dzzydzzy Posted May 30, 2025 Share Posted May 30, 2025 Just making this post to scream into the void I guess, but does anyone else feel literally nothing about the addition of this super-duper late-game boss? it feels so incredibly far past the hoops I'm willing to jump through that I doubt I will ever legitimately come across it, even as a 10+ year vet of the game. And what is the incentive for beating it besides being able to say you did so? At this stage in the game, any gear you obtain to help with the " survival" elements is moot because all of the game's challenges have been dealt with already. And to me, what makes the game fun to megabase in as a casual gamer is ruined by rifts. Adding more challenges beyond feels like building scaffolding on top of scaffolding on top of a finished building. 11 1 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/ Share on other sites More sharing options...
YouKnowWho142 Posted May 30, 2025 Share Posted May 30, 2025 (edited) 6 minutes ago, dzzydzzy said: And to me, what makes the game fun to megabase in as a casual gamer is ruined by rifts then dont activate the rifts? i strongly believe that the game gives you warnings about the irreversible effects of rifts for a reason, and by their very nature they are completely optional which is why the game doesnt immediately throw you into the rifts after beating the bosses. Rifts really need to change more about the world, that way people who want a new survival challenge can enjoy the rifts (you know, if they actually added survival elements to the rifts) and those who want to megabase dont have to play with them and can enjoy a world more suited for that experience Edited May 30, 2025 by YouKnowWho142 10 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/#findComment-1818694 Share on other sites More sharing options...
Mike23Ua Posted May 30, 2025 Share Posted May 30, 2025 Just now, YouKnowWho142 said: then dont activate the rifts? i strongly believe that the game gives you warnings about the irreversible effects of rifts for a reason. Rifts really need to change more about the world, that way people who want a new survival challenge can enjoy the rifts (you know, if they actually added survival elements to the rifts) and those who want to megabase dont have to play with them The problem.. is that anyone can progress the game to open rifts, and there is not a public voting system “do you want to open rifts 4/6 players voted no” Instead what you end up with is someone like no hit EVER legends (and yes those machivoest people exist..) who can speedrun the game into Rifts. Honestly I feel like Klei would had been better off by just turning rifts into a 5th new weather season (and Moonstorms too probably) more people would reach and experience them, less people would feel rushed into them. 1 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/#findComment-1818695 Share on other sites More sharing options...
ZeRoboButler Posted May 30, 2025 Share Posted May 30, 2025 I too don't feel much about the new boss, but that is largely because there isn't much reason for me to interact with it (right now). I'm sure once more comes out myself and others may have more meaningful inputs on the matter but its just so early. On the point of rift dangers affecting mega base content, I am still kinda surprised that it's still such an issue, especially since the games premise is on survival and to an extent adapting to the world. (that and the numerous solutions and strats we have to combat or nullify them) 1 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/#findComment-1818696 Share on other sites More sharing options...
Maxil20 Posted May 30, 2025 Share Posted May 30, 2025 (edited) 11 minutes ago, YouKnowWho142 said: Rifts really need to change more about the world, that way people who want a new survival challenge can enjoy the rifts (you know, if they actually added survival elements to the rifts) and those who want to megabase dont have to play with them and can enjoy a world more suited for that experience Ironically I think the problem is the gear you get from rifts are items megabasers dream of. They are extremely helpful QOL additions when building/general assistance, from the brightshade smasher, to the icker preserves, to the polar bearger bin. Missing out on these is actually quite a significant hit later on. I will clarify that I think this is remedied in general by the fact you can turn rifts off in the world settings if they are not your thing (which I wish more people were open to…), so its totally possible to snag the things you want and then shut the rifts down. I still personally wish you could customize specific parts of the rift, though, because there’s a lot of instances where I like rift things and there’s an amount where I don’t and it drags down the whole experience. I wish I could remove the parts I don’t like from the equation instead of flatly disabling just about every aspect from the rifts. Edited May 30, 2025 by Maxil20 1 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/#findComment-1818697 Share on other sites More sharing options...
