Increase difficulty over time


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One thing I noticed while playing and watching other people play is that eventually you're strong enough that most things simply don't pose a threat anymore and the game basically ends because there's nothing to overcome once you have your souped up farm and army of pigs/smallbirds.

So my suggestion is that over time the world gradually changes to become more evil and distorted. Kind of like Eversion but in a survival game rather than a platformer. It serves to justify all the horrors you see occasionally popping out to attack you such as tree guardians.

Some ideas (Though the devs can surely think of better):

  • Grass becomes thorny and requires an axe to collect, it also hurts and slows the player if they walk through it.
  • Jackalopes slowly start to become corrupted and act like aggressive mobs and drop Monster Meat instead of Morsels.
  • Gobblers slowly change into a weird mutant monster that eats any food items it finds, meat, seeds, petals, etc.
  • Crows eventually become aggressive towards the player and instead of flying away will start to peck at the player and don't drop Morsels anymore.
  • Spiders eventually stop being scared of fire and have a larger chasing radius.
  • Beefalo become territorial and will chase the player around if the player stays near one for too long (won't aggro the group however).
  • Tentacles cease to be stationary and will sink into the ground and teleport next to the player (as long as the player is in swamp) after making an attack.
  • Tree Guardians become progressively more common over time, naturally spawning ones also occur.

Edited by Reshy
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You have to keep in mind this game is in a beta it will get harder over time but the developers have just started to work on midgame content so after around 50 days nothing is going to be hard anymore but this is just the begining by the end content might go on forever because of how different every play through will be

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I like the idea of slowly changing how the mobs act, specially further in-game. This would through the player off balance and force him to adapt, reconsider strategies.

But for this to be effective, you can't just make them stronger or simply put more of them, you have to radically change how they act to something unexpected.

  1. Slowly increase the number of crows on a given screen and make it so on random occasions they don't fly off, but stay there, standing. Once there's enough crows standing around you, they all fly off simultaneously and attack you, behaving as a murder.
    This would only affect players that stay put and don't move to far away from his base. Once you realize how it works, all you have to do to prevent it is scare of the crows that stop by near you.
  2. Instead of 1 tree guardian reacting when you hit him directly, make it so when the trigger "spawn tree guard" is true, grab 3 random small trees that surround the player and make them tree guards, like an ambush.
  3. Make the spiketacle respawn and move randomly at night.
  4. Once beefalo mating season is implemented, make it so they became aggressive when you are near a babyfalo.

And stuff like that.

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I like the idea of slowly changing how the mobs act, specially further in-game. This would through the player off balance and force him to adapt, reconsider strategies.

But for this to be effective, you can't just make them stronger or simply put more of them, you have to radically change how they act to something unexpected.

  1. Slowly increase the number of crows on a given screen and make it so on random occasions they don't fly off, but stay there, standing. Once there's enough crows standing around you, they all fly off simultaneously and attack you, behaving as a murder.
    This would only affect players that stay put and don't move to far away from his base. Once you realize how it works, all you have to do to prevent it is scare of the crows that stop by near you.

    I extremely like the crow idea a lot actually....
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what if the beefalo hat made it so they didn't act aggressive?

My guess is once baby beefalo are added the beefalo hat will let you be disguised as (or confused with) a baby beefalo. As to the benefits of this... who knows? Maybe milking beefalo or hiding among them for protection (maybe they'll become more hostile to the players attempts to do so otherwise)? :)

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