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Your ultimate guide for cave camping ( BETA) [DST]


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@Snowhusky5 @werlpolf ty for the earthquake research will readjust the earthquake guide section  towards that matter .

In addition to that after indepth research and opinions towards other experienced players play style in caves I will move Webber from okay to pick tier to avoid picking tier to various reasons :

1- Spiders aren't a bigger issue than permanent hostility in other cave creatures however it is good to have his spider nest on camp establishment. 

2-pig farms are important in caves for many resources more importantly manures and they are hostile to webber ofc. 

3-some ppl like to have bunnymen around and that's not an option for webber. 

4- sanity drain isn't an issue for webber however the small sanity pool is .

 

Will still continue to make indepth research toward other ppl playstyle for the other characters specially Wolfgang really rare seeing ppl pick him for caves,might be just the sanity issue as I mentioned or maybe how Wigfrid handle caves better than him. 

@Learner 

- growling starts

- go near bunnies or prepare to fight

- worms spawning

- run around in circles and "put them together"

- run into them and back and you will activate them all

- wait for first bite and then run in to put those 4-5 hits to 1 worm

- STAY near them when they are under ground and run away after they start to go up

- put those 1-2 hits to 1 worm

- and again stay next to them until they start that attack pattern again

- this is easy way to kill 5 of them at once and you cant do this with dogs at all

 

- camping in caves near stairs is your problem IMO

- you need quick escape from what when you camping near stairs?

- of course your cave trips take long when you camp at stairs because those cool biomes are far from stairs (not from bulb biome tho.)

- if you need light you will get more in bulbs biome, trust me, go there and try it, you will never use "stairs camp" after that

- it is unlogical to use miner hat when you don't have cane so lets start using lantern and maybe don't fight near monkeys until you get moogles? Those areas are small anyway so no need to forcefight there

- dude wigfrid is IMORTAL whatever you do and in caves? You don't even need to bother with sanity items - just make hambat, hit slime home once, slime will spawn, start hitting him until full hp/sanity, done

- i said bunnies (not rabbits) are most important source because:

- feed one bunny carrot and attack other bunny for easy bunny war = free carrots, meat, puffs

- whatever you want to fight just use bunnies 

- best worm defence 

- plant spiders near them = free silk, mm, glands and later spider eggs and hats from queen

- feed them all glow berry and watch the light show .)

 

UPDATE :

- added a change log section to keep track on the updates that is happening to the guide 

- and of course credit section to whoever participated on updating this guide 

 

Really glad on the amount of effort and people who is adding these nice information towards anything that included in caves

14 hours ago, Snowhusky5 said:

because 1 day is 8 minutes/240 ticks, so 200 ticks is just under 1 day

Yes. If you want to farm things by earthquakes like gems, then I would try to go to slurtle holes and punch them and ignite the slurtle coming. During the warning state of the quake (it quakes but nothing falls down), every additional explosion just resets the warning state and is therefore wasted. The slurtle hole regenerates one of their slurtles after every half day. Problem with slurtle is, they eat the gems!!!!! and steal also from you and your backpack / chest the gems, while not hostile.

 

About depthworms: If they got to hard (they got easier - having less hp) for the beginner, he can run away from them unlike hounds. When they lose the player, they distribute themselfes over time and then he can fight them one by one.

16 hours ago, Learner said:

I have firsthand experience that farms grow in caves.

Are we talking about DST here?
Last time I tested this in DST farm/flower doesn't just grow in cave like it will have in DS/ROG. As soon as the light is gone (e.g light plant switch off, night time arrive) the plant will wilter.

1 hour ago, Mday said:

Are we talking about DST here?
Last time I tested this in DST farm/flower doesn't just grow in cave like it will have in DS/ROG. As soon as the light is gone (e.g light plant switch off, night time arrive) the plant will wilter.

It had patched so no longer farming/flower upkeeping in underground unless a continous light source during start of the day by ceiling light or else source.

4 hours ago, werlpolf said:

----

About depthworms: If they got to hard (they got easier - having less hp) for the beginner, he can run away from them unlike hounds. When they lose the player, they distribute themselfes over time and then he can fight them one by one.

Yeah. This point makes that worms easy target, could be dealt one by one.

Need someone here extremely experienced with Wolfgang for the fastest measures for sanity recovery in a cave if it is not hard enough to obtain the means of sanity recover early on ( I don't mean Garland and top hat ... much more than that since these aren't enough for him also Tam O'shanter only available in winter I'm looking for alternative and not hard to obtain method ) if it was reasonably not hard to do early on then I would rather move him up in mid tier , would be happy if participant would share ideas in this ,

51 minutes ago, Healfree said:

Need someone here extremely experienced with Wolfgang for the fastest measures for sanity recovery in a cave if it is not hard enough to obtain the means of sanity recover early on ( I don't mean Garland and top hat ... much more than that since these aren't enough for him also Tam O'shanter only available in winter I'm looking for alternative and not hard to obtain method ) if it was reasonably not hard to do early on then I would rather move him up in mid tier , would be happy if participant would share ideas in this ,

Tent. Actually it doesn't a problem for experienced player in cave with Wolfgang like me because I could get much sanity recovery source like green mushroom and tent and prototyping. But since Tam is the one solution in sanity draining, I have to find igloo site before the winter come, to monopolize drops from Mac.

