Developer V2C Posted March 29 Developer Share Posted March 29 Changes Support Pillar and Dreadstone Pillar's deploy helper now only show up in the caves. Living Logs now scream when eaten. Some creatures will make sounds when incinerated. Bug Fixes Improved Willow’s Shadow Fire targeting. Scrap Walls can now be repaired by Scrap and Gears. Fixed animation bug with certain Junky Fences turning invisible when hit. Fixed missing Brambleshade Armor scrapbook entry and proper crafting tooltip. Fixed missing Scared Stiff Knobbly Tree’s ripples and underwater roots. When murdering critters stacked inside an upgraded chest, you will now murder one regular sized stack at a time. When dropping items stacked inside an upgraded chest, you will now drop one regular sized stack at a time. Fixed bug where items stacked inside an upgraded chest may drop all over the ground when they perish. Broken-down Chest no longer forms in the ocean. Fixed crash when a boat with a Broken-down Chest sinks. Fixed a bug with loading custom control mappings. Note We did a quick fix for a spider crash that was introduced in the original 600629 build. View full update 15 1 1 Link to comment Share on other sites More sharing options...
EatenCheetos Posted March 29 Share Posted March 29 Just now, V2C said: Living Logs now scream when eaten. 4 Link to comment Share on other sites More sharing options...
-Variant Posted March 29 Share Posted March 29 (edited) 4 minutes ago, V2C said: Some creatures will make sounds when incinerated. Will the Furnace itself get sounds? It plays a dramatic fire wooshing animation but plays no sounds currently! Also, any place on making junk fences obtainable? I see they've got inventory and dropped sprites already, and we have the walls! Edited March 29 by -Variant 5 1 Link to comment Share on other sites More sharing options...
RainBO_OM Posted March 29 Share Posted March 29 6 minutes ago, V2C said: Living Logs now scream when eaten. Cookie Cutters asmr? 1 Link to comment Share on other sites More sharing options...
Developer DiogoW Posted March 29 Developer Share Posted March 29 1 minute ago, -Variant said: Will the Furnace itself get sounds? It plays a dramatic fire wooshing animation but plays no sounds currently! Yes! Sounds take a while. 25 1 1 2 Link to comment Share on other sites More sharing options...
GentleWilson Posted March 29 Share Posted March 29 (edited) 9 minutes ago, V2C said: Some creatures will make sounds when incinerated. Can someone sacrifice a mandrake to the furnace for me? Also a spider please. Edited March 29 by GentleWilson Noticed "creature" in the sentence. 1 1 Link to comment Share on other sites More sharing options...
-Variant Posted March 29 Share Posted March 29 1 minute ago, DiogoW said: Yes! Sounds take a while. Yes!! Thank you, awesome! I expected a re-use but I'm excited to see what you're all cooking! Literally, in this sense. 3 1 Link to comment Share on other sites More sharing options...
Radicaljoe Posted March 29 Share Posted March 29 Is there any plan to be able to move trees? I sprayed a lumpy tree with the stiff spray and was hoping to be able to move it, but chopping it just made it disappear. 1 Link to comment Share on other sites More sharing options...
X-lem Posted March 29 Share Posted March 29 17 minutes ago, V2C said: Living Logs now scream when eaten. Nice 1 Link to comment Share on other sites More sharing options...
Habakkuk Posted March 29 Share Posted March 29 19 minutes ago, V2C said: Scrap Walls can now be repaired by Scrap and Gears. View full update thank you 1 Link to comment Share on other sites More sharing options...
Developer DiogoW Posted March 29 Developer Share Posted March 29 7 minutes ago, Radicaljoe said: Is there any plan to be able to move trees? I sprayed a lumpy tree with the stiff spray and was hoping to be able to move it, but chopping it just made it disappear. No, moving scared stiff plants that were originally immovable is not in our plans. 4 2 Link to comment Share on other sites More sharing options...
Anthony_L3hr Posted March 29 Share Posted March 29 Time to cook some Carrats. 3 Link to comment Share on other sites More sharing options...
Captain_Rage Posted March 29 Share Posted March 29 Nice! Speaking of sound effects, the sound W.O.B.O.T. makes when picking up items feels like a placeholder. That sound effect is already used for something else. Overall this update is stellar nonetheless. 1 Link to comment Share on other sites More sharing options...
Dreadstone Posted March 29 Share Posted March 29 40 minutes ago, V2C said: Changes Support Pillar and Dreadstone Pillar's deploy helper now only show up in the caves. Living Logs now scream when eaten. Some creatures will make sounds when incinerated. Bug Fixes Improved Willow’s Shadow Fire targeting. Scrap Walls can now be repaired by Scrap and Gears. Fixed animation bug with certain Junky Fences turning invisible when hit. Fixed missing Brambleshade Armor scrapbook entry and proper crafting tooltip. Fixed missing Scared Stiff Knobbly Tree’s ripples and underwater roots. When murdering critters stacked inside an upgraded chest, you will now murder one regular sized stack at a time. When dropping items stacked inside an upgraded chest, you will now drop one regular sized stack at a time. Fixed bug where items stacked inside an upgraded chest may drop all over the ground when they perish. Broken-down Chest no longer forms in the ocean. Fixed crash when a boat with a Broken-down Chest sinks. Fixed a bug with loading custom control mappings. View full update Thank you so much Klei!! 1 1 Link to comment Share on other sites More sharing options...
Mx-Pain Posted March 29 Share Posted March 29 Is retrofit for console player being addressed? My world did not retrofit, therefore I have no scrappy junkyard 1 Link to comment Share on other sites More sharing options...
Habakkuk Posted March 29 Share Posted March 29 (edited) Game crashing a lot after this update. Working now. Edited March 29 by Habakkuk 2 Link to comment Share on other sites More sharing options...
Maxil20 Posted March 29 Share Posted March 29 10 minutes ago, Habakkuk said: Game crashing a lot after this update. It’s most likely related to spiders crashing the game at the moment. 2 1 Link to comment Share on other sites More sharing options...
Developer Jason Posted March 29 Developer Share Posted March 29 A fix went out for the spider crash. We just added it to this update. 19 1 1 Link to comment Share on other sites More sharing options...
comonavi Posted March 29 Share Posted March 29 7 hours ago, V2C said: Improved Willow’s Shadow Fire targeting. How many more times will it get buffed before anyone actually chooses it over lunar lmao 1 Link to comment Share on other sites More sharing options...
Reecitz Posted March 29 Share Posted March 29 43 minutes ago, comonavi said: How many more times will it get buffed before anyone actually chooses it over lunar lmao Already got there, apparently. Although targeting in general on controller is inferior, so I wouldn't be surprised if lunar flames are still more popular in those scenarios. Link to comment Share on other sites More sharing options...
Wonz Posted March 29 Share Posted March 29 17 hours ago, DiogoW said: No, moving scared stiff plants that were originally immovable is not in our plans. How about letting us untransform a treeguard somehow so lumpy one can walk somewhere we want, turn into a tree and be sprayed there? 1 Link to comment Share on other sites More sharing options...
Sir Noel Posted March 29 Share Posted March 29 10 hours ago, comonavi said: How many more times will it get buffed before anyone actually chooses it over lunar lmao Honestly, it's pretty good right now. Tendrils allow you to comfortably stay away from danger while doing similar damage, and thanks to the improved targeting its not bad for bosses. Just wish lunar wasn't also good at single target and is way better for groups... and that there's just more chances for lunar to shine against shadow entities than the reverse. Link to comment Share on other sites More sharing options...
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