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Don't Starve Together

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  1. 1. Download and install SteamCMD: Click here to download 2. Start Don't Starve Together from Steam and click on the "Play!" button. 3. Click on the "Account" button. 4. On the accounts page, visit the “GAMES” page, then click the “Don’t Starve Together Servers” button. 5. If you don’t have any server yet, please click the “ADD NEW SERVER” button. If you have a valid server, click the green “CONFIGURE” button. Expired servers are colored in red and should be deleted. 6. In the “Configure Server” page you will find a form with some options that you can edit to customize your server. Once you are ready, click the “Download Settings” button. Download the Zip archive, extract the content, and place the folder “MyDediServer” inside \\Documents\Klei\DoNotStarveTogether\. 7. Copy and save the following text to: \\Documents\Klei\StartDSTServers.bat 8. Checklist of all the files you should have now: 9. Double-click StartDSTServers.bat to start your dedicated servers!
  2. Its been a while I played dst and I recently bought wormwood. But now I am having a lot of problems playing him recently because he can't heal from dishes. I have opt out for bee boxes and spider farms for healing items but I'm having no luck. They require papyrus/ stones which are rather rare. what should I do? How do you play him? What are your priorities? Please share
  3. This guide will help you set up a dedicated server on an Ubuntu machine (32 or 64-bit) 1. Install dependencies: 2. Install steamcmd. 3. Configure and download the server settings 4. Create the script that will run the servers. 5. Give the script executable permissions 6. Run the script to start the dedicated servers:
  4. This guide will help you set up a dedicated server on Mac OS X. The commands in this guide must be entered in the Terminal.app. The character ~ at the beginning of directories and filenames is shorthand for $HOME which is a variable that refers to your home directory, for example, /Users/alice/. 1. Install steamcmd. 2. Configure and download the server settings 3. Create the script that will run the servers. 4. Give the script executable permissions 5. Run the script to start the dedicated servers:
  5. Inspired by Electroely's extremely detailed guide on fishing mechanics, I thought I'd make a likewise-detailed guide showing you guys how to SURVIVE out at sea. If you haven't read his guide on how to fish yet, I highly recommend reading it before diving into this guide, which assumes you already understand fishing mechanics and especially how to use regular lures. I've decided to include a table of contents for anyone who wants to skip over specific topics in this guide. Without further ado, let's hop into the details. Table of Contents: 1. Why Survive at Sea in the First Place? 2. Constructing the Ultimate Boat 3. Fish Swimming Mechanics and Which Fish to Catch 4. Food for Survival 5. Miscellaneous Advise and Situational Tricks to Improve Survivability 1. Why Survive at Sea in the First Place? You might be wondering what the point of all this is. Why should you ever live out at sea when the mainland has an abundance of resources for you to survive on? Why should you put all this effort into sailing when you can just make boat bridges to wherever you want? There are a variety of answers depending on who you ask. For me personally though, the answer is simple: it's fun, it's safe, and it's a nice escape. Pretty much anyone I've talked to has commented on how fun and especially relaxing ocean fishing is; the reeling mechanics and variety of fish to catch just make the experience a nice way to escape some of the monotony of mainland survival, whether it's harvesting the same plants over and over or killing the same old spiders. While you're out at sea, hounds and seasonal bosses WILL NOT attack you, and that even includes the antlion's annoying sinkholes. Making boat bridges to places you want to go, while certainly a viable and popular option, costs an ungodly amount of wood to build, restricts your movement at sea by the very nature of a bridge, can be destroyed long-term by smoldering in Summer or accidental gnarwhale aggroing, and makes it impossible to freely chase after fish unless you want to invest the resources into building an anchor on some of the boats that make the bridge OR replace the boat every time you chase after the fish. If you make a proper boat like the one I will explain in the next section, you can survive at sea without ever returning