Wurtstool Posted July 12, 2023 Share Posted July 12, 2023 The idea is simple, have a structure craft that breaks apart crafted items and refunds a portion of the crafting cost. The premise is very similar to the hammer (50% refund) but instead of breaking structures it breaks apart tools, equipment, and clothing that a hammer can't. I know the deconstruction staff exists but that is when you want 100% of the materials back and is very expensive just to get rid of junk. Can anyone relate to this situation? useless items like low percent tools and equipment will cutter up a base and there are very few ways to actually delete items from the game. ("trash" lure plants are clunky to set up and post a risk to your health, the ocean only disposes items that sink, and Krampus can steal items that you don't want stolen). Yes you can use them as intended but I don't think people want to go out of their way to intentionally get hit and use up that night armor in the above example. A deconstructor will solve all that, it will be a cheap way of getting rid of unwanted items and get a small portion of the crafting cost back based on the item's remaining durability. If economy poses an issue I'm also fine with it returning 0% of the crafting cost, as long a "trash can" type stature exists it can be a great QoL for bases. Link to comment https://forums.kleientertainment.com/forums/topic/149389-a-deconstructor-craft-would-do-wonders-for-item-clutter/ Share on other sites More sharing options...
goatt Posted July 13, 2023 Share Posted July 13, 2023 Trash was not a problem for DS, but it's definitely a big problem for multiplayer. Rots, tamed beefalo poops, every new player torch, straw hat or earmuffs after they die and leave, low percent tools, forest debris after bearger mania, plus dirty cave. I think trash lifecyle should be a QoL update to improve server quality. Link to comment https://forums.kleientertainment.com/forums/topic/149389-a-deconstructor-craft-would-do-wonders-for-item-clutter/#findComment-1649629 Share on other sites More sharing options...
NoodlemanNed Posted July 13, 2023 Share Posted July 13, 2023 i think its about time we got a proper garbage can in the form of an item or at least a structure Link to comment https://forums.kleientertainment.com/forums/topic/149389-a-deconstructor-craft-would-do-wonders-for-item-clutter/#findComment-1649640 Share on other sites More sharing options...
maradyne Posted July 13, 2023 Share Posted July 13, 2023 7 minutes ago, NoodlemanNed said: i think its about time we got a proper garbage can in the form of an item or at least a structure Personally, I vote for a plant. It could like...eat them. That would be cool. imagine Link to comment https://forums.kleientertainment.com/forums/topic/149389-a-deconstructor-craft-would-do-wonders-for-item-clutter/#findComment-1649643 Share on other sites More sharing options...
cropo Posted July 13, 2023 Share Posted July 13, 2023 It'd be nice to add a craft to essentially ''tame'' a lureplant so that it only spawns 1 eye and it's friendly until attacked, and only eats items kind of like Webbers den decorating kit. Link to comment https://forums.kleientertainment.com/forums/topic/149389-a-deconstructor-craft-would-do-wonders-for-item-clutter/#findComment-1649651 Share on other sites More sharing options...
Valase Posted July 13, 2023 Share Posted July 13, 2023 one quick tip, you can erase any sketch, blueprint, recipe or scrapbook page at an Cartographer's Desk for one papyrus. Link to comment https://forums.kleientertainment.com/forums/topic/149389-a-deconstructor-craft-would-do-wonders-for-item-clutter/#findComment-1649655 Share on other sites More sharing options...
GelatinousCube Posted July 13, 2023 Share Posted July 13, 2023 4 hours ago, Wurtstool said: The idea is simple, have a structure craft that breaks apart crafted items and refunds a portion of the crafting cost. The premise is very similar to the hammer (50% refund) but instead of breaking structures it breaks apart tools, equipment, and clothing that a hammer can't. I know the deconstruction staff exists but that is when you want 100% of the materials back and is very expensive just to get rid of junk. Can anyone relate to this situation? useless items like low percent tools and equipment will cutter up a base and there are very few ways to actually delete items from the game. ("trash" lure plants are clunky to set up and post a risk to your health, the ocean only disposes items that sink, and Krampus can steal items that you don't want stolen). Yes you can use them as intended but I don't think people want to go out of their way to intentionally get hit and use up that night armor in the above example. A deconstructor will solve all that, it will be a cheap way of getting rid of unwanted items and get a small portion of the crafting cost back based on the item's remaining durability. If economy poses an issue I'm also fine with it returning 0% of the crafting cost, as long a "trash can" type stature exists it can be a great QoL for bases. I'd love this, my lureplant "trash can" is fairly tedious and I have it a little ways off from my base because of the space and turf needed etc. It also rudely bites me on occasion if I don't drop the first item fast enough. Even if a deconstructor/bin structure didn't give anything back I'd still use it a ton. Link to comment https://forums.kleientertainment.com/forums/topic/149389-a-deconstructor-craft-would-do-wonders-for-item-clutter/#findComment-1649702 Share on other sites More sharing options...