Auth Posted May 30, 2025 Share Posted May 30, 2025 1 hour ago, YouKnowWho142 said: then dont activate the rifts? This is really only addressing half of what I believe OP is trying to say. I imagine they bring up rifts to express that they're already fatigued by them and the content they add, so adding yet another uber-boss to the end of them just feels like yet another chunk of content they won't or don't even want to experience. Tie the two together, and they're essentially saying, "Why should I drag myself to care about a new endgame boss when I already hate the endgame provided by rifts?" From my perspective as a somewhat experienced but casual player, the setup needed just to reach this new boss looks more exhausting than entertaining. I can at least understand the sentiment. 10 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/#findComment-1818706 Share on other sites More sharing options...
Milordo Posted May 30, 2025 Share Posted May 30, 2025 2 hours ago, dzzydzzy said: on top of a finished building. Unfinished building. Caves, Ruins, Ocean and parts of Lunar Island are still there..... unfinished. 2 hours ago, Maxil20 said: I will clarify that I think this is remedied in general by the fact you can turn rifts off in the world settings if they are not your thing (which I wish more people were open to…), so its totally possible to snag the things you want and then shut the rifts down. I mean...why we should be open about it. It's a cheat. It's a literal cheat. You play as you want Maxil, nobody or me is judging you for that, but don't be surprised why people are not open about it. Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/#findComment-1818718 Share on other sites More sharing options...
Cruvimaster Posted May 30, 2025 Share Posted May 30, 2025 5 hours ago, dzzydzzy said: Just making this post to scream into the void I guess, but does anyone else feel literally nothing about the addition of this super-duper late-game boss? it feels so incredibly far past the hoops I'm willing to jump through that I doubt I will ever legitimately come across it, even as a 10+ year vet of the game. And what is the incentive for beating it besides being able to say you did so? At this stage in the game, any gear you obtain to help with the " survival" elements is moot because all of the game's challenges have been dealt with already. And to me, what makes the game fun to megabase in as a casual gamer is ruined by rifts. Adding more challenges beyond feels like building scaffolding on top of scaffolding on top of a finished building. The game lets you have the classic experience without having to activate anything. And you don't need the new items added for Klei for survival purposes or to play around building a little house in your base. You just want it, but you don't need it. Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/#findComment-1818747 Share on other sites More sharing options...
cybers2001 Posted May 30, 2025 Share Posted May 30, 2025 9 hours ago, YouKnowWho142 said: then dont activate the rifts? Typical useless rebuttal. If you play the game without rifts, you basically miss out on 2 years worth of content. 14 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/#findComment-1818793 Share on other sites More sharing options...
Dr. Safety Posted May 30, 2025 Share Posted May 30, 2025 1 hour ago, cybers2001 said: Typical useless rebuttal. If you play the game without rifts, you basically miss out on 2 years worth of content. I mean, the rifts are designed and advertised to be "irreversibe and world altering". If you don't want your world to be irreversibly altered, you kinda just need to understand that the rifts are optional, and engaging with them may hinder your enjoyment. This is coming from someone who doesn't megabase or build any decorative setpieces, so obviously I'd enjoy the content more. I just don't want Klei to shy away from anything destructive or from expanding on old content that some may have already built stuff around. Especially when it is optional and has a warning. 12 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/#findComment-1818809 Share on other sites More sharing options...
el_psy_knogree Posted May 30, 2025 Share Posted May 30, 2025 Hi all. I think this chapter of the game is coming to an end which, I believe, means the rifts should eventually close. We might be able to close the rifts after defeating this update's boss. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/#findComment-1818815 Share on other sites More sharing options...
Cruvimaster Posted May 30, 2025 Share Posted May 30, 2025 People complain that there is no late game content. Klei creates late game content. Other people complain that the content is late game. It's impossible to please everyone. 7 2 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/#findComment-1818817 Share on other sites More sharing options...
