Dr. Safety Posted May 30, 2025 Share Posted May 30, 2025 3 hours ago, SilverSpoon said: There's a reason why destroying a player's base is one of the most common examples of griefing in games. "It's optional" is not a justification for griefing of people who bought the game. I sure that Klei "Entertainment" don't want to be a company that hinder your enjoyment. I'll respond just for clarity purposes, I'm not talking about content that constantly destroys bases. I don't want map wide meteors or anything like that. I'm talking about stuff like Pearl's Island being repurposed. I like that direction. I like the fact that in order to progress with Wagstaff, we need to also be heartless. I don't want Klei to shy away from stuff like that due to people building stuff there. Maybe when the shadow side of things come out, we have to actually choose a side to help, so that people don't have to go the Wagstaff route to progress. Maybe the drops from this boss will not need to be farmed for anything and will be permanent, so that after the fight, people can safely build on the island. Maybe once you kill the boss once, you can rebuild it somewhere else if it does need to be farmed, so people can build there once it is done. I don't want people's hard work to be destroyed, but if there is some niche location that isn't a traditionally opportune location to build lots of stuff, I am not opposed to Klei giving it another potentially destructive use, as long as it is for a good reason (which I see the Wagstaff thing as having a good reason from a character perspective, and from a lore perspective) 5 1 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/page/3/#findComment-1818897 Share on other sites More sharing options...
Milordo Posted May 30, 2025 Share Posted May 30, 2025 3 hours ago, xhyom said: The way you guys managed to interpret someone finding new content pointless, tiring and stressfully late as: "I hate things breaking my megabase" and getting angry in your own head with the hypothetical megabase player who prevents Klei from doing things is impressive. Like dawg that's not what he said Anyway, Klei could make 500 pieces of content that wouldn't displease this hypothetical megabaser who is against everything and is holding everything back, but they just decided not to do it. We really deserve rift content slop and its 25 counterparts of the same thing that serve absolutely no purpose in the end, forumites going to justify it anyway. Believe in the bigger plan! 3 hours ago, xhyom said: You see, it's not that the content is just plainly bad and without a purpose, the problem is *random players without any decision power in the company* that's holding everything back, that's why we can't have good things! A voice of reason. Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/page/3/#findComment-1818898 Share on other sites More sharing options...
Bumber64 Posted May 30, 2025 Share Posted May 30, 2025 (edited) 1 hour ago, Cruvimaster said: The creative choice of the island seems to reveal another dark side of Wagstaff. The question is whether Klei developers should abandon their creative choices when any of the players are affected. If the answer is yes, then Klei may have to give up on Moonstorms, since they also cause disruptions to many bases. Let's see if Klei gives up and makes Wagstaff more kind, while Charlie suffers the brunt of the evil. And just to add: I am fully convinced that there are some players around the world who also have a base on Monkey Island and therefore were impacted by Pearl's arrival. They just didn't come to the forums to show it. And if Klei creates a new island in the ocean, there is a chance that it will affect some world where some random player has some kind of building there. I'm reasonably sure moonstorms avoid player structures. Or was that lunar rifts? Why does it have to be an island? There are so few of them to begin with. (I've seen screenshots of builds on moon quay. It's also crowded with monkey huts, making it unsuitable for Pearl anyway.) Just place the new island somewhere there's free space? If it's post-rifts, possibly have the player do it. Edited May 30, 2025 by Bumber64 1 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/page/3/#findComment-1818904 Share on other sites More sharing options...
Cruvimaster Posted May 30, 2025 Share Posted May 30, 2025 10 minutes ago, Bumber64 said: I'm reasonably sure moonstorms avoid player structures. Or was that lunar rifts? Why does it have to be an island? There are so few of them to begin with. (I've seen screenshots of builds on moon quay. It's also crowded with monkey huts, making it unsuitable for Pearl anyway.) Just place the new island somewhere there's free space? If it's post-rifts, possibly have the player do it. Do you believe developers will redo all the codes of the game, delaying beta, to preserve some worlds? What if they do this, how will they do with the old worlds who are already in Beta and have already defeated the new Boss? We have several problems, right? Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/page/3/#findComment-1818907 Share on other sites More sharing options...
SilverSpoon Posted May 31, 2025 Share Posted May 31, 2025 (edited) 30 minutes ago, Cruvimaster said: Do you believe developers will redo all the codes of the game, delaying beta, to preserve some worlds? I don't think devs would need that much effort for making a new island, as they've already succeeded in spawning Ice Floes (Frostjaw arenas) in various places on the ocean. If that's difficult, they could use unlimited Dock Kit, or if that's difficult, they could do it anywhere on Moon island like CC. 30 minutes ago, Cruvimaster said: What if they do this, how will they do with the old worlds who are already in Beta and have already defeated the new Boss? That's the definition of a ”Beta Branch". Beta Branch is meant to be used for testing in frequently changing specifications. Edited May 31, 2025 by SilverSpoon 1 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/page/3/#findComment-1818911 Share on other sites More sharing options...
