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Found 4 results

  1. Imagine if your planetoid looke like this on the starmap: You could see if it has a printing pod, or a landing pad if constructed. Maybe other imporant structures as well: nuclear reactor, teleporters, maybe a small dupe icon to indicate you got dupes there or a dupe head flag o indicate you landed on that one previously. This would give you a sense of progress on the starmap and would help when returning to an old save to see what you got where without looking at every planetoid individually.
  2. I got into space and like everyone else, found out the heat does not radiate. After a few ideas that didn't work, I did resort to google. Seems like one common solution is (or was) draining a bit of water on top of the drills and the other regolith cleaning equipment, which will allow heat trasfer to happen as if by magic. Ok, so far so good but this is not really working for me. I did build airflow tiles below the drills with caps at endpoints to stop sloshing over sides. I put drywalls behind that to stop the liquid from disappearing "behind" the construction. I did pre-clean regolith to make sure liquid doesn't suddently evaporate on touch. What happens is that my vent (also backed by a drywall) does deposit water as expected, but instead of getting a layer of water on the airflow tiles, almost all of it disappears in these tiny droplets apparently falling from the airflow tiles, like a light rain. There's a tiny amount of water sticking to the flow tiles (like 20g tiny) but it's not visible but you can see it if you click on the spot above airflow tile. The rain appears to cover the entire breath of the airflow platform instantly, not like liquid spills over time normally. Sometimes I see this rain indoors in the lobby I've sealed from vacuum and partially pressurised to stop transformers from overheating. What gives? Was something changed so you can't do this anymore? But that'd leave you with no way to cool the drills at all except constantly venting gas on top of them?
  3. Bug Submission Please choose a category [Gameplay] Platform [*]Steam Version Number 70828 Issue title Bee Mine serious bug Steps to reproduce Bee mines doesn't deplete while kept in backpack they swarm out kill almost everything so free loot, unless you misclick a bee with a weapon equipped Describe your issue I built 10 bee mines and kept them in my backpack and in my normal inventory in order to unleash them all on 3 spider queens. While going to the battlefield i stopped near pigmen to recruit them as cannon fodder. While approaching the first pigmen (while giving him meat) bees started to swarm out in increasing number and wiped out all the village My bee mines didn't get depleted from that and kept spawning bees I rushed straight to the spider queens and with the same tecnique (going very close to them) i spawned something like 300-400 bees. all attacking spiders and everything that come close to me,neutral creeps and spiders alike. Seems that this bug can affect the difficulty of killing almost anything, nothing can stand against a swarm of bees that size without the effort of gathering them one by one.
  4. A little broke ATM and am a bit tired of restarting every 16 minutes. Anyone got a spare key to give away?