Maxil20 Posted May 30, 2025 Share Posted May 30, 2025 9 hours ago, Milordo said: nobody or me is judging you for that 9 hours ago, Milordo said: It's a cheat. It's a literal cheat. Look, regardless of how you feel about it, world options are a customizable part of the game that exist in every version. This game has gotten quite big, and there are aspects of this game I like a lot, even in recent updates, and there are some aspects I don’t like and I know I won’t like, and actively drag down my enjoyment of the game. In my mentioned rift examples, I love a ton of the cave rift effects (and especially how it impacts mobs), the lurking nightmares, and the fissure enemies. The problem for me is that this is bodied by the near constant stream of ickers/masques that appear on the bridges. Ickers have some counterplay at least to where they can spawn, even if I still don’t like how they can OHKO 80+% of the cast, but masques quite literally don’t and are dangerous to literally any mob in the game. Fighting the masques off to protect said mobs gets tedious extremely fast, especially if you get multiple masqued lobsters and especially if you get a wrathful rabbit king from masqued bunnymen. Like, these mechanics are things that actively drag down my enjoyment of the game, but I know there is an equal ground that also like these aspects. I don’t really want them nerfed massively just to please the base building group. If there was a world option for these mechanics, I would just disable them since they are unfun for me and live my life with the aspects I do find fun, but because there are not any for either masques or ickers, the alternative is to entirely disable/plug up all the spawns shadow rifts. This is what I have gripes about and why I wish world options were more kept up to speed. 5 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/#findComment-1818818 Share on other sites More sharing options...
splorange Posted May 30, 2025 Share Posted May 30, 2025 12 hours ago, dzzydzzy said: And what is the incentive for beating it besides being able to say you did so? What's the point of beating any video game boss besides being able to say you did so? At the maximum the only thing a video game can provide to you is the experience, plus, the boss isn't done yet; we haven't seen any rewards for it other than the unfinished crown. 4 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/#findComment-1818820 Share on other sites More sharing options...
Szczuku Posted May 30, 2025 Share Posted May 30, 2025 12 hours ago, dzzydzzy said: Adding more challenges beyond feels like building scaffolding on top of scaffolding on top of a finished building. Great description of what the whole From Beyond feels like 6 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/#findComment-1818822 Share on other sites More sharing options...
Mike23Ua Posted May 30, 2025 Share Posted May 30, 2025 (edited) 37 minutes ago, Cruvimaster said: People complain that there is no late game content. Klei creates late game content. Other people complain that the content is late game. It's impossible to please everyone. The problem with creating late game content is that it is “late game content” which means, only the most skilled &/Or knowledgeable players of the game ever even reach or experience it. The problem with adding MORE Content to the “Late Game” is that it pushes that heavily defined line of what is & what isn’t determined to be late game content further & further away from the original line of sand it was drawn in. And a certain point you will eventually look back at how many times you moved the line from where you first drew it and realize “Oh crap we screwed up 70% of the game is locked behind late game stuff now.” Or the TL:DR- the more content Klei adds to late game the less content a lot of people get to enjoy. I find this absolutely hilarious & ironic if you want to know my honest & unfiltered opinion: I’m not about to sugar coat ANYTHING.. they claimed they did not want to do paid dlc because it would split their playerbase up too much. Flash forward to today & we have late game rifts & skills some people can’t even reach. Edited May 30, 2025 by Mike23Ua Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/#findComment-1818825 Share on other sites More sharing options...
xhyom Posted May 30, 2025 Share Posted May 30, 2025 The way you guys managed to interpret someone finding new content pointless, tiring and stressfully late as: "I hate things breaking my megabase" and getting angry in your own head with the hypothetical megabase player who prevents Klei from doing things is impressive. Like dawg that's not what he said Anyway, Klei could make 500 pieces of content that wouldn't displease this hypothetical megabaser who is against everything and is holding everything back, but they just decided not to do it. We really deserve rift content slop and its 25 counterparts of the same thing that serve absolutely no purpose in the end, forumites going to justify it anyway. Believe in the bigger plan! 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/#findComment-1818835 Share on other sites More sharing options...
Cruvimaster Posted May 30, 2025 Share Posted May 30, 2025 32 minutes ago, Mike23Ua said: The problem with creating late game content is that it is “late game content” which means, only the most skilled &/Or knowledgeable players of the game ever even reach or experience it. The problem with adding MORE Content to the “Late Game” is that it pushes that heavily defined line of what is & what isn’t determined to be late game content further & further away from the original line of sand it was drawn in. And a certain point you will eventually look back at how many times you moved the line from where you first drew it and realize “Oh crap we screwed up 70% of the game is locked behind late game stuff now.” Or the TL:DR- the more content Klei adds to late game the less content a lot of people get to enjoy. I find this absolutely hilarious & ironic if you want to know my honest & unfiltered opinion: I’m not about to sugar coat ANYTHING.. they claimed they did not want to do paid dlc because it would split their playerbase up too much. Flash forward to today & we have late game rifts & skills some people can’t even reach. Almost all of the post-rift content can be accessed on the first day of play through the settings, without having to defeat AFW or CC. The problem isn't the newbies. It's some experienced players (even if they only know how to play as Wendy and outsource everything to Abigail) who don't want any progression in the game. Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/#findComment-1818836 Share on other sites More sharing options...
