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[Game Update] - 181331


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  • Fixed some performance issues caused by Farms.
  • Fixed some animation bugs with Twiggy Trees.
  • Fixed bug where Players may enter an invalid state when attempting to open a gift while mounted.
  • Fixed rare crashes when loading in and out of games due to delayed network responses.
  • Fixed crash sometimes when leaving the Server Actions window open.
  • Vote buttons are now disabled when the minimum Player count requirements are not met.
  • Keyboard action button (spacebar) will no longer auto-target deployed Tooth Traps and Bee Mines for picking up.

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10 minutes ago, V2C said:

Fixed bug where Players may enter an invalid state when attempting to open a gift while mounted.

Question will riding a mounted beefalo while opening a gift increase my chances of getting a beefalo backpack? :D 

Edited by GiddyGuy
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9 minutes ago, V2C said:
  • Keyboard action button (spacebar) will no longer auto-target deployed Tooth Traps and Bee Mines for picking up.

Nice.

Also farm fixes. Didn't we only have that thread this week? You guys work fast. 

Edited by CaptainFun
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45 minutes ago, V2C said:

Keyboard action button (spacebar) will no longer auto-target deployed Tooth Traps and Bee Mines for picking up.

:wilson_ecstatic:

@V2C @PeterA Looks like the recent change to the skinner component is causing a stack overflow between two of the functions: http://pastebin.com/sLtzQkDk

(context: was watching a streamer play with a modded character, who I think has no skin data, restarted the game with the update, and now the servers are crashing with that when they try to start them up)

Also, @KrisRF Woodie's string should be "I'd", right?

	ANNOUNCE_NOMOUNTEDGIFT = "I rather open that with my feet on the ground.",

The new FIRESTARTER strings look fun :D. "Robot trying to kill fleshypeople again, maybe?"

Edited by rezecib
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35 minutes ago, rezecib said:

:wilson_ecstatic:

@V2C @PeterA Looks like the recent change to the skinner component is causing a stack overflow between two of the functions: http://pastebin.com/sLtzQkDk

(context: was watching a streamer play with a modded character, who I think has no skin data, restarted the game with the update, and now the servers are crashing with that when they try to start them up)

I just tried logging in and my game won't even start up. I get the "stack overflow Lua error" messages, and my game closes or return to the main menu. My only saved server had the Crash Bandicoot skin mod - YcH1tQ4.png?1

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8 minutes ago, Chris1488 said:

Turn off SmartCrockPot my dood, it's been known to be pretty crash inducing.

Good catch. I had no idea that mod was still even on. Unfortunately I still get the same error window. 

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2 hours ago, rezecib said:

(context: was watching a streamer play with a modded character, who I think has no skin data, restarted the game with the update, and now the servers are crashing with that when they try to start them up)

Also, @KrisRF Woodie's string should be "I'd", right?


	ANNOUNCE_NOMOUNTEDGIFT = "I rather open that with my feet on the ground.",

The new FIRESTARTER strings look fun :D. "Robot trying to kill fleshypeople again, maybe?"

Oh! This is for the announce, not the FIRESTARTER quotes!
Thanks Rez, will definitely fix first thing tomorrow.

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2 hours ago, Teen1dol said:

I just tried logging in and my game won't even start up. I get the "stack overflow Lua error" messages, and my game closes or return to the main menu. My only saved server had the Crash Bandicoot skin mod - YcH1tQ4.png?1

 

2 hours ago, PeterA said:

Thanks for the report guys, we'll have a hotfix out for that mod character crash issue asap!

Nothing wrong with the game code! Mod characters just need to make a [charactername]_none.lua file and add it to the prefab table in the modmain. ;)

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6 minutes ago, Fidooop said:

Nothing wrong with the game code! Mod characters just need to make a [charactername]_none.lua file and add it to the prefab table in the modmain.

Yeah, this is the part that my testing failed to check. Some mod characters didn't have a _none.lua.

Either way we're sorting out a fix for it right now.

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