NeoDeusMachina Posted April 24, 2014 Share Posted April 24, 2014 Now that giant items stack up to a certain number (I believe it is 10), I suggest we do the same with glow berries. I don't know the exact reason why they are not currently stacking. It might be because they are ''big'', but seing as the Deerclops eyeball stacks, I think the glow berries should stack as well! I also suggest that they are used to partially refuel the moggles. It could be an amount between 19% (light bulb equivalent) to 39% (fireflies equivalent). I would prefer if it was actually a lightbulb equivalent just so the miner's hat doesn't become obsolete. Considering the followings:1) We need to kill a Depth Worm each time we want to get a glow berry2) They spoil over time3) Depth Worms spawn periodically, but it is impossible to predict when they will come I don't believe it would make the moggles as OP as they were pre last update (2014-04-24), while still making them viable. Without any way to repair or refuel them, I don't think they are worth investing neither the ressources to craft them nor the time to hunt specifically for glow berries + moles. Edit: The fact that glow berries refuel them would make them mostly viable underground. The miner's hat can be refueld by 1) fireflies which can only be found on the surface, and 2) other fuel sources found underground. Overall, the miner's hat would remain more versatile whereas the moggles would be more efficient (larger visibility range, etc). Any thoughts ? Link to comment Share on other sites More sharing options...
GalloViking Posted April 24, 2014 Share Posted April 24, 2014 I've always wanted to have glow berries as both: an edible item for crockpot and a stackable item. Actually, even it's cool and gives some light, the sanity loss and the fact that you can't stack it, well, turns glow berries into a useless food (imo). Moggles used to be op (full durability with one use of repair kit, woot) but the fact that glow berries are not easy to gather let me think that it could be a great thing if it refuels moggles.So I agree with you. Link to comment Share on other sites More sharing options...
Maximum124 Posted April 24, 2014 Share Posted April 24, 2014 Agree, as it stands right now a miner's hat is more viable. Link to comment Share on other sites More sharing options...
Renmiri Posted April 24, 2014 Share Posted April 24, 2014 agree. glowberries or the moggles themselves should stack. And they should be refueled by lightbulbs, fireflies and glowberries, perhaps less from lightbulbs and fireflies but still refueled Link to comment Share on other sites More sharing options...
brummbar7 Posted April 24, 2014 Share Posted April 24, 2014 I'd say moggles should be refuelable with glowberries and also moles. Moles don't stack, and they starve, so it's not like people are going to bring huge stacks of them to keep their moggles running. 33% per mole/berry at least. Now if someone goes to the trouble of capturing a bunch of moles and making a moggle-fueling mole farm, then more power to them I say. Link to comment Share on other sites More sharing options...
NeoDeusMachina Posted April 24, 2014 Author Share Posted April 24, 2014 I'd say moggles should be refuelable with glowberries and also moles. Moles don't stack, and they starve, so it's not like people are going to bring huge stacks of them to keep their moggles running. 33% per mole/berry at least. Now if someone goes to the trouble of capturing a bunch of moles and making a moggle-fueling mole farm, then more power to them I say. Refuleing with moles would be hilarious. I don't know if it's necessary, but if it was possible, I would do it just because I could =) Link to comment Share on other sites More sharing options...
Hugo M. Posted April 24, 2014 Share Posted April 24, 2014 I agree with this, i think Glowberries should refuel it by about 40-50%, after all depth worms are some very hard-to-kill enemies. Link to comment Share on other sites More sharing options...
Alice Posted April 24, 2014 Share Posted April 24, 2014 I am for glow berries being used to refuel the moggles. Would make sense and finally give them an even greater use. Link to comment Share on other sites More sharing options...
Ridley Posted April 25, 2014 Share Posted April 25, 2014 What about this being the only ROG item that can't be made in adventure mode? Its really fun to do darkness with moggles. Link to comment Share on other sites More sharing options...
GalloViking Posted April 25, 2014 Share Posted April 25, 2014 I agree with this, i think Glowberries should refuel it by about 40-50%, after all depth worms are some very hard-to-kill enemies.Not this hard yah know. Just need a correct timing and you can do it without being hurt. Link to comment Share on other sites More sharing options...
