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Woodlegs Suggestion


magia

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Woodlegs seems to me as the least exciting character as for now, however I think he has potential (he is well drawn and has cool voice already).

There are my suggestions:

Please remove immortality at sea. There is nothing exciting about character that can't die, really. Make him able to craft some additional revive item (if there are not enough already), fine, but just please, let him go down with his ship, he is a captain.

Please rethink instant treasure finding. I can't see anything exciting about knowing exactly where the loot is right from the beginning. I think a buff connected to treasure hunting is cool, but this is not it. Simple large sanity boost when finding treasure would be better. Or chance to discover another chest when finding one. Play some happy emote (like after using antivenom) after digging it up?

I can't see anything unique about character that has his own kind of craftable boat, we have Walani already, don't we? I guess he could enhance existing boats with some pirate'y stuff, maybe make them automatically black or have pirate emblem. If you want to make him have unique items, how about extra boat accessories like better cannon, field of view enhancing mast (allowing you to zoom out more than usually, like next to volcano) or something similar.

And last but not least, you could give him unique downside/twist in gameplay. I was thinking, maybe he could be hunted by pirate skeletons? Like, instead of hounds appearing every few days, there would spawn reskinned Wilton in pirate outfit who would attack Woodlegs or/and steal booty from his chests. Especially doubloons and gold. Pirates like those.

Thank you for reading, and please let me know your ideas mates.   

 

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I really like your suggestions so far! You're definitely right about there being nothing interesting about an immortality perk or auto-reveal treasure perk. Instead, he could have a % chance to find another message in a bottle in any treasure chest he digs up.

I like the look of his boat, but I'd rather he had his own craftable sail - a pirate flag that can be attached to any boat that has a sail slot. It would make sense for a pirate, after all!

Currently I find myself rarely using his special boat because it's too damn slow for exploration and has too little maneuverability for combat. I'd love to sail around under a pirate flag though and feel like the terror of the sea! :pirate:

This I really liked:

16 hours ago, magia said:

Please remove immortality at sea. There is nothing exciting about character that can't die, really. Make him able to craft some additional revive item (if there are not enough already), fine, but just please, let him go down with his ship, he is a captain.

Please rethink instant treasure finding. I can't see anything exciting about knowing exactly where the loot is right from the beginning. I think a buff connected to treasure hunting is cool, but this is not it. Simple large sanity boost when finding treasure would be better. Or chance to discover another chest when finding one. Play some happy emote (like after using antivenom) after digging it up?

And last but not least, you could give him unique downside/twist in gameplay. I was thinking, maybe he could be hunted by pirate skeletons? Like, instead of hounds appearing every few days, there would spawn reskinned Wilton in pirate outfit who would attack Woodlegs or/and steal booty from his chests. Especially doubloons and gold. Pirates like those.

This I didn't like:

16 hours ago, magia said:

I can't see anything unique about character that has his own kind of craftable boat, we have Walani already, don't we? I guess he could enhance existing boats with some pirate'y stuff, maybe make them automatically black or have pirate emblem. If you want to make him have unique items, how about extra boat accessories like better cannon, field of view enhancing mast (allowing you to zoom out more than usually, like next to volcano) or something similar.

Overall nice ideas :-)

16 hours ago, magia said:

Woodlegs seems to me as the least exciting character as for now, however I think he has potential (he is well drawn and has cool voice already).

There are my suggestions:

Please remove immortality at sea. There is nothing exciting about character that can't die, really. Make him able to craft some additional revive item (if there are not enough already), fine, but just please, let him go down with his ship, he is a captain.

Please rethink instant treasure finding. I can't see anything exciting about knowing exactly where the loot is right from the beginning. I think a buff connected to treasure hunting is cool, but this is not it. Simple large sanity boost when finding treasure would be better. Or chance to discover another chest when finding one. Play some happy emote (like after using antivenom) after digging it up?

I can't see anything unique about character that has his own kind of craftable boat, we have Walani already, don't we? I guess he could enhance existing boats with some pirate'y stuff, maybe make them automatically black or have pirate emblem. If you want to make him have unique items, how about extra boat accessories like better cannon, field of view enhancing mast (allowing you to zoom out more than usually, like next to volcano) or something similar.

And last but not least, you could give him unique downside/twist in gameplay. I was thinking, maybe he could be hunted by pirate skeletons? Like, instead of hounds appearing every few days, there would spawn reskinned Wilton in pirate outfit who would attack Woodlegs or/and steal booty from his chests. Especially doubloons and gold. Pirates like those.

