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It always seemed to me that the landing sites had weird artificial barricades (on the left and right) to make them feel artificially taller, and It would be interesting to have some if not all maps have a shorter, squatter shape. The defining invisible barricade on the bottom could be made impassible, that's fine, but have a super hot infinitely heating core might also to help with the feeling of a living world. I wouldn't know how to approach the other core types since I haven't seen as many of those. My other thought was the system map for space flight. Distances are static in the current system, and, while it may be too complicating to map and track all planets and asteroids within a system having the distances change within a set range kind of like how statistics are tracked for the geological vents (and have them be studyable by a scientist to find out what their cycle was) could be really cool. (and if the maps remain as they are even have multiple dig sites depending on the world's size.) If you were able to determine the relationship maybe some of these worlds wouldn't be constantly bombarded by meteors, but instead be be baked by hot "sun" at some points in their "orbits". (super hot solar radiation from above could also be a new trait instead of asteroids.)
Add a sun and orient the planetoids around: planetoids closest to sun would have a higher temperature, more luminosity and radiation; the more distant would be cooler and less luminous. this makes the star map a little more intuitive and with less variation (I know), but it allows a little more control over the variables and opens up new expectations: - Lets suppose the space bleach is close to the sun. You would need a spaceship with features that support this new condition. this variates the use of rockets,based on materials and capacity ( transportation , traveling) generates the necessity to find better materials do deal with the situation ( more resistant materials, a better suit , maybe a coolant ... idk ) -with areas with less light, you reduce the potential of solar panels and visibility. You will probably need to send an expedition to find out what really exists in that obscure area (maybe because the darkness and/or some asteroids on the way ). -a possibility to add some space events: A comet passing by in X years; a small abandonated spaceship/station with something interesting.
Bug Submission Please choose a category [Gameplay] Platform [*]Steam Version Number 70828 Issue title Bee Mine serious bug Steps to reproduce Bee mines doesn't deplete while kept in backpack they swarm out kill almost everything so free loot, unless you misclick a bee with a weapon equipped Describe your issue I built 10 bee mines and kept them in my backpack and in my normal inventory in order to unleash them all on 3 spider queens. While going to the battlefield i stopped near pigmen to recruit them as cannon fodder. While approaching the first pigmen (while giving him meat) bees started to swarm out in increasing number and wiped out all the village My bee mines didn't get depleted from that and kept spawning bees I rushed straight to the spider queens and with the same tecnique (going very close to them) i spawned something like 300-400 bees. all attacking spiders and everything that come close to me,neutral creeps and spiders alike. Seems that this bug can affect the difficulty of killing almost anything, nothing can stand against a swarm of bees that size without the effort of gathering them one by one.