Developer JarrettM Posted July 18, 2024 Developer Share Posted July 18, 2024 Guess what, asteroid explorers... ...The Frosty Planet Pack DLC is out on Steam TODAY! This DLC features a frozen new world filled with brand-new biomes, oddly adorable new critters, new buildings, blueprints (aka cosmetic skins), plants, resources and deliciously deep-fried foods! We've even recruited a new Duplicant! The DLC can be purchased for 7.99USD and is available now on Steam! It'll be available on WeGame and Epic soon, too. If you dug into this glittering new icescape during our free beta period, rest assured (or alarmed) that there's plenty more to explore in the full version—including a big engineering project deep down at the planet's core. There's also a Blasted Ceres option in the Lab for the thrillseekers who want an extra-challenging version of this new starting world. Sure, the whole colony's complaining about frostbite, but wait 'til they discover the hot new ways to stay warm! Just don't let those snow tiles melt... We've revised temperature mechanics for Duplicants and critters to make things simpler and more interesting. We've also introduced the option to mix in asteroids and biomes from one or more DLCs when making a new game, so you can scramble the cosmos at will! The "Scramble DLC" tool works for The Frosty Planet Pack and future additions to the ONI universe. Additionally, we're releasing a free update for the base game today: It includes the temperature mechanics revisions mentioned above, plus the new elements, UI improvements, and more. What's in this DLC? A brand-new icy starting world. New critters: Flouncy Floxes! Behemoth Bammoths! Sweet-toothed Spigot Seals! Three new biomes: Ice Cave, Cool Pool and Nectar. New plants: Pikeapple Bush, Alveo Vera, Sherberry Plant, Plume Squash, Bonbon Tree, and Idylla Flower. New buildings: Wood Heater, Snow Tile, Deep Fryer, and more! New elements: Cinnabar, Tallow, and Nectar. New Duplicant: meet Freyja! New POIs: a Gravitas live/work showroom! An enlightening Research Portal! A power plant that may or may not have wreaked havoc on past colonies! Exclusive, cold-themed new blueprints collection! Revised temperature mechanics. ...and more! The universe can be a cold, cold place...conquer it all from the questionable comfort of your cool new snow fort colony in The Frosty Planet Pack DLC! Huge thanks to everyone who played the beta! Check out the patch notes and F.A.Q. below. F.A.Q. What platforms will this DLC be available on? The Frosty Planet Pack launches on Steam today (July 18th) then WeGame and Epic soon after. We'll share more info as soon as we can! How much does it cost? 7.99USD Do I need to own the base game? Yes, you will need to own Oxygen Not Included in order to play this DLC content. Do I need to own Spaced Out! DLC in order to play this DLC content? You do not need Spaced Out to purchase or enjoy The Frosty Planet Pack. How do I report bugs? Bug reports go here! Thank you so much for helping us squash 'em. How do I give feedback? We love feedback. Post it here. Can I play with my old save game? Yes, you can upgrade your old save, but any new worldgen and improvements will not be available. Is there still a Previous Update Branch? Yes! If you're playing on the base game and this free update breaks some of your mods, you can opt in to the temporary, unsupported Previous Update Branch. Where can I find more details and information? Check out our Steam Store page for more information! Full patch notes Spoiler New Features in “The Frosty Planet Pack” New starting asteroid option called Ceres. New Biomes Ice Caves Starting Biome New Critter: Flox New Resource Plant: Pikeapple Bush New Resource Plant: Alveo Vera New Forage Plant: Sherberry Plant New Decor Plant: Idylla Flower New Element: Cinnabar Cool Pool Biome New Critter: Bammoth New Resource Plant: Plume Squash Plant New Decor Entity: Lumen Quartz Nectar Biome New Critter: Spigot Seal New Resource Plant: Bonbon Tree New Element: Nectar New “Full Steam Ahead” asteroid imperative and achievement. New “Blasted Ceres” asteroid option available in The Lab. New Buildings Wood Heater Ice Liquefier Snow Tile Wood Tile Deep Fryer Wood Block Oxylite Sconce Mercury Ceiling Light New Foods Squash Fries Fish Taco Shellfish Tempura Nosh Noms Pikeapple, and Pikeapple Skewer Sherberry Plume Squash Pemmican Other new features Added a new Duplicant named Freyja. Added "Frost Proof" trait to make Duplicants immune to the "Chilly Surroundings" effect. Added Icy Nectar Meteor Shower. Added aurora borealis visuals to the backgrounds of Ceres worlds. Added new music “Ice Planet” and Ceres-themed day and night stinger. Added approximately 50 Frosty Planet Pack exclusive blueprints. New Points of Interest Frosty Planet Starting Base Research Portal Tiny Cottage Ceres Showroom Geo Vents Geothermal Heat Pump Campsite New Features in All Versions Added Scramble DLC worldgen options, allowing the ability to mix in DLC biomes, outer asteroids, and other content into non-DLC clusters when making a new game. Revised Duplicant temperature mechanics: Hyperthermia and Hypothermia diseases have been removed. Instead, Duplicants are now more vulnerable to Chilly Surroundings and Toasty