Thank you for reading, and please let me know your ideas mates.   

 

If we're gonna remove a character's exclusive boat, let's remove the suckboard. 

The way I see it, immortality at sea could go 2 ways(it should not just be flat out removed. its a unique direction) : Either only being "immortal" on the Sea Legs(the boat would still not be the greatest but unlike the suckboard, you would keep it, because of this perk) or that if he survives drowning in any way of revival, he wakes up surrounded by some of the resources used in the making of the boat he used(and the things stored in it, or a precentage of it and its durability).

I really disagree with the instant treasure finding arguement you posed. It sounds like you just don't like any of his perks. 

10 minutes ago, AnonymousKoala said:

If we're gonna remove a character's exclusive boat, let's remove the suckboard.  

But Walani's surfboard is a well designed and unique idea (ability to ride waves and transport over the land) but Woodlegs have only boat too slow to be usable with infinite cannon.

16 minutes ago, AnonymousKoala said:

The way I see it, immortality at sea could go 2 ways(it should not just be flat out removed. its a unique direction) : Either only being "immortal" on the Sea Legs(the boat would still not be the greatest but unlike the suckboard, you would keep it, because of this perk) or that if he survives drowning in any way of revival, he wakes up surrounded by some of the resources used in the making of the boat he used(and the things stored in it, or a precentage of it and its durability).

I don't like the idea of immortal DS character to this level that I can't imagine a good way tom implement it. Yes he could be immortal on his boat only, but then what? Being immortal on boat too slow to actually use does not sound like fun.

24 minutes ago, AnonymousKoala said:

I really disagree with the instant treasure finding arguement you posed. It sounds like you just don't like any of his perks. 

Well, to be honest, my only argument there is - "I can't find it fun". You are right about me not liking any of his perks.

I have built decent base with Walani only to unlock Woodlegs legit way; and then, after that, spend less time playing Woodlegs than unlocking him took me. He's really cool looking and sounding character with funny examinations, yet his lack of interesting gameplay-wise perks makes me play Walani and Wilbur instead. 

 

Also allow me to repeat myself. I really think that making him being chased by pirate skeletons is good idea. Pirate captain chased by skeleton crew - how cool is that? That would change gameplay a little because he would get access to unique loot, not available to other characters (not that i have an idea for that loot, but it's good direction nonetheless ).

Thank you guys for replies.

1 hour ago, NoQuitting said:

I think Woodlegs not dying in the ocean has to be put into perspective with the difficulty level of unlocking him. The idea is that he is the last character you will play as on Shipwrecked.

Yeah thats true, but still no reason to make him an immortal, treasure detector, with an unlimited gun torret.

Waxwell isn't that strong either and unlocking him is way more difficult than killing the 1000 health Quacken, fish in some boxes and feed the Yaarctopus. (finding the volcano is also not that big of a deal)

A big part of the DS fun is to learn a character and master him, but if the char has such strong perks, the fun will be gone very fast.

And his sanity loss on land... killing crawling horrors and terror beaks is really not that bad, even without armor (and you can build a grass armor before finding any gold, that thing has 60% damage reduction, more than enough for crawling horrors) also insanity on the sea is no problem at all, because the swimming horrors are so slow, that you can be insane for 10 days without getting hit once by them.

At the moment Woodlegs is a wonderful looking character, with a great voice, that has much potential and I am sure Klei will tweak him in the next patches, so that he can really shine like a dubloon.

18 hours ago, magia said:

There are my suggestions:

Please remove immortality at sea. There is nothing exciting about character that can't die, really, please, let him go down with his ship, he is a captain.

Please rethink instant treasure finding. I can't see anything exciting about knowing exactly where the loot is right from the beginning. I think a buff connected to treasure hunting is cool, but this is not it.

Thank you for reading, and please let me know your ideas mates.

Yes to all of that above, but I don't like the rest very much.

2 hours ago, rouxdoux said:

I really like your suggestions so far! You're definitely right about there being nothing interesting about an immortality perk or auto-reveal treasure perk. Instead, he could have a % chance to find another message in a bottle in any treasure chest he digs up.

I like the look of his boat, but I'd rather he had his own craftable sail - a pirate flag that can be attached to any boat that has a sail slot. It would make sense for a pirate, after all!

Currently I find myself rarely using his special boat because it's too damn slow for exploration and has too little maneuverability for combat. I'd love to sail around under a pirate flag though and feel like the terror of the sea! :pirate:

Woodlegs is a pirate captain, so it would make sense if he would do what pirates do,

sailing and treasure hunting, but in a more balanced and rewarding way in my opinion.