8 hours ago, Healfree said:

Need someone here extremely experienced with Wolfgang for the fastest measures for sanity recovery in a cave if it is not hard enough to obtain the means of sanity recover early on ( I don't mean Garland and top hat ... much more than that since these aren't enough for him also Tam O'shanter only available in winter I'm looking for alternative and not hard to obtain method ) if it was reasonably not hard to do early on then I would rather move him up in mid tier , would be happy if participant would share ideas in this ,

As i said before garland / top hat + dapper vest / thelucite armor will negate sanity drain and with top hat you will actually gain something even with Wolfgang

Dapper vest u need to kill tons of hounds in order to make it and I'd rather have a tent then using the silk on it , and as for thelucite suite it's actually hard to make early on since u need to find the station and some thelucuite, not to mention 4 nightmare fuels which need more than 1 charlie to kill. 

However the mushrooms solution might be good since Wolfgag is good with fighting he won't worry much about them being fillers for food .

So yeah mushrooms and prototyping would give a good sanity management early on. 

@t0panka @Zinglon thx for the replies regarding wolfgang

As an experienced player, I usually get a dapper vest before the 2nd winter for the hibernation vest, or before the 1st winter if I'm playing nomad and can afford to spend days around the hound mounds.  The hibernation vest is an excellent item for the caves, with it's massive sanity gain trumped only by the tam and it's slower hunger drain.  Bearger is the hardest seasonal giant to kill, but he's also the easiest to in-fight, just drop rot or berries or whatever where you want him to hulk out.  If there's a reeds trap in the world, he can clear about half of it for free.  

19 hours ago, Healfree said:

sanity recovery in a cave

bunnies -> fur roll. They also provide enough food for sleep. Just use fur rolls right after earthquakes, since earthquakes can make drop rocks on your head, while sleeping. Bunnymen can also often be found in green mushroom forests ;-).

Another thing: blue mushroom forests. Much more mushrooms to pick and chop. They heal and make less hungry

And for not beginners: Go to 'bat biome' where mostly tall stalagmites can be found. There are also nightmares spawning from their holes without having less sanity. Defeating them increases sanity and gives nightmare fuel.

Big update : 

- Wolfgang moved from "Avoid picking tier" to "Okay to pick tier" ( yay !?)

- Added a new section " Stuff you need to know " .

- Added mushroom section under "Stuff you need to know" .

- Added a new section "The ruins" .

- Added Ancient guardian section under "The ruins" .

2 hours ago, Healfree said:

- Added a new section "The ruins" .

- Added Ancient guardian section under "The ruins" .

PLZ can you stop for a day or two with this "guide" and actually visit few ruins and kill those monsters that are you making guide on? :/

20 minutes ago, t0panka said:

PLZ can you stop for a day or two with this "guide" and actually visit few ruins and kill those monsters that are you making guide on? :/

How do you think it got updated :D ? been in ruins ( and killed an ancient guardian ) before this "guide" actually been written  , oh and don't you worry I'll be updating more on ruins in about a day or two if you don't mind me posting updates quote : " for a day or two " 

I mean what , you surprised of me knowing that much on ruins in 1 week or whats the deal here ? it's really easy to know everything about a thing if you just fixate on it doesn't take a genius . 

On 3/7/2016 at 3:30 PM, Healfree said:

the main goal of going deep into the ruins is to find the "Ancient Pseudoscience Station" to craft lot of cool stuff ( it might be always on broken state so you need to fix it to have access to more craftable items however the broken state is an always factor (still need confirmation) .

There is always at least one complete Ancient Pseudoscience Station (sometimes there can be 2 complete ones). This completed Ancient Pseudoscience Station will be guarded by 2 damaged bishops, and by several nightmare lights, so it can be dangerous to craft here during the nightmare phase of the nightmare cycle.

On 3/11/2016 at 8:54 PM, smallishbird said:

There is always at least one complete Ancient Pseudoscience Station (sometimes there can be 2 complete ones). This completed Ancient Pseudoscience Station will be guarded by 2 damaged bishops, and by several nightmare lights, so it can be dangerous to craft here during the nightmare phase of the nightmare cycle.

Is this true in DST? In two of my worlds i seem to have explored the entirety of the ruins and have only come across one broken down station in each. Kind of sad especially since in one of the worlds it was broken by a clockwork rook i couldnt see :/

On 3/12/2016 at 4:54 AM, smallishbird said:

There is always at least one complete Ancient Pseudoscience Station (sometimes there can be 2 complete ones). This completed Ancient Pseudoscience Station will be guarded by 2 damaged bishops, and by several nightmare lights, so it can be dangerous to craft here during the nightmare phase of the nightmare cycle.

 

27 minutes ago, BlindGunner said:

Is this true in DST? In two of my worlds i seem to have explored the entirety of the ruins and have only come across one broken down station in each. Kind of sad especially since in one of the worlds it was broken by a clockwork rook i couldnt see :/

I'm working on generating new worlds + exploring the whole ruins so far 3 whole game explores only got me one broken one but I still need more time / confirmation . 

25 minutes ago, Healfree said:

 

I'm working on generating new worlds + exploring the whole ruins so far 3 whole game explores only got me one broken one but I still need more time / confirmation . 

 

54 minutes ago, BlindGunner said:

Is this true in DST? In two of my worlds i seem to have explored the entirety of the ruins and have only come across one broken down station in each. Kind of sad especially since in one of the worlds it was broken by a clockwork rook i couldnt see :/

You guys aren't exploring the entirety of the ruins. The complete station always spawns in. It always spawns on the edge of the ruins so you're going to have go deep into the ruins.

2 hours ago, smallishbird said:

 

You guys aren't exploring the entirety of the ruins. The complete station always spawns in. It always spawns on the edge of the ruins so you're going to have go deep into the ruins.

Is there multiple ruins areas in each world? Because thats what im saying, ive explored the entire area, but i havnet checked to see if theres two separate ruins areas. Like there would have to be ruins on the other end of the cave world.

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