Cruvimaster Posted May 31, 2025 Share Posted May 31, 2025 (edited) 8 minutes ago, SilverSpoon said: I don't think devs would need that much effort for making a new island, as they've already succeeded in spawning Ice Floes (Frostjaw arenas) in various places on the ocean. If that's difficult, they could use unlimited Dock Kit, or if that's difficult, they could do it anywhere on Moon island like CC. That's the definition of a ”Beta Branch". Beta Branch is meant to be used for testing in frequently changing specifications. I don't understand their work at all. If they want to keep to the schedule, they might have to cancel what was planned. --------------------------------- Planned for this beta Adding shock (electrocute) states to most creatures. Additional effects of Lunar Hail. Additional worldgen random boon set pieces. Add additional slots to the Drying Rack (if time permits). --------------------------------- Or maybe they'll delay the beta. Let's wait for the next beta update. Edited May 31, 2025 by Cruvimaster Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/page/3/#findComment-1818916 Share on other sites More sharing options...
SilverSpoon Posted May 31, 2025 Share Posted May 31, 2025 (edited) 14 minutes ago, Cruvimaster said: I don't understand their work at all. If they want to keep to the schedule, they might have to cancel what was planned. --------------------------------- Planned for this beta Adding shock (electrocute) states to most creatures. Additional effects of Lunar Hail. Additional worldgen random boon set pieces. Add additional slots to the Drying Rack (if time permits). --------------------------------- Or maybe they'll delay the beta. Let's wait for the next beta update. Please don't use Klei as a threat to silence me. And frankly if player bases built on Pearl Island wouldn't be spoiled, I don't care if all the listed are cancelled, or if the beta is delayed. Edited May 31, 2025 by SilverSpoon Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/page/3/#findComment-1818920 Share on other sites More sharing options...
Mysterious box Posted May 31, 2025 Share Posted May 31, 2025 16 hours ago, Milordo said: I mean...why we should be open about it. It's a cheat. It's a literal cheat. You play as you want Maxil, nobody or me is judging you for that, but don't be surprised why people are not open about it. It's only a cheat if you consider dst to not be a "sandbox" survival and that's just being stubborn as the sandbox aspect means you can remove content you dislike or increase content you do. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/page/3/#findComment-1818922 Share on other sites More sharing options...
gaymime Posted May 31, 2025 Share Posted May 31, 2025 6 hours ago, Draggofroot said: BUDDY this is an UNCOMPROMISING SURVIVAL GAME where NARWHALES exist. 3 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/page/3/#findComment-1818924 Share on other sites More sharing options...
Radicaljoe Posted May 31, 2025 Share Posted May 31, 2025 (edited) 5 hours ago, Cruvimaster said: If the answer is yes, then Klei may have to give up on Moonstorms, since they also cause disruptions to many bases. And if Klei creates a new island in the ocean, there is a chance that it will affect some world where some random player has some kind of building there. 1: the moon storms are temporary, and do not completely flatten your base. Worst thing they can do is annoy you with zappy static. 2: if klei does create a new island then yes it will be unfortunate for that one person that didn't know. However, that island would be there for that exact purpose. I don't see people defending basing in grotto because its purpose is to be a hellscape after archives. Pearls island is different because we have had it for years with no allusion to it becoming the arena for a 10 ton lunar boss fight. Edited May 31, 2025 by Radicaljoe 2 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/page/3/#findComment-1818934 Share on other sites More sharing options...
DVGMedia Posted May 31, 2025 Share Posted May 31, 2025 (edited) I think what klei should do in this update is what they did in a new reign. When they were working on adding in fuel weaver and the build up to fuel weaver there was alot of things done each and every update that added bits and pieces of that big boss fight. First we were able to find the scuplture pieces around the world Then we were able to find the skeleton pieces and also be able to do the nightmare pieces for the atrium. Keep in mind during that point the shadow atrium was completely useless. The atrium gate was open but it had caution tape on it to show it wasn't finished yet. But like its possible to add in the new areas Heart of the ruins added the atrium but it was also still kind of under contstruction because the fight was not ready yet. but we were able to explore this new area before the fight even existed. I really kind of just find it strange that klei had a winning formula but they kind of deviated from it in all of these other updates. Edited May 31, 2025 by DVGMedia 4 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/page/3/#findComment-1818936 Share on other sites More sharing options...
