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How would people feel about a “luxury” post-rift universal teleporting option/upgrade?


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One of the things that you still primarily deal with lategame that doesn’t have very elegant solutions for every character is needing to move from point A to point B on the map. Our best options are character specific ones (Like Wortox’s soul hopping, Wanda’s watches, or Winona’s teleports). The only other source we have that works for every other character are wormholes (which are inconsistent on generation), tentapillars (which are inconsistent on generation and have to fight consistently to use), the lazy deserter (which is entirely multiplayer dependent) and the telelocator staff (which is clunky to use at best and only works on the surface). I feel a lot of characters sadly suffer from this, as having warps for mobility brings a character way up in value and pushes every other character way down, since being able to save an immense amount of time walking everywhere adds up a lot in an endgame scenario, especially when moving through the caves.

I personally feel it would be nice if we got a way to teleport that was late into the game. Something similar to Winona’s wormhole warps, where you can click on a structure/item and open the map to warp to another warp point would be an excellent QOL upgrade, and could be something nice to add as a “luxury” type of item. In particular, I feel it would be nice if it was shadow oriented, as it would give it a helpful boon on the lines of the bearger bin/howlitzer as something you really want to strive for later on.

I personally feel, if handled right, would be a helpful addition later on without ruining the balance of character specific warps and early-mid game mobility options like the cane and rider beefalo. How do others feel about this?

I would be more than happy if they make lazy deserters work with only one player. It would make killing/feeding antlion more rewarding. Currently you only kill her to craft turf raisers and to stop sinkholes from happening.

It could be post rift upgrade or whatever. Idc about the grind.

So it's a yes from me aswell.

28 minutes ago, Maxil20 said:

I personally feel, if handled right, would be a helpful addition later on without ruining the balance of character specific warps and early-mid game mobility options like the cane and rider beefalo. How do others feel about this?

You can't really say that it wouldn't make Wanda mains like me less likely to pick her. I do think that we need easy access to teleports for all characters because it makes the game much more fun, Wanda can receive some buffs that aren't combat related to compensate.

This is an idea I've mentioned a couple of times on the forums, update lazy deserter so that it opens map and shows all lazy deserters for player to select where to teleport and it shouldn't require 2 people. Antlion could drop less desert stones to balance it. 

 

I would be fine with a way just to teleport to base. It's what I did the most as Wanda.

Add a post game Lunar antlion variant. Then you can teleport with some post game material + those antlion rocks.

tentatively agree? i dont do rift content but i might actually consider trying if there was something like exact-point teleportation that didn't require a second player attached.... the question is though, would it be like toad lights were you get enough material for one in a fight and then you have to grind for more or would it be something like bundling wrap where you just get the recipe and could use readily available materials without boss grinding?

I don't particularly like the idea because then you'll just get players having teleporters to essentially every boss, even further trivializing the game. 

 

That said one thing I think could be interesting, is after defeating CC opening up some way teleport to the lunar biome, or some kind of unique teleporting mechanism specifically tied to when the moon is either full or empty (ie after defeating CC all wormholes take you to the lunar island during a full moon) 

I am so deeply confused, doesn’t the game already have a not so late game form of teleportation? You have to build a shadow manipulator and then that upgraded variant, and then you need a Teleporter staff, it needs 3 socketed purple gems to teleport & it destroys the gems after use (mighty dang expensive teleporting device)

This thing could in all honesty use a huge buff so it works more like Winona gem-er-rators so it consumes power with several uses before depleting the socketed gems.

Am I missing something here or something???!!

12 minutes ago, Mike23Ua said:

I am so deeply confused, doesn’t the game already have a not so late game form of teleportation? You have to build a shadow manipulator and then that upgraded variant, and then you need a Teleporter staff, it needs 3 socketed purple gems to teleport & it destroys the gems after use (mighty dang expensive teleporting device)

This thing could in all honesty use a huge buff so it works more like Winona gem-er-rators so it consumes power with several uses before depleting the socketed gems.

Am I missing something here or something???!!

Purple gems are actually very cheap. The issue is you can really only have like 2 at most for it to be effective. Deserter upgrade is better due to choosing which one you want.

My opinion is that the Telelocator system has been considered bad for about a decade now and if rifts have to exist, then I'd rather not every popular QoL request get put behind them.

 

I do recognize that Teleportation is a very powerful ability that shouldn't be handled lightly. But quite frankly in a post-skill tree world, I don't think that Klei cares about balance all that much anymore.

