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[Game Update] - 600680


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Changes

  • Support Pillar and Dreadstone Pillar's deploy helper now only show up in the caves.
  • Living Logs now scream when eaten.
  • Some creatures will make sounds when incinerated.

 

Bug Fixes

  • Improved Willow’s Shadow Fire targeting.
  • Scrap Walls can now be repaired by Scrap and Gears.
  • Fixed animation bug with certain Junky Fences turning invisible when hit.
  • Fixed missing Brambleshade Armor scrapbook entry and proper crafting tooltip.
  • Fixed missing Scared Stiff Knobbly Tree’s ripples and underwater roots.
  • When murdering critters stacked inside an upgraded chest, you will now murder one regular sized stack at a time.
  • When dropping items stacked inside an upgraded chest, you will now drop one regular sized stack at a time.
  • Fixed bug where items stacked inside an upgraded chest may drop all over the ground when they perish.
  • Broken-down Chest no longer forms in the ocean.
  • Fixed crash when a boat with a Broken-down Chest sinks.
  • Fixed a bug with loading custom control mappings.

Note
We did a quick fix for a spider crash that was introduced in the original 600629 build.


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4 minutes ago, V2C said:
  • Some creatures will make sounds when incinerated.

Will the Furnace itself get sounds? It plays a dramatic fire wooshing animation but plays no sounds currently!

Also, any place on making junk fences obtainable? I see they've got inventory and dropped sprites already, and we have the walls!

Edited by -Variant
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1 minute ago, -Variant said:

Will the Furnace itself get sounds? It plays a dramatic fire wooshing animation but plays no sounds currently!

Yes! Sounds take a while.

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9 minutes ago, V2C said:
  • Some creatures will make sounds when incinerated.

Can someone sacrifice a mandrake to the furnace for me?

Also a spider please.

Edited by GentleWilson
Noticed "creature" in the sentence.
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1 minute ago, DiogoW said:

Yes! Sounds take a while.

Yes!! Thank you, awesome! I expected a re-use but I'm excited to see what you're all cooking! Literally, in this sense.

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7 minutes ago, Radicaljoe said:

Is there any plan to be able to move trees? I sprayed a lumpy tree with the stiff spray and was hoping to be able to move it, but chopping it just made it disappear.

No, moving scared stiff plants that were originally immovable is not in our plans.

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Nice! Speaking of sound effects, the sound W.O.B.O.T. makes when picking up items feels like a placeholder. That sound effect is already used for something else. Overall this update is stellar nonetheless.

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40 minutes ago, V2C said:

Changes

  • Support Pillar and Dreadstone Pillar's deploy helper now only show up in the caves.
  • Living Logs now scream when eaten.
  • Some creatures will make sounds when incinerated.

 

Bug Fixes

  • Improved Willow’s Shadow Fire targeting.
  • Scrap Walls can now be repaired by Scrap and Gears.
  • Fixed animation bug with certain Junky Fences turning invisible when hit.
  • Fixed missing Brambleshade Armor scrapbook entry and proper crafting tooltip.
  • Fixed missing Scared Stiff Knobbly Tree’s ripples and underwater roots.
  • When murdering critters stacked inside an upgraded chest, you will now murder one regular sized stack at a time.
  • When dropping items stacked inside an upgraded chest, you will now drop one regular sized stack at a time.
  • Fixed bug where items stacked inside an upgraded chest may drop all over the ground when they perish.
  • Broken-down Chest no longer forms in the ocean.
  • Fixed crash when a boat with a Broken-down Chest sinks.
  • Fixed a bug with loading custom control mappings.

 

View full update

 

Thank you so much Klei!!

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43 minutes ago, comonavi said:

How many more times will it get buffed before anyone actually chooses it over lunar lmao

Already got there, apparently. 

Although targeting in general on controller is inferior, so I wouldn't be surprised if lunar flames are still more popular in those scenarios. 

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17 hours ago, DiogoW said:

No, moving scared stiff plants that were originally immovable is not in our plans.

How about letting us untransform a treeguard somehow so lumpy one can walk somewhere we want, turn into a tree and be sprayed there?

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10 hours ago, comonavi said:

How many more times will it get buffed before anyone actually chooses it over lunar lmao

Honestly, it's pretty good right now. Tendrils allow you to comfortably stay away from danger while doing similar damage, and thanks to the improved targeting its not bad for bosses. Just wish lunar wasn't also good at single target and is way better for groups... and that there's just more chances for lunar to shine against shadow entities than the reverse. 

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