JoeW Posted December 2, 2014 Share Posted December 2, 2014 Update 2: Stuck in the Middle with Ewe - 119097 New StuffSurvival Mode: when all players are dead a timer starts. When the timer is up, the world automatically resets and generates a new world using the same settings. Living players lose sanity based on the number of dead players.Jury-Rigged Portal.Hunting alone may not be a good idea.Wendy finally got out of that portal.Search Servers: search filter added. Search looks for server names and tags (separate with commas for multiple queries).Tags: servers now have tags. A few tags are auto-populated based on the settings on the server creation screen. Mods can add additional tags.Friends-Only: makes your server only joinable by people on your Steam Friends list.LAN/Offline Mode: made explicit the difference between LAN/offline servers and online servers. Offline save games cannot be played online and online games cannot be played offline.Steam Workshop enabled.Automatic Mod Handling: download and enable mods being used on a server when joining. Locally-enabled server-side mods that are not on the server will be disabled when joining (and re-enabled after disconnecting). These apply to mods with the “all_clients_require_mod” flag set to true. Mods with that flag set to false will not be downloaded and will not be disabled when joining.Mod Uploader: support for Don’t Starve Together. Uploader can now target both Don't Starve and Don't Starve Together. ChangesItems with the “nonpotatoable” tag (i.e. things that can’t be taken through the Teleportato) will now drop from your inventory when you disconnect.Telltale Heart recipe, health penalty, and description changed.WX-78 will now lose his upgrades on death and drop a random number of gears based on his level.Server name is now limited to 80 characters.Account creation now uses the embedded Steam overlay browser.Reduce network data for sound events.Log file will now display more info when dumping a stack trace.AddAction and AddComponentAction changed to work with multiple mods.Game now pauses on a Lua assert.Removed LuaSocket (for mod safety).Improved sandboxing (for mod safety). Bug FixesResurrection health penalties are now saved correctly.Fires started by Willow’s low sanity can now be seen by all clients.Announcements now use the correct player colors.Fixed inconsistent behaviour when spamming attack controls.Fixed occasional hang on world load when it is raining.Fixed LAN characters sometimes not resuming properly.Unjoinable servers will no longer appear in the server list.Fixed various components not going to sleep when their entity goes to sleep.Optimized networking code sleepcheck.All “logging in” strings moved to strings.lua.Fixed issue with crashes that occurred in coroutines not being correctly handled.Fixed issue where hound wave could start immediately if the world was started and ticked without any player spawned.Fixed sanity animations on server. These are the hotfix notes since the last update:118446Bug FixesFixed an issue causing Don’t Starve Together to occasionally crash when loading into a world. 118152ChangesThe “Manage Bans” screen has become the Server Administration screenAdded automatic snapshotting of world state based on the daily autosave. The interval between snapshots (in days) and maximum number of simultaneous snapshots can be configured per world. Snapshots can be managed in the Server Administration screen.Bug FixesOpening the pause menu, map, or chat bar no longer cancels movementPlayers can no longer feed or give items to ghosts (except for the Telltale Heart) 117876Bug FixesFixed issue where player profiles did not correctly loadFixed issue where server listing may not refresh correctlyFixed crash sometimes when hauntingFixed combat timing bugs 117660ChangesRenamed “Ban List” to “Manage Bans”Bug FixesFixed physics bug when jumping out of wormholesFixed slow camera shake from distant meteor showersFixed various traps to not assert on dedicated servers and to act on the correct player on non dedicated servers. 117414ChangesClient movement prediction for player ghostsClients now have support for camera shakesImprove meteor shower tuning (less stuff will accrue over time, which will reduce performance issues)Add support for mod chars in playerbadge and targetindicatorOptimized network packet sizePlayer bans are now persistent rather than being cleared on shutdown. They can be managed through a new screen accessible from the server hosting screen, or by editing blocklist.txt (in the save folder) directly.Bug FixesFix bug where players will not stop sliding if they were revived while movingFix bug where clients may rubberband if the pause menu, map, or chat bar is opened while the player is movingFix missing name on some boulders spawned by meteorsFix server listing refresh button not greying out properlyFix assert when trying to spawn pengulls after a player left 116842ChangesFeeding is now fully supported on clientsFeeding on PVP enabled servers is restricted to non-harmful foods (health and sanity)Optimized network serialization and deserializationReduced number of network packets being sent as well as overhead per packetAdd meteor spawners (burnt mark icon: density in the world of meteor showers) and meteor showers (meteor icon: frequency of actual showers) to the world gen customization optionsMeteors of different sizes now do different amounts of work to entities near impact pointClients can now interrupt their emote animations by moving or performing another actionBug FixesCorrect actions are now shown on mouseovers for clientsFixed bug where spawn point may change when a server is resumed (requires generating a new world)Fixed item dupe bug when disconnecting with an item on your cursorFixed bug where sometimes not all items in your inventory drop upon deathFixed McTusk and hunting party duplication issueFixed assert with members of hunting party going to sleep at unanticipated moments.Fixed a number of stale component references that would ultimately lead to asserts.Fixed some badge avatars for ghosts not adhering to naming conventions.Fixed a case that causes clients to sometimes get stuck in desyncFixed bug where lightning can hit WX-78 even when lightning rods are around 116129Bug FixesFixed bug where some actions would stop responding to mouse clicksFixed rare crash with DeerclopsReduce CPU overhead with ping requests 115992 ChangesThe minimap is now treated as a proper front end screen.Add support to the scoreboard screen for servers > 4 players.Increase max number of players to on a server to 6.Move the setting for max number of players for server-creation to the tuning.lua file. Variable is called MAX_SERVER_SIZE.Make food with negative health values only give-able (not feed-able) when PvP is off.Bug FixesFixed bug in Willow’s talking animationFixed clients sometimes desyncing when running against the edge of the worldFix crash when mods are enabled and no mods exist in the mods directory.Fix server details and mods list not being refreshed after user has clicked on report server or view mods. 115865Bug FixesFixed bug in the scaling of the chat input widgetFixed bug with ranged weapons not working beyond a certain distance from your targetFixed bug where boomerangs do no damage to your targetFixed bug where sometimes the server does not cancel a client’s action properly Link to comment Share on other sites More sharing options...
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