1. The Sea Legs (his Pirate Ship)

- the concept of his own ship is great, a pirate ship for a pirate, but that thing is as slow as a log raft and no one would try to explore the sea with that slow ship, it is only used by people as an unlimited gun torret

- people put the Sea Legs in a "lake" (you can find "lakes" in the center of islands from time to time) and they only use the ship to bombard hound waves, that can't get to them in the lake...thats more or less the only use for the sea legs at the moment

Changes:

- if you craft it, it should keep its unlimited 50 damage Pirate Cannon, but you have to load it with normal Coconuts (you can put a full stack Coconuts in, so that you don't waste an inventory slot on them)

- there is no reason why that old, rundown ship has the same durabilty as the Armored Boat (both have 500) 300 durabilty is more than enough

- now the speed, if you craft the boat, it shouldn't have a sail (like all other ships too), Woodlegs has to row and it will only have log raft speed, but you can craft the Pirate Sail with an Alchemy Engine:

1x Cloth Sail - for the sail

2x Bone Shards - for the cross bones

6x Charcoal - for the blackness

- it has the speed bonus of the Snakeskin Sail (25%)

- it lasts for 4 days (Snakeskin sail lasts 4 days)

- can be repaired with a Sewing Kit

- is the only sail that can be used on his "Sea Legs" (because its a Pirate Sail for a Pirate Ship of corse)

With these changes the ship can actually be used to explore the map (without going insane by its log raft speed) and to survive sea combat (against Sharx), it even will remain usefull, if you could craft a Cargo- or Armored Boat, because of its cannon.

 

2. Treasures

- he should get a way higher chance to find message in a bottle if he wears his Lucky Hat

- he can find those bottles, in shipwreckes, treasure chests, in yaarctopus chests, on the sea and maybe even when he digs up sand piles

- in this way treasure finding will be not as easy, as just put your Lucky Hat on and know exactly where treasures are

- he should also gain sanity if he digs up a treasure chest

 

3. Immortality at Sea

- he is a captain of a ship and has 2 wooden legs...

- if there should be any character in the game, that has to go down with his ship, it is Woodlegs

- he doesn't need immortality, no DS character needs that and especially not without effort

 

4. Parrot

- why does he has none??? ^^

2 hours ago, NoQuitting said:

I think Woodlegs not dying in the ocean has to be put into perspective with the difficulty level of unlocking him. The idea is that he is the last character you will play as on Shipwrecked.

Agreed. I agree he should change a touch. But he is the hardest character to unlock in Shipwrecked (so far... remember Wes. Yikes.). If he's not exciting to play. Don't play him. He's meant to be broken.

4 hours ago, HeilerderWelten said:

The grass suit, I guess so, I got it from the slot machine.

The slot machine gives items that are impossible to make in Shipwrecked world. I don't have an option to make a grass suit when I start a new game like in normal mode.

15 hours ago, magia said:

But Walani's surfboard is a well designed and unique idea (ability to ride waves and transport over the land) but Woodlegs have only boat too slow to be usable with infinite cannon.

I don't like the idea of immortal DS character to this level that I can't imagine a good way tom implement it. Yes he could be immortal on his boat only, but then what? Being immortal on boat too slow to actually use does not sound like fun.

Well, to be honest, my only argument there is - "I can't find it fun". You are right about me not liking any of his perks.

I have built decent base with Walani only to unlock Woodlegs legit way; and then, after that, spend less time playing Woodlegs than unlocking him took me. He's really cool looking and sounding character with funny examinations, yet his lack of interesting gameplay-wise perks makes me play Walani and Wilbur instead. 

 

Also allow me to repeat myself. I really think that making him being chased by pirate skeletons is good idea. Pirate captain chased by skeleton crew - how cool is that? That would change gameplay a little because he would get access to unique loot, not available to other characters (not that i have an idea for that loot, but it's good direction nonetheless ).

Thank you guys for replies.

Well designed? In what world. It sucks functionality wise and the moment you get a science machine burn that damned thing. (Though if you actually like her, please enlighten me. Hey, I was "enlightened" to like Wes even)

Sea Legs is incredibly slow though(found out myself yesterday...not happy) and the infinite cannon seems excessive.

Unique loot idea is cool, I am not saying it isn't, but I really don't want to see all of his perks changed. 

8 hours ago, NoQuitting said:

The slot machine gives items that are impossible to make in Shipwrecked world. I don't have an option to make a grass suit when I start a new game like in normal mode.

Ah I see...but why?

