JoeW Posted May 27, 2015 Share Posted May 27, 2015 137679 137662 137619 - 5/27/2015ChangesWigfrid’s Battleborn talent has been rebalanced for multiplayer, where targets are often shared amongst several players, and is now triggered and prorated on each hit instead of on the killing blowReduced the amount of meat dropped by Volt GoatsVolt Goats can now interrupt their bleating, for example, to run awayVolt Goats will now run away from threats when they aren’t chargedBirds in bird cages now spoil at 25% of their normal rateBirds in bird cages will accept cooked and dried monster meat againBug FixesFixed a crash that can happen when viewing a server with custom settingsFixed a crash that may occur after an explosion destroys your equipped itemsProperly cancel pinned state when electrocutedProperly ignore area sleep effects when frozen or pinned Link to comment Share on other sites More sharing options...
XirmiX Posted May 27, 2015 Share Posted May 27, 2015 Wigfrid’s Battleborn talent has been rebalanced for multiplayer, where targets are often shared amongst several players, and is now triggered and prorated on each hit instead of on the killing blowWhat is that supposed to mean? I don't get it :/ Link to comment Share on other sites More sharing options...
Auth Posted May 27, 2015 Share Posted May 27, 2015 137619 - 5/27/2015ChangesWigfrid’s Battleborn talent has been rebalanced for multiplayer, where targets are often shared amongst several players, and is now triggered and prorated on each hit instead of on the killing blowReduced the amount of meat dropped by Volt GoatsVolt Goats can now interrupt their bleating, for example, to run awayVolt Goats will now run away from threats when they aren’t chargedBirds in bird cages now spoil at 25% of their normal rateBirds in bird cages will accept cooked and dried monster meat againBug FixesFixed a crash that can happen when viewing a server with custom settingsFixed a crash that may occur after an explosion destroys your equipped itemsProperly cancel pinned state when electrocutedProperly ignore area sleep effects when frozen or pinned my reactions to the updates: -Hooray-Aw dangit now it's an even harder decision to kill them because they dont breed-shoot-shoot-SHOOT-HAH YAY Link to comment Share on other sites More sharing options...
XirmiX Posted May 27, 2015 Share Posted May 27, 2015 -Aw dangit now it's an even harder decision to kill them because they dont breedWhat?! Link to comment Share on other sites More sharing options...
Flare2V Posted May 27, 2015 Share Posted May 27, 2015 The wig change was much wanted. Thank you. Link to comment Share on other sites More sharing options...
Johnny5isAlive Posted May 27, 2015 Share Posted May 27, 2015 @XirmiX, Wigfrid got a Nerf is what it means, finally. She no longer gains Health & Sanity for killing, instead she gains a tiny amount of both every 5 hits on a target or so. Link to comment Share on other sites More sharing options...
KCDA Posted May 27, 2015 Share Posted May 27, 2015 What is that supposed to mean? I don't get it :/It means Wigfrid was nerfed! Link to comment Share on other sites More sharing options...
applebottom Posted May 27, 2015 Share Posted May 27, 2015 What is that supposed to mean? I don't get it :/ Is that the part where she gains N% of enemy's attack damage as HP+sanity bonus for every kill? Maybe they fixed it so it's now based on how much damage Wigfrid did to the monster. Link to comment Share on other sites More sharing options...
ConeyKrab Posted May 27, 2015 Share Posted May 27, 2015 But she can only eat meat. ((( She is so tough, Klei! How am I supposed to play her if I can't tank with complete mindlessness? Link to comment Share on other sites More sharing options...
leonseye Posted May 27, 2015 Share Posted May 27, 2015 @XirmiX, Wigfrid got a Nerf is what it means, finally. She no longer gains Health & Sanity for killing, instead she gains a tiny amount of both every 5 hits on a target or so. Why would it say "on each hit" if it's every 5 hits or so? Link to comment Share on other sites More sharing options...
ConeyKrab Posted May 27, 2015 Share Posted May 27, 2015 On a more serious note, apparently the health you get back and how many hits you have to deal varies depending on what enemy you're hitting. It seems to be different depending on the "tags" associated with each entity. Link to comment Share on other sites More sharing options...
