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Game Update 147356 - 8/20/2015 / Hotfix 147468 - 08/20/2015


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147356 - 8/20/2015
 
Changes

  • Made enemy-vs-player stunlocking more configurable. Wasps and bees now occasionally cause the player to react to a hit
  • Client connection quality is now displayed graphically in the Player Listing Screen in game. (c_netstats() is still available for a more detailed snapshot)
  • Added a new [network] setting, steam_group_admins, which automatically gives admin status to officers on servers associated with their Steam Group ID
  • Health/Sanity/Hunger costs for items are now displayed in the crafting menu
  • General re-work of resurrection:
  • Players receive a sanity bonus when using a Telltale Heart to revive other players
  • Meat Effigy now requires attunement, but can teleport you across the map if you die.  Cost for attunement (or switching to another Meat Effigy) is the same as the health cost for crafting it.  You are automatically attuned when you place a crafted Meat Effigy, without needing to pay the health cost again.
  • Health costs for crafting items are more explicit and standardized
  • Dedicated servers set to pause when empty will no longer pause while world reset is counting down in Survival mode
  • Removed most negative effects from haunting, such as destroying structures and lighting things on fire. This is to deal with immediate problems from ghost griefing and unintentional ghost accidents.
  • 8-way walls! Finally, your walls will line up when the camera angle is straight on them!

Bug Fixes

  • Fixed missing name when inspecting Magma Rocks
  • Fixed bug where sanity was still draining while sleeping
  • Fixed crash in Host Game screen when user’s save index is corrupted
  • Fixed bug where player slots were being reserved even after all whitelisted players are connected
  • Fixed the muffled winter and summer audio
  • Fixed bug where puddles show on the ground even when the world is not actually wet
  • Creatures should no longer float downwards after they die
  • Ice Hound nose colour is now consistent at all angles
  • Inventory and Container UI will now refresh when toggling controller settings in game
  • OSX: Fixed crash on startup under OSX 10.11 El Capitan (beta)
     

[uPDATE] Hotfix - 147418 - 147468 - 08/20/2015

 

Bug Fixes

  • Fixed bug with crash logging
  • Added back an empty Health:RecalculatePenalty() function so existing mods do not crash. (This call has been deprecated with our new health penalty system.)
  • Fixed mod downloading on dedicated servers
Removed most negative effects from haunting, such as destroying structures and lighting things on fire. This is to deal with immediate problems from ghost griefing and unintentional ghost accidents.
Oh my god. This game just got 1000% better. Thank you guys so much! 

I'm sorry if this is the wrong place to ask, but I've been having trouble with DST ever since I upgraded to Windows 10. I can't join any servers because it either freezes on the loading screen or tells me that I don't have enough memory and shuts down. I've tried disabling mods but that didn't help, and every time I restarted the mods would be enabled again. Is there something I can do or is this game just not going to be playable on Windows 10?

 

147356 - 8/20/2015

 

Changes
  • Removed most negative effects from haunting, such as destroying structures and lighting things on fire. This is to deal with immediate problems from ghost griefing and unintentional ghost accidents.

 

 

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Removed most negative effects from haunting, such as destroying structures and lighting things on fire. This is to deal with immediate problems from ghost griefing and unintentional ghost accidents.

Im glad to see this in order to deal with all the ghost griefing but now ghosts as a beneficial entity just became SUPER OP because there are no negative effects except sanity drain on survival servers but thats easy to deal with.  I know I know its tough for you guys just putting it out there.

Im glad to see this in order to deal with all the ghost griefing but now ghosts as a beneficial entity just became SUPER OP because there are no negative effects except sanity drain on survival servers but thats easy to deal with.  I know I know its tough for you guys just putting it out there.

Being a ghost gets pretty boring pretty fast though. I Doubt people are going to want to stay in that form for long when there's no grieving potential. 

Be patience woman!

Inhame my d... No, that's taking it a bit too far :L

But didn't they say they'd release it in the next update beforehand? At least they said it was gonna be this week, so, I know they don't work on Sunday, probably not on Saturday too, so, it's tomorrow?

Inhame my d... No, that's taking it a bit too far :L But didn't they say they'd release it in the next update beforehand? At least they said it was gonna be this week, so, I know they don't work on Sunday, probably not on Saturday too, so, it's tomorrow?
Like I said be patience you don't want them to rush it and it be glitchy and unplayable, and instead be a really great add on right?
  • Developer

@ImDaMisterL, But I wasn't talking to you. o3o?

That means I... I can't be Patience Man?

But... but I want... no. I NEED to be Patience Man! Let me be Patience Man pleeeeeeeeaaaaaaaaassssssssseeeeeee!!!

@MenaAthena, Ghosts were OP to begin with but very people dont know that BECAUSE they only used them to greif.  Most people who die are always "what can I do as a ghost?" because no one explores and tests what they can do and also the negative effect happens first usually.  Ghosts can do A LOT more than burn stuff and can be a fun and playable character as well especially now that they are SUPER OP and the negative aspects are removed.  Try it sometime and you will be amazed how OP ghosts are.

 

@XirmiX, No they didn't say caves was this week they said THIS EXACT UPDATE was this week and caves would be "soon" which we interpret to be about a month or so.  Caves are soon and STILL haven't been given an exact release time.

  • Developer

@ImDaMisterL, You can be the patience man to @XirmiX, so she can be your patience woman!

You do know XirmiX's a guy... right? OR IS HE/SHE???? DUN DUN DUUUUUUUUN.

The Patience Man is a lone wolf, though, but he thanks your suggestion and bids you farewell.

  • Developer

*kicks the door from being angry inside*

This is bullshit. Month is not an equivalent of soon for a freakin' update! For a DLC may be, but not for an update!

Dude, all the code that goes into adding caves to DST and the technical problems of doing so are... Yeah, I can't count.

Let them do their work and be patient. We'll get there when we get there, as an awesome super-hero from a Dysney movie once said.

They want to give us nothing but the best, so quit whinning and wait in line like everyone else.

  • Developer

Besides, they never said it'd take a month, these are our speculations.

Plus, they're human beings, making a game is hard, they can't just snap their fingers and have all the game's content ready, y'know?

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