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Found 44 results

  1. This guide will help you set up a dedicated server on an Ubuntu machine (32 or 64-bit) 1. Install dependencies: 2. Install steamcmd. 3. Create your dedicated server folders: 4. Create your cluster_token.txt 5. Create your cluster.ini file. 6. Edit your cluster.ini file. 7. Create your Master server.ini 8. Create your Caves server.ini 9. Create your Caves worldgenoverride.lua 10. Create the script that will run the servers. 11. Give the script executable permissions 12. Run the script to start the dedicated servers:
  2. 1. Download and install SteamCMD: Click here to download 2. Create three data folders for your servers: \\Documents\Klei\DoNotStarveTogether\MyDediServer \\Documents\Klei\DoNotStarveTogether\MyDediServer\Master \\Documents\Klei\DoNotStarveTogether\MyDediServer\Caves 3. Start Don't Starve Together from Steam and click on the "Play!" button. 4. Click on the "Acct Info" button. 5. Click on the "Generate Server Token" button, and copy the token into a text editor. 6. Save the token file to: \\Documents\Klei\DoNotStarveTogether\MyDediServer\cluster_token.txt 7. Copy and save the following text to: \\Documents\Klei\DoNotStarveTogether\MyDediServer\cluster.ini 8. Copy and save the following text to: \\Documents\Klei\DoNotStarveTogether\MyDediServer\Master\server.ini 9. Copy and save the following text to: \\Documents\Klei\DoNotStarveTogether\MyDediServer\Caves\server.ini 10. Copy and save the following text to: \\Documents\Klei\DoNotStarveTogether\MyDediServer\Caves\worldgenoverride.lua 11. Copy and save the following text to: \\Documents\Klei\StartDSTServers.bat 12. Checklist of all the files you should have now: 13. Double-click StartDSTServers.bat to start your dedicated servers!
  3. I haven't found a good guide anywhere for how to do a simple setup with a rocket. I have tried building my first rocket but all the automations and new features are confusing me about how to even launch the ship. So far this is what I have for the bare bones setup. I have an astronaut almost ready but I can't understand how to connect the bunker doors with the scanner to close them when a meteor shower comes. Also, I understand if I am unprepared to start a rocket launch but my colony has become fully sustainable and the next venture is space travel. Would really love feedback or pictures on how to setup a rocket. Thanks again.
  4. I saw some pretty elaborate solutions for this in the forum. This seems like a much simpler way. While the door is closed, all the critters in the stable are safe. When the critter sensor detects that you have more critters than you want, then the door opens. When a critter hops into the space under the door, then the critter sensor under the door closes the door and traps the critter. Notice that the water fills the entire space under the door even though there is just a small amount of water. The critter drowns and turns into meat, and the auto-sweeper picks up the meat and sends it on it's way. (I positioned the auto-sweeper so it can reach the meat even when the door is closed.) Here's the automation, it's nothing more than a NOT and an AND. Set the critter sensor in the room to the number you want to keep alive. Set the critter sensor under the door to zero. I didn't try it with flying critters, it seems like it would still work but you may have to wait a long while for something to fly into the trap. Perhaps that issue could be mitigated by making the trap wider (more doors) or using a lure to get one into a small room. EDIT: A vulnerability of this approach is that an egg laid atop the door will fall inside the trap. This makes the whole thing stop working until the egg hatches. Perhaps this can be avoided in most cases by putting tiles above the door.
  5. Hey everyone! I've created a library that sends data between the clients without server code. This is very useful when you want to create a client mod and send something to other players with your mod. First of all you need to download the library from here: Then place it into your mod folder(MOD/scripts/tools). local ClientData = require("tools/client_data")(modinfo.name) And now you can create a command for sending: ClientData:AddCommand(name, Fn) --Fn arguments: caller (guid, userid, name, prefab), ... And send your command with: ClientData:SendCommand(name, ...) For example there's my mod that prints something for other players that use this mod: local _G = GLOBAL local require = _G.require local ClientData = require("tools/client_data")(modinfo.name) ClientData:AddCommand("test", function(entity, str) print("TEST", str) end) _G.TheInput:AddKeyDownHandler(_G.KEY_F1, function() ClientData:SendCommand("test", math.random()) end)
  6. This topic was created to help new players and allow veterans to argue, discuss and share their tips, tricks and strategies with different characters. This topic will be a place for new and veteran players alike to learn things they did not. You can argue and discuss here BUT do not put in misleading information (Example Willow teaches players to fear insanity). Arguments should NEVER include swearing, boasting or any bad info. Players are encouraged to do research on certain subjects before stating a fact in case the game updates or the fact is false. NEVER end a discussion/argument without both parties agreeing to confirm the fact is correct (Example Lanterns VS Miner Hats). Either one party is correct or the debate continues. Please think about the player base before stating your fact. An idea might only work for veterans or certain characters. If so, please state the requirement in BOLD LETTERS. Players should ask questions and answer them without any arrogance/cockiness. Answering an obvious question with "Duh stupid" or "What a noob" is unneeded.