to land for multiple years if you wanted to. 2. Constructing the Ultimate Boat Before I dive into how to make the ultimate boat, I need to explain the mechanics behind structure placement. As many of you - especially those who are annoyed whenever someone puts down ice boxes before the crockpots - are aware, structures in DST are not made equal when it comes to placement. Some structures can be placed in tight spaces while other structures are annoying to put down if something as miniscule as a seed gets dropped nearby. I've managed to divide these structures into 4 groups: Type I: structures that are normally blocked by other structures but occupy ZERO space. The only structure I've found so far that falls in this category are the sails. Type II: structures that are VERY easily blocked by other structures and occupy a normal amount of space. Structures like crockpots, the 2 fire pits, ice flingomatics, sisturn, pig houses, bird cages, drying racks, the furnace, and tackle receptacle fall under this category. Remember this because it's the most important type of structure to consider when building the boat. Type III: structures that are normal all-around; normally blocked and occupy a normal amount of space. Things like fishing bins, ice boxes, pinchin winches, the anchor, and the steering wheel are type III structures. Type IV: structures that are BARELY blocked by other structures at all and occupy a normal amount of space. The only structure I'm aware of that falls in this category is the wooden chest. Here are some pictures that illustrate the significance of understanding what structures fall under which categories. As you can see, the type of structure you place down first directly affects the amount of space you have available to put down future structures. Crockpot (Type II) vs chest (Type IV): Type III vs Type IV: Now let's talk about how to build the ultimate survival boat using this information. The reason why I named these structure types the way I did is because it makes it easier to memorize which structures you should place on your boat FIRST. You need to place type I structures on the boat first (because they take literally zero space on your boat), then type II (because these are the most easily blocked), then type III, and then finally type IV. Here is how I built my personal boat step by step based on structural types. Step 1: Step 2 (right picture is rotated view to see what's behind the bird cage): Step 3: Step 4: Type II structures are the most challenging structures to properly place on this boat. What you see in step 2 is the most optimal way to place type II structures, and as a result, the maximum amount of these structures you can ever have on your boat is 7. Step 2 is without a doubt the hardest part of making your survival boat because this arrangement is tile-perfect, with the 6 outer structures being as close to the rim of the boat as physically possible. If even ONE of your type II structures is a unit of space closer to the center (I don't mean a tile, I mean a literal unit of space, specifically the units of space you can see with geometric placement), you will not be able to fit your 7th type II structure on the boat. Keep in mind that the pinchin winch is a type III structure, but you won't get it until after you've set sail and found the crabby hermit, so reserve some space on your boat for it. Don't put down too many chests until all of your type III structures including that pinchin winch is constructed. You should have plenty of space in general after step 2. 3. Fish Swimming Mechanics and Which Fish to Catch To make this section as simple as possible, these are the fish you WANT to catch for food whenever you see them due to their hunger value, fast reeling, and use of regular lures as opposed to seeds (I recommend keeping multiple ice breams alive in your fishing bin to use as a better summer thermal stone before using for food): These are the mediocre fish that are okay to go for if you're in no particular rush: These are the fish you want to avoid period unless you're on the brink of starvation: These are the seasonal fish you should catch only to give to the crabby hermit or (for the sunfish) to use as a better winter thermal stone: For anyone who wants to see the catching difficulty for all of these fish, the following are gifs depicting their swimming patterns: 1. Runty Guppy 2. Needlenosed Squirt 3. Bitty Baitfish 4. Smolt Fry 5. Popperfish 6. Fallounder 7. Bloomfin Tuna 8. Scorching Sunfish 9. Mudfish 10. Deep Bass 11. Dandy Lionfish 12. Black Catfish 13. Corn Cod 14. Ice Bream 4. Food