Cicatrice Posted May 27, 2015 Share Posted May 27, 2015 Since this update released, we cannot play "together" with friends on Steam. There is no more option "Invite friend" or "Join game" on steam menus. I filled a bug report regarding to this issue. Link to comment Share on other sites More sharing options...
leonseye Posted May 27, 2015 Share Posted May 27, 2015 On a more serious note, apparently the health you get back and how many hits you have to deal varies depending on what enemy you're hitting. It seems to be different depending on the "tags" associated with each entity. It was always based on the enemy you're fighting. More specifically, it was a percentage of the damage that they could deal to you (unarmored) w/ a single hit. Link to comment Share on other sites More sharing options...
XirmiX Posted May 27, 2015 Share Posted May 27, 2015 The wig change was much wanted. Thank you.But you still got easily wrecked. I'll remember to rek you in PvP asa you enter with Wickerbottom see you in the next PvP, psycho! Btw, technically Wigfrid didn't get nerfed, more like buffed (mathematically speaking, I think). Link to comment Share on other sites More sharing options...
ConeyKrab Posted May 27, 2015 Share Posted May 27, 2015 But you still got easily wrecked. I'll remember to rek you in PvP asa you enter with Wickerbottom see you in the next PvP, psycho! Btw, technically Wigfrid didn't get nerfed, more like buffed (mathematically speaking, I think). We're doing this. We're seriously doing this. A naked Wickerbottom versus two Wigfrids and you feel pro? Okay. Okay. Go work on another one of your mods Link to comment Share on other sites More sharing options...
AveWarren Posted May 27, 2015 Share Posted May 27, 2015 I liked the part where birds did not accept cooked monster meat Link to comment Share on other sites More sharing options...
leonseye Posted May 27, 2015 Share Posted May 27, 2015 I liked the part where birds did not accept cooked monster meat I didn't. Link to comment Share on other sites More sharing options...
Auth Posted May 27, 2015 Share Posted May 27, 2015 so i raised one of those baby lavaes it's adorable except around it's second day of life it stops following you and decides to burn down your base Link to comment Share on other sites More sharing options...
DarkXero Posted May 27, 2015 Share Posted May 27, 2015 As Wigfrid: Now, when you hit an enemy, you deal damage (depending on your weapon) to its max health.Be percent equal damage / health.Be delta equal to the damage of your enemy * 0.25 * percent, making it fall inside an interval of from 0.33 to 2. When you hit an enemy, you add that delta to the battleborn variable.If you exceed the threshold, (now being 1), you add battleborn to your health and sanity.Then it resets to 0. Battleborn stored also decays over 5 seconds, after a 3 second store period passes. Now, some math. Let us be Wigfrid, with a battle spear, against a hound, then a deerclops. Hound damage: 20Hound health: 150Battle spear damage: 42.5 (Wigfrid's damage would be 53.125)Hits needed to kill as Wigfrid: 3 Hound:Pre patch:Health and sanity gained, onkill: 20 * 0.25 = 5 Post patch:percent = 42.5 / 150 = 0.283delta = 20 * 0.25 * percent = 1.415 (clamped into 1.415)1.415 > 1, so battleborn gets triggered per hit then resetted to 0.So 1.415 in 3 hits needed to kill the hound = 4.245 Deerclops damage: 150Deerclops health: 4000Battle spear damage: 42.5 (Wigfrid's damage would be 53.125)Hits needed to kill as Wigfrid: 76 Deerclops:Pre patch:Health and sanity gained, onkill: 150 * 0.25 = 37,5 Post patch, assuming you don't let battleborn decay:percent = 42.5 / 4000 = 0.010625delta = 150 * 0.25 * percent = 0.398 (clamped into 0.398)0.398 < 1, so battleborn gets triggered every 3 hits, after reaching 0.398 * 3 = 1.194 > 1.76 / 3 = 25.333 = 25 triggersSo 1.194 * 25 = 29.85 health and sanity gained total If you let battleborn decay to 0, and you don't manage to build it beyond 1, you will need to build up more battleborn, so that gain is best case scenario, kiting may decay your battleborn. Also, killing the deerclops on a lucky one hit after its worn out won't do anything for you. Also, the better your weapon, the better the battleborn. Spider health: 100Spider damage: 20Battle spear damage: 42.5 (Wigfrid's damage would be 53.125)Hits needed to kill as Wigfrid: 2 Pre patch:20 * 0.25 = 5 Post patch:percent = 42.5 / 100 = 0.425delta = 20 * 0.25 * percent = 2.125 (clamped into 2)2 > 1, so battleborn gets triggered every hit.2 * 2 = 4 gained after two hits needed to kill a spider. Overall:Wigfrid nerfed for big meany creatures.Wigfrid no longer will benefit for having the last hit on something, she needs to buildup and contribute hits. However, her stat recovery capabilities, farming things like spiders, remain. Link to comment Share on other sites More sharing options...