Edible Coal Posted May 31, 2025 Share Posted May 31, 2025 36 minutes ago, DVGMedia said: I think what klei should do in this update is what they did in a new reign. When they were working on adding in fuel weaver and the build up to fuel weaver there was alot of things done each and every update that added bits and pieces of that big boss fight. First we were able to find the scuplture pieces around the world Then we were able to find the skeleton pieces and also be able to do the nightmare pieces for the atrium. Keep in mind during that point the shadow atrium was completely useless. The atrium gate was open but it had caution tape on it to show it wasn't finished yet. But like its possible to add in the new areas Heart of the ruins added the atrium but it was also still kind of under contstruction because the fight was not ready yet. but we were able to explore this new area before the fight even existed. I really kind of just find it strange that klei had a winning formula but they kind of deviated from it in all of these other updates. thats when dst update comes out MONTHLY Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/page/3/#findComment-1818937 Share on other sites More sharing options...
Echsrick Posted May 31, 2025 Share Posted May 31, 2025 just add more isles....problem solved right? ocean will be more filled, can easy be retrofitted...and people who build on pearl isle dont get annoyed....like i dont see the problem with this 3 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/page/3/#findComment-1818944 Share on other sites More sharing options...
Bumber64 Posted May 31, 2025 Share Posted May 31, 2025 (edited) 6 hours ago, Cruvimaster said: I don't understand their work at all. If they want to keep to the schedule, they might have to cancel what was planned. The quest involves expanding her island before the fight. They can literally just have the player do that on open ocean instead. Moon quay also added a new island to old worlds, so they have existing code for that. They may need to add more islands in an ocean update later. It's irrelevant if this somehow breaks things for anyone who's done the beta, because it's a beta. (I don't think it will. The boss just spawns elsewhere?) Ultimately, it's a number of small tweaks involving moving the location and giving more explanation for stuff (which the quest is lacking anyway). Edited May 31, 2025 by Bumber64 3 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/page/3/#findComment-1818947 Share on other sites More sharing options...
Szczuku Posted May 31, 2025 Share Posted May 31, 2025 2 hours ago, Edible Coal said: thats when dst update comes out MONTHLY Betas for updates lasted a month or two and they actually encompassed multiple updates Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/page/3/#findComment-1818954 Share on other sites More sharing options...
Milordo Posted May 31, 2025 Share Posted May 31, 2025 7 hours ago, Mysterious box said: It's only a cheat if you consider dst to not be a "sandbox" survival and that's just being stubborn as the sandbox aspect means you can remove content you dislike or increase content you do. I don't get what you mean, but okay. Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/page/3/#findComment-1818956 Share on other sites More sharing options...
IAmAFurrz Posted May 31, 2025 Share Posted May 31, 2025 On 5/30/2025 at 12:27 PM, YouKnowWho142 said: Rifts really need to change more about the world, that way people who want a new survival challenge can enjoy the rifts (you know, if they actually added survival elements to the rifts) yea it really sucks that nothing has happened so far in rift content, and seemingly this 'final-ish' boss is the next thing that happens after the 3 mutants (i dont know if the rift stuff continues after this, i really hope it does and also adds stuff into seasons, literally anything more than bosses) 4 hours ago, Echsrick said: ocean will be more filled i prefer to say slightly less empty, cuz more filled would imply it was filled in at all /hj 15 hours ago, Mike23Ua said: they claimed they did not want to do paid dlc because it would split their playerbase up too much. Flash forward to today & we have late game rifts & skills some people can’t even reach. these 2 things are not really related to eachother lol. also, skills some people cant reach? what does that mean? like skills people learn? or skills from trees cuz thats also reachable (and dlc isnt even hard to get without buying) 3 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/page/3/#findComment-1818962 Share on other sites More sharing options...