for Survival So now that you know how to build a fancy survival boat and understand which fish to look out for, the next thing you need to know is how to efficiently use your food. There are 4 recipes you can utilize to keep your hunger and sanity up respectively during your voyage: Meaty Stew/Bacon and Eggs/Meatballs for hunger and Surf n' Turf for sanity. Thanks to the bird cage, what you can do is turn small fish into eggs to use for meatballs. Likewise, thanks to the drying rack, you can strip away the fish value of your fish meat in order to make meaty stew and squeeze as much hunger out of your fish as physically possible. For those who aren't aware, meatballs require 1 of any meat value + 3 filler ingredients; meaty stew requires at least 3 meat value + less than 1.5 fish value due to surf n' turf priority; surf n' turf requires at least 1.5 fish value and at least 2.5 meat value; and bacon and eggs require at least 1.5 meat value and at least 2 egg value. I highly recommend saving the monster meat you'll get from cookie cutters and squids for meaty stew or bacon and eggs because monster meat has the meat value you need for both recipes while conserving fish meat. Here are the ways I recommend using your food sources out at sea, with the recipes you should prioritize at the top based on spoilability of ingredients, hunger profitability, and storage space. 1. = + x 3 = 62.5 hunger (21.875 hunger profit) 2. = + + x 2 = 150 hunger (81.25 hunger profit) 3. = + + + or = 150 hunger (68.75 hunger profit) 4. = x 2 + x 2 = 150 hunger (75 hunger profit) 5. = x 2 + + = 150 hunger (62.5 hunger profit) 6. = + + x 2 = 75 hunger (18.75 hunger profit) 7. = 25 hunger 8. = x 4 = 62.5 hunger (12.5 hunger profit) 9. = + x 3 (from ice bream, only if you have excess ice) = 62.5 hunger (43.1 hunger profit) 10. = + x 3 = 33 sanity + 37.5 hunger 11. = + x 3 = 33 sanity + 37.5 hunger Note: comes from feeding to comes from drying on or for 1 day 5. Miscellaneous Advise and Situational Tricks to Improve Survivability If you've made it this far, you have the bare minimum you need to survive a multi-year voyage. The following is extra advise with regard to other situations not yet covered in this guide. I highly recommend sailing with one other partner. Not only is it good company; that extra partner can be a great asset during the voyage as the emergency anchorman or boat chef while you're on the wheel, all without being a hindrance to your food supply (due to the limited number of fish that spawn in the ocean next to you at a time). From my personal experience, 2 people > solo > 3 people >>>> 4 people >>>>>>>>>>>>>>>> 5+ people. I do not recommend fitting past 3 people unless you're a claustrophobic masochist. Here are the benefits of a boat partner in action: I mentioned in Part 3 of this guide that there were 2 fish you shouldn't bother catching because of how long it takes to catch them: the black catfish and the dandy lionfish. However, there is a trick you can use to circumvent the entire reeling process completely. If any fish bites your hook while the hook is basically touching your boat, you will instantly pull the fish up and skip the reeling battle. You can execute this normally by reeling in after your hook lands in the water and the fish is interested; however, this does NOT always work because sometimes, your hook will be close enough to the boat for you to "stop" and pull the hook out of water but NOT close enough to the boat for you to skip the reeling process. What you can do to manually force the hook onto the side of the boat is to anchor down but keep 1 sail open so you're slightly moving in one direction, and then toss your hook in the direction you're moving. This will guarantee that the hook is touching the side of the boat. Here is a demonstration of this technique. If you use this trick, you can instantly catch dandy lionfish and black catfish without having to go through the painstakingly long reeling battle. Do note that I do NOT recommend actively trying to catch these fish with this method; you save more time catching them the old-fashioned way than manually changing the direction of your sails every time the fish move away from you. I suggest using this trick only at the VERY START when you're running into a school of lionfish/catfish and ONLY if you actually plan on catching the rest of the school. Another thing I want to talk about is fuel. If it isn't clear at this point, the amount of time you are able to last out at sea is limited by the amount of fuel you brought with you at the start of the voyage in the form of