_zwb Posted July 13, 2023 Share Posted July 13, 2023 Is that the Pearl's pearl in the trash pile? Why? Link to comment https://forums.kleientertainment.com/forums/topic/149389-a-deconstructor-craft-would-do-wonders-for-item-clutter/#findComment-1649740 Share on other sites More sharing options...
Szczuku Posted July 13, 2023 Share Posted July 13, 2023 Let us collect acid by leaving empty bottles in the caves. Then we could craft an 'Acid Bin' where we can dump items to delete them Link to comment https://forums.kleientertainment.com/forums/topic/149389-a-deconstructor-craft-would-do-wonders-for-item-clutter/#findComment-1649742 Share on other sites More sharing options...
Kur0u Posted July 13, 2023 Share Posted July 13, 2023 I have this Lureplant setup to get rid of unwanted items but I rarely ever use it to be honest, mostly low % hammers. If you plant them in a certain spot you're guaranteed it will spawn only one Eyeplant (Although not passive, being near the edge makes it so it won't attack but still eats anything you drop, also they prioritize eating items on the floor instead of attacking if you're fast enough). Would be great to have a structure just for that purpose regardless, maybe a Winona craft? Link to comment https://forums.kleientertainment.com/forums/topic/149389-a-deconstructor-craft-would-do-wonders-for-item-clutter/#findComment-1649773 Share on other sites More sharing options...
Cassielu Posted July 13, 2023 Share Posted July 13, 2023 I prefer Lureplant, although it's not the perfect garbage disposal station, and learning the habits of mobs and using them is one of the most fun things in the game. Link to comment https://forums.kleientertainment.com/forums/topic/149389-a-deconstructor-craft-would-do-wonders-for-item-clutter/#findComment-1649777 Share on other sites More sharing options...
Cloakingsumo198 Posted July 14, 2023 Share Posted July 14, 2023 I use a lureplant but it isn't available in winter so I'd rather have another option too. Link to comment https://forums.kleientertainment.com/forums/topic/149389-a-deconstructor-craft-would-do-wonders-for-item-clutter/#findComment-1649961 Share on other sites More sharing options...
-Variant Posted July 14, 2023 Share Posted July 14, 2023 18 hours ago, Szczuku said: Let us collect acid by leaving empty bottles in the caves. Then we could craft an 'Acid Bin' where we can dump items to delete them This... this gave me a genuine brilliant idea... yes... yes, this'll do. Link to comment https://forums.kleientertainment.com/forums/topic/149389-a-deconstructor-craft-would-do-wonders-for-item-clutter/#findComment-1649962 Share on other sites More sharing options...
mykenception Posted July 14, 2023 Share Posted July 14, 2023 On 7/13/2023 at 5:04 PM, Szczuku said: Let us collect acid by leaving empty bottles in the caves. Then we could craft an 'Acid Bin' where we can dump items to delete them ah, finally a way to delete Walter, lmao Link to comment https://forums.kleientertainment.com/forums/topic/149389-a-deconstructor-craft-would-do-wonders-for-item-clutter/#findComment-1650133 Share on other sites More sharing options...
chirsg Posted July 15, 2023 Share Posted July 15, 2023 Maybe DST is a datamine. Currently in the real world, we have legitimate issues when it comes to garbage disposal. Why do you think data collection is mandatorily enabled? It's like in world of warcraft where an epidemiology study was undertaken when an in game illness ravaged players, and through cooperation and quarantine, they learned about measures taken in an epidemic. What if that's what is happening in dst? Also, I think there should be a green moonlense craft that enables us to deconstruct items in a radius. Link to comment https://forums.kleientertainment.com/forums/topic/149389-a-deconstructor-craft-would-do-wonders-for-item-clutter/#findComment-1650161 Share on other sites More sharing options...
Evelo Posted July 15, 2023 Share Posted July 15, 2023 On 7/13/2023 at 5:18 AM, Kur0u said: maybe a Winona craft? Please no. The horrible skill tree decision for wormwood already encourages the celestial portal. Link to comment https://forums.kleientertainment.com/forums/topic/149389-a-deconstructor-craft-would-do-wonders-for-item-clutter/#findComment-1650176 Share on other sites More sharing options...
Jakepeng99 Posted July 15, 2023 Share Posted July 15, 2023 On 7/13/2023 at 1:44 AM, maradyne said: Personally, I vote for a plant. It could like...eat them. That would be cool. imagine That is the lure Plant, maybe add the ability to the lure Plant to directly feed items to the bulb? Link to comment https://forums.kleientertainment.com/forums/topic/149389-a-deconstructor-craft-would-do-wonders-for-item-clutter/#findComment-1650251 Share on other sites More sharing options...