Surroundings debuffs at temperatures outside their comfort range. Duplicant comfort range has been adjusted to approximately 0°C - 45°C in standard oxygen conditions. Duplicants now receive “Frostbite” damage when exposed to extremely cold external temperatures (approximately -90°C). High body heat loss will now disturb a sleeping Duplicant. Duplicants will now seek warming stations to remove the Chilly Surroundings status effect. Duplicants will now seek cooling stations to remove the Toasty Surroundings status effect. Warming stations remove and provide temporary immunity to Chilly Surroundings and Soggy Feet status effects. Cooling stations remove and provide temporary immunity to the Toasty Surroundings status effect. Space Heaters now function as Warming Stations. Water Coolers now function as Cooling Stations. The Warm Sweater has been replaced by the Warm Coat, which has a more effective insulation property. The Cool Vest has been removed from the game. Atmo Suits now provide immunity to Chilly Surroundings and Toasty Surrounding effects. Hot Tub and Sauna now provide 3 cycles of Frost Resistance. Spicy Tofu and Curried Beans now provide 1 cycle of Frost Resistant: Spicy Diet effect. Revised critter temperature mechanics Rebalanced all critter comfort and livable temperature ranges. Critters with an internal temperature outside of their comfort ranges suffer a happiness penalty. Critters experiencing an external temperature outside of their livable range will gradually take damage. Critters now spawn at a comfortable internal temperature. Critters now show thought bubbles when they feel too cold or too warm. Temperature Overlay Improvements Added Heat Source and Heat Sink icons. Added a visual effect to objects with significant heat production. Added a slider-adjustable "Relative Temperature" sub-overlay to the Temperature Overlay screen. Changes and Improvements All versions Critters The Grooming Station now restores critter health. The Shearing Station now requires raw metals to be built, instead of raw minerals. Critters that eat plants directly can now eat plants planted in a Planter Box. Critters will now face the food they eat. Critters now remember which way they were facing when loading a save. Plants Harvest Ready plants will no longer change their animations to wilted even if their growth requirements are no longer met. Tree branches' "Harvest Ready" status item tooltip now mentions "branch" instead "plant." UI Added pause menu interface for enabling The Frosty Planet Pack content on saves that don't currently have The Frosty Planet Pack enabled. Buildings melting will now trigger a notification. Some materials, such as Lead, are now deprioritized for automatic building material selection, even if they have the highest quantity in supply. Small adjustments to UI layout of overlay legends, including the addition of tooltips. Changed the "All" header in storage bins to "All Standard." Certain special resources are moved to a "Non-Standard" header below to prevent unintentional automatic storage when discovered. Added copy settings feature to the Rehydrator. A building's information screen now displays a description of the base version of the selected building, rather than the selected blueprint. The selected blueprint's description is viewable in the Blueprint tab of the sidescreen. The Research screen now resets its search filter each time it is opened. Clearing the Research screen filter will now also clear "All" and "Next" filters. Added a button to the details screen of selected resources to quick-open that resource in the Resources menu. Revised Planter Box side screen to show more options at once. Added tooltips. Added building description to the tooltip for the default blueprint of a building. Added the Very Dim illumination threshold between Pitch Black and Dim. Removed Dark. Added some text feedback when build material is automatically changed due to insufficient resources. Added The Frosty Planet Pack DLC logo to the main menu. Replaced the main menu's Enable/Disable DLC button with a smaller toggle. Research button now shows progress of active research. Database Changed the name for Lumber to "Wood." Removed Wood from the Elements category and merged its contents into the Wood entry in the Industrial Ingredients category. Added "Produced By" and "Applications" info for Reed Fiber and Balm Lily Flower. Added Shearing Station info to critters & resources that generate them (e.g. Bammoths sheared to produce Reed Fiber, Floxes sheared to produce Wood, etc.) Added image and Applications info to Tonic Root page. Changed how the database shows the diet of critters that consume plants directly. It now shows "the percentage of the growth of the plant being consumed per cycle" instead of "the units of the plant being consumed per cycle." Added links between related Tip and Video entries. Plants in the database now show their product produced in "mass per cycle or calories per cycle" Selecting one of a food's Nutritional Effects in the database should now scroll to that specific effect on the Nutritional Effect page. Added Effects section to equipment entries. Updated description text for equipment entries to be consistent with what appears