  7. After poking around in removing a caves world from a client hosted server, I've decided to make a Guide, in case other people want to look into the same matter. Assuming, that's why you clicked here, good luck, and have fun . Small description why it doesn't work the way one thinks in the beginning Essentially the world data itself is not saved in the cluster_1..5, and instead in client_save/session/<crazy number>. That means, messing around with the files inside the cluster_1..5 folders doesn't really change things. IMO the easiest approach 1. Do a backup of your entire DST save folder. Things can always go south. 2. Create a second cluster in your client with the same settings as your old one, with the only exception, that it doesn't have caves. Not sure if really necessary, but better safe than sorry in the long run. Launch it once and then exit. 3. Open the DST_save_folder\client_save\saveindex with a appropriate text editor, and find and copy the session_id of your world you wanna keep. It should look somewhat like this: session_id="18396EA116AB2CFD", 4. Find the cluster you created in step 2. Replace that ID with the one you copied earlier. That should be it. (OFC there should be other approaches, such as renaming the folders with the appropriate IDs, etc. Feel free to experiment if you are interested, I haven't tested it though, so no guarantees there. (Backups!!!)) So what happened now? We linked both clusters to the one world you want to play on. Means your client uses on both servers the same world files. Changes you do on one file are also applied to the second one and vice versa. At this point you have the following choices: 1. Leave it as it is, and play on your caveless server world whenever you want to play caveless, with the option to login to the other to have a world with caves once again if you want to access cave resources (for example). 2. Delete the Cluster that has caves included. For this you probably have to copy your world files (DST_save_folder/client_save/session/<crazy number>) to a different location, since deleting the cluster will delete this folder as well, then delete the cluster and copy the world file back afterwards. Technicially this should also allow players to ADD caves to an existing world, just by creating a cluster with a caves world, and copying the ID of the caveless world there. It seems that is disallows any cave entrances though, so not sure how to fix that, but I guess someone will find a solution xD. Have fun If you have any questions, feel free to ask!
  8. How to setup an automated Egg dropper - Hatchery - Kill room for meat farming When I was looking around the forums trying to find out this information for myself it was scattered over a bunch of different threads, and a lot of the designs were overly large and complicated as well as being old. so I thought I'd bring it all into one thread with this design I've come up with. It's for fully automated ranching so that you can make BBQ instead of omellettes. Or have a mixture of both. It's 16x4 tiles (the same height as 3 bedrooms stacked on top of each other, so 3 levels of your base) credits to. @Craigjw . for showing me the egg dropper automation. and . @Mullematsch . for the kill room idea. (also if anyone is wondering about the dense puft ranch, I'm very close to finishing the entire thing with seperate fully automated hatchery ranches for each puft variant. Gonna make a thread for it soon. And hopefully it will inspire others to improve on it. Took a break from designing it for a few days because it was giving me a headache. Some of the information in-game about the egg chances is misleading [and annoying]) Larger screenshot of the whole ranch, kill room, kitchen, storage for context. just so you can see how it would fit next to a ranch and kitchen in your base. This is in a sandbox testing colony. You could build it next to any ranch and send eggs into it. (drecko, hatches, etc.) I'm not sure if it kills slicksters though, I think they can survive underwater. Not tested it. There is a sweeper arm inside the ranch sending eggs towards the egg dropper... The sweeper arm inside that room gets turned on for 3 seconds.. and then turned off for 1 second... And this is repeated forever (using the automation logic). So it's enough time to pick up the egg, but not enoguh time to load it, so the egg is dropped and falls through the mesh door into the kill room below. Kill room needs to be out of range so it won't pick the eggs back up. Egg dropper and Kill room Once the doors close at the bottom the hatchery room is flooded and everything dies. The lower sweeper arm moves meat into the central conveyor loader which is sent to the kitchen. Egg shells are sent into the bottom conveyor loader which goes where ever you want that to go. Can be sent to a compost room or rock granulator. I usually compost egg shells for dirt since fossils provide you with more lime than you need (especially now that you don't need to build a space wall to stop the meteors destroying the map). Automation Egg dropper You can move the automation inside the egg dropper room. I just kept it seperate so that it's easy to see. -Filter gate set to 1 second. -Buffer gate set to 3 seconds. Kill room I compacted this one into the small space... -There are 600 seconds in a cycle of the game... -So the filter gates add up to 600 seconds... -The doors close for 90 seconds once per cycle. (just about enough time to drown the critters) -Then open for the remainder 510 seconds. (200s +200s +110s) -Then it repeats. shipping Egg dropper room... -Conveyor receptacle priority is set to 1 (lower than the loader). -Conveyor loader priority is set to 2. -Conveyor loader is set to pick up critter eggs. -Eggs are sent from the ranches into the conveyor receptacle. -The conveyor loader is looped back towards the receptacle using a bridge (not sure if bridge is necassary, it's a visual thing to see it better.) Kill room I think it's self explanatory. -The important thing to note is that it is out of range of the upper sweeper arm (in the egg dropper room) to prevent the eggs being picked back up. -Also the bottom sweeper arm can't put eggs into the loader in the egg dropper room, because of the mesh tile. That mesh tile is important. -Meat is sent into one loader -Egg shells into the other.