Shin Posted April 25, 2014 Share Posted April 25, 2014 I agree. If they at least could be refueled with glow berries it would be nice. Link to comment Share on other sites More sharing options...
scize Posted April 25, 2014 Share Posted April 25, 2014 Not this hard yah know. Just need a correct timing and you can do it without being hurt.i dont understand their attack pattern. what animation actually hits you? I've never stuck around to find out Link to comment Share on other sites More sharing options...
NeoDeusMachina Posted April 25, 2014 Author Share Posted April 25, 2014 i dont understand their attack pattern. what animation actually hits you? I've never stuck around to find out When they go out of the ground with their mouth open, they hit you on their way down. That's when they try to bite you, which means you have to dodge.There are also easier ways of killing a large ways of Depth Worms without ever getting hit (Hi Rocklobsters, Bunnymens, etc.), that's why I don't think they should refuel a too large amount of the moggle's durability. I think that to make it balanced, it should be at least possible to fully refuel them after a Depth Worm wave late game and last until the next wave. According to the wiki, after day 150 the waves are made of 6 worms and happen every 3 days. If moggles have 2 days durability, each glowberry should at least refuel 25%. I'm not considering the waves in the caves + the waves in the ruins: that would just be an alternative way to gather even more glow berries during the early/mid game where there are not as many Depth Worms during each wave (at the cost of being much more risky since you have to fight more worms). That would make moggles viable in the long term when underground (you could use the moggles only), but in the early/mid game, it would be harder to only use the moggles and a miner's hat would be necessary to compensate for the small period between each wave. Link to comment Share on other sites More sharing options...
MycoLogical Posted April 25, 2014 Share Posted April 25, 2014 I also feel that the worms need to be 'toned' down. Not suggesting their attack be weakened but they need to have a little bit of a nerd. They make the caves too inhospitable; more so.Perhaps make them territorial. They won't bite unless you bite first. Link to comment Share on other sites More sharing options...
NeoDeusMachina Posted April 25, 2014 Author Share Posted April 25, 2014 I also feel that the worms need to be 'toned' down. Not suggesting their attack be weakened but they need to have a little bit of a nerd. They make the caves too inhospitable; more so.Perhaps make them territorial. They won't bite unless you bite first. There is a thread that adresses possible changes to depth worms: http://forums.kleientertainment.com/topic/34381-a-possible-fix-for-depths-worms/ I personally think they are fine as they are (see explanaitons in the thread I linked)! =) Link to comment Share on other sites More sharing options...
UnderwearApp Posted April 25, 2014 Share Posted April 25, 2014 I also feel that the worms need to be 'toned' down. Not suggesting their attack be weakened but they need to have a little bit of a nerd. They make the caves too inhospitable; more so.Perhaps make them territorial. They won't bite unless you bite first.The worm spawn rate got nerfed hard a few updates ago. I spend usually 10 - 12 days in a row in the caves and even on day 101, there are still only two or three in each wave. I haven't seen six at once for a while. They also seem to attack less when waiting underground, as before they would always attack when you walked by. Link to comment Share on other sites More sharing options...
GalloViking Posted April 25, 2014 Share Posted April 25, 2014 i dont understand their attack pattern. what animation actually hits you? I've never stuck around to find outLet me show you. I'll edit this post with a video showing you how to kit worms without being hurt.Ok, it's done, just take a look:https://www.youtube.com/watch?feature=player_detailpage&v=BjEDfMsQGjs Link to comment Share on other sites More sharing options...
NeoDeusMachina Posted April 25, 2014 Author Share Posted April 25, 2014 The worm spawn rate got nerfed hard a few updates ago. I spend usually 10 - 12 days in a row in the caves and even on day 101, there are still only two or three in each wave. I haven't seen six at once for a while. They also seem to attack less when waiting underground, as before they would always attack when you walked by. I noticed that too, I am nearing day 300 and I haven't faced more than 3-4 worms at the same time. That makes me wonder if the Depth Worms page on the wiki is actually up to date. Link to comment Share on other sites More sharing options...
UnderwearApp Posted April 25, 2014 Share Posted April 25, 2014 I noticed that too, which makes me wonder if the data on Depth Worms on the wiki is actually correct.It was, as they used to be this way. Don't think it's been updated yet. Link to comment Share on other sites More sharing options...
Daray Posted April 26, 2014 Share Posted April 26, 2014 I agree with the idea about refueling moggles with glow berries only. It will not be OP, and crafting the item will still be worthy of the effort. Link to comment Share on other sites More sharing options...
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