in the sidescreen. Duplicants Sleeping Duplicants will now tolerate up to 500 lux before being disturbed by the brightness. Duplicants who fall asleep due to their stamina reaching zero will now show an Unscheduled Nap status item. Duplicants with zero stamina will now prefer to go to their assignment bed instead of passing out on the floor. Duplicants will now consider additional items to pull from nearby storages for fetch errands. (This will improve quality of life for non-absorbing items like dried food packages). Duplicants no longer do a "gross food" emote after eating food with germs on it, as it was often misinterpreted as a response to the quality of the food. Handy and Unconstructive traits are now mutually exclusive. Consuming Shellfish now contributes to the progress of the Carnivore Achievement. Buildings The Polymer Press now accepts Nectar as an input equivalent to Petroleum. Increased the Decor value of ice sculptures. Insulated the Super Computer, Water Cooler, and Electrolyzer storages to prevent contents from freezing in cold environments. Ladder, Cot, Outhouse, and Drywall can now optionally be built out of Wood. Storage Bin, Liquid Conduit, Gas Conduit, and Wash Basin can now optionally be built with raw metals. It is now possible to specify which kind of food a Rehydrator can rehydrate in the sidescreen. Liquid Vents now show animated drips in the color of the liquid they are outputting. Added a Wood to Refined Carbon recipe to the Kiln. Newly constructed buildings will now take on the temperature of their build materials, if those build materials were less than 45°C. Instant build mode considers a material’s temperature transitions when selecting its default temperature. (i.e. Mercury buildings won’t melt instantly.) The Ice Maker can now optionally produce Snow. Increased the load capacity, cooling strength, and power consumption of the Ice Maker, but reduced relative heat production. Added a Cooling Water status to the Ice Maker to show when work is in progress. Space Heater now has a slider that players can use to adjust the power consumption. Space Heater now has a power consumption range of 120-240W, with a corresponding heat production range of 18-36KDTUs. Elements Added Cinnabar element. Added Nectar element. Added Tallow element. Mercury is no longer disabled. Moved Sucrose from Spaced Out! to the base game. Removed several unused and/or unintentional elements from the database and sandbox tool. Spaced Out! only Asteroid details panel now displays a more accurate representation of biomes in the world. Only applies to new saves. Folia and Quagmiris asteroids now support the Geoactive world trait. This will cause world traits on those seeds to change. Fixes All versions Performance Improved sound performance. Improved performance of plants vulnerable to atmospheric pressure. Rehydrator Rehydrated food no longer ignores consumable restrictions. Duplicants can now pull more than 1 dried food package from a storage per fetch chore (max 10, also applies to eggs). Duplicants will no longer ignore available Dehydrators in situations where the nearer Rehydrator is unavailable (either reserved, in use or out of resources). Fixed issue where Rehydrator could get stuck in situations such as a power outage. Prioritize critter brain updates when they are spawned in order for them to have gravity applied. Fixed Biobots continuing to work when their battery runs out. Robots now drop their inventory when their in-progress chore is interrupted, if that current chore involves them adding an item to their inventory. Fixed attack tool toggling priority when used on a critter that has already been marked for attack. Fixed a bug affecting the precision of meter bars on buildings. Fixed issue causing Research screen to sometimes cancel the wrong research tasks when clicking on a mid-tier item. Fixed issue causing element consumption status items to sometimes fail to appear. Fixed an issue where saves with a large number of plants would incorrectly calculate their atmospheric conditions. Fixed a bug where using the Harvest tool to mark a plant with "Disable Harvest" was not canceling an ongoing harvest. Fixed a bug preventing Duplicants from equipping their assigned clothing or suits when they were interrupted en route. Fixed a bug where Pips eating a fully grown branch were causing the user's "Harvest when ready" setting to become false. When a critter is injured it now says "Critter" instead of "Duplicant" in their status item tooltip. Art buildings completed and painted/sculpted no longer show "Needs to be worked by a Duplicant" in their description if a Duplicant already worked on it. Fixed a bug where paintings, sculptures and the Fossil Quarry stopped updating their description properly after the art was completed or the Ancient Specimen story trait was completed. Fixed strings for construction materials that weren't showing up correctly in the database for Buildings/Furniture. This includes: Obsidian, Ceramic, Plastic and Diamond. Fixed Slicksters navigating certain paths incorrectly after tile deconstruction. Fixed a crash that could happen loading a save with a move errand. Fixed issue preventing a Duplicant's default clothing from actually