can be mushroom too! ) and two freaking twigs.

Nowdays I always have a butterfly farm in my base and I always wonder why people are not insta-making butterfly farms in their bases.It's the next best thing after ice and is very easy to gather wings!

 

P.S. Is there any client based mod for DST for not grabbing flowers like in DS mods?

If I don't want my flowers to get picked, I hide them inside of walls.

I'd recommend getting the "No Wall Attack" mod for this type of butterfly farm, Also "Geometric Placement" makes building it about 1000x easier.

 

From what I see on the servers I administrate over, the players rarely stick around past/during Winter.

The following is what I personally see as trends on the servers with the average Joe Schroe joining.

 

As you know butterflies don't spawn in Winter, so a little over half the in-game time is available for the average Joe to collect them (20 days of Autumn by default).

Usually the first 5-6 days is done for exploring the map layout, which pushes the clock to about 14-15 days left.

 

After the average Joe explores, they tend towards making an alchemy station and/or a crockpot.

By the time they've got that primitive setup done they then tend towards gathering up plantables and manure for fertilizing.

This usually takes another 5-10 days depending on how well they've explored, leaving about 4-10 days left of Autumn.

 

By this time I see them go after spiders or getting a lantern.  The lantern doesn't take much time at all to get since it's just a zip in zip out dealio, though the average Joe seems to have problems killing spiders efficiently.

They're doing the spiders to use the monster meat for the meatballs and to save the silk for the upcoming Winter by making the Winter hats.

 

...This is making me want to create a logger for the exact timings people are having for these actions.

I have a problem with people picking the flowers that I deliberately plant _right next to the beeboxes_, too, so I doubt I'd ever be able to have enough around for an effective butterfly farm.  :\

(and wow, that timetable of what "Average Joe"s do when is making me feel really generic...)

...Notorious

10 minutes ago, CaptainChaotica said:

I have a problem with people picking the flowers that I deliberately plant _right next to the beeboxes_, too, so I doubt I'd ever be able to have enough around for an effective butterfly farm.  :\

(and wow, that timetable of what "Average Joe"s do when is making me feel really generic...)

...Notorious

wait what. Dont people make the connection?

 

Butterflies are the best source early game and later on they're not as worth, especially not in Winter where there's not a single butterfly.

Besides, food is plentiful enough already.

Newbies/impatient people/really young kids don't. (Or, to simplify the "WAR3 IZ BAIZ?????????" crowd.)

I had this one game where a kid who was only 7 picked the beebox flowers because he needed sanity in a hurry, I said PLEASE not to, we _need_ those or we can't have any honey...and TWICE later on I still found the flowers gone anyway.

...OY. (bangs head against nearest wall)

...Notorious

7 hours ago, AnonymousKoala said:

wait what. Dont people make the connection?

One would think, but I've still had to explicitly tell people not to pick the flowers around my bee boxes too. We need to get some designated "anti-player" bee mines. Maybe that would get them to stop :p

16 hours ago, TheTraditionalGentleman said:

One would think, but I've still had to explicitly tell people not to pick the flowers around my bee boxes too. We need to get some designated "anti-player" bee mines. Maybe that would get them to stop :p

Bee: "Oi yew scallywag, picken ma flowers! Imma sting yew e'es out!"

Please make this a thing, somebody.

23 hours ago, TheTraditionalGentleman said:

One would think, but I've still had to explicitly tell people not to pick the flowers around my bee boxes too. We need to get some designated "anti-player" bee mines. Maybe that would get them to stop :p

Craftable killerbee hives targeting only people who do not plant at least one flower near the beebox?

19 minutes ago, Diezen said:

If there was a way to only plant Roses would be nice, and look nice too. But I have a feeling that players who still pick the flowers will still ignore the damage...

I have a feeling most people going in don't realize that prototyping something gives sanity.

Perhaps if there was an icon next to each lock with the brain and a +10 or something to help denote the benefits of prototyping.

On 9/2/2016 at 8:40 PM, Arlesienne said:

I build signs FLOWERS FOR INSECTS - NO PICKING... But do they listen?

On a similar note I always place at least 3 warning signs that I made a tentacle farm at some place and I even change the floor there to make it more noticeable, even on minimap. 10 days after that my tentacle farm is covered in skeletons of players whose final words were "OMFG WHY WUS DAT THER WHAT IS DAT". After i mention"read the sign" they leave. My conclusion is that some signs need to have neon lights for some people to notice.

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