Developer V2C Posted June 16, 2016 Developer Share Posted June 16, 2016 Fixed some performance issues caused by Farms. Fixed some animation bugs with Twiggy Trees. Fixed bug where Players may enter an invalid state when attempting to open a gift while mounted. Fixed rare crashes when loading in and out of games due to delayed network responses. Fixed crash sometimes when leaving the Server Actions window open. Vote buttons are now disabled when the minimum Player count requirements are not met. Keyboard action button (spacebar) will no longer auto-target deployed Tooth Traps and Bee Mines for picking up. View full update 17 Link to comment Share on other sites More sharing options...
GiddyGuy Posted June 16, 2016 Share Posted June 16, 2016 (edited) 10 minutes ago, V2C said: Fixed bug where Players may enter an invalid state when attempting to open a gift while mounted. Question will riding a mounted beefalo while opening a gift increase my chances of getting a beefalo backpack? Edited June 16, 2016 by GiddyGuy Link to comment Share on other sites More sharing options...
CaptainFun Posted June 16, 2016 Share Posted June 16, 2016 (edited) 9 minutes ago, V2C said: Keyboard action button (spacebar) will no longer auto-target deployed Tooth Traps and Bee Mines for picking up. Nice. Also farm fixes. Didn't we only have that thread this week? You guys work fast. Edited June 16, 2016 by CaptainFun Link to comment Share on other sites More sharing options...
rezecib Posted June 16, 2016 Share Posted June 16, 2016 (edited) 45 minutes ago, V2C said: Keyboard action button (spacebar) will no longer auto-target deployed Tooth Traps and Bee Mines for picking up. @V2C @PeterA Looks like the recent change to the skinner component is causing a stack overflow between two of the functions: http://pastebin.com/sLtzQkDk (context: was watching a streamer play with a modded character, who I think has no skin data, restarted the game with the update, and now the servers are crashing with that when they try to start them up) Also, @KrisRF Woodie's string should be "I'd", right? ANNOUNCE_NOMOUNTEDGIFT = "I rather open that with my feet on the ground.", The new FIRESTARTER strings look fun :D. "Robot trying to kill fleshypeople again, maybe?" Edited June 16, 2016 by rezecib 6 Link to comment Share on other sites More sharing options...
Soto8969 Posted June 16, 2016 Share Posted June 16, 2016 37 minutes ago, V2C said: Keyboard action button (spacebar) will no longer auto-target deployed Tooth Traps and Bee Mines for picking up. Why isn't this on DS? 1 Link to comment Share on other sites More sharing options...
Teen1dol Posted June 16, 2016 Share Posted June 16, 2016 35 minutes ago, rezecib said: @V2C @PeterA Looks like the recent change to the skinner component is causing a stack overflow between two of the functions: http://pastebin.com/sLtzQkDk (context: was watching a streamer play with a modded character, who I think has no skin data, restarted the game with the update, and now the servers are crashing with that when they try to start them up) I just tried logging in and my game won't even start up. I get the "stack overflow Lua error" messages, and my game closes or return to the main menu. My only saved server had the Crash Bandicoot skin mod - Link to comment Share on other sites More sharing options...
Developer PeterA Posted June 16, 2016 Developer Share Posted June 16, 2016 Thanks for the report guys, we'll have a hotfix out for that mod character crash issue asap! Link to comment Share on other sites More sharing options...
Teen1dol Posted June 16, 2016 Share Posted June 16, 2016 8 minutes ago, Chris1488 said: Turn off SmartCrockPot my dood, it's been known to be pretty crash inducing. Good catch. I had no idea that mod was still even on. Unfortunately I still get the same error window. Link to comment Share on other sites More sharing options...
applebottom Posted June 16, 2016 Share Posted June 16, 2016 2 hours ago, V2C said: Keyboard action button (spacebar) will no longer auto-target deployed Tooth Traps and Bee Mines for picking up. 1 Link to comment Share on other sites More sharing options...
Mudley Posted June 16, 2016 Share Posted June 16, 2016 The twiggy trees looks a lot better now, good job! Link to comment Share on other sites More sharing options...
Developer KrisRF Posted June 16, 2016 Developer Share Posted June 16, 2016 2 hours ago, rezecib said: (context: was watching a streamer play with a modded character, who I think has no skin data, restarted the game with the update, and now the servers are crashing with that when they try to start them up) Also, @KrisRF Woodie's string should be "I'd", right? ANNOUNCE_NOMOUNTEDGIFT = "I rather open that with my feet on the ground.", The new FIRESTARTER strings look fun :D. "Robot trying to kill fleshypeople again, maybe?" Oh! This is for the announce, not the FIRESTARTER quotes! Thanks Rez, will definitely fix first thing tomorrow. 2 Link to comment Share on other sites More sharing options...
Fidooop Posted June 16, 2016 Share Posted June 16, 2016 2 hours ago, Teen1dol said: I just tried logging in and my game won't even start up. I get the "stack overflow Lua error" messages, and my game closes or return to the main menu. My only saved server had the Crash Bandicoot skin mod - 2 hours ago, PeterA said: Thanks for the report guys, we'll have a hotfix out for that mod character crash issue asap! Nothing wrong with the game code! Mod characters just need to make a [charactername]_none.lua file and add it to the prefab table in the modmain. 1 Link to comment Share on other sites More sharing options...
Developer PeterA Posted June 16, 2016 Developer Share Posted June 16, 2016 6 minutes ago, Fidooop said: Nothing wrong with the game code! Mod characters just need to make a [charactername]_none.lua file and add it to the prefab table in the modmain. Yeah, this is the part that my testing failed to check. Some mod characters didn't have a _none.lua. Either way we're sorting out a fix for it right now. 1 Link to comment Share on other sites More sharing options...
rezecib Posted June 16, 2016 Share Posted June 16, 2016 Er, I think there's something wrong with the twiggy tree diseased animation, at least for the full-sized one... (confirmed not borked with the medium one, not sure about small) 6 Link to comment Share on other sites More sharing options...
Teen1dol Posted June 17, 2016 Share Posted June 17, 2016 The "Stack Overflow" issue seems to be fixed now. 1 Link to comment Share on other sites More sharing options...
AnonymousKoala Posted June 17, 2016 Share Posted June 17, 2016 Keyboard action button (spacebar) will no longer auto-target deployed Tooth Traps and Bee Mines for picking up. I've been waiting for this for too long. 2 Link to comment Share on other sites More sharing options...
Bahlsen Posted June 17, 2016 Share Posted June 17, 2016 (edited) @AnonymousKoala A trap field was almost a no go zone for controller users. Edited June 17, 2016 by Bahlsen Link to comment Share on other sites More sharing options...
AnonymousKoala Posted June 17, 2016 Share Posted June 17, 2016 5 minutes ago, Bahlsen said: @AnonymousKoala A field trap was almost a no go zone for controller users. Even for mouse users it wasn't very enjoyable Link to comment Share on other sites More sharing options...
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