Jump to content

Server crashes when a spider is spawned


Electroely
  • Fixed

This is due to a typo:

stategraphs/SGspider.lua : line 109

inst:soundpath(event) should be inst:SoundPath(event) to match the function name in prefabs/spider.lua : line 725


Steps to Reproduce

c_spawn("spider")

  • Like 1
  • Haha 1



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...