hyiltiz Posted April 15, 2016 Share Posted April 15, 2016 In base game and RoG, when you have full inventory, you could still get one item on your cursor and move around, press space to do actions (pick saplings for example, and if your inventory has twigs then harvested twigs will do directly into your inventory). In Shipwrecked, for some reason, this mechanism no longer works. I rely on it a lot. I am sure LOTS of other people will as well. However, in RoG world that are "SW-compatible", you cannot do action will on excessive item at hand as well. To make matters worse, if you sail on the sea, pick up an item from the sea while you had full inventory, that item gets onto your cursor. Then, you can click on a shore to exit from boat. However, when you want to get back into your boat, you have to DROP ONE ITEM since there is no way you can click on your boat OR PRESS SPACE to get back into your boat. This mechanism is not acting as it did before, and it might have reasons for not to. However, it is more on a broken mechanism side due to possible complication in implementing boats rather than strategic decision for game experience. Link to comment Share on other sites More sharing options...
TeoSS69 Posted April 16, 2016 Share Posted April 16, 2016 6 hours ago, hyiltiz said: In Shipwrecked, for some reason, this mechanism no longer works. Ahhh who doesn't like fragmentation of information and rules across 3 different game modes?! /s Some of SW files are based on DST instead of DS so DST rules apply. Found this the hard way when I tried to fight Spiders with a Torch. Link to comment Share on other sites More sharing options...
stl1234 Posted April 16, 2016 Share Posted April 16, 2016 7 hours ago, hyiltiz said: one item on your cursor and move around, press space to do actions Are you sure about this? I don't remember it working that way, ever. Also, just tried this in a pre-shipwrecked RoG world (was created before shipwrecked was even announced), while you have an item on your mouse cursor, space doesn't collect twigs or grass. Link to comment Share on other sites More sharing options...
DeputyDeath Posted April 16, 2016 Share Posted April 16, 2016 To be fair, you shouldn't even be able to interact with anything when you hold something with the cursor. It's meant to be like your hands are full (one for a tool, one for cursor item); hence why you can't take stuff like that on and off a boat. I'm not saying that I never do it, because I have to very frequently to transport enemy drops from one place to another (e.g. gems) or treasure that's on my base island (e.g. more bloody gems). But it doesn't seem to be an entirely intended mechanic to be able to carry things anywhere with your cursor, but instead an unavoidable side effect of giving the player a chance to put the excess items in a chest. In that respect, it's like using fire farms to get a load of pig or rabbit drops: it's an issue, but fixing it would take more effort than it's worth. Link to comment Share on other sites More sharing options...
Faintly Macabre Posted April 18, 2016 Share Posted April 18, 2016 Controller players (yeah, yeah, I know) don't even get this 'extra slot.' Link to comment Share on other sites More sharing options...
TeoSS69 Posted April 18, 2016 Share Posted April 18, 2016 6 hours ago, TheHalcyonOne said: Controller players (yeah, yeah, I know) don't even get this 'extra slot.' We KB+M ones don't get time pause or instant item drop though. So there's that. Link to comment Share on other sites More sharing options...
NoQuitting Posted April 18, 2016 Share Posted April 18, 2016 Honestly I wouldn't mind a mod simply disabling this magical inventory slot which ends up killing you in the middle of the night. Link to comment Share on other sites More sharing options...
TemporaryMan Posted April 18, 2016 Share Posted April 18, 2016 On 4/16/2016 at 3:18 AM, stl1234 said: Are you sure about this? I don't remember it working that way, ever. Also, just tried this in a pre-shipwrecked RoG world (was created before shipwrecked was even announced), while you have an item on your mouse cursor, space doesn't collect twigs or grass. Agreed. Â Pretty sure it's DST only. Link to comment Share on other sites More sharing options...
stl1234 Posted April 18, 2016 Share Posted April 18, 2016 4 hours ago, TemporaryMan said: Pretty sure it's DST only. Ah, that would make sense. Link to comment Share on other sites More sharing options...
hyiltiz Posted April 18, 2016 Author Share Posted April 18, 2016 10 hours ago, TemporaryMan said: Agreed. Â Pretty sure it's DST only. Sorry, I realized I played to much DST that I actually didn't recall correctly; it was DST specific. Link to comment Share on other sites More sharing options...
Machine Reaper Posted April 19, 2016 Share Posted April 19, 2016 I want this feature from DST to DS:ROG/SW....who is with me? Link to comment Share on other sites More sharing options...
BlindGunner Posted April 19, 2016 Share Posted April 19, 2016 While it's convenient I feel like it shouldn't even be in together, it's essentially an inv space +1. They might as well buff the normal inventory by one instead if they wanted this to be different from the base game. Link to comment Share on other sites More sharing options...
hyiltiz Posted April 19, 2016 Author Share Posted April 19, 2016 1 hour ago, BlindGunner said: While it's convenient I feel like it shouldn't even be in together, it's essentially an inv space +1. They might as well buff the normal inventory by one instead if they wanted this to be different from the base game. Not exactly so, since you cannot attack while having this "extra inventory" occupied as I recall. Also, unless exploring, you usually are not using this "inventory" space anyway. Link to comment Share on other sites More sharing options...
TeoSS69 Posted April 19, 2016 Share Posted April 19, 2016 You can still attack with it. That's how I kill Butterflies and Crabbits while not juggling equipable items. Link to comment Share on other sites More sharing options...
IvanX Posted April 24, 2016 Share Posted April 24, 2016 Inside of data/DLC0002/scripts/components/playercontroller.lua on line 413, thou shalt find the following line: local has_active_item = self.inst.components.inventory:GetActiveItem() ~= nil change it to local has_active_item = false And you'll get the behavior you're longing for There is a safe way of injecting this into a mod, but I'm not sure it's worth making, wouldn't even get 5% subscriber conversion. Link to comment Share on other sites More sharing options...
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