insulating them until some non-default clothing was unequipped. Fixed issue causing Ice Blocks to instantly melt when placed in Sandbox mode. Fixed crash that could happen if a Duplicant vomits in an invalid location. Pokeshells are no longer required to move to new cells in order for them to decide whether they can molt or not. Tempshift Plates no longer display a status item about being entombed. Fixed Duplicants being able to attack through walls. Fixed Duplicant’s hair looking skewed while sitting in the Hot Tub. Sweepy's Dock now crafts the Sweepy using the same temperature as the material used. Germs in the material will also now be transferred to the newly created Sweepy. Fixed critters falling through the floor when playing a jumping animation. Fixed burrowed Hatches disappearing on dig. Tonic Root's "View Database" button now properly links to its entry in the database. Updated strings on Farming Station's Effect panel to show the word "plants" instead of "buildings." Fixed a bug where keepsakes' names were displaying incorrectly in their tooltips when hovering a nearby area in the Decor overlay. Spaced Out! only Removed repeated entry for Plug Slugs in Critter Flux-o-Matic story trait. Fixed Rovers continuing to work when their battery runs out. Removed base game Data Bank from the sandbox spawner tool. Fixed Cosmic Storm meteor difficulty incorrectly using Spring Showers parameters. Supply Closet Fixed issue on the blueprint opening screen where clicking on rarity text did not advance to the next blueprint. Other Worldgen Changes All versions Removed Neutronium geodes from the Geodes world trait. Spaced Out! only Adjusted minimum count of the Tundra biome on the Flipped Asteroid. This may affect some seeds. Modding The Frosty Planet Pack uses DLC2_ID when checking for content in mod_info.yaml. Added The Frosty Planet Pack compatibility tag to the mod uploader. Added modding support for mixing worlds and subworlds (i.e. biomes). Worlds can define where subworlds can be mixed by defining subworldMixingRules. Rule names must include parentheses such as “(Mixing1)”. Subworld mixings are defined in the subworldMixing folder. World mixings are defined in the worldMixing folder. All clusters have been configured to allow for replacing outer asteroids. Important POIs, subworlds, and meteor showers are added to the new world. Content from loaded planet packs are filtered out of the Db when loading into a save without the DLC enabled. To check if content is loaded: DlcManager.IsContentSubscribed To check if content is available in a save: SaveLoader.Instance.IsDLCActiveForCurrentSave Deprecated DlcManager.IsContentActive. It will be removed in the future. Fixes Skip installing mods which failed to download instead of crashing. Fixed crash loading saves with modded Artables if the mod is disabled. Asteroid and cluster name and description keys no longer crash when missing strings. Fixed crash when a worldgen mod is removed that added an asteroid icon by using the default asteroid icon. Worldgen Added welcomeMessage to cluster config to override the default welcome message when starting a new game. It can be a string key or plain text. Deprecated cluster config requiredDlcId and forbiddenDlcId. Use the string arrays requiredDlcIds and forbiddenDlcIds instead. Worldgen mods using the deprecated fields will be translated to the new format on load. clusterCategory can be specified using enum values in addition to numbers. Added allowNearStart to template rules which allows placement near the start. It does not allow overwriting features as they are often important to the starting area. Added new template rules TryRange and GuaranteeRange which picks a random value from a defined range. Fully mature plants found in POI templates are no longer randomized after worldgen. Changes since the last beta build Spoiler Features Added Blasted Ceres asteroid to The Lab. Full Steam Ahead asteroid imperative and achievement. Added approximately 50 Frosty Planet Pack exclusive blueprints. Changes Added pause menu interface for enabling The Frosty Planet Pack content on saves that don't currently have The Frosty Planet Pack enabled. Added The Frosty Planet Pack compatibility tag to the mod uploader. Tweaked the look of geo vent POIs. Added Cinnabar Ore oxygen mask recipe to the Crafting Station. Fixes Fixed a bug where keepsakes' names were displaying incorrectly in their tooltips when hovering a nearby area in the Decor overlay. Fixed a bug where snow tiles could be built on top of existing snow tiles as though they were replacing themselves. Fixed missing translations for blueprint strings. Fixed new blueprints appearing at low resolution in the Supply Closet. Fixed Bammini idle loop animation pop. Fixed mutation symbols and animations not showing up on Alveo Vera, Pikeapple Bush and Plume Squash plants. Fixed the Critter Flux-o-Matic meter not appearing full after completing the story trait. Fixed a bug where mutant plants were not dropping their own plant seed when uprooted. View full update 14 4 1 3 3 Link to comment https://forums.kleientertainment.com/forums/topic/158385-oxygen-not-included-the-frosty-planet-pack-dlc-launch/ Share on other sites More sharing options...