It is the worst armor in the game, why isn't it craftable?

On 2 marca 2016 at 7:11 AM, AnonymousKoala said:

Well designed? In what world. It sucks functionality wise and the moment you get a science machine burn that damned thing. (Though if you actually like her, please enlighten me. Hey, I was "enlightened" to like Wes even)

If not for Wilbur I would play Walani all the time. Her board is great because its fast, cheap, easy to make and have a unique perk in form of  portability and sanity restoration.

First thing I do is make a hammer, collect boards from boxes lying on the beach and gather few shells. It's all it takes to make few new surfboards. Then I actively explore whole (or most of) map. Thanks to surfboard if I encounter big island I can just carry my board across. When I swim in the same direction as waves, in the early game I can be as fast (if not faster) as the armored boat with iron wind. Low durability is countered by easy way to make replacements. Even when I opt for armored boat for battle, I always carry spare surfboard on me, in case I make a mistake or travel too much on the deep ocean. If I were to use armored boat for exploration I would have to sit still during hurricane season, and chop tons of trees, gather loads of grass and get either tons of shells or bee stings. It's all doable but requires time. If you want to quickly scout the world, unlock Woodlegs or jump through worlds ASAP Walani is the way to go. I was amazed that there were people who had problem finding specific locations on a map like yaarctopus or volcano, because when I was playing as Walani it was piece of cake.

2 hours ago, magia said:

If not for Wilbur I would play Walani all the time. Her board is great because its fast, cheap, easy to make and have a unique perk in form of  portability and sanity restoration.

First thing I do is make a hammer, collect boards from boxes lying on the beach and gather few shells. It's all it takes to make few new surfboards. Then I actively explore whole (or most of) map. Thanks to surfboard if I encounter big island I can just carry my board across. When I swim in the same direction as waves, in the early game I can be as fast (if not faster) as the armored boat with iron wind. Low durability is countered by easy way to make replacements. Even when I opt for armored boat for battle, I always carry spare surfboard on me, in case I make a mistake or travel too much on the deep ocean. If I were to use armored boat for exploration I would have to sit still during hurricane season, and chop tons of trees, gather loads of grass and get either tons of shells or bee stings. It's all doable but requires time. If you want to quickly scout the world, unlock Woodlegs or jump through worlds ASAP Walani is the way to go. I was amazed that there were people who had problem finding specific locations on a map like yaarctopus or volcano, because when I was playing as Walani it was piece of cake.

Eh, I'm still not really a fan, but I can get why you like her then. 

I know Woodlegs is challenging to unlock, so he's allowed to be more powerful than a character who unlocks through experience or performing a simple task like Webber and Wilbur. But guaranteed immortality so long as you die on a boat and an endless supply of instantly visible treasure seems like too much to me too, even in that context.

I'd keep the same basic ideas, I'd just diminish their effectiveness a bit. I'd make it so that Woodlegs can't die from his boat breaking, so he would basically have a built-in Life Jacket. He would still be able to die on a boat if it was from starvation, poisoning, bad food at low health (like monster meat), overheating, Charlie, etcetera. Alternately he could keep the boat immortality but have it only work while specifically aboard the Sea Legs, forcing players to choose between speed/cargo space and that get-out-of-death-free card.

As for the treasure, I'd do what @HeilerderWelten suggested and increase his chances of finding a Message in a Bottle while wearing the Lucky Hat instead of letting him instantly discover treasure. While I like the idea of him being able to find somewhat more treasure than the fixed number of X Marks The Spots created at worldgen that anyone can dig up, I'm also not really thrilled with how new treasure steadily and continuously pops into existence for him when he wears his lucky hat. Maybe the hat would be improved if it had an X% chance of new treasure appearing in the world while you wore it, in addition to the high chance of finding Messages in Bottles. Or maybe if the treasures weren't insta-discovered on generation the problem would take care of itself, I dunno.

Unlocking Woodlegs is probably easier than unlocking Maxwell, and Woodlegs seems to be stronger than Waxwell, although it's hard to make a direct comparison when Maxwell is on a pretty even footing in RoG/vanilla and Shipwrecked whereas Woodlegs is unstoppable in Shipwrecked but becomes as disadvantaged as Wes (possibly more so) in RoG. Also, Waxwell wouldn't be so powerful if it weren't for his starting items; if he didn't get to start with a Night Sword and Night Armour he'd be about on par with Wickerbottom. For that matter, by the time she builds the Shadow Manipulator he pretty much is on par with Wickerbottom; his gear just gives him a head start.