00petar00 Posted May 31, 2025 Share Posted May 31, 2025 (edited) On 5/30/2025 at 7:22 AM, dzzydzzy said: Just making this post to scream into the void I guess, but does anyone else feel literally nothing about the addition of this super-duper late-game boss? it feels so incredibly far past the hoops I'm willing to jump through that I doubt I will ever legitimately come across it, even as a 10+ year vet of the game. There are a decent amount of players that enjoy late game that didn't get much content in years before rifts and developers have decided to focus more on sandbox experience as otherwise there'd be no need to have such a focus on late game. On 5/30/2025 at 7:22 AM, dzzydzzy said: At this stage in the game, any gear you obtain to help with the " survival" elements is moot because all of the game's challenges have been dealt with already. And to me, what makes the game fun to megabase in as a casual gamer is ruined by rifts. Adding more challenges beyond feels like building scaffolding on top of scaffolding on top of a finished building. I want more endgame items because I got that far, survival is only fun for a specific amount of time and mostly for players that have trouble surviving. Rifts have added more chores but they are countered by the items we can obtain. We could say that brightshades, masques, hail, acid rain, masques and boulders do get boring but we are compensated for it. 17 hours ago, Draggofroot said: And the rifts are prevented by a litteral on/off switch I can use the same argument and say that difficulty is determined by your world settings. 17 hours ago, Draggofroot said: It's supposed to be an uncompromising survival game. If it ever wasn't then Klei is trying to fix it with rifts 16 hours ago, Draggofroot said: Some people buy their advertised uncompromising game to experience uncompromising and want their base to be destroyed DST isn't uncompromsiing survival game, I don't understand why people are so stuck on that word that is used to describe a game and can have so many different meanings. What is funny is that somehow when players use these words they always forget to add sandbox because it would go against their narrative. 16 hours ago, Draggofroot said: Okay ig youre right but the Rifts have a lot of potential to fix this. The shadow one is my favourite featurewise because it makes the caves way more unforgiving. Lunar has the potential to do so too but sadly the devs have just turned it into a boss dispenser. I hope they make the posession Gestalts posess more things that aren't bosses So you have understood that the game isn't taking survival/uncompromising path in the last few years but expect it to change with rifts when so many additions have been changed because a lot of players complained? It is obvious that majority of players don't want these mechanics, so developers will try to avoid controversial additions. Edited May 31, 2025 by 00petar00 2 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/page/3/#findComment-1818968 Share on other sites More sharing options...
Uedo Posted May 31, 2025 Share Posted May 31, 2025 18 hours ago, Mike23Ua said: The problem with creating late game content is that it is “late game content” which means, only the most skilled &/Or knowledgeable players of the game ever even reach or experience it. The problem with adding MORE Content to the “Late Game” is that it pushes that heavily defined line of what is & what isn’t determined to be late game content further & further away from the original line of sand it was drawn in. And a certain point you will eventually look back at how many times you moved the line from where you first drew it and realize “Oh crap we screwed up 70% of the game is locked behind late game stuff now.” Or the TL:DR- the more content Klei adds to late game the less content a lot of people get to enjoy. I find this absolutely hilarious & ironic if you want to know my honest & unfiltered opinion: I’m not about to sugar coat ANYTHING.. they claimed they did not want to do paid dlc because it would split their playerbase up too much. Flash forward to today & we have late game rifts & skills some people can’t even reach. I hate to be that guy, truly i'm awful at combat, I forget kiting patterns really quickly. I've got to late game though, many times, there's plenty of ways to achieve it. I think your argument is insane though, defining a game by early/mid/late is YOUR subjective view. Like almost all things, we follow linearity, it makes sense to continue to add things to the end of a game because of the concept of time. It's causality. At this point if you can't make it to the late game, i'd argue you need to get better - you make posts about how easy the game is with multiple people, get some people then and stop coming up with asinine complaints. (You didn't need to mention not sugar coating your point, I don't think anything you said was shocking, or that helpful either really) 1 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/page/3/#findComment-1818975 Share on other sites More sharing options...
cybers2001 Posted May 31, 2025 Share Posted May 31, 2025 (edited) 20 hours ago, Cruvimaster said: People complain that there is no late game content. Klei creates late game content. Other people complain that the content is late game. It's impossible to please everyone. I don’t recall anyone ever complaining about the lack of late game content. 18 hours ago, Cruvimaster said: Ok. Klei can cancel the beta and stop all updates on DST. We don't need anything new in the game. We can make 5000 day bases with all the vast content we already have. We don't need new bosses, skill trees or anything new to play. DST was already a complete game before Return of Them. That's the straightforward answer you want. What’s this binary mindset? Can you fathom a middle ground where we get updates that aren’t post rift boss fights? Edited May 31, 2025 by cybers2001 4 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/page/3/#findComment-1818978 Share on other sites More sharing options...