  9. Spoilers obviously What is Aporkalypse season? What does it do? Stopping the Aporkalypse Preparation for the Aporkalypse Tips hope this helps
  10. Hey everyone! I wanted to make a tips and tricks sheet compiling information I learned in the beta plus a ton of info from here on the forum. I'm trying to cover less obvious stuff and some mechanical details but also be slightly thorough (so mentioning some obvious stuff for the sake of it). I will do my best to keep the list updated as new stuff gets added and as I find more information from players / the forum / the game. [I'm also going to be focusing on the Forge and the Halloween event in DST more than Hamlet, so bare with me the first few weeks if I'm slow.] I'll try to be as organized as possible. Also if you have any tips to add, please post and I will update this initial post as I can! DISCLAIMER: Things may also have changed since the beta. This may not be completely accurate as of Early Access. That said, let's get into it. World Map and Navigation Seasons and Seasonal Effects Hamlet Foods (I'm not copying and editing my original post during the Beta to here... it's too much work.) I know at least one value has changed... and somehow I missed Bean Bugs and Jelly Slugs. I will update as I get access to check numbers out. Hamlet Creatures and Dealing With (some of) Them Frequently Asked Questions How to get "insert item name here"? How to use the "insert item name here"? What do I do with "insert item name here"? I can't place the sprinkler it's bugged! The rest of the frequently asked questions... Guides - You can farm silk. You can't place the sprinkler. You can get a walking cane! Well... sort of... it's a stalking cane. Full Guide on Silk and Spider Monkeys How to use the Sprinkler [Also a Nettle Guide] Full Stalking Cane Guide And finally... Useful Tips - A list of quick tips that didn't fit anywhere else! Will look back soon to correct/add more. Like I said at the top, if you have more tips or things I missed, please post them here and I will add them. I'll also update new info and the old missing info in what I already posted. THIS POST IS STILL UNDER CONSTRUCTION I'm done with the second wave, but there will surely be quite a few more edits. So much nesting of spoilers. I just wanted to keep it from being a massive text wall! Sorry not sorry! Also I now hate "Ctrl + Z - Undo" with nested spoiler tags with a burning passion. I had to redo two sections completely because of the nonsense interaction. Klei I demand reimbursement.
  11. Need a big room with a vacuum, but get sick of waiting a bazillion cycles for that pump to get all the air out? I know I was... Not anymore! Why would we want a vacuum room you might ask? Well, one reason is the hydrogen condenser. Having a room large enough to work in is nice, and having a vacuum improves the efficiency of any condenser or heat system you might plan on building. Outer-space is nice and all that, but lets be honest, space sucks. (literally) So, here we go...Here are 10 easy steps to a quick vacuum room with a water lock 1) Find a spot. 2) Get to that spot 3) Clear that spot out. Here, we space our ladders 8 tiles apart. Dupes can dig 4 up, and 3 down. This is one of the fastest *and least stressful* ways to clear space. 4) Make your room. 5) Prep your waterlock entrance. 6) Auto-pitcher pump in some water until you fill the bottom, and then build a tile to seal it off. 7) Build 2x pumps towards the center of the room somewhere, and use a high pressure vent out. 8) Let them pump until the air pressure in the room is low, the color purple in your gas view should be enough. 9) Deconstruct your 2 big pumps, construct 9 (or more) little ones, roughly evenly spaced. (Only 60 watts each woohoo!) 10) Enjoy your vacuum. (1-2 cycles later) Bonus step) : clear out the room. (Or maybe, leave the ladders, oh well...) And presto, done!