I wouldn't change the Sea Legs much, although after watching the devs keep Charlie away by firing wildly at the ground all night on last week's stream, I think it at least needs to have its rate of fire decreased so you can't do that. I might give the boat a somewhat faster baseline speed and make it slow down after you fire the cannon, but that's it.

I think I agree with the notion of having him find more bottled messages, because that's a really fun step when looking for treasure, but keep his perk of spawning with 6 treasure spots revealed. In addition, make his sanity loss on land really extreme. To balance this out, make the Sea Legs at least a little bit faster, maybe even as fast as a row boat with a thatch sail. Also give him a pretty healthy sanity boost when he digs up treasure, so you're constantly rushing towards the next X that marks the spot if you want to stay sane. My final idea would be long term insanity mitigation as long as you have dubloons in your inventory, so there would be an incentive to keep your dubloons instead of building his special items, so the early days would be spent collecting all the treasure while in the later game, when you begin finding less treasure, you will constantly have to decide between your powerful boat + more inventory space or slower sanity drain. The exact rate at which single dubloons would slow down your sanity drain would have to be balanced pretty carefully, each further dubloon would probably net diminishing returns. I think it could be a fun mechanic.

Yeah, on reflection, knowing where a certain number of treasures are buried already when he starts the game makes sense to me, because as a pirate captain he could plausibly either be the one who buried it or have seen a map to it beforehand. I just object to pre-revealed treasures continuously popping into existence for him.

You're basically changing all of his perks. These aren't suggestions, this is an entirely new character.

So the no drowning thing. I wouldn't say that it's a bad perk. They should just make it so that your old stats are retained when you respawn so you can't cheat death by 'drowning' in any situation.

Otherwise, I don't see why you have such a big problem with Woodlegs.The infinite cannon can be used to mine down trees and stuff, which is an extremely powerful character trait. You could also use it to kill whales and stuff, although it'd take a while. His boat is slow, yes, but you can bring the speed up to that of a cargo boat with a walking cane. Which you'll probably find quite quickly with all the treasure chests you'll be finding.

7 hours ago, DeputyDeath said:

You're basically changing all of his perks. These aren't suggestions, this is an entirely new character.

So the no drowning thing. I wouldn't say that it's a bad perk. They should just make it so that your old stats are retained when you respawn so you can't cheat death by 'drowning' in any situation.

Otherwise, I don't see why you have such a big problem with Woodlegs.The infinite cannon can be used to mine down trees and stuff, which is an extremely powerful character trait. You could also use it to kill whales and stuff, although it'd take a while. His boat is slow, yes, but you can bring the speed up to that of a cargo boat with a walking cane. Which you'll probably find quite quickly with all the treasure chests you'll be finding.

To me hes way to boring. Thats all. 

  • Developer
1 hour ago, Nickolas2600 said:

To me hes way to boring. Thats all. 

But we do have to agree here, that his quotes are the best.

I love playing with him and just go around, exanining everything. Though I mostly just read his speech file :p

On 3/2/2016 at 10:11 PM, AnonymousKoala said:

Well designed? In what world. It sucks functionality wise and the moment you get a science machine burn that damned thing. (Though if you actually like her, please enlighten me. Hey, I was "enlightened" to like Wes even)

Sea Legs is incredibly slow though(found out myself yesterday...not happy) and the infinite cannon seems excessive.

Unique loot idea is cool, I am not saying it isn't, but I really don't want to see all of his perks changed. 

Check out my post on my lengthy Walani play through. I breakdown why the surfboard is OP. Basically it boils down to availability of crates for easy boards, portability, and reasonable speed. In my recent save I didn't even craft a raft or boat until after about 15 days after killing Sealnado, and that was only to go hunt the Quaken. The time you save not chopping trees or picking grass for rope adds up. For example I usually carry two stacks of logs and 40 twig/grass each, but I don't get worried until I was at about 12 logs using Walani. Just don't fight at sea, I avoided combat at sea ride tons of waves, and explore non stop. A big goal with her is to get a lantern asap. Also leaving thatch bags/backpacks/other identifiers at key discoveries like water beefalo or a good home base is key. Believe me I didn't like her at first either but I'm convinced she's the 2nd best character for Shipwrecked now.

By the time you pick a base you'll have an idea of where most major resources are and the best spot to place it. It's important to note that my strategy can work with some of the other characters but its effectiveness is pronounced with her. Warly seems like a good nomad but with his eclectic tastes I found myself spending more time cooking than traveling.  Out of curiosity what day do you usually have your base started by? 

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