Surprised nobody's brought up Bootleg Getaways. You can get 10 every 20 days, and if you're spending less than half a day at your destination then you can go in and out the same whirlportal rather than needing 2. If I ever need to go somewhere that's more than half the map away, I use a Bootleg for it, and so far I haven't even dipped below 30 in reserve at any point.

i think there sould be a way to end the rifts in a world, like the...big rift boss that you can do after....some other random shehanigans wich will close all rifts in the world untill you start it anew by defeating fuelweaver and moon champion

If you pay someone enough money, you can convince them to make a join your game and stand by a lazy deserter. Then you just tell them to activate it when you want to teleport there. 8-)

On 8/16/2024 at 9:50 AM, HowlVoid said:

I would be fine with a way just to teleport to base. It's what I did the most as Wanda.

Add a post game Lunar antlion variant. Then you can teleport with some post game material + those antlion rocks.

For that, a telelocator focus should do the trick if you keep it stocked with gems. The more you use it the more gems you'll go through, but lategame you should have lots of red and blue gems anyway.

On 8/16/2024 at 1:20 PM, Maxil20 said:

How do others feel about this?

I don't know if the developers will follow this path, but I know it will affect the interest in using the characters (Wortox, Wanda) and also in taming beefalos and facing Frostjaw. The best teleportation system in the game currently belongs to Winona. Wanda is already quite obsolete in both damage and teleportation and I think her Skill Tree will not be the best.

Happy the responses have been neutral-positive of the suggestion. I’ll try responding to the ones that caught my attention, but I do appreciate the feedback from everyone!

On 8/16/2024 at 12:49 PM, 00petar00 said:

You can't really say that it wouldn't make Wanda mains like me less likely to pick her. I do think that we need easy access to teleports for all characters because it makes the game much more fun, Wanda can receive some buffs that aren't combat related to compensate.

I personally think her (alongside Wanda/Wortox) would still have some pretty decent niches, even if it does nullify their warp niches a bit. Wanda would still keep watches that effectively have no resource maintenance when built (heck, you can deconstruct them with the tools for everything back), and would have the best group teleports via the rift watch. Wortox would keep the niche of being able to warp anywhere he chooses and use the souls for combat niches, and Winona still has the best way of mass transporting items with the telebrella (alongside being by far the “easiest” to make a mass warp network early on with at the moment). Of course, I do imagine they would get some other roles to fill that aren’t teleporting (Winona has that covered with the catapults/Winbots, so Wanda/Wortox need a few buffs in other departments, which I imagine their skilltrees will get.

Regarding the deserter, I was thinking it could be neat if you could “upgrade” the deserter to keep it permanently active (alongside it opening your map as you mentioned) using post shadow rift materials. You could distinguish ones that are active/player active from non active ones due to the fact they glow on the map, so it does seem like a pretty practical choice. The 50 sanity hit when warping would also be a fairly acceptable cost, alongside being able to use desert stones for portable warping if you so desire.

On 8/16/2024 at 2:38 PM, Mike23Ua said:

Snip

I covered this in the post, but I referred to the telelocator staff and focus. Apart from being extremely pricey, as you mentioned, it also doesn’t work at all in the caves (the staff simply causes a mini quake underground, and never warps to anywhere/a focus).

A minor gripe I have with it as well is it’s impossible to tell on a map which focus is loaded and which is not. I have admittedly warped a few times with it and accidentally warped myself somewhere like a frog pen because I didn’t remember socketing too focused on the pen with gems.

On 8/16/2024 at 5:28 PM, finn from human said:

Snip

Bootlegs are admittedly a nice option, but I do consider them to have their limits. Frostjaw only gives 10 if you exchange heavy fish (which isn’t too bad to do, but can certainly eat up some time if you are unprepared with them), and bootlegs can only work on the surface, and not the caves. You also can go through quite a few if you are treasure hunting (I personally try to avoid doing so if I can quickly sail to the next treasure, but if ~3-4 are in a spot halfway across the map I won’t really hesitate to throw one to snag them).

The warp staying there for 4 minutes with minimal warp penalties is admittedly a really nice QOL feature though, as it helps a lot with needing to pickup an item you forgot quickly without needing to spend more bootlegs then you already used.

On 8/16/2024 at 2:17 PM, Kwaik said:

Snip

This doesn’t really make that “easier” though. If you desire group teleports to bosses, a Wanda with a rift watch or any character with a deserter can warp the entire party on the same shard to the boss, and one player can stay behind to “return” the players from the boss. Sure, it would make it more convenient to do this, but not in a way you already can’t do in the game.

On 8/16/2024 at 1:58 PM, gaymime said:

the question is though, would it be like toad lights were you get enough material for one in a fight and then you have to grind for more or would it be something like bundling wrap where you just get the recipe and could use readily available materials without boss grinding?