Holld_w117 Posted July 18, 2024 Share Posted July 18, 2024 Is this the final version of DLC? Or can there be any additions? 1 Link to comment https://forums.kleientertainment.com/forums/topic/158385-oxygen-not-included-the-frosty-planet-pack-dlc-launch/#findComment-1736309 Share on other sites More sharing options...
Alex_D Posted July 18, 2024 Share Posted July 18, 2024 Purchased! 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/158385-oxygen-not-included-the-frosty-planet-pack-dlc-launch/#findComment-1736312 Share on other sites More sharing options...
ansuman Posted July 18, 2024 Share Posted July 18, 2024 Purchased 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/158385-oxygen-not-included-the-frosty-planet-pack-dlc-launch/#findComment-1736313 Share on other sites More sharing options...
ADM Posted July 18, 2024 Share Posted July 18, 2024 (edited) Ah so that's where all my oxygen went... anyway the DLC looks very promising : ) onitrailer.mp4 Edited July 18, 2024 by ADM 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/158385-oxygen-not-included-the-frosty-planet-pack-dlc-launch/#findComment-1736322 Share on other sites More sharing options...
Charletrom Posted July 18, 2024 Share Posted July 18, 2024 Congratulations to the dev team on this release! May your sales be plentiful and your vacations long. 3 Link to comment https://forums.kleientertainment.com/forums/topic/158385-oxygen-not-included-the-frosty-planet-pack-dlc-launch/#findComment-1736323 Share on other sites More sharing options...
nyonyonyo Posted July 18, 2024 Share Posted July 18, 2024 Bought! 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/158385-oxygen-not-included-the-frosty-planet-pack-dlc-launch/#findComment-1736325 Share on other sites More sharing options...
GluttonyMain Posted July 18, 2024 Share Posted July 18, 2024 It seems liek the new geothermal POI can produce rust at certain temperatures (around 500 I think). ITs kinda nice to have a renewable soruce of rust thats not asteroid field. Than again, noone is probably gonna use it for rust. 1 Link to comment https://forums.kleientertainment.com/forums/topic/158385-oxygen-not-included-the-frosty-planet-pack-dlc-launch/#findComment-1736327 Share on other sites More sharing options...
spkthed Posted July 18, 2024 Share Posted July 18, 2024 Are there new buildings since the last beta update? Link to comment https://forums.kleientertainment.com/forums/topic/158385-oxygen-not-included-the-frosty-planet-pack-dlc-launch/#findComment-1736328 Share on other sites More sharing options...
PatrykC159753 Posted July 18, 2024 Share Posted July 18, 2024 Idea for devs. It's clear from the work put into features like the Scramble DLC that you would like to continue with the idea of planet packs. The story traits from the future planet packs should appear on "asteroid remixed" asteroids. If you don't want to start on Ceres every game, you can still experience the "Geothermal Power Plant." There is a lot of space at the bottom of the asteroid for it. This will also fix the problem for future DLCs, so if you ever decide to release the Toxic Planet Pack or Desert Planet Pack, we will be able to experience all new traits in one game. Really love that the game is still supported. Keep up the good work. 5 1 Link to comment https://forums.kleientertainment.com/forums/topic/158385-oxygen-not-included-the-frosty-planet-pack-dlc-launch/#findComment-1736329 Share on other sites More sharing options...