logs, planks, charcoal, etc. You will be consuming logs every night to see and/or keep yourself cool in summer. This means that any way of saving fuel or finding more fuel is ideal for maximizing the amount of time you have left out at sea. If you see any boat fragments along your travels, be sure to hammer them for an easy plank. These are renewable because they occasionally spawn next to you, so don't be afraid to hammer any that you see. I highly recommend bringing a lantern to save fuel at night during autumn/spring because squids drop lightbulbs which you can use to refuel your lantern instead of wasting logs. If you have the pinchin' winch and saved a bunch of UNOPENED bottles, open them up and go treasure hunting for sunken chests if the location that pops up is convenient. Each bottle opened has a 34% chance of spawning a sunken chest up to a maximum of 4 on the map. Aside from some decently valuable items like gems and a walking cane, sunken chests can drop some redundant flammable items you can use as fuel. Finally, the last thing I want to mention is the value of Wendy - specifically Abigail - out in the ocean. I made a supplemental thread talking about the use of Abigail as a powerful ranged weapon out at sea that you can check out here: That's all I've got. Thanks for reading! Special Thanks: @thegreatmanagement for helping me with getting some of these recordings-turned-gifs and helping me discover the instant-catch trick. @Electroely for making the guide that inspired this guide. Sources Used: The Don't Starve wiki for the item pictures used in this guide, the renewability of boat fragments, and sunken chest drop table EDIT: I completely forgot to add another helpful monster meat recipe: bacon and eggs. (May 27-ish) EDIT 2: Corrected information regarding sunken treasure chest spawns from opening bottles. (May 27-ish) EDIT 3: Changed "2 recipes" to "3 recipes". (May 27-ish) EDIT 4: Added a tip to save fuel: using lanterns and lightbulbs dropped from squids. (May 29-ish) EDIT 5: Took out the "fish you should only catch for the heavy-fish task" category and moved the fish in this group to the "fish you want to avoid period" category due to the fact that ANY fish above the 70th percentile in weight for their species can be handed in to complete the task, and all 5 fish can be the same species. (June 1st) EDIT 6: Added a 4th recipe: meaty stew, and changed recipe paragraph to reflect the value of this added recipe. Also added drying racks as an example type II structure. Also re-arranged the food recipes in order of what you should prioritize. Also deleted the "spoiling-monster-meat meatballs" recipe; you can make bacon and eggs with the same ingredients. Also replaced the standard meatball recipe; you don't have to convert small fish into eggs to make meatballs since the fish value isn't a threat. Also added the hunger profit of each recipe in parenthesis. Also deleted part of a sentence in Part 5 to better emphasize the fact that you can use any non-seasonal fish species for the heavy-fish task. (June 6th)
  6. So! Ive been enjoying a lot of the ocean fishing Klei has added to the game. But I was having trouble finding all the fish and catching them because I didnt know where to look or what was the right lure to use... So I decided to make this handy ocean fishing chart! Made to show the attractiveness each fish has to all types of lures and what parts of the ocean to find them in! Now Updated to include beta fish! Please keep in mind that it is still beta content and may become outdated. I will update this chart if that happens! Lure Attraction guide Idle attraction: The base attraction for the lure. The higher the attraction, the more likely fish will bite it. Reel Bonus: The bonus attraction gained when the lure moves, either from the boat moving or the player reeling in. Most crafted lures will gain a bonus. But food lures will lose attraction, making fish bite them less when the lure moves. Lure Radius: The range that fish will be able to see the lure and be attracted to it. Range Bonus: Gives bonus range while casting the fishing rod. Letting you cast further than normal. https://s3.amazonaws.com/kleiforums/monthly_2020_06/DarkPulsesFishingChart6.0.png.6eb2d5a3f406856cba525a4ef38123dc.png Note, i tried to make the image larger to combat compression and to increase resolution. But because of this, this chart is getting to be quite large data wise, so the full resolution may not be available to slower or older computers If you would like to stay up to date with my chart! be sure to follow this thread and check back often!