I would say similar to the former, something you start with 1-2 and work your way up passively throughout the world. I personally think it would be nice since dedicated worlds can progressively make a strong teleporter network while early game worlds can still get a major QOL boost with ~1-2 of these around. I personally think of it like an ice crystaleyezer as something you can do with the “excess” version of what the shadow rift equivalent of spark arcs would be, but something a lot more people would be into using.

On 8/16/2024 at 12:50 PM, HowlVoid said:

Add a post game Lunar antlion variant. Then you can teleport with some post game material + those antlion rocks.

I personally don’t like this, if only because the lunar side is actively stacked with immensely useful QOL items (the brightshade gear, the howlitzer, the polar bearger bin…) while the shadow side really only has the umbralla/reaper at best. It, in my opinion, is in dire need of an item that really makes it stand out from the already stacked lunar side as something you want to go out of your way to farm and amass.

How about reducing the cost of the telelocator focus, to let's say 1 purple gem per use? Perhaps with a specific upgrade in the staff (maybe requiring some specific boss loot to craft the upgraded version, like antlion's stones). It could also be changed so it works in caves.
It would be somewhat expensive to use often early game, and clunky to set up, but not so much in the late game when gems and living logs start to stockpile.
It would also be worse than any character specific teleport, or the multiplayer lazy deserter method, but it could work to complement the bootlegs and give any rich character a decent fast travel method.

i think having a beefalo is already quite the large universal speed boost for everyone, traveling shouldnt be hard by the time someone gets to rifts. but i understand the sentiment of it being boring to walk around constantly, especially with bad generations 

i do want to raise a slightly related suggestion. its not too much a leap to say rifts is similar to hard mode in terraria, so if rifts changed caves/surface (basically the world) in more interesting ways like in terraria (more mobs, more biome changes, etc), players would be more incentivized to travel instead of teleportation.

Honestly yes! This idea has so much potential too! If it is expensive just the right amount it would not outshadow Wanda at all. Maybe Antlion drops 25 balls per defeat but you can right click the ball to teleport to a lazy deserter at a sanity cost! Limited, not free, takes long to set up AND still leaves Wanda and Winona teleports viable

13 hours ago, twitchgabo said:

At this moment I just want somethig to deal  with wildfires that does not involve a flingomatic or maybe an improved flingomatic.

https://dontstarve.wiki.gg/wiki/Ice_Crystaleyezer

It sucks but it works. If you are in your main base area, and if you get to the minus degrees stand next to a furnace for a second then don't get close to it ever again. Other than that it prevents wildfires pretty good if you have a big base. Like, just set it up in your farm area then forget about flingomatics when you are just passing by.

On 8/22/2024 at 9:29 PM, Maxil20 said:

Regarding the deserter, I was thinking it could be neat if you could “upgrade” the deserter to keep it permanently active (alongside it opening your map as you mentioned) using post shadow rift materials. You could distinguish ones that are active/player active from non active ones due to the fact they glow on the map, so it does seem like a pretty practical choice.

I like this. Deserters already have the orange moonlens map marker so they could still be visible even without exploring the area. You could socket/give an enlightened shard(since this item is akin to energy) to a built deserter then they'll have a different map marker, still moonlens but white borders or something. This would make it permanently active and be a station to teleport from the upgraded deserter to upgraded deserter(using winona's wormhole interface) AND

Spoiler

using desert stones when there are multiple upgraded stations would

open the map(like winona's wormholes) and select which station, but I think its ridiculously cheap with just desert stones so maybe a craftable item from brightsmithy that uses desert stone and pure brilliance(because energy) to make an upgraded desert stone for that function. It balances the cost to not make existing character exclusive teleportation obsolete.

 

How would desert stones work when an upgraded deserter makes it permanently active?

  1. Make it randomly teleport when out of range of upgraded deserters, otherwise choose one closest in range. This would make it so you don't just spam desert stones to get to desired station while still be able to snap into closest one in range. I don't know about the range so maybe a radius of 20-25 tiles from the station would be enough?
  2. I don't know how or if they could make it distinguish between permanently active or player touched active—probably by making the upgraded deserter have a different structure prefab—so the normal desert stones could either only work with normal lazy deserters OR same as first point but higher priority with player touched deserters before random teleport from out of range.

How would an upgraded deserter work on sanity?

  1. Deserter to deserter teleportation would cost half the normal cost of lazy deserting, 
  2. Upgraded desert stone to station would drain ALL sanity—another cost balancing since this is DST,
  3. The sanity drain from spam clicking lazy deserter would no longer work on upgraded stations, will just have a negative sanity aura around it instead

Any more ideas or change suggestions?

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