SunShine73 Posted July 18, 2024 Share Posted July 18, 2024 I can't activate DLC and I can't generate a world from this new DLC. Instead of having the option to enable DLC I only have to write a wishlist. 1 Link to comment https://forums.kleientertainment.com/forums/topic/158385-oxygen-not-included-the-frosty-planet-pack-dlc-launch/#findComment-1736331 Share on other sites More sharing options...
Developer EricKlei Posted July 18, 2024 Developer Share Posted July 18, 2024 12 minutes ago, SunShine73 said: I can't activate DLC and I can't generate a world from this new DLC. Instead of having the option to enable DLC I only have to write a wishlist. From your screenshot it is enabled. There is no toggle switch to enable it like there is one for Spaced Out. If you start a new game you should see the new clusters with the Frosty Planet Pack logo. If you load an existing save you can enable the new content in the pause menu. The logo is greyed out if you don't own it. Here's what that looks like when you don't own it : 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/158385-oxygen-not-included-the-frosty-planet-pack-dlc-launch/#findComment-1736335 Share on other sites More sharing options...
Thalkas Posted July 18, 2024 Share Posted July 18, 2024 (edited) 2 minutes ago, melquiades said: @JarrettM Are you not going to release it on the Epic Games Store? 1 hour ago, JarrettM said: The Frosty Planet Pack launches on Steam today (July 18th) then WeGame and Epic soon after. We'll share more info as soon as we can! Probably need to wait (+/-) week for other platforms Edited July 18, 2024 by Thalkas 1 Link to comment https://forums.kleientertainment.com/forums/topic/158385-oxygen-not-included-the-frosty-planet-pack-dlc-launch/#findComment-1736347 Share on other sites More sharing options...
DSTUser Posted July 18, 2024 Share Posted July 18, 2024 gee i sure love my 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/158385-oxygen-not-included-the-frosty-planet-pack-dlc-launch/#findComment-1736350 Share on other sites More sharing options...
BezKa Posted July 18, 2024 Share Posted July 18, 2024 A huge YIPPIE for the DLC! 1 Link to comment https://forums.kleientertainment.com/forums/topic/158385-oxygen-not-included-the-frosty-planet-pack-dlc-launch/#findComment-1736365 Share on other sites More sharing options...
pether Posted July 18, 2024 Share Posted July 18, 2024 2 hours ago, EricKlei said: There is no toggle switch to enable it like there is one for Spaced Out. If you start a new game you should see the new clusters with the Frosty Planet Pack logo. If you load an existing save you can enable the new content in the pause menu. The logo is greyed out if you don't own it. Here's what that looks like when you don't own it : A little confusing. Thanks for clarification! 1 Link to comment https://forums.kleientertainment.com/forums/topic/158385-oxygen-not-included-the-frosty-planet-pack-dlc-launch/#findComment-1736388 Share on other sites More sharing options...
BezKa Posted July 18, 2024 Share Posted July 18, 2024 So there's three ways you can play the new planetoid, Normal Map size which is Ceres Asteroid, Spaced out moonlet which is Ceres Minor, and Lab asteroid which is Blasted Ceres... + all the scrambling options for other planetoids. That's a lot of new future saves 3 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/158385-oxygen-not-included-the-frosty-planet-pack-dlc-launch/#findComment-1736390 Share on other sites More sharing options...
O6ygen Included Posted July 18, 2024 Share Posted July 18, 2024 you released a dlc in which all skins are immediately available?!) p.s please add the ability to change the skin of the built back panel (several pieces at the same time) the player simply has only two options 1. demolish and rebuild with the desired skin 2. in a room with 64 cells, click on each back panel and change the skin (256 clicks for one standard room, excluding switching buildings by clicking) 1 Link to comment https://forums.kleientertainment.com/forums/topic/158385-oxygen-not-included-the-frosty-planet-pack-dlc-launch/#findComment-1736396 Share on other sites More sharing options...