Parusoid Posted July 17, 2023 Share Posted July 17, 2023 On 7/13/2023 at 1:40 AM, Wurtstool said: intentionally get hit and use up that night armor use new mannequins for that Link to comment https://forums.kleientertainment.com/forums/topic/149389-a-deconstructor-craft-would-do-wonders-for-item-clutter/#findComment-1650676 Share on other sites More sharing options...
BeeClops Posted July 17, 2023 Share Posted July 17, 2023 poop/rot/guano should simply despawn after a while, I can't imagine there are many people who use those for decoration purposes. We already have a trashcan as it's been pointed out, I don't think a structure with that purpose would add much. Link to comment https://forums.kleientertainment.com/forums/topic/149389-a-deconstructor-craft-would-do-wonders-for-item-clutter/#findComment-1650678 Share on other sites More sharing options...
NNOUS Posted July 17, 2023 Share Posted July 17, 2023 Can be easy done with scale furnace to turn all the consumables into ashes. I believe there is already a mod for it, it has the potential to be in vanilla. Link to comment https://forums.kleientertainment.com/forums/topic/149389-a-deconstructor-craft-would-do-wonders-for-item-clutter/#findComment-1650685 Share on other sites More sharing options...
Wonz Posted July 17, 2023 Share Posted July 17, 2023 Would if many things could be deconstructed based on durability. Pickaxe 100% - 2 twigs 2 flint 50%<100%0 1 twig 1 flint 1%<50% < 1 twig People would say 1%<50% should be noting but then there's as much reason to deconstruct as to make clutter in someone's base. Link to comment https://forums.kleientertainment.com/forums/topic/149389-a-deconstructor-craft-would-do-wonders-for-item-clutter/#findComment-1650723 Share on other sites More sharing options...
Jakepeng99 Posted July 17, 2023 Share Posted July 17, 2023 4 hours ago, BeeClops said: poop/rot/guano should simply despawn after a while, I can't imagine there are many people who use those for decoration purposes. We already have a trashcan as it's been pointed out, I don't think a structure with that purpose would add much. Instead of despawning i think they should add a mob that cleans them up, like moleworms do for minerals because otherwise it will mess up some farms, and this is a more creative and funny solution, maybe add a dung beetle that eats it, or gathers it? We have the dung beetle in hamlet though that is different in idea and purpouse. Link to comment https://forums.kleientertainment.com/forums/topic/149389-a-deconstructor-craft-would-do-wonders-for-item-clutter/#findComment-1650724 Share on other sites More sharing options...
Wonz Posted July 17, 2023 Share Posted July 17, 2023 2 minutes ago, Jakepeng99 said: 4 hours ago, BeeClops said: poop/rot/guano should simply despawn after a while, I can't imagine there are many people who use those for decoration purposes. We already have a trashcan as it's been pointed out, I don't think a structure with that purpose would add much. Instead of despawning i think they should add a mob that cleans them up, like moleworms do for minerals because otherwise it will mess up some farms, and this is a more creative and funny solution, maybe add a dung beetle that eats it, or gathers it? We have the dung beetle in hamlet though that is different in idea and purpouse. Dung bettle Dung bettle What if it collected the poops to clog the cave entrances? If there' too many poops then probably someone is being bothered by bats often so they will help them catch a break, if they need poop then they will mine the poop entrance. Link to comment https://forums.kleientertainment.com/forums/topic/149389-a-deconstructor-craft-would-do-wonders-for-item-clutter/#findComment-1650727 Share on other sites More sharing options...
Jakepeng99 Posted July 17, 2023 Share Posted July 17, 2023 6 minutes ago, Wonz said: Dung bettle Dung bettle It would legit be cool though, imagine transporting a few to your base to clean up the beefalo poop, or to easily just drop all the rot from the fridge on the floor for quickness, and for them to take it from the floor and into their home for you to collect later likr a chest if you really want it, or imagine sticking some near beefalos or bats to farm poop, or sticking them near Wickerbottom fish farms for a bone shard farm. I think they should also be able to swim. Link to comment https://forums.kleientertainment.com/forums/topic/149389-a-deconstructor-craft-would-do-wonders-for-item-clutter/#findComment-1650729 Share on other sites More sharing options...
lenship2 Posted July 17, 2023 Share Posted July 17, 2023 4 hours ago, BeeClops said: I can't imagine there are many people who use those for decoration purposes. people who make wasteland builds: 49 minutes ago, Jakepeng99 said: Instead of despawning i think they should add a mob that cleans them up, like moleworms do for minerals because otherwise it will mess up some farms, and this is a more creative and funny solution, maybe add a dung beetle that eats it, or gathers it? We have the dung beetle in hamlet though that is different in idea and purpouse. dust moths from the lunar archives perhaps? maybe add an ability to 'tame' them and bring them outside the archives (new collected dust recipe?) Link to comment https://forums.kleientertainment.com/forums/topic/149389-a-deconstructor-craft-would-do-wonders-for-item-clutter/#findComment-1650738 Share on other sites More sharing options...
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