  7. Hey there, today we've released the starting pages of a new Modding Guide to the public. Currently it's a basic 'how to get started' tutorial, but as the time goes on we'll add more examples and advanced concepts. Note that the guide has been written with the updates to current live branch in mind - current live branch uses .NET Framework 4.0. This is a breaking, non-compatible change that you have to keep in mind when upgrading older mods. Link to the Guide: https://github.com/Cairath/Oxygen-Not-Included-Modding/wiki The guide is currently maintained by @CynicalBusiness and myself. Feedback is appreciated.
  8. MOD IN WORKSHOP! This mod replaces the main menu background with some videos. You can pause and skip videos to the next ones! Once you'll start the video, the main menu theme will be stopped, but when you stop the video, it will start to play again! For moders: This mod has its own API! You can add your videos! Guide: Many thanks to the Electroely. This mod wouldn't be possible without him!
  9. Hey whats up fellow Kiel members and Don't Starve players. I just uploaded a video on youtube of a Don't Starve Character Guide on "WILSON"! Needless to say, check it out if you are interested! I am just starting out, any support would be appreciated! Lemme know what yall think! =D Video link:
  10. I made guide in picture-based form by modifying and manipulating original graphics. Although, I am not creator of original graphics. The guide is also available on Steam. Chapter 1: Introduction 1.1 Playable Characters. 1.2 Giant battle techniques. Chapter 2: RoG + Together Walkthrough Chapter 3: Shipwrecked Walkthrough Chapter 4: Undergrounds Chapter 5: Add-ons 5.1 Optional start for RoG 5.2 Cooking guides 5.3 Other guides
  11. -persistent_storage_root Change the directory that your configuration directory resides in. This must be an absolute path. The full path to your files will be <persistent_storage_root>/<conf_dir>/ where <conf_dir> is the value set by -conf_dir. The default for this option depends on the platform: Windows: <Your documents folder>/Klei Mac OSX: <Your home folder>/Documents/Klei Linux: ~/.klei -conf_dir Change the name of your configuration directory. This name should not contain any slashes. The full path to your files will be <persistent_storage_root>/<conf_dir> where <persistent_storage_root> is the value set by the -persistent_storage_root option. The default is: "DoNotStarveTogether". -cluster Set the name of the cluster directory that this server will use. The server will expect to find the cluster.ini file in the following location: <persistent_storage_root>/<conf_dir>/<cluster>/cluster.ini, where <persistent_storage_root> and <conf_dir> are the values set by the -persistent_storage_root and -conf_dir options. The default is "Cluster_1". -shard Set the name of the shard directory that this server will use. The server will expect to find the server.ini file in the following location:<persistent_storage_root>/<conf_dir>/<cluster>/<shard>/server.ini, where <persistent_storage_root>, <conf_dir>, and <cluster> are the values set by the -persistent_storage_root, -conf_dir, and -cluster options. The default is "Master". -offline Start the server in offline mode. In offline mode, the server will not be listed publicly, only players on the local network will be able to join, and any steam-related functionality will not work. -disabledatacollection Disable data collection for the server. We require the collection of user data to provide online services. Servers with disabled data collection will only have access to play in offline mode. For more details on our privacy policy and how we use the data we collect, please see our official privacy policy. https://klei.com/privacy-policy -bind_ip <bind_ip> Change the address that the server binds to when listening for player connections. This is an advanced feature that most people will not need to use. -port <port_number> Valid values: 1..65535 The UDP port that this server will listen for connections on. This option overrides the [NETWORK] / server_port setting in server.ini. If you are running a multi-level cluster, this port must be different for each server. This port must be between 10998 and 11018 inclusive in order for players on the same LAN to see it in their server listing. Ports below 1024 are restricted to privileged users on some operating systems. -players <max_players> Valid values: 1..64 Set the maximum number of players that will be allowed to join the game. This option overrides the [GAMEPLAY] / max_players setting in cluster.ini. -steam_master_server_port <port_number> Valid values: 1..65535 Internal port used by steam. This option overrides the [STEAM] / master_server_port setting in server.ini. Make sure that this is different for each server you run on the same machine. -steam_authentication_port <port_number> Valid values: 1..65535 Internal port used by steam. This option overrides the [STEAM] / authentication_port setting in server.ini. Make sure that this is different for each server you run on the same machine. -backup_logs Create a backup of the previous log files each time the server is run. The backups will be stored in a directory called "backup" in the same directory as server.ini. -tick <tick_rate> Valid values: 15 .. 