leonseye Posted May 27, 2015 Share Posted May 27, 2015 As Wigfrid: Now, when you hit an enemy, you deal damage (depending on your weapon) to its max health.Be percent equal damage / health.Be delta equal to the damage of your enemy * 0.25 * percent, making it fall inside an interval of from 0.33 to 2. When you hit an enemy, you add that delta to the battleborn variable.If you exceed the threshold, (now being 1), you add battleborn to your health and sanity.Then it resets to 0. Battleborn stored also decays over 5 seconds, after a 3 second store period passes. Now, some math. Let us be Wigfrid, with a battle spear, against a hound, then a deerclops. Hound damage: 20Hound health: 150Battle spear damage: 42.5 (Wigfrid's damage would be 53.125)Hits needed to kill as Wigfrid: 3 Hound:Pre patch:Health and sanity gained, onkill: 20 * 0.25 = 5 Post patch:percent = 42.5 / 150 = 0.283delta = 20 * 0.25 * percent = 1.415 (clamped into 1.415)1.415 > 1, so battleborn gets triggered per hit then resetted to 0.So 1.415 in 3 hits needed to kill the hound = 4.245 Deerclops damage: 150Deerclops health: 4000Battle spear damage: 42.5 (Wigfrid's damage would be 53.125)Hits needed to kill as Wigfrid: 76 Deerclops:Pre patch:Health and sanity gained, onkill: 150 * 0.25 = 37,5 Post patch, assuming you don't let battleborn decay:percent = 42.5 / 4000 = 0.010625delta = 150 * 0.25 * percent = 0.398 (clamped into 0.398)0.398 < 1, so battleborn gets triggered every 3 hits, after reaching 0.398 * 3 = 1.194 > 1.76 / 3 = 25.333 = 25 triggersSo 1.194 * 25 = 29.85 health and sanity gained total If you let battleborn decay to 0, and you don't manage to build it beyond 1, you will need to build up more battleborn, so that gain is best case scenario, kiting may decay your battleborn. Also, killing the deerclops on a lucky one hit after its worn out won't do anything for you. Also, the better your weapon, the better the battleborn. Spider health: 100Spider damage: 20Battle spear damage: 42.5 (Wigfrid's damage would be 53.125)Hits needed to kill as Wigfrid: 2 Pre patch:20 * 0.25 = 5 Post patch:percent = 42.5 / 100 = 0.425delta = 20 * 0.25 * percent = 2.125 (clamped into 2)2 > 1, so battleborn gets triggered every hit.2 * 2 = 4 gained after two hits needed to kill a spider. Overall:Wigfrid nerfed for big meany creatures.Wigfrid no longer will benefit for having the last hit on something, she needs to buildup and contribute hits. However, her stat recovery capabilities, farming things like spiders, remain. I actually think this fits her warrioress "need to be entrenched in battle at all times" personality better than the previous Battleborn, tbh. It's going to suck against those big meanies, as you say, but she will actually gain health / sanity DURING the fight w/ them as opposed to just when she lands the killing blow, which may be more helpful in practice. Link to comment Share on other sites More sharing options...
KarateF22 Posted May 27, 2015 Share Posted May 27, 2015 I actually think this fits her warrioress "need to be entrenched in battle at all times" personality better than the previous Battleborn, tbh. It's going to suck against those big meanies, as you say, but she will actually gain health / sanity DURING the fight w/ them as opposed to just when she lands the killing blow, which may be more helpful in practice. Gaining health in battle is better than afterwards, I think, but Sanity not so much. Link to comment Share on other sites More sharing options...