  12. Hello! WIth the upcoming "Don't Starve Funko Pops" featuring Wilson, Willow, Wendy, and Webber, I did some research. I went to every website to see which had the best prices. Here it is! Amazon: $16-$17 Big Apple Collectables: $8.99 (Each)EB: I believe it counts on your area, not sure with that website. Entertainment Earth: $10.99 (Each)Game Stop: $11.99 (Each) Play & Collect: $10.58 (Each)Pop In A Box: $9.99 (Each) Toywiz: $9.99 (Each)In conclusion, I would recommend shopping for your new Funko Pops at Big Apple Collectables, Pop In A Box, or Toywiz. Hope I could help, I am a fan of Funko Pops myself, so I'll be grabbing these for sure. Also, I posted this is DST as well, Since I think it kind of applies to both.
  13. This guide will help you set up a dedicated server on Mac OS X. This commands in this guide must be entered in the "Terminal" application. The "~" at the beginning of directories and filenames is shorthand in the terminal for your home directory. 1. Install steamcmd. 2. Create your dedicated server folders: 3. Create your cluster_token.txt 4. Create your cluster.ini file. 5. Edit your cluster.ini file. 6. Create your Master server.ini 7. Create your Caves server.ini 8. Create your Caves worldgenoverride.lua 9. Create the script that will run the servers. 10. Give the script executable permissions 11. Run the script to start the dedicated servers:
  14. Hey whats up fellow Kiel members and Don't Starve players. I just uploaded a video on youtube of a Don't Starve Character Guide on "WILSON"! Needless to say, check it out if you are interested! I am just starting out, any support would be appreciated! Lemme know what yall think! =D Video link:
  15. I made guide in picture-based form by modifying and manipulating original graphics. Although, I am not creator of original graphics. The guide is also available on Steam. Chapter 1: Introduction 1.1 Playable Characters. 1.2 Giant battle techniques. Chapter 2: RoG + Together Walkthrough Chapter 3: Shipwrecked Walkthrough Chapter 4: Undergrounds Chapter 5: Add-ons 5.1 Optional start for RoG 5.2 Cooking guides 5.3 Other guides
  16. -persistent_storage_root Change the directory that your configuration directory resides in. This must be an absolute path. The full path to your files will be <persistent_storage_root>/<conf_dir>/ where <conf_dir> is the value set by -conf_dir. The default for this option depends on the platform: Windows: <Your documents folder>/Klei Mac OSX: <Your home folder>/Documents/Klei Linux: ~/.klei -conf_dir Change the name of your configuration directory. This name should not contain any slashes. The full path to your files will be <persistent_storage_root>/<conf_dir> where <persistent_storage_root> is the value set by the -persistent_storage_root option. The default is: "DoNotStarveTogether". -cluster Set the name of the cluster directory that this server will use. The server will expect to find the cluster.ini file in the following location: <persistent_storage_root>/<conf_dir>/<cluster>/cluster.ini, where <persistent_storage_root> and <conf_dir> are the values set by the -persistent_storage_root and -conf_dir options. The default is "Cluster_1". -shard Set the name of the shard directory that this server will use. The server will expect to find the server.ini file in the following location:<persistent_storage_root>/<conf_dir>/<cluster>/<shard>/server.ini, where <persistent_storage_root>, <conf_dir>, and <cluster> are the values set by the -persistent_storage_root, -conf_dir, and -cluster options. The default is "Master". -offline Start the server in offline mode. In offline mode, the server will not be listed publicly, only players on the local network will be able to join, and any steam-related functionality will not work. -disabledatacollection Disable data collection for the server. We require the collection of user data to provide online services. Servers with disabled data collection will only have access to play in offline mode. For more details on our privacy policy and how we use the data we collect, please see our official privacy policy. https://klei.com/privacy-policy -bind_ip <bind_ip> Change the address that the server binds to when listening for player connections. This is an advanced feature that most people will not need to use. -port <port_number> Valid values: 1..65535 The UDP port that this server will listen for connections on. This option overrides the [NETWORK] / server_port setting in server.ini. If you are running a multi-level cluster, this port must be different for each server. This port must be between 10998 and 11018 inclusive in order for players on the same LAN to see it in their server listing. Ports below 1024 are restricted to privileged users on some operating systems. -players <max_players> Valid values: 1..64 Set the maximum number of players that will be allowed to join the game. This option overrides the [GAMEPLAY] / max_players setting in cluster.ini. -steam_master_server_port <port_number> Valid values: 1..65535 Internal port used by steam. This option overrides the [STEAM] / master_server_port setting in server.ini. Make sure that this is different for each server you run on the same machine. -steam_authentication_port <port_number> Valid values: 1..65535 Internal port used by steam. This option overrides the [STEAM] / authentication_port setting in server.ini. Make sure that this is different for each server you run on the same machine. -backup_logs Create a backup of the previous log files each time the server is run. The backups will be stored in a directory called "backup" in the same directory as server.ini. -tick <tick_rate> Valid values: 15 .. 