JRup Posted July 18, 2024 Share Posted July 18, 2024 Minor request for comment: When adding FP's content to an old save in base game I noticed this (debug revealed asteroid contents among other shenanigans)... Image in spoiler, just being polite here. Spoiler Gassy moos get bundled with gas grass so I got suspicious... Thus, I got reminded of a minor hitch in the plan, what will the flox say eat? Will the pikeapple be offered via print? Link to comment https://forums.kleientertainment.com/forums/topic/158385-oxygen-not-included-the-frosty-planet-pack-dlc-launch/#findComment-1736402 Share on other sites More sharing options...
Talic Posted July 18, 2024 Share Posted July 18, 2024 (edited) Floxes look really out of place in the art style of the game and I feel like it is just not on "brand" with the rest of the critters. They look weird, almost like of it was from another game, the head is too small, the antlers look like an after thought and animations are stiff. Hopefully it gets changed. Now for the positives, the other new critters look great and I love that we are getting more DLC and it looks very interesting. I always welcome new content and willing to pay for it considering Klei is a great company and the game is awesome. Edited July 18, 2024 by Talic 3 Link to comment https://forums.kleientertainment.com/forums/topic/158385-oxygen-not-included-the-frosty-planet-pack-dlc-launch/#findComment-1736404 Share on other sites More sharing options...
pether Posted July 18, 2024 Share Posted July 18, 2024 1 hour ago, Talic said: Floxes look really out of place in the art style of the game and I feel like it is just not on "brand" with the rest of the critters. They look weird, almost like of it was from another game, the head is too small, the antlers look like an after thought and animations are stiff. Yeah, that feedback appeared several times during beta, I guess it was not enough time to update Flox animations safetly. While I love the idea behind them and overall design, their tail is really stiff, doesn't wiggle enough and I agree, it looks strange. Perhaps more body parts could also move a little when the creature is idling, but the tail is what grabs my attention in a bad way Nevertheless, they fit into the winter theme really well and have good place in the ecosystem of Ceres 2 Link to comment https://forums.kleientertainment.com/forums/topic/158385-oxygen-not-included-the-frosty-planet-pack-dlc-launch/#findComment-1736448 Share on other sites More sharing options...
Nzot Posted July 19, 2024 Share Posted July 19, 2024 The game started running even slower with the new DLC, which was to be expected. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/158385-oxygen-not-included-the-frosty-planet-pack-dlc-launch/#findComment-1736491 Share on other sites More sharing options...
JRup Posted July 28, 2024 Share Posted July 28, 2024 On 7/18/2024 at 11:13 AM, JarrettM said: Storage Bin, Liquid Conduit, Gas Conduit, and Wash Basin can now optionally be built with raw metals. I know everyone asks about liquid pipes made of mafic rock... There's a mod for that already™, however: In the words of "Director Krennic": what about bridges? It does seem like a terrible omission not being able to have our risk prone, heat conducting, game destroying, raw metal bridges. Think of all those overheating steam turbines, just because of more wonderful bridges. Link to comment https://forums.kleientertainment.com/forums/topic/158385-oxygen-not-included-the-frosty-planet-pack-dlc-launch/#findComment-1738138 Share on other sites More sharing options...
Saturnus Posted July 31, 2024 Share Posted July 31, 2024 @JarrettM Is there any way to roll back to before the Frosty Planet update? Ever since the DLC launch the game has become a stuttery and non-responsive mess for no apparent reason. It also taxes the CPU (AMD 5800X3D) much more than before. Where my game would easily run buttery smooth before on even the most demanding maps with my CPU and case fans barely needing to run, the game now quickly descend into occasional slideshow events where it doesn't respond to key inputs while the CPU and case fans are roaring like jet engine near take off. Something is terribly terribly wrong with the game after the Frosty Planet update. I will try updating and verifying my files one more time but I'm truly at my wits end here, and hoping there's a way to roll back to last actually stable update launch. 1 Link to comment https://forums.kleientertainment.com/forums/topic/158385-oxygen-not-included-the-frosty-planet-pack-dlc-launch/#findComment-1738441 Share on other sites More sharing options...
DSTUser Posted July 31, 2024 Share Posted July 31, 2024 11 minutes ago, Saturnus said: Is there any way to roll back to before the Frosty Planet update? remember how you entered the beta branch to test the frosty planet pack. go back to that menu (right click on oxygen, click properties and then go to betas) and pick the reverse beta (puplic_previous_update) Link to comment https://forums.kleientertainment.com/forums/topic/158385-oxygen-not-included-the-frosty-planet-pack-dlc-launch/#findComment-1738442 Share on other sites More sharing options...
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