Mike23Ua Posted May 31, 2025 Share Posted May 31, 2025 6 hours ago, Uedo said: I hate to be that guy, truly i'm awful at combat, I forget kiting patterns really quickly. I've got to late game though, many times, there's plenty of ways to achieve it. I think your argument is insane though, defining a game by early/mid/late is YOUR subjective view. Like almost all things, we follow linearity, it makes sense to continue to add things to the end of a game because of the concept of time. It's causality. At this point if you can't make it to the late game, i'd argue you need to get better - you make posts about how easy the game is with multiple people, get some people then and stop coming up with asinine complaints. (You didn't need to mention not sugar coating your point, I don't think anything you said was shocking, or that helpful either really) It’s got less to do with my ability to “reach” end game, and a whole lot MORE to do with how gosh darn long it takes to reach that point. And more importantly: To continue to consecutively reach that point over and over and over and over and over again every. single. time. Rather it be to nasty progress wiping bugs, Klei’s Wonkey AF Retro Fitting of New Content into Old Worlds, or just simply growing bored of the same world layout and wanting a new one. Whatever my reason is to start a new world isn’t really important, what IS important however…. Is how many hours of my time it takes to do X, X & Y before I can enjoy some fresh new content. Which is largely why I enjoyed DS+ it’s DLCs over whatever in the hell DST became. I didn’t have to beat DS to purchase and enjoy SW and I did not have master SW to jump into HAM. With DST it can take 12+ real world hours of grinding content your bored of to enjoy any kind of newer content that is strangely locked behind that 12+ hour grind. Which to say: wouldn’t have to be the case if Klei just added some new large land masses out in the ocean not a tiny uninteresting “island” like Pearls… But something huge and significant, something that spans multiple biomes with its own unique mobs, gameplay mechanics and weather hazards. (aka kinda like the two worlds chapter of Solo DS where one islands mostly peaceful, the other mostly dangerous etc..) And boy do I have a ton of ideas I could suggest that only using content that already exists within the game, could create cool “worlds” out in the ocean to explore. Content that I only need to build a boat and sail towards to start enjoying without a whole 12+ real world hour grind to get there. 2 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/page/3/#findComment-1819019 Share on other sites More sharing options...
Uedo Posted May 31, 2025 Share Posted May 31, 2025 38 minutes ago, Mike23Ua said: It’s got less to do with my ability to “reach” end game, and a whole lot MORE to do with how gosh darn long it takes to reach that point. And more importantly: To continue to consecutively reach that point over and over and over and over and over again every. single. time. I've stopped here, and i'm not going to begin the rest as you've set your response on a bad note. You openly talk about not being able to progress past FW - why are you pretending what you've just said is your point, it literally can't be. Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/page/3/#findComment-1819022 Share on other sites More sharing options...
Draggofroot Posted June 4, 2025 Share Posted June 4, 2025 On 5/31/2025 at 4:51 AM, 00petar00 said: So you have understood that the game isn't taking survival/uncompromising path in the last few years but expect it to change with rifts when so many additions have been changed because a lot of players complained? It is obvious that majority of players don't want these mechanics, so developers will try to avoid controversial additions. Honestly yeah, the shadow rifts obviously try to add more events. making earthquakes stronger, making traversla harder with the big blob dudes and acid rain. It seems to be the direction Klei is trying to go but then they kinda get distracted with cool bosses lol Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/page/3/#findComment-1819564 Share on other sites More sharing options...
Theukon-dos Posted June 6, 2025 Share Posted June 6, 2025 Hmm. So genuine question, when's the last time we got a rift update that wasn't accompanied by people complaining about how it keeps destroying their bases? Taking root? Brightshades got added. And the structure avoidance algorithm on rift spawning didn't work properly at launch, meaning rifts could still break important stuff. Terrors below? Empowered earthquakes cause boulders to drop. Host of horrors? Lunar Hail could kill creatures you tried to keep around. Depths of Duplicity? Great Depths Worm. Scrappy Scavengers and Staying Afloat where part of the From Beyond update chain, but neither of them made any changes to the rifts themselves. So I'm pretty sure every single update that made those changes has been acomponied by potentially rampant base destruction. And like- why? Who exactly is rampant base destruction meant to appeal to? Because all I can think of are masochists and Mike. Even the Uncompromising Mode devs take great care to make sure whatever gets thrown at you won't be forcing you to rebuild. So then why does Klei keep insisting on it every single time? 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/page/3/#findComment-1819891 Share on other sites More sharing options...
Radicaljoe Posted June 6, 2025 Share Posted June 6, 2025 Just now, Theukon-dos said: And like- why? Who exactly is rampant base destruction meant to appeal to? Because all I can think of are masochists and Mike. Even the Uncompromising Mode devs take great care to make sure whatever gets thrown at you won't be forcing you to rebuild. So then why does Klei keep insisting on it every single time? I dunno it's weird. Like, I understand it's supposed to be more dangerous, but I would bet a significant amount of people that enjoy building their bases up are an equally significant portion of players that make it to rifts. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/166037-do-we-really-need-this/page/3/#findComment-1819892 Share on other sites More sharing options...
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