xhyom Posted May 30, 2025 Share Posted May 30, 2025 4 minutes ago, Cruvimaster said: Almost all of the post-rift content can be accessed on the first day of play through the settings, without having to defeat AFW or CC. The problem isn't the newbies. It's some experienced players (even if they only know how to play as Wendy and outsource everything to Abigail) who don't want any progression in the game. You see, it's not that the content is just plainly bad and without a purpose, the problem is *random players without any decision power in the company* that's holding everything back, that's why we can't have good things! 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/#findComment-1818838 Share on other sites More sharing options...
SilverSpoon Posted May 30, 2025 Share Posted May 30, 2025 2 hours ago, Dr. Safety said: I mean, the rifts are designed and advertised to be "irreversibe and world altering". If you don't want your world to be irreversibly altered, you kinda just need to understand that the rifts are optional, and engaging with them may hinder your enjoyment. There's a reason why destroying a player's base is one of the most common examples of griefing in games. "It's optional" is not a justification for griefing of people who bought the game. I sure that Klei "Entertainment" don't want to be a company that hinder your enjoyment. Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/#findComment-1818839 Share on other sites More sharing options...
Draggofroot Posted May 30, 2025 Share Posted May 30, 2025 5 minutes ago, SilverSpoon said: There's a reason why destroying a player's base is one of the most common examples of griefing in games. "It's optional" is not a justification for griefing of people who bought the game. I sure that Klei "Entertainment" don't want to be a company that hinder your enjoyment. BUDDY this is an UNCOMPROMISING SURVIVAL GAME where FIRE HOUNDS, and DEERCLOPS, BEARGER, ANTLION, WILDFIRES, LIGHTNING STRIKES, GREAT DEPTH WORM, EARTHQUAKES, and NARWHALES exist. If you want to play the game to build then so be it, but don't complain when the UNCOMPROMISING SURVIVAL GAME destroys your builds. This isn't Minecraft this is DST 1 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/#findComment-1818842 Share on other sites More sharing options...
ALCRD Posted May 30, 2025 Share Posted May 30, 2025 (edited) They should add more "Late game start" options to the worldgen settings screen. So you can just drop yourself into the thick of things right away. With your world already being post certain events. It will be nice for challenge runs too. The "Rifts" settings was a good start. Edited May 30, 2025 by ALCRD Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/#findComment-1818843 Share on other sites More sharing options...
Cruvimaster Posted May 30, 2025 Share Posted May 30, 2025 7 minutes ago, xhyom said: You see, it's not that the content is just plainly bad and without a purpose, the problem is *random players without any decision power in the company* that's holding everything back, that's why we can't have good things! Klei took great care of players by unlocking these machines in the first second of a new world through the settings. It doesn't make sense to me for someone to say they want AFW or CC loot without having to face them. Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/#findComment-1818845 Share on other sites More sharing options...
ALCRD Posted May 30, 2025 Share Posted May 30, 2025 5 minutes ago, Draggofroot said: BUDDY this is an UNCOMPROMISING SURVIVAL GAME Nah that would be "Don't Starve" "Don't Starve Together" is a very compromising somewhat "survival" game, has been for a long while. 4 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/#findComment-1818846 Share on other sites More sharing options...
SilverSpoon Posted May 30, 2025 Share Posted May 30, 2025 1 minute ago, Draggofroot said: BUDDY this is an UNCOMPROMISING SURVIVAL GAME where FIRE HOUNDS, and DEERCLOPS, BEARGER, ANTLION, WILDFIRES, LIGHTNING STRIKES, GREAT DEPTH WORM, EARTHQUAKES, and NARWHALES exist. If you want to play the game to build then so be it, but don't complain when the UNCOMPROMISING SURVIVAL GAME destroys your builds. This isn't Minecraft this is DST In all of your cases, there are ways to prevent from base destroying, so they are not "UNCOMPROMISING." If you want to play an uncompromising survival game, I recommend another game. 2 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/#findComment-1818847 Share on other sites More sharing options...
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