XirmiX Posted May 27, 2015 Share Posted May 27, 2015 We're doing this. We're seriously doing this. A naked Wickerbottom versus two Wigfrids and you feel pro?Okay. Okay.Go work on another one of your mods K byyyyeeeeeeee...XD it's funny how you actually responded to my post. And what the hell is with you tanting me as if I declared myself a pvp god. Mate, I'm new to pvp, other players are probably one of the most complex programmed mobs in the game And you know what, just for the sake of it, I'm gonna throw your taunt back at you:You get the other player to sleep andfeel drouzy and you feel pro?Okay. Okay.Go back to play on single player! Link to comment Share on other sites More sharing options...
blahpers Posted May 27, 2015 Share Posted May 27, 2015 Fixed a crash that can happen when viewing a server with custom settings Yeah, might want to revisit that fix. Steam friends are now invisible to each other. Link to comment Share on other sites More sharing options...
XirmiX Posted May 27, 2015 Share Posted May 27, 2015 As Wigfrid:Now, when you hit an enemy, you deal damage (depending on your weapon) to its max health.Be percent equal damage / health.Be delta equal to the damage of your enemy * 0.25 * percent, making it fall inside an interval of from 0.33 to 2.When you hit an enemy, you add that delta to the battleborn variable.If you exceed the threshold, (now being 1), you add battleborn to your health and sanity.Then it resets to 0.Battleborn stored also decays over 5 seconds, after a 3 second store period passes.Now, some math. Let us be Wigfrid, with a battle spear, against a hound, then a deerclops.Hound damage: 20Hound health: 150Battle spear damage: 42.5 (Wigfrid's damage would be 53.125)Hits needed to kill as Wigfrid: 3Hound:Pre patch:Health and sanity gained, onkill: 20 * 0.25 = 5Post patch:percent = 42.5 / 150 = 0.283delta = 20 * 0.25 * percent = 1.415 (clamped into 1.415)1.415 > 1, so battleborn gets triggered per hit then resetted to 0.So 1.415 in 3 hits needed to kill the hound = 4.245Deerclops damage: 150Deerclops health: 4000Battle spear damage: 42.5 (Wigfrid's damage would be 53.125)Hits needed to kill as Wigfrid: 76Deerclops:Pre patch:Health and sanity gained, onkill: 150 * 0.25 = 37,5Post patch, assuming you don't let battleborn decay:percent = 42.5 / 4000 = 0.010625delta = 150 * 0.25 * percent = 0.398 (clamped into 0.398)0.398 < 1, so battleborn gets triggered every 3 hits, after reaching 0.398 * 3 = 1.194 > 1.76 / 3 = 25.333 = 25 triggersSo 1.194 * 25 = 29.85 health and sanity gained totalIf you let battleborn decay to 0, and you don't manage to build it beyond 1, you will need to build up more battleborn, so that gain is best case scenario, kiting may decay your battleborn. Also, killing the deerclops on a lucky one hit after its worn out won't do anything for you.Also, the better your weapon, the better the battleborn.Spider health: 100Spider damage: 20Battle spear damage: 42.5 (Wigfrid's damage would be 53.125)Hits needed to kill as Wigfrid: 2Pre patch:20 * 0.25 = 5Post patch:percent = 42.5 / 100 = 0.425delta = 20 * 0.25 * percent = 2.125 (clamped into 2)2 > 1, so battleborn gets triggered every hit.2 * 2 = 4 gained after two hits needed to kill a spider.Overall:Wigfrid nerfed for big meany creatures.Wigfrid no longer will benefit for having the last hit on something, she needs to buildup and contribute hits.However, her stat recovery capabilities, farming things like spiders, remain.Okay, I never stated that I knew for sure whether Wigfrid got nerfed or buffed in general mathematically, I just said that's what I thought. Though, I think that her getting health from battles, be it hitting an opponent or killing it is OP and that she would be in more of a balance with other characters if her sanity only went up from this and not health. And yes, as much as I might seem like I want this and that just so it's all cozy and comfy for my gameplay, I do actually care about balance, hence why Wigfrid gaining health from fighting is something I oppose, unless someone can reason with me why that should stay in place. Link to comment Share on other sites More sharing options...
FTR Posted May 27, 2015 Share Posted May 27, 2015 I don't quite understand how is that nerf for Wigfrid. She now gains sanity and health WHILE in combat instead of after combat. How is that nerf? Also if someone else steals your kill, it doesn't matter for Wigfrid anymore as she gains it just by being in combat. Based on DarkXero post, she gainst only 21% less than before, but it will now be much more consistent. It can even keep you alive sometimes, because it's basically active life stealing so if you end combat on low hp, it means you would be dead before this update. And as I wrote, you don't have to strike last hit anymore which is huge buff imo. Link to comment Share on other sites More sharing options...
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