60 This is the number of times per-second that the server sends updates to clients. Increasing this may improve precision, but will result in more network traffic. This option overrides the [NETWORK] / tick_rate setting in cluster.ini. It is recommended to leave this at the default value of 15. If you do change this option, it is recommended that you do so only for LAN games, and use a number evenly divisible into 60 (15, 20, 30). Examples: The recommended way to run a two level server is with the following commands: dontstarve_dedicated_server_nullrenderer -console -cluster MyClusterName -shard Master dontstarve_dedicated_server_nullrenderer -console -cluster MyClusterName -shard Caves These two commands will run two dedicated servers using the following configuration files: <Your Klei Folder>/MyClusterName/cluster.ini <Your Klei Folder>/MyClusterName/Master/server.ini <Your Klei Folder>/MyClusterName/Caves/server.ini For the location of <Your Klei Folder>, see the explanation of the -persistent_storage_root and -conf_dir options above. For information on setting up a dedicated server, see one of the following guides: Dedicated Server Quick Setup Guide: Windows Dedicated Server Quick Setup Guide: Linux Dedicated Server Quick Setup Guide: Mac OS X
  12. I've noticed that hardly anyone knows how to make worldgen mods, so I thought I'd share my knowledge on the subject. Feel free to correct me on anything I got wrong or give me information I might not have EDIT: Yay! My post got the "popular" thing! ----> Thanks Guys! Section 1: What are the parts of World Geneation? Part 1: Prefabs and Static Layouts Prefabs are, as far as this guide is concerned, the smallest units in the don’t starve worldgen. Everything you see in the world is made of a combination of prefabs. I’m not going to be going over how to create prefabs in this guide, only how to implement already made prefabs and place them in the world. Static layouts are a series of prefabs that are placed in a specific order, when a static layout is placed, it will be exactly the same every single time. If you remember the pig king, or the teleportato pieces, these are good examples of static layouts (mostly just because they’re easy to remember as the same every time). I include these two in the same part because they’re both used when you make... Part 2: Rooms, and Setpieces Rooms are the first randomly generated part of don’t starve, they have contents (prefabs and static layouts), tags, and values. The tags determine special characteristics of a room, and the value determines the floor, what you’ll find yourself standing on. Contents are defined in a table, under several categories which are: countstaticlayouts, a table that holds the static layouts that you want in your room countprefabs, a table which holds prefabs that you want in your room distributepercent, a floating point value that determines the distribution of the prefabs in your room distributeprefabs, a table of prefabs to be distributed and how distributed they are prefabdata, to determine how to modify the prefabs in the room At first glance, distributeprefabs and countprefabs seem to be similar, but they’re actually used for very different purposes. The table, distributeprefabs is used for prefabs that you don’t necessarily want a specific amount of, but you want them evenly distributed across the room, things like trees, and flint. Whereas countprefabs is used for prefabs that you want a specific amount of. The countstaticlayouts table is used in an identical fashion to countprefabs, but obviously for static layouts. The table, prefabdata is used to determine the starting conditions of prefabs like trees (which can be burnt) and spider dens (which can be teir1,2,or 3) You don’t need to use prefabdata to determine the starting conditions for tree growth, as that is randomly selected by the trees. The reason for this is that people are unlikely to want a tree forest with trees the same height, but spider dens are frequently all tier1, or all tier3, or a random selection, so naturally you would want to determine this on a room-by-room basis. Setpieces are the middleground between a room and a static layout, generally incorporated into the world after it has been generated, and around the same size as a static layout, but (somewhat) randomly generated like a room. Part 3: Tasks, locks and keys A task has five important