60 This is the number of times per-second that the server sends updates to clients. Increasing this may improve precision, but will result in more network traffic. This option overrides the [NETWORK] / tick_rate setting in cluster.ini. It is recommended to leave this at the default value of 15. If you do change this option, it is recommended that you do so only for LAN games, and use a number evenly divisible into 60 (15, 20, 30). Examples: The recommended way to run a two level server is with the following commands: dontstarve_dedicated_server_nullrenderer -console -cluster MyClusterName -shard Master dontstarve_dedicated_server_nullrenderer -console -cluster MyClusterName -shard Caves These two commands will run two dedicated servers using the following configuration files: <Your Klei Folder>/MyClusterName/cluster.ini <Your Klei Folder>/MyClusterName/Master/server.ini <Your Klei Folder>/MyClusterName/Caves/server.ini For the location of <Your Klei Folder>, see the explanation of the -persistent_storage_root and -conf_dir options above. For information on setting up a dedicated server, see one of the following guides: Dedicated Server Quick Setup Guide: Windows Dedicated Server Quick Setup Guide: Linux Dedicated Server Quick Setup Guide: Mac OS X
  17. This is the first video in my How to play mini series and it shows all the ways you can find gears in Don't starve shipwrecked. https://www.youtube.com/watch?v=OP0b19MI94Q Hope you enjoy and leave any suggestions for future videos, thanks in advance
  18. What's the best way to accumulate a food surplus in DST? I've been playing on a server with some friends, and we tried several strategies that rapidly depleted: 6 farms of dragonfruit near a frog field -supposedly after I left the server that day winter hit, and two out of 4 people who originally set up the base barely made it through winter. 2 beeboxes and about 8 berry bushes -beeboxes took too long to set up, due to difficulties getting silk. -berrybushes...aren't that useful, we had more, but they were unfertilized. Koalefant hunting-with someone constantly hunting koalefants, we got a fairly decent rate of meat coming in...that soon stopped because the hunter left. most of the meat was converted to jerky. Any ideas? Tips? Strategies for food rationing?
  19. Hello guys I am trying to make Don't starve tutorials for beginners. Click here to see my list of tutorials I made so far! If you find them helpful share my tutorials to your friends
  20. In the video below I show you how to attack beefalo without losing too much or any health. http://www.youtube.com/watch?v=T-NR-gdxBKo
  21. Hello everyone on Klei Forums! I make YouTube videos *looks at giant video window below this text* No... Really? Anyway why not go ahead and look at this random don't starve video (which is part of a series) that I picked out for you and if you like it then please subscribe, like, comment watch more videos nominate me for an Oscar and donate millions upon millions of dollars to me. Seriously though I want to grow my channel and any help is appreciated... what's that sound? Nice doggies... nice... OOOOH HEEELP! I hope you enjoy
  22. Don't Starve Guide

    Hey there everyone, I was watching a ton of don't starve let's plays on the internet, and noticed that a lot of people were really bad at living past their first winter, or in some cases, even their first few days. And so I started up this guide series to help out people who were having more difficulty surviving. This series is a careful, step by step guide to surviving rather than an "in general" tip set, and following this guide can definitely increase your lifespan, and even let you thrive through your first winter. http-~~-//www.youtube.com/watch?v=uc_y4VdldLs Of course, only use this when you're tired of dying, because this guide tells you a lot of information that you would probably learn through experimentation, which is fun itself. Also! this guide avoids rabbit farming for food.
  23. Link to the episode in question (13, I should have known). (20 min long) Link to the playlist with all 13 episodes if you're crazy bored and have time to kill. So as you'll notice, things start to happen around the halfway point. What do you think my next priorities should be? Meat effigy? New clothing? Do you think it's safe to get my stuff back?Thanks for checking it out, post any and all feedback in this thread!