parts: Locks, which determine how the task can be “attached” to other tasks Keys, are the other half of the equation that determines if two tasks can be attached to eachother. Rooms, which are in essence what the task is made up of. room_bg and background_room, which determines the type of room used to flesh out the area. When the world is being generated, it goes through each task, checks the locks, and keys, and attaches the tasks together so that each lock is unlocked by any of the keys that can unlock it. A list of locks and keys can be found in the locksandkeys.lua in the maps folder. Locks and keys can be used to shape mildly. Rooms are the main rooms of the world, you define a specific amount of these. As opposed to room_bg and background_room, which are used to flesh out the area and an amount of them is chosen at random.. Part 4: Levels This is the part where you pick what you want in the world. The level is made of several portions, In this guide I’ll discuss the important parts for a survival mode world leveltype, there are a few options for this, we’ll be using survival id, the level id, this is how the game recognized the level name, the name of your world, which will be viewable by the players desc, the description of the world, which will be viewable by the players overrides override specific settings in the world tasks, these are guaranteed to be in the world which is what the world is made of optional tasks, which are what the world could be made of, if they’re picked setpieces, guaranteed to be in the world, covered in part 2 random setpieces, that could be in the world if they’re picked Leveltype is the type of level that this level is going to be, survival, adventure, etc. survival maps can be picked from the world generation menu. Overrides are used to override specific settings in the world, meaning you could make the start season winter, or have only islands, start on a specific setpiece, or a number of other things. Tasks are where you put the tasks that you made in part 3, setpieces are where you put the setpieces that we learned about in part 2. Random setpieces and optional tasks are setpieces and tasks that shouldn’t necessarily be in every world, but belong in some worlds. Section 2: Making your worldgen mod; A tutorial. This is going to be the most basic world you could possibly make, but it uses all the basic concepts and makes for a fairly short tutorial that someone could easily make a much better world based off of. So here we go Part 1: Making mod folder. Name it whatever you want, and make the following directory structure Top level folder modinfo.lua (empty) modworldgenman.lua (empty) scripts map levels rooms tasks Part 2: Making your first room Create a new empty lua file in scripts/map/rooms and open it in your favorite text editor Start with the function addroom(“name of your room”{}) Add in colour and value, color is (as far as I’m aware) purely for debugging purposes which we aren’t going over in this guide. Add the contents, I chose to add only grass Add a background room, it’s going to be pretty much the same as your normal room, but in this specific case, it doesn’t really matter, as it’s probably going to get overwritten by the start node(although you can choose to not include a start node) Part 3: Make yourself a task Since we only have one task this is pretty simple, I’m only planning on putting in one task for this demo. If you want more, you’re going to have to go through the locks and keys lua file in maps, but since we only have one right now, I’m just going to leave locks and keys as none. For future reference, you must choose locks.none if you want a specific area to be your starting area. Then we need to make our room_choices table, for mine I put in one of the plains room we made. If you want to see your background room, you should put in more than one, you’ll see why when we actually make the world. Lastly, add in your room_bg (it should match the room you’re making), your background_room, and the colour, which once again, is only used for debug purposes, so you can make it any color you want. Part 4: Levels Add in your survival level, with an id, name, and description of your choosing. Next comes overrides, you can make your own starting setpiece if you want to, but I just used the default one provided with don’t starve. And finally tasks, we have no optional tasks because we only made one task. Part 5: Playing the mod Now comes the moment of truth, link all your files in modworldgenmain.lua, name the mod in modinfo, and install your mod! If everything worked out, you should have a new world preset, and when you select it…. I know it looks stupid, but that's because there's only one room. Note: the green comes from the start node, and you can't see any of my background room, but my plains room is clearly visible.
  13. This is the first video in my How to play mini series and it shows all the ways you can find gears in Don't starve shipwrecked. https://www.youtube.com/watch?v=OP0b19MI94Q Hope you enjoy and leave any suggestions for future videos, thanks in advance
  14. Modding Practices: Series Index Introduction This post is a collection of the chapters in the Modding Practices series created by Kzisor/Ysovuka. It will contain a short description of each chapter and a link the chapters thread. Modding Practices: CHAPTER 01: Before Beginning CHAPTER 02: Introduction to Modding. CHAPTER 03: Introduction to atlas and texture files. Conclusion If you have questions, concerns or suggestions for a particular chapter please leave them in the appropriate thread. ~Kzisor/Ysovuka
  15. What's the best way to accumulate a food surplus in DST? I've been playing on a server with some friends, and we tried several strategies that rapidly depleted: 6 farms of dragonfruit near a frog field -supposedly after I left the server that day winter hit, and two out of 4 people who originally set up the base barely made it through winter. 2 beeboxes and about 8 berry bushes -beeboxes took too long to set up, due to difficulties getting silk. -berrybushes...aren't that useful, we had more, but they were unfertilized. Koalefant hunting-with someone constantly hunting koalefants, we got a fairly decent rate of meat coming in...that soon stopped because the hunter left. most of the meat was converted to jerky. Any ideas? Tips? Strategies for food rationing?
  16. If you have more than 1 option fro your mod, you can easily fix annoying Klei bug. Just use following code for each option: local some_var = GetModConfigData("some_var") if type(some_var)=="table" then some_var = some_var.option_dataend ​
  17. Hello guys I am trying to make Don't starve tutorials for beginners. Click here to see my list of tutorials I made so far! If you find them helpful share my tutorials to your friends
  18. In the video below I show you how to attack beefalo without losing too much or any health. http://www.youtube.com/watch?v=T-NR-gdxBKo
  19. Hello everyone on Klei Forums! I make YouTube videos *looks at giant video window below this text* No... Really? Anyway why not go ahead and look at this random don't starve video (which is part of a series) that I picked out for you and if you like it then please subscribe, like, comment watch more videos nominate me for an Oscar and donate millions upon millions of dollars to me. Seriously though I want to grow my channel and any help is appreciated... what's that sound? Nice doggies... nice... OOOOH HEEELP! I hope you enjoy
  20. Hey there everyone, I was watching a ton of don't starve let's plays on the internet, and noticed that a lot of people were really bad at living past their first winter, or in some cases, even their first few days. And so I started up this guide series to help out people who were having more difficulty surviving. This series is a careful, step by step guide to surviving rather than an "in general" tip set, and following this guide can definitely increase your lifespan, and even let you thrive through your first winter. http-~~-//www.youtube.com/watch?v=uc_y4VdldLs Of course, only use this when you're tired of dying, because this guide tells you a lot of information that you would probably learn through experimentation, which is fun itself. Also! this guide avoids rabbit farming for food.
  21. Link to the episode in question (13, I should have known). (20 min long) Link to the playlist with all 13 episodes if you're crazy bored and have time to kill. So as you'll notice, things start to happen around the halfway point. What do you think my next priorities should be? Meat effigy? New clothing? Do you think it's safe to get my stuff back?Thanks for checking it out, post any and all feedback in this thread!
  22. Hey everyone, I'm sure a lot of you already know who I am, but for those of you who don't (starve) I am currently playing a default mode plus map with 450 days. My previous save file was 319 days. As a request from my viewers one day, I was asked to show what I do the first 10 days of my game. This is the highlight video from that stream. Thanks for watching and I hope I helped. http://www.twitch.tv/phist3r/c/2213729
  23. After the previous episode, we are left with barely any health and we are searching for petals and ways to restore our health. Feeling relatively confident I head through